Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.04 @ 20:39:19 Player: cptwinky Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (435) 2175 Value Destroyed (17364) 17364 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (16148) 16148 TOTAL SCORE: 38307 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 14287 Follower Combat Kills 1142 Friendly Fire -281 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 55/100 System Corruption 4% Temperature Cool (9) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (7) ------ System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Large Battery (300) Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit Large Storage Unit Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Armored Treads Improved Flight Unit Improved Flight Unit Large Matter Pod Medium Armor Plating Gauss Rifle Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Katana [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced EMP Blaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 . 2 Weapon . | . . . . . . Parts Attached 122 | 6 . 19 17 51 29 Power 11 | 1 . 3 1 4 2 Engine 10 | 1 . 3 1 4 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 37 | 2 . 3 7 15 10 Treads 33 | 1 . 3 6 15 8 Leg . | . . . . . . Wheel 2 | 1 . . 1 . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 34 | 1 . 9 6 12 6 Device 8 | . . 2 2 2 2 Storage 6 | 1 . 3 . 1 1 Processor . | . . . . . . Hackware 2 | . . . 1 . 1 Protection 18 | . . 4 3 9 2 Artifact . | . . . . . . Weapon 40 | 2 . 4 3 20 11 Energy Gun . | . . . . . . Energy Cannon 4 | . . 2 2 . . Ballistic Gun 15 | 2 . 2 1 5 5 Ballistic Cannon . | . . . . . . Launcher 16 | . . . . 11 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . 4 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 47 | . . 3 2 20 22 Power 6 | . . . . 3 3 Propulsion 16 | . . . . 7 9 Utility 12 | . . 2 . 5 5 Weapon 13 | . . 1 2 5 5 Highest Loss Streak 14 | . . 1 1 14 10 Average Slot Usage (%) 96 | . 85 94 97 99 84 Engine 8 | . 14 11 9 8 6 Treads 25 | . 14 20 25 26 21 Device 8 | . . 6 14 8 11 Storage 17 | . 14 11 18 18 18 Hackware 2 | . . . 2 2 6 Protection 14 | . . 20 9 15 3 Energy Cannon 2 | . . 10 11 . . Ballistic Gun 5 | . 28 11 5 3 6 Launcher 9 | . . . . 12 7 Naked Turns . | . . . . . . Heaviest Build 64 | 11 11 52 59 64 62 Greatest Support 60 | 10 10 40 60 60 60 Greatest Overweight (x) 5 | 1 1 1 5 2 1 Average Overweight (x) . | . 1 . 1 . . Largest Inventory Capacity 16 | 6 6 16 16 16 16 Average Capacity 14 | 4 6 7 16 16 15 Most Carried 16 | 4 6 10 16 16 16 Average Carried 14 | 2 5 7 14 15 12 Final Capacity 16 | 6 6 16 16 16 4 Final Carried 16 | 4 6 10 16 11 4 Class Distribution -------------------- 56% | Mutant 38% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 2656 | 278 . 599 254 1124 401 Remotely . | . . . . . . Salvage Created 21309 | 91 . 995 852 16263 3108 Parts 816 | 2 . 70 43 589 112 Haulers Intercepted 11 | . . 2 1 5 3 Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 374 | . . 21 18 289 46 Melee 3 | . . . . 2 1 Guns 29 | . . 10 7 7 5 Cannons 22 | . . 11 11 . . AOE 255 | . . . . 230 25 Classes Destroyed 16 | 1 . 8 1 5 1 Worker 6 | . . 1 . 3 2 Builder 7 | . . 1 . 5 1 Hauler 11 | . . 2 1 5 3 Recycler 4 | 1 . 1 . 1 1 Mechanic 28 | . . . . 27 1 Operator 3 | . . 1 . 1 1 Watcher 1 | . . 1 . . . Swarmer 17 | . . 6 4 4 3 Grunt 232 | . . 9 10 179 34 Brawler 46 | . . . . 43 3 Duelist 27 | . . . . 26 1 Protector 31 | . . . . 30 1 Sentry 18 | . . 6 3 6 3 Demolisher 1 | . . . . 1 . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . . 1 Best Kill Streak 65 | 1 . 5 4 65 13 Combat Bots Only 62 | . . 