Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 08:06:32 Player: dur Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (266) 266 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1421 Bonus ------- None Cogmind --------- Core Integrity 342/400 Matter 300/300 Energy 22/100 System Corruption 1% Temperature Cool (72) Movement Hovering (56) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (2) ------ Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY (4) ---- Improved Hover Unit EM Pulse Gun Shock Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- EM Pulse Gun Shock Rifle Assault Rifle [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Signal Interpreter Device Heat Sink Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 19 | 6 . 6 7 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 1 | . . 1 . Leg . | . . . . Wheel 2 | 2 . . . Hover 2 | . . . 2 Flight . | . . . . Utility 4 | 1 . 2 1 Device 2 | 1 . 1 . Storage . | . . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | 2 . 1 3 Energy Gun 4 | . . 1 3 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 4 2 Power 3 | . . 1 2 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 4 | . . 4 2 Average Slot Usage (%) 96 | . 85 95 97 Engine 18 | . 14 13 21 Treads 6 | . . 2 8 Wheel 13 | . 28 24 8 Hover 2 | . . . 4 Device 9 | . 14 24 2 Processor 8 | . . 2 11 Protection 5 | . . . 8 Energy Gun 22 | . . 2 32 Ballistic Gun 8 | . 28 24 . Naked Turns . | . . . . Heaviest Build 26 | 7 7 12 26 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 8 | . . . 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 2 4 4 Average Carried 2 | . 2 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 2 2 3 4 Class Distribution -------------------- 69% | Mutant 16% | Tank 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 472 | 294 . 108 70 Remotely . | . . . . Salvage Created 395 | 47 . 138 210 Parts 26 | 4 . 7 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 7 | 1 . 2 4 Guns 6 | 1 . 2 3 AOE 1 | . . . 1 Classes Destroyed 5 | 2 . 1 2 Worker 3 | 1 . 1 1 Watcher 1 | . . . 1 Swarmer 1 | . . . 1 Grunt 3 | 1 . . 2 Sentry 3 | . . 2 1 Best Kill Streak 2 | 1 . 2 2 Combat Bots Only 2 | 1 . 2 2 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 639 | 24 . 332 283 Core 115 | . . 57 58 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 . 77 . Volleys Fired 45 | 10 . 16 19 Largest 3 | 2 . 2 3 Hottest 150 | 40 . 60 150 Shots Fired 97 | 20 . 32 45 Gun 97 | 20 . 32 45 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 49 | 20 . 29 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 48 | . . 3 45 Robot Hit Streak 7 | 3 . 7 7 Robot Miss Streak 6 | 4 . 2 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 49 | 8 . 22 19 Core Hits 17 | 4 . 6 7 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 636 | 88 . 219 329 Guns 560 | 88 . 219 253 Cannons . | . . . . Explosions 76 | . . . 76 Melee . | . . . . Ramming . | . . . . Kinetic 296 | 88 . 208 . Thermal 76 | . . . 76 Explosive . | . . . . Electromagnetic 264 | . . 11 253 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 67 | . . . 67 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 545 | 6 . . 545 Average Temperature 138 | 6 . . 143 Received Heat Transfer 156 | 12 . 108 36 Effects 7 | . . . 7 Shutdowns 3 | . . . 3 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 105 | 25 16 40 105 Initial 16 | . 16 6 15 Average 28 | 3 16 14 42 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | 1 . 2 12 Peak Tracking Total 6 | 1 . 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . . . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . . 4 Successful 4 | . . . 4 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Record 4 | . . . 4 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1033 | 159 33 249 592 Spaces Moved 673 | 154 42 218 259 Core 25 | 20 . . 5 Treads 198 | . . 22 176 Legs . | . . . . Wheels 372 | 134 42 196 . Hover 78 | . . . 78 Flight . | . . . . Fastest Speed 50 | 50 80 80 56 Average Speed 113 | 76 80 88 161 Slowest Speed 450 | 80 80 160 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 6 12 47 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile . | . . . . AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 858 | 177 41 245 395 Wait 92 | . . . 92 Move 670 | 153 41 217 259 Hop . | . . . . Pick Up 24 | 8 . 6 10 Fast Attach . | . . . . Attach 17 | 6 . 5 6 Detach 1 | . . . 1 Swap 2 | . . 1 1 Drop 7 | . . . 7 Fire 45 | 10 . 16 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 136 | -11/Scrapyard | Discovered new exit (range 8) 160 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 366 | -10/Mines | Discovered new exit (range 7) 411 | -10/Mines | Learned location of 1 exit from Materials 421 | -10/Mines | Lost 4 parts (1p1n1u1w) 440 | -10/Mines | Identified exit to Materials 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 443 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Self-destructed Last Messages --------------- situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. Dropped Wheel. Dropped Lgt. Treads. Acquired Imp. Hover Unit. Extracted 19 matter. Acquired 1 matter. Chain reaction triggered in Lgt. Ion Engine. Door malfunctions. Hover Unit fried. W-16 Scout destroyed. Imp. Ion Engine destroyed. Destroyed Imp. Ion Engine. Ion Engine destroyed. System corrupted: Shock Rifle targeting data glitched. S-10 Pest destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | # #???# """"" # #?????????????????????? | | # #???# """"" # +?????????????????????? | | # #???# """""=#= #?????????????????????? | | # #???# !+% #?????????????????????? | | # #???# """ # #?????????????????????? | | #=#???# """ # #?????????????????????? | | #=#???# """ # #?????????????#####???? | | #+###?# # #?????????????# !!#???? | | #?########## #?????????????# !!#???? | | ![=#??????????# #?????????##### #???? | | ![ #??????????# #?????????# !*#???? | | ! ############ ########### !!#???? | | ## !! # # # !!#???? | | ## !! # # # #####???? | | ## !! # # ![ # #???????? | | ## # + # #???????? | | ## # # ![ # ######### | | ###### # # ! # # # | | ?????? # # ! # # """"" # | | ???????? # # = # # """"" # | | #########""#"# #####+##### # """"" # | | % % # """"" # | | % + """"" # | | ! * # """"" # | | ##### ""###+########s####### """"" # | | ??????# # ???# @% ! ## # | | ??????# # ???# "## [ # | | ??????# # ??# """ T## # | | ??????# # [[ # """"" "########## | | ??????# # [[ # """"" #????????? | | ??????# # [ # """"" #????????? | | ??????# # #[ """ !#????????? | | ??????# ? # #????????? | | ??????# ######## ############????????? | | ??????# ????????##???????????????????? | | ??????# ?????????????????????????????? | | ??????# ?????????????????????????????? | | ??????? ?????????????????????????????? | | ????????? ?????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionMappingStreamer Manual? 0 Play Time 00:15:54 Cumulative 0.7 hours Start 2020.09.16 @ 17:03:50 End 2020.09.18 @ 08:06:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93cce2cb-64d1-4939-bc44-cb7a9058ff52