Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 22:07:16 Player: K.Ioz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (4397) 4397 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2137) 2137 TOTAL SCORE: 10059 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 321 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- High-powered Shotgun Flak Cannon > --- INVENTORY (15) --- Reinforced Ion Engine Fission Core Armored Treads Large Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Hardened Medium Armor Plating Relay Coupler [NC] (22) Relay Coupler [Grunt] (21) Relay Coupler [Hunter] (17) Heavy Particle Cannon Bore Cannon Missile Launcher Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Bore Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Fission Core Armored Treads Large Storage Unit High-capacity Matter Pod Improved Sensor Array Hardened Medium Armor Plating Heavy Particle Cannon High-powered Shotgun Flak Cannon Missile Launcher Plasma Cutter Heavy Mace [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 116 | 6 7 5 21 3 12 8 39 15 Power 9 | 1 . 1 3 . 1 . 1 2 Engine 5 | 1 . 1 2 . . . 1 . Core 4 | . . . 1 . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 . . 3 . 6 2 11 . Treads 24 | 2 . . 3 . 6 2 11 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 2 6 . 1 2 8 2 Device 11 | . 1 2 1 . . 1 4 2 Storage 4 | 1 1 . 2 . . . . . Processor 4 | . . . 2 . . . 2 . Hackware 1 | . . . 1 . . . . . Protection 4 | . . . . . 1 1 2 . Artifact . | . . . . . . . . . Weapon 59 | 2 5 2 9 3 4 4 19 11 Energy Gun 15 | 1 2 1 3 . . . 8 . Energy Cannon 8 | . 1 . 1 1 2 1 2 . Ballistic Gun 14 | 1 . . . 1 1 2 5 4 Ballistic Cannon 5 | . . . 3 . . . . 2 Launcher 11 | . 2 . 2 1 1 1 . 4 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . 1 . . . . 4 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 1 1 . . . 2 . Parts Lost 25 | . . 3 3 1 2 7 5 4 Power 4 | . . 1 1 . . . . 2 Propulsion 6 | . . . 1 . 1 2 2 . Utility 6 | . . 2 . . . 2 1 1 Weapon 9 | . . . 1 1 1 3 2 1 Highest Loss Streak 3 | . . 1 2 1 1 3 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 88 95 99 96 89 96 96 Engine 7 | . 14 9 7 11 2 . 8 2 Core 2 | . . . 3 . 6 9 . 6 Treads 25 | . 28 28 22 22 25 26 26 27 Device 9 | . 12 7 10 11 9 3 8 11 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 10 | . . . 16 11 9 9 16 18 Hackware 3 | . . . 1 11 9 9 3 . Protection 2 | . . . . . 7 4 5 4 Energy Gun 5 | . 13 . 11 9 . . 2 6 Energy Cannon 6 | . 13 14 4 5 8 5 2 . Ballistic Gun 6 | . . . . 5 9 12 12 7 Ballistic Cannon 1 | . . . 6 . . . . 2 Impact Weapon 1 | . . 13 . . . . . . Peak Build Rating 36 | 6 13 14 18 18 31 31 33 36 Average Rating 20 | 3 11 11 15 16 26 27 25 33 On Entrance 17 | . 6 13 10 18 16 31 26 33 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 14 32 32 35 35 41 41 44 50 Greatest Support 66 | 40 40 40 40 40 62 62 66 66 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 Average Carried 14 | 3 10 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 14 15 15 15 13 15 15 Class Distribution -------------------- 71% | Mutant 12% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 3616 | 176 463 110 363 220 463 317 1033 471 Remotely . | . . . . . . . . . Salvage Created 5101 | . 321 17 699 582 765 583 1630 504 Parts 287 | . 25 1 42 31 41 26 86 35 Haulers Intercepted 6 | . 1 . . . 1 . 4 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 131 | . 9 1 19 16 19 15 25 27 Guns 68 | . 3 . 4 4 6 14 23 14 Cannons 36 | . 1 1 11 6 10 1 2 4 AOE 24 | . 5 . 4 4 2 . . 9 Classes Destroyed 17 | . 6 1 2 1 1 2 2 2 Worker 2 | . . . 1 . . . 1 . Builder 1 | . . . . . . . 1 . Tunneler 2 | . 1 . . . . . 1 . Hauler 6 | . 1 . . . 1 . 4 . Recycler 2 | . 1 . . . . . 1 . Mechanic 1 | . . . . . . . 1 . Watcher 5 | . 1 . 1 . . . 3 . Swarmer 45 | . 6 . 4 . 