4 4 62 11 Max Kills in Single Turn 22 | 1 . 1 1 22 4 Gunslinging . | . . . . . . Exploded 21 | . . . . 21 4 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 8518 | . . 803 785 3534 3396 Core 1186 | . . 157 55 264 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 100 60 . 42 . Volleys Fired 288 | 3 . 76 42 100 67 Largest 2 | 2 . 2 2 2 2 Hottest 136 | 40 . 136 136 72 56 Shots Fired 466 | 6 . 151 84 148 77 Gun 203 | 6 . 98 23 42 34 Cannon 114 | . . 53 61 . . Launcher 149 | . . . . 106 43 Special . | . . . . . . Kinetic 203 | 6 . 98 23 42 34 Thermal 114 | . . 53 61 . . Explosive . | . . . . . . Electromagnetic 149 | . . . . 106 43 Robot Hit Streak 13 | 3 . 10 10 11 13 Robot Miss Streak 5 | 2 . 5 3 2 3 Penetration Max 1 | . . . 1 1 1 Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 315 | 3 . 101 56 107 48 Core Hits 707 | 2 . 37 29 561 78 Critical Hits 16 | . . 5 5 4 2 Critical Kills 10 | . . 3 3 2 2 Critical Parts Destroyed 4 | . . 1 1 2 . Melee Attacks 29 | . . . . 26 3 Impact . | . . . . . . Slashing 29 | . . . . 26 3 Piercing . | . . . . . . Sneak Attacks 7 | . . . . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 45436 | 39 . 1547 1212 37148 5490 Guns 2704 | 39 . 815 371 787 692 Cannons 1569 | . . 728 841 . . Explosions 40175 | . . . . 35437 4738 Melee 950 | . . . . 906 44 Ramming 38 | . . 4 . 18 16 Kinetic 2704 | 39 . 815 371 787 692 Thermal 13443 | . . 728 841 11600 274 Explosive . | . . . . . . Electromagnetic 28301 | . . . . 23837 4464 Impact . | . . . . . . Slashing 950 | . . . . 906 44 Piercing . | . . . . . . Highest Corruption 5 | . 2 . . 5 4 Average Corruption 2 | . 2 . . 2 1 Corruption Purged . | . . . . . . Effects 24 | . . . . 19 5 Message Errors 4 | . . . . 4 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 7 | . . . . 6 1 Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 6 | . . . . 4 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1155 | . . 1 . 1086 68 Projectiles 1 | . . 1 . . . Explosions 928 | . . . . 860 68 Melee 226 | . . . . 226 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 338 | . . . . 302 36 Shots 18 | . . . . 16 2 Rammed 8 | . . 1 . 2 5 Targets Rammed 10 | . . 1 . 3 6 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 290 | . . 290 276 268 176 Average Temperature 84 | . . 93 80 90 26 Received Heat Transfer 3174 | . . 285 252 1359 1278 Effects 5 | . . 3 . 2 . Interference 5 | . . 3 . 2 . Siege Activations . | . . . . . . Robots Corrupted 70 | . . . . 53 17 Combat Hostiles 65 | . . . . 50 15 Parts Fried 127 | . . . . 106 21 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 19 | . . 3 2 14 . Heat Transferred 18884 | . . 1258 1480 15896 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 98 | . . . . 89 9 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 6980 | 5 54 501 400 6980 4306 Average Influence 1791 | 1 34 250 211 2048 3474 Maximum Alert Level 5 | . . 2 2 5 5 Low Security (%) 12 | 100 100 39 54 1 . Level 1 9 | . . 45 42 1 . Level 2 7 | . . 14 3 8 . Level 3 7 | . . . . 10 . Level 4 19 | . . . . 27 . Level 5 23 | . . . . 24 64 High Security 20 | . . . . 25 35 Max Security . | . . . . . . Squads Dispatched 92 | . 1 5 2 68 16 Investigation 8 | . 1 3 2 . 2 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 2 . 2 2 Assault 73 | . . . . 63 10 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 6 | . . 1 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 670 | . . 32 20 532 86 Peak Tracking Total 60 | . . 5 5 60 15 Tactical Retreats 12 | . . 2 . 6 4 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 5 | . 1 1 . 2 1 Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . 3 2 . Reused 2 | . . . 