Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.30 @ 16:12:51 // Halloween2020/ForbiddenLore Player: Alexlascribe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (4672) 4672 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 10913 Bonus ------- High Alert Combat Kills 436 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Improved Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Phase Cannon Heavy Neutron Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Improved Heat Sink Tesla Rifle Wave Gun Phase Cannon [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Utility Shielding Weapon Phase Cannon Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . . Propulsion 2 | . . . . 1 . . . 1 Utility 8 | . . 2 1 1 1 1 2 . Weapon 2 | . . . . . 1 . . 1 Parts Attached 124 | 5 3 9 7 8 37 12 19 24 Power 30 | 1 . 1 1 2 10 3 5 7 Engine 11 | 1 . 1 1 2 5 1 . . Core 11 | . . . . . 5 2 2 2 Reactor 8 | . . . . . . . 3 5 Propulsion 23 | 2 . 2 1 2 12 1 2 1 Treads 8 | . . . . . 4 1 2 1 Leg 15 | 2 . 2 1 2 8 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 2 4 1 1 9 5 10 4 Device 28 | . . 2 1 1 8 5 9 2 Storage 2 | 1 1 . . . . . . . Processor 4 | . . 1 . . . . 1 2 Hackware . | . . . . . . . . . Protection 3 | . 1 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 34 | 1 1 2 4 3 6 3 2 12 Energy Gun 18 | 1 1 . 4 1 1 1 1 8 Energy Cannon 15 | . . 1 . 2 5 2 1 4 Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 2 2 . 2 Parts Lost 45 | . . 7 1 . 1 . 7 29 Power 5 | . . 1 . . . . . 4 Propulsion 7 | . . 2 . . . . 1 4 Utility 19 | . . 2 . . . . 5 12 Weapon 14 | . . 2 1 . 1 . 1 9 Highest Loss Streak 14 | . . 4 1 . 1 . 3 14 Average Slot Usage (%) 92 | . 83 67 99 100 96 97 97 78 Engine 7 | . 14 10 18 15 8 11 1 . Core 3 | . . . . . 3 4 8 2 Reactor 2 | . . . . . . . 4 9 Treads 9 | . . . . . 3 16 14 9 Leg 7 | . 28 19 18 23 16 . . . Device 30 | . . 2 26 30 31 33 41 27 Storage 6 | . 14 11 9 7 6 5 5 3 Processor 2 | . . 7 . . . . 2 7 Protection 3 | . 9 6 9 7 6 4 . . Energy Gun 7 | . 17 5 8 14 5 5 6 9 Energy Cannon 8 | . . 3 4 . 11 11 8 5 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 11 20 26 32 41 61 76 85 95 Greatest Support 90 | 20 20 20 20 39 90 90 90 90 Greatest Overweight (x) 4 | 1 . 3 1 1 1 1 . 4 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 7 Most Carried 8 | 1 5 6 8 7 8 8 8 8 Average Carried 6 | . 2 4 6 5 7 7 6 4 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 1 5 5 6 4 8 8 7 2 Class Distribution -------------------- 26% | Scavenger-Gunner 26% | Generator-Gunner 14% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Gunner 3% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Generator-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1481 | 250 30 109 98 67 195 270 264 198 Remotely . | . . . . . . . . . Salvage Created 5213 | . 173 259 401 180 908 908 1374 1010 Parts 280 | . 10 12 30 6 60 48 69 45 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 84 | . 6 6 13 3 11 11 21 13 Melee 1 | . . . . . . . . 1 Guns 33 | . 4 3 10 3 . 3 4 6 Cannons 40 | . . 2 3 . 10 7 13 5 AOE 8 | . 2 1 . . . 1 4 . Classes Destroyed 11 | . 2 2 1 . 4 2 . . Worker 7 | . . 1 . . 2 . 4 . Builder 3 | . . . . . 1 . . 2 Recycler 5 | . . . . . 1 2 1 1 Operator 3 | . . . . . . 1 2 . Drone 1 | . . . . . . 1 . . Watcher 12 | . . . 1 . 5 1 4 1 Swarmer 25 | . 3 . 8 . 3 . 8 3 Grunt 20 | . 3 5 1 1 2 3 4 1 Sentry 13 | . . 1 4 2 1 1 3 1 Hunter 9 | . . . . . 3 2 . 