7 4 6 18 Grunt 60 | . 3 . 8 15 7 9 11 7 Brawler 2 | . . . . . . 1 1 . Duelist 1 | . . . . . . . . 1 Sentry 16 | . . . 7 . 3 . 6 . Demolisher 1 | . . 1 . . . . . . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . . . 1 1 . Programmer 1 | . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 7 | . 5 1 7 3 4 4 5 5 Combat Bots Only 6 | . 3 1 6 3 4 4 3 5 Max Kills in Single Turn 3 | . 3 1 3 1 2 2 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 3 1 2 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 555 | . 22 . 72 49 97 97 118 100 Missed 144 | . 7 . 21 11 27 23 32 23 Damage Taken 5938 | . 136 622 633 445 824 1009 1286 983 Core 922 | . 44 173 91 62 135 161 121 135 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 78 | . . . . . 38 40 . . Core Remaining (%) 58 | 100 . 13 . 61 . . . . Volleys Fired 349 | . 15 1 50 37 47 37 123 39 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 108 | . 108 108 108 95 91 91 95 86 Shots Fired 675 | . 30 3 99 65 91 73 239 75 Gun 484 | . 12 1 43 41 47 63 224 53 Cannon 172 | . 15 2 53 20 42 9 15 16 Launcher 19 | . 3 . 3 4 2 1 . 6 Special . | . . . . . . . . . Kinetic 403 | . . . 33 12 47 63 201 47 Thermal 93 | . 15 2 20 20 21 . 15 . Explosive 19 | . 3 . 3 4 2 1 . 6 Electromagnetic 160 | . 12 1 43 29 21 9 23 22 Robot Hit Streak 15 | . 5 2 11 10 15 11 13 10 Robot Miss Streak 7 | . 2 . 3 3 7 3 6 6 Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 4 | . . . . 1 . 1 1 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 Shots Hit Robots 449 | . 16 1 69 47 60 47 153 56 Core Hits 273 | . 16 1 36 26 33 27 71 63 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 4 | . . . . 1 2 1 . . Critical Strikes 8 | . . . 1 1 4 2 . . Meltdown 1 | . . . . . 1 . . . Destroy 5 | . . . . 1 2 2 . . Blast 1 | . . . 1 . . . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks 18 | . . 6 . . . . 11 1 Impact 18 | . . 6 . . . . 11 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10516 | . 675 21 1562 983 1501 1230 2719 1825 Guns 5717 | . 100 . 470 495 587 940 2512 613 Cannons 2546 | . 164 21 769 242 701 161 156 332 Explosions 2253 | . 411 . 323 246 213 129 51 880 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4974 | . . . 497 100 587 940 2161 689 Thermal 1447 | . 229 21 444 242 304 . 207 . Explosive 1914 | . 346 . 151 246 162 129 . 880 Electromagnetic 2181 | . 100 . 470 395 448 161 351 256 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 7 3 3 . . . . Average Corruption 4 | . . 6 2 3 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 86 | . . 32 22 32 . . . . Message Errors 22 | . . 10 3 9 . . . . Matter Fused 21 | . . 5 5 11 . . . . Heat Flow Errors 14 | . . 5 6 3 . . . . Energy Discharges 9 | . . 3 3 3 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 11 | . . 6 4 1 . . . . Data Loss (major) 4 | . . 1 . 3 . . . . Misfires 3 | . . 1 1 1 . . . . Alerts 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 23 | . 2 . 18 . 3 . . . Projectiles 21 | . . . 18 . 3 . . . Explosions 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . 6 . . . . 12 Impact . | . . . . . . . . . Kinetic 18 | . . . 6 . . . . 12 Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . 4 . 15 . . 37 . . Shots 3 | . 1 . 1 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 336 | . 336 240 269 195 171 200 132 24 Average Temperature 60 | . 114 100 69 58 42 56 40 13 Received Heat Transfer 2181 | . 36 . 204 240 234 540 585 342 Effects 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 11 | . . . 1 4 3 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . . 1 1 1 . . . Heat Transferred 2335 | . 346 37 631 481 568 . 272 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 . 1 . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Peak Influence 864 | . 268 23 267 248 366 660 534 864 Initial 321 | . . 