1 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . 1 2 . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 34 | . . 2 3 20 9 Max in Single Turn 3 | . . 1 1 2 3 Garrison Access 3 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 32 | . 5 6 8 11 2 Terminals 18 | . 3 4 4 6 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 7 | . 2 2 1 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 103 | . 15 23 22 37 6 Successful 46 | . 7 7 14 18 . Failed 57 | . 8 16 8 19 6 Catastrophic 6 | . 1 3 1 . 1 Database Lockouts . | . . . . . . Manual 49 | . 9 8 8 22 2 Terminals 60 | . 10 18 11 17 4 Fabricators . | . . . . . . Repair Stations 13 | . . . 6 7 . Recycling Units 21 | . 5 5 3 8 . Scanalyzers . | . . . . . . Garrison Access 9 | . . . 2 5 2 Terminal Hacks 14 | . 5 2 4 3 . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . . 1 1 . . Terminal Index 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . . 1 . Reprogram Traps 2 | . . . 1 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 6 6 . Scan Component 6 | . . . 3 3 . Repair 6 | . . . 3 3 . Recycling Unit Hacks 4 | . 1 2 1 . . Retrieve Components 4 | . 1 2 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 14 | . 1 3 2 8 . Terminals 8 | . . 1 1 6 . Track 2 | . . . . 2 . Botnet 3 | . . 1 1 1 . Disrupt 2 | . . . . 2 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 2 1 . . Mask 3 | . . 2 1 . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Reprogram 2 | . . . . 2 . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 26 | . 5 6 6 7 2 Full Trace Events 5 | . . 3 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . 3 3 . Time 205 | . . . 103 102 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 23 | . . 19 4 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . 3 . 2 Machine Destruction 5 | . . . 3 . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 16 | . . . . 16 . Largest Group 12 | . . . . 12 . Highest-Rated Group 282 | . . . . 282 . Highest-Rated Ally 99 | . . . . 99 . Total Orders . | . . . . . . Ally Attacks 153 | . . . . 153 . Total Damage 3558 | . . . . 3558 . Kills 43 | . . . . 43 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 9345 | 61 111 905 937 6421 910 Spaces Moved 2719 | 47 121 406 427 1312 406 Core 3 | 3 . . . . . Treads 2403 | . . 344 341 1312 406 Legs . | . . . . . . Wheels 313 | 44 121 62 86 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 130 160 160 Average Speed 158 | 82 90 150 154 169 168 Slowest Speed 200 | 90 90 180 180 200 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 30 54 40 96 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . . 10 4 Terrain Destroyed 227 | . . . . 187 40 Melee 5 | . . . . 5 . Projectile 1 | . . . . 1 . AOE 221 | . . . . 181 40 Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 7220 | 59 122 554 622 5322 541 Wait 3952 | . . 29 113 3789 21 Move 2714 | 46 120 405 426 1311 406 Hop . | . . . . . . Pick Up 44 | 4 2 6 10 18 4 Fast Attach 47 | 6 . 14 8 16 3 Attach 29 | . . . 2 13 14 Detach 6 | . . 2 1 2 1 Swap 48 | . . 6 8 22 12 Drop 53 | . . 15 12 22 4 Fire 288 | 3 . 76 42 100 67 Melee 29 | . . . . 26 3 Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . . 1 . 