4 Programmer 16 | . . . . . 2 4 6 4 Best Kill Streak 8 | . 4 4 6 1 8 5 6 5 Combat Bots Only 5 | . 4 4 5 1 3 3 5 4 Max Kills in Single Turn 5 | . 2 1 2 1 2 1 5 2 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . 1 1 . . . 1 4 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7219 | . 255 499 370 151 548 860 1041 3495 Core 1735 | . 22 158 22 3 67 103 58 1302 Absorbed by Shields 248 | . . 3 144 60 41 . . . Core Remaining (%) 90 | 100 91 60 96 99 92 89 94 . Volleys Fired 232 | . 17 20 37 11 27 29 46 45 Largest 4 | . 2 2 2 2 3 3 3 4 Hottest 362 | . 80 88 119 126 224 253 272 362 Shots Fired 566 | . 23 28 74 22 68 75 136 140 Gun 319 | . 23 20 59 22 15 29 60 91 Cannon 247 | . . 8 15 . 53 46 76 49 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 28 | . . 8 20 . . . . . Thermal 379 | . . 8 54 22 44 73 71 107 Explosive . | . . . . . . . . . Electromagnetic 159 | . 23 12 . . 24 2 65 33 Robot Hit Streak 46 | . 7 15 18 22 44 46 33 22 Robot Miss Streak 3 | . 1 2 2 . 2 1 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 426 | . 19 22 52 21 45 63 100 104 Core Hits 199 | . 8 10 21 8 28 28 54 42 Critical Hits 12 | . . . . . . . 6 6 Critical Kills 4 | . . . . . . . 3 1 Critical Parts Destroyed 7 | . . . . . . . 3 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12919 | . 316 431 833 350 1700 2294 4119 2876 Guns 5172 | . 228 203 629 350 189 862 1182 1529 Cannons 5976 | . . 123 204 . 1250 1333 1823 1243 Explosions 1726 | . 88 105 . . 261 99 1109 64 Melee . | . . . . . . . . . Ramming 45 | . . . . . . . 5 40 Kinetic 225 | . . 53 172 . . . . . Thermal 9355 | . 88 228 661 350 992 2286 2334 2416 Explosive 759 | . . . . . . . 759 . Electromagnetic 2535 | . 228 150 . . 708 8 1021 420 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 5 12 Average Corruption 3 | . . . . . . . 4 3 Corruption Purged . | . . . . . . . . . Effects 38 | . . . . . . . 21 17 Message Errors 8 | . . . . . . . 6 2 Matter Fused 6 | . . . . . . . 6 . Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 5 | . . . . . . . . 5 Data Loss (minor) 6 | . . . . . . . 3 3 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Targeting Errors 6 | . . . . . . . 1 5 Overload Shots . | . . . . . . . . . Overflow Damage 458 | . . . . . 79 94 270 15 Projectiles 308 | . . . . . 67 94 132 15 Explosions 150 | . . . . . 12 . 138 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 286 | . 17 4 . . 82 84 98 1 Shots 8 | . 1 1 . . 2 2 2 . Rammed 17 | . . . . . . . 1 16 Targets Rammed 18 | . . . . . . . 1 17 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 439 | . 120 114 147 96 439 412 117 208 Average Temperature 82 | . 33 41 51 48 113 162 26 89 Received Heat Transfer 857 | . 24 331 132 64 21 60 99 126 Effects 2 | . . . . . 1 1 . . Shutdowns 1 | . . . . . . 1 . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 13 | . . 2 . . 4 . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 33 | . . . 5 2 1 13 1 11 Heat Transferred 11249 | . 150 322 1480 777 1392 2307 1806 3015 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 2 1 . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 1048 | . 189 202 431 277 252 212 1048 560 Initial 394 | . . 67 72 167 117 24 89 394 Average 217 | . 38 122 201 223 99 76 412 414 Maximum Alert Level 3 | . . 1 2 1 1 1 3 2 Low Security (%) 61 | 100 100 87 44 31 89 92 37 . Level 1 22 | . . 12 48 68 10 7 24 50 Level 2 8 | . . . 7 . . . 2 49 Level 3 7 | . . . . . . . 