Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.26 @ 23:37:33

Player: nibu

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (170)     850
Value Destroyed (4903)     4903
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (582)                582
              TOTAL SCORE: 9235

 Bonus
-------
High Alert Combat Kills    282
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     228/300
Energy                     275/275
System Corruption          1%
Temperature                Cool (389)
Movement                   Treading (185) Ox2
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (4) -------
                EM Shotgun
                Gauss Rifle
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
         Medium Matter Pod
       Advanced Targeting Computer
       Improved Light Armor Plating
                Insulated Plating
                Skeleton Box
                Chronowheel
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                AWS/Thermal
                Gauss Rifle
                Missile Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
     Reinforced Deuterium Engine
                Fission Core
          Light Fission Core
                Heat Sink
                Visual Processing Unit
       Improved Terrain Scanner
                Terrain Scan Processor
       Hardened Light Armor Plating
                Skeleton Box
                Chronowheel
                Arc Projector
          Light EM Pulse Cannon
          Heavy Assault Rifle
                Gauss Rifle
       Improved Light Cannon
                EMP Blaster
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             150  | 5   15  54  20  1   10  43  2   
  Power                    13   | 1   2   4   2   .   .   4   .   
    Engine                 8    | 1   2   3   .   .   .   2   .   
    Core                   5    | .   .   1   2   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 1   5   16  3   .   3   9   1   
    Treads                 23   | .   .   13  3   .   1   5   1   
    Leg                    14   | 1   5   3   .   .   2   3   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | 1   4   2   .   .   .   3   .   
    Device                 4    | .   2   .   .   .   .   2   .   
    Storage                6    | 1   2   2   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   89   | 2   4   32  15  1   7   27  1   
    Energy Gun             21   | .   1   9   .   1   1   9   .   
    Energy Cannon          15   | .   .   6   7   .   .   2   .   
    Ballistic Gun          26   | 2   2   11  3   .   3   5   .   
    Ballistic Cannon       8    | .   .