5 4 64 35 237 321 265 Average 240 | . 44 1 129 101 214 421 393 619 Maximum Alert Level 3 | . 1 . 1 1 1 2 2 3 Low Security (%) 48 | 100 98 100 69 94 40 . . . Level 1 32 | . 1 . 30 5 59 40 66 26 Level 2 16 | . . . . . . 59 33 34 Level 3 3 | . . . . . . . . 39 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . 3 . 5 . 2 . Investigation 4 | . 2 . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 1 . 2 . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 18 | . 1 . 5 . 4 . 8 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 202 | . 15 1 38 18 29 20 52 29 Peak Tracking Total 7 | . 3 1 6 4 4 4 5 7 Tactical Retreats 12 | . . . 1 2 4 2 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 6 | . 2 . 2 . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 7 | . 1 . 3 2 . 1 . . Max in Single Turn 2 | . 1 . 1 2 . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 36 | . 8 1 6 . 7 3 8 3 Terminals 34 | . 8 1 6 . 6 3 7 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 137 | . 36 2 32 . 30 8 26 3 Successful 71 | . 21 1 16 . 16 1 14 2 Failed 66 | . 15 1 16 . 14 7 12 1 Catastrophic 11 | . . . 1 . 4 2 3 1 Database Lockouts . | . . . . . . . . . Manual 108 | . 32 1 28 . 28 . 19 . Terminals 135 | . 36 2 32 . 29 8 25 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 23 | . 7 . 6 . 3 1 4 2 Record 1 | . . . . . 1 . . . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 4 | . 1 . 1 . 1 . 1 . Garrison Index 1 | . . . . . . . 1 . Unreport Threat 4 | . 2 . 1 . . . 1 . Locate Traps 2 | . 1 . . . . . 1 . Dispatch Records 2 | . 1 . 1 . . . . . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 46 | . 14 1 10 . 12 . 9 . Terminals 46 | . 14 1 10 . 12 . 9 . Assimilate 1 | . 1 . . . . . . . Botnet 17 | . 5 . 4 . 5 . 3 . Operators 4 | . 1 . 1 . 1 . 1 . Skim 24 | . 7 1 5 . 6 . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 8 1 6 . 6 3 7 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 1 . 1 Alert ID Control 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 Machine Destruction 4 | . . . . . . . . 4 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 6 | . 1 3 . . . 2 . . Largest Group 4 | . 1 4 4 1 . 2 . . Highest-Rated Group 64 | . 10 50 50 10 . 64 . . Highest-Rated Ally 39 | . 10 16 16 10 . 39 . . Total Orders 2 | . . . 2 . . . . . STAY 1 | . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . Ally Attacks 68 | . . . 41 . . 27 . . Total Damage 808 | . . . 452 . . 356 . . Kills 11 | . . . 7 . . 4 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 12728 | 92 1430 1561 1740 1462 1127 1129 3072 1115 Spaces Moved 5989 | 53 755 561 916 660 537 614 1286 607 Core 5 | 5 . . . . . . . . Treads 5984 | 48 755 561 916 660 537 614 1286 607 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 145 145 Average Speed 156 | 149 160 160 160 160 158 157 154 145 Slowest Speed 160 | 160 160 160 160 160 160 158 160 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . . . Exploration Rate (%) 67 | 4 95 91 82 97 38 78 64 62 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 9 | . . 1 . . 5 . 3 . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 13 | . . 3 . . . . 10 . Terrain Destroyed 149 | . 21 3 32 29 26 3 19 16 Melee 13 | . . 3 . . . . 10 . Projectile 12 | . 1 . . . 1 1 9 . AOE 124 | . 20 . 32 29 25 2 . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 8613 | 63 949 1212 1093 1001 726 702 2108 759 Wait 2012 | . 145 631 84 301 112 36 609 94 Move 5980 | 52 754 560 915 659 536 612 1285 607 Hop . | . . . . . . . . . Pick Up 69 | 5 18 4 10 1 7 6 15 3 Fast Attach 36 | 5 2 1 6 . 6 2 13 1 Attach 22 | 1 . 2 5 1 2 5 3 3 Detach 4 | . 1 . 1 . 1 . 1 . Swap 59 | . 5 3 10 2 4 1 23 11 Drop 64 | . 9 4 12 . 11 3 25 . Fire 349 | . 15 1 50 37 47 37 123 39 Melee 18 | . . 6 . . . . 