34 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 1 . . 3 3 4 5 Investigation 4 | . 2 . . . 1 . . 1 Extermination 8 | . . . . . 1 2 3 2 Reinforcement 5 | . . 1 . . 1 1 . 2 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . . 2 2 . . . 1 4 Communications Jammed 62 | . . . 21 . . . 14 27 Distress Signals 62 | . . . 21 . . . 14 27 Times Spotted 177 | . 9 14 23 3 15 18 46 49 Peak Tracking Total 20 | . 4 6 7 1 3 3 5 20 Tactical Retreats 18 | . 1 . 1 . . 4 6 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 8 | . 2 . . . 1 1 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 13 | . 1 . . . 1 3 8 . Max in Single Turn 4 | . 1 . . . 1 3 4 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 12 | . 1 . 1 . 3 2 5 . Terminals 9 | . . . 1 . 2 2 4 . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 2 . 4 . 9 5 10 . Successful 17 | . 2 . 2 . 6 2 5 . Failed 13 | . . . 2 . 3 3 5 . Catastrophic 6 | . . . . . . 2 4 . Database Lockouts . | . . . . . . . . . Manual 13 | . . . 4 . 1 2 6 . Terminals 22 | . . . 4 . 6 5 7 . Fabricators 3 | . . . . . 3 . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 2 . 6 2 3 . Record 2 | . . . . . 2 . . . Level Access Points 3 | . . . 1 . 1 . 1 . Branch Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . . . . 1 1 . . Unreport Threat 2 | . . . 1 . . . 1 . Locate Traps 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . Used . | . . . . . . . . . Hacking Detections 9 | . . . 1 . 2 2 4 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 10 | . 10 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6994 | 68 397 330 390 267 1394 1565 1513 1070 Spaces Moved 3043 | 52 252 167 169 165 653 603 601 381 Core 86 | 8 . 17 . . . . . 61 Treads 1637 | . . . . . 113 603 601 320 Legs 1320 | 44 252 150 169 165 540 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 160 160 50 Average Speed 147 | 115 120 132 150 121 134 160 160 165 Slowest Speed 250 | 120 120 200 150 150 180 180 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 4 50 23 18 5 19 22 20 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 165 | . 7 3 . . 12 46 90 7 Melee . | . . . . . . . . . Projectile 22 | . . . . . 4 6 8 4 AOE 143 | . 7 3 . . 8 40 82 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5088 | 57 322 247 233 209 1110 1146 1057 707 Wait 1562 | . 45 46 9 18 357 487 370 230 Move 3035 | 51 251 166 168 164 652 602 600 381 Hop . | . . . . . . . . . Pick Up 62 | 1 5 6 8 4 14 7 12 5 Fast Attach 36 | 5 2 3 . . 8 3 5 10 Attach 33 | . . 6 4 2 4 2 6 9 Detach 1 | . . . . . 1 . . . Swap 55 | . 1 . 3 6 25 7 8 5 Drop 54 | . 1 . 4 4 22 9 9 5 Fire 232 | . 17 20 37 11 27 29 46 45 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush 14 | . . . . . . . 1 13 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 13) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x2 711 | -9/Materials | Lost 4 parts (1p2n1u) 771 | -9/Materials | Discovered new exit (range 15) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 802 | -8/Materials | Identified exit to Factory 1186 | -8/Materials | Entered Factory 1186 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1267 | -7/Factory | Build established: Scavenger-Mutant 1395 | -7/Factory | Discovered new exit (range 13) 1453 | -7/Factory | Entered another Factory area 1453 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2551 | -6/Factory | Build established: Scavenger-Tank 2723 | -6/Factory | Identified