3 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 9) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Discovered new exit (range 13) 350 | -9/Materials | Build established: Mutant 694 | -9/Materials | Discovered new exit (range 15) 813 | -9/Materials | Build established: Scavenger-Mutant 1006 | -9/Materials | Identified exit to Mines 1017 | -9/Materials | Discovered new exit (range 3) 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -8/Materials | Discovered new exit (range 12) 1643 | -8/Materials | Discovered new exit (range 15) 1679 | -8/Materials | Identified exit to Storage 1819 | -8/Materials | Repaired Adv. Beam Cannon 1934 | -8/Materials | Repaired Lgt. Treads 1961 | -8/Materials | Repaired Lgt. Treads 2015 | -8/Materials | Entered Storage 2019 | -8/Storage | Learned location of Armory (-4) 2049 | -8/Storage | Met 01-MTF 2117 | -8/Storage | Garrison activated, responded to threat 2415 | -8/Storage | First assault squad dispatched 3008 | -8/Storage | Discovered new exit (range 16) 3160 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3459 | -8/Storage | Build established: Commander-Mutant 3579 | -8/Storage | Repaired Arm. Treads? 3791 | -8/Storage | Repaired Imp. Light Armor Plating 3819 | -8/Storage | Repaired Lgt. Armor Plating 3963 | -8/Storage | Build established: Mutant 4845 | -8/Storage | Destroyed 8 combat bots 5647 | -8/Storage | Destroyed 9 combat bots 6820 | -8/Storage | High security lockdown imminent 6900 | -8/Storage | High security lockdown engaged 6969 | -8/Storage | Destroyed 18 combat bots 7211 | -8/Storage | Destroyed 25 combat bots 7407 | -8/Storage | Destroyed 38 combat bots 7668 | -8/Storage | Destroyed 45 combat bots 7980 | -8/Storage | Destroyed 49 combat bots 7989 | -8/Storage | Lost 4 parts (1p1n1u1w) 8273 | -8/Storage | Build established: Scavenger-Mutant 8321 | -8/Storage | Core integrity fell below 50% 8367 | -8/Storage | Destroyed 62 combat bots 8376 | -8/Storage | Lost 14 parts (2p6n3u3w) 8436 | -8/Storage | Entered Factory 8436 | -7/Factory | Evolved 2 slots: Utility x2 8836 | -7/Factory | First assault squad dispatched 9013 | -7/Factory | Garrison activated, responded to threat 9020 | -7/Factory | High security lockdown imminent 9056 | -7/Factory | Destroyed 9 combat bots 9100 | -7/Factory | High security lockdown engaged 9245 | -7/Factory | Destroyed 11 combat bots 9289 | -7/Factory | Lost 10 parts (2p5n3w) 9305 | -7/Factory | Destroyed 9 combat bots 9328 | -7/Factory | Core integrity fell below 50% 9342 | -7/Factory | Core integrity fell below 20% 9346 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09332_ G-47 Trooper destroyed. 09333_ C-30 ARC bursts open, deploying its payload. 09333_ G-50 Soldier unfolds itself. 09333_ L-41 Fighter unfolds itself. 09333_ G-47 Trooper unfolds itself. 09333_ M-28 Smith unfolds itself. 09334_ Penetrated by Slug. 09334_ Gauss Rifle destroyed. 09334_ Arm. Treads destroyed. 09337_ Imp. Light Armor Plating destroyed. 09338_ System corrupted: Energy discharge (-10). 09338_ Dropped Lrg. Storage Unit. 09338_ Penetrated by Slug. 09338_ Dropped Disposable Heat Sink. 09339_ Core Shielding destroyed. 09340_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 09341_ Penetrated by Slug. 09342_ Imp. Flight Unit destroyed. 09343_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 09344_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 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""" # %!%=p gp #???????????????? | | ??? ; ll #???????????????? | | ??????""" # !@b #???????????????? | | ?????????????# ##########/####???????????????? | | ?????????????# = #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????+ #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactRocketNanoactuators Manual? 0 Play Time 00:49:24 Cumulative 608.7 hours Start 2020.07.04 @ 17:32:16 End 2020.07.04 @ 20:39:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 442 Adventurer 4 Explorer 0 Win Type - Total 66 Types 54/5/3/2/2/0/0 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c41cc063-d36a-416f-ba3b-45b0b22a7b39