11 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 12) 546 | -10/Materials | Discovered new exit (range 5) 695 | -10/Materials | Discovered new exit (range 9) 940 | -10/Materials | Learned location of 1 exit from Storage 950 | -10/Materials | Discovered new exit (range 4) 1075 | -10/Materials | Learned location of 2 exits from Mines 1126 | -10/Materials | Learned Storage trap positions 1169 | -10/Materials | Identified exit to Subcaves 1204 | -10/Materials | Learned location of 2 exits from Mines 1305 | -10/Materials | Identified exit to Mines 1523 | -10/Materials | Entered Mines 1523 | -10/Mines | Accompanied by 1 ally 1524 | -10/Mines | Assembled infested the area 1524 | -10/Mines | Identified exit to Materials 1525 | -10/Mines | Identified exit to Exiles 1529 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1567 | -10/Mines | Met a Derelict bent on vengeance 1609 | -10/Mines | Crushed by falling debris 1609 | -10/Mines | Core integrity fell below 50% 1711 | -10/Mines | Crushed by falling debris 1711 | -10/Mines | Core integrity fell below 20% 2292 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2295 | -10/Mines | Found Prototype Device 2347 | -10/Mines | Learned location of 1 exit from Materials 2353 | -10/Mines | Learned location of Storage (-7) 2500 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2713 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2848 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3031 | -10/Mines | Identified Exp. Sensor Array 3084 | -10/Mines | Entered Materials 3084 | -9/Materials | Accompanied by 4 allies 3084 | -9/Materials | Evolved 2 slots: Utility x2 3085 | -9/Materials | Identified exit to Materials 3168 | -9/Materials | Build established: Commander-Mutant 3286 | -9/Materials | Discovered new exit (range 11) 3330 | -9/Materials | Identified exit to Mines 3509 | -9/Materials | Discovered exit to Materials (range 9) 3609 | -9/Materials | Build established: Mutant 3874 | -9/Materials | Discovered exit to Materials (range 16) 4125 | -9/Materials | Discovered exit to Mines (range 16) 4397 | -9/Materials | Learned 4 Recycling zone layouts 4439 | -9/Materials | Learned location of 1 exit from Recycling 4824 | -9/Materials | Entered Mines 4824 | -9/Mines | Accompanied by 1 ally 5128 | -9/Mines | Excavation squad dispatched 5128 | -9/Mines | A large section of the Mines collapsed 5378 | -9/Mines | Excavation squad dispatched 5628 | -9/Mines | Excavation squad dispatched 5721 | -9/Mines | Learned Materials terminal intel 5878 | -9/Mines | Excavation squad dispatched 6286 | -9/Mines | Entered Materials 6286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6287 | -8/Materials | Loaded intel: 12 terminal locations 6786 | -8/Materials | Identified exit to Factory 6826 | -8/Materials | Discovered exit to Factory (range 15) 6868 | -8/Materials | Garrison activated, responded to threat 6932 | -8/Materials | Learned location of Extension (-4) 6988 | -8/Materials | Learned location of Recycling (-7) 7032 | -8/Materials | Learned Factory terminal intel 7114 | -8/Materials | Learned location of Lower Caves (-7) 7168 | -8/Materials | Learned location of Zion (-6) 7411 | -8/Materials | Identified exit to Garrison 7413 | -8/Materials | Entered Garrison 7414 | -8/Garrison | Identified exit to Materials 7428 | -8/Garrison | Installed Relay Interface Framework 7523 | -8/Garrison | Triggered checkpoint 7657 | -8/Garrison | Triggered checkpoint 7826 | -8/Garrison | Rescued a captive Derelict 7829 | -8/Garrison | Rescued a captive Derelict 7993 | -8/Garrison | Triggered checkpoint 8311 | -8/Garrison | Triggered checkpoint 8361 | -8/Garrison | Lost 3 parts (1n1u1w) 8419 | -8/Garrison | Core integrity fell below 50% 8542 | -8/Garrison | Entered Materials 8733 | -8/Materials | Build established: Scavenger-Mutant 10476 | -8/Materials | Discovered exit to Factory (range 9) 10697 | -8/Materials | Learned location of 1 exit from Lower Caves 10758 | -8/Materials | Learned 4 Factory zone layouts 10773 | -8/Materials | Learned location of 1 exit from Lower Caves 10784 | -8/Materials | Build established: Scavenger-Skirmisher 11094 | -8/Materials | Build established: Skirmisher 11580 | -8/Materials | Identified exit to Garrison 11614 | -8/Materials | Entered Garrison 11644 | -8/Garrison | Triggered checkpoint 11705 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 11888 | -8/Garrison | Build established: Mutant 11982 | -8/Garrison | Core integrity fell below 20% 12008 | -8/Garrison | Triggered checkpoint 12066 | -8/Garrison | Discovered exit to Factory (range 12) 12108 | -8/Garrison | Triggered checkpoint 12386 | -8/Garrison | Discovered exit to Factory (range 13) 12426 | -8/Garrison | Triggered checkpoint 12462 | -8/Garrison | Triggered checkpoint 12662 | -8/Garrison | Triggered checkpoint 12720 | -8/Garrison | Triggered checkpoint 12729 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12471_ G-47 Trooper knocked back. 12480_ G-47 Trooper destroyed. 12483_ G-47 Trooper knocked back. 12489_ G-47 Trooper destroyed. 12495_ Acquired 25 matter. 12500_ Acquired 29 matter. 12506_ Connecting with Garrison Terminal... 12528_ Acquired 78 matter. 12535_ Acquired Relay Coupler [NC]. 12538_ Acquired Relay Coupler [Hunter]. 12662_ Beams of light sweep through the air. An alarm sounds. 12678_ Connecting with Garrison Terminal... >>Access(Emergency) Found 45 emergency access points. Map updated. 12714_ Detecting nearby RIF Installer. 12720_ Beams of light sweep through the air. An alarm sounds. 12728_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????+????????????????????????? | | ????????????????????????????????????????????? | | ????????+???????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????+???? ?????????????????????? | | ???????????????????# #????????????????????? | | ????????#++#???????# #????????????????????? | | +??????? #???????# #????????????????????? | | +??????? #???????# #????????????????????? | | ????????# #???????# #????????????????????? | | ????????# "???????# #????????????????????? | | ????????# "?+?????+ #????????????????????? | | ????????# "???????# #????????????????????? | | ????????# #???????# #????????????????????? | | ????????# #???????# #????????????????????? | | ##??????# #???????# #????????????????????? | | T######## ####+#### #????????????????????? | | ^^ ^ ######???????????????? | | #???????????????? | | ^ @ #???????????????? | | #+#################+#### #???????????????? | | #??????????????????????#gg#???????????????? | | #????????????????????### #"#?????????????? | | +????????????????????# "#?????????????? | | #????????????????????+ "#?????????????? | | #????????????????????# "#?????????????? | | +????????????????????### #"#?????????????? | | #??????????????????????# ###?????????????? | | #??????????????????????# #???????????????? | | +??????????????????????# #?????""""??????? | | #?????????????????????? ????????"??????? | | #??????????????????????####?????""""??????? | | #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###########???????????????????????????????? | | +???????????????????????????????? | | +???????????????????????????????? | | ####### #???????????????????????????????? | | ###?????# #???????????????????????????????? | | ###?????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedCompositeMatrix Manual? 0 Play Time 01:31:36 Cumulative 229.6 hours Start 2024.12.10 @ 18:00:22 End 2024.12.10 @ 22:07:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 131 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 2cdd43b2-d7a8-447f-9070-32050c2659d1