exit to Factory 2847 | -6/Factory | Entered another Factory area 2847 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2932 | -5/Factory | Build established: Gunner 3387 | -5/Factory | Build established: Generator-Gunner 4049 | -5/Factory | Spotted B-75 Beast 4385 | -5/Factory | Discovered new exit (range 15) 4412 | -5/Factory | Entered another Factory area 4412 | -4/Factory | Evolved 2 slots: Utility x2 4663 | -4/Factory | Repaired Particle Charger 4823 | -4/Factory | Identified exit to Research 4899 | -4/Factory | Identified exit to Upper Caves 4899 | -4/Factory | Identified exit to Extension 4899 | -4/Factory | Identified exit to Armory 5149 | -4/Factory | Lost 3 parts (2u1w) 5421 | -4/Factory | Build established: Scavenger-Gunner 5447 | -4/Factory | First assault squad dispatched 5925 | -4/Factory | Entered Research 5925 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6305 | -3/Research | Lost 9 parts (1p1n3u4w) 6931 | -3/Research | System corruption reached 10% 6936 | -3/Research | Lost 14 parts (3p3n5u3w) 6962 | -3/Research | Spotted B-86 Titan 6967 | -3/Research | Core integrity fell below 50% 6987 | -3/Research | Core integrity fell below 20% 6995 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- System corrupted: Heat flow error (+201). Penetrated by Slug. Imp. Target Analyzer destroyed. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Slug penetrates Garrison Access. U-05 Engineer lays Concrete. Slammed into G-67 Veteran. Imp. Targeting Computer permanently disabled. Destabilizing: Short circuit. C-30 ARC bursts open, deploying its payload. S-43 Plague unfolds itself. Broken Imp. Targeting Computer destroyed. [Achievement: Hunted] Slug penetrates S-43 Plague. S-43 Plague destroyed. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ! #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ########/#???????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ##+#############+###############+##??????????????? | | #??????????????? | | ^ #??????????????? | | ^ #??????????????? | | !!! ##?????????????? | | ## !!! #??+######+##### #?????????????? | | ?# !!! # s@#?# #?????????????? | | ?# # sss #?# #?????????????? | | ?# # #?# #?????????????? | | ?# # #?# #?????????????? | | ?# # ph#?# ##########????? | | ?#% % ############/###==" ???? | | ##% %% # # g%/*%%" ???? | | %%% % % # # # [" ???? | | %%% %% # # # " ]] ???? | | %% # """"" # # """ ]! ???? | | % / """"" # # G ????? | | " """ # """"" # # """ ???? | | """"" # # # " ???? | | """"" # # # ! ???? | | """"" #####+##### # ! ???? | | #???# #???###### ???? | | #???# #????????# ####### ##????? | | #???# #????????# #??????????????? | | #########???# #????????# #??????????????? | | #?????????### ########## #??????????????? | | #?????????# ! #??????????????? | | ^ #?????????# #??????????????? | | #?????????# #??????????????? | | #?????????# #??????????????? | | ??????????# """ ########??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 70 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hunted Respectable Loadout Significant Disruption Total Silence Challenges ------------ None Game ------ Seed DamperNeutronRedirector Manual? 0 Play Time 01:15:20 Cumulative 29.4 hours Start 2020.11.30 @ 13:38:32 End 2020.11.30 @ 16:12:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 52 Rogue 44 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c88a5eca-3abd-420e-b1b1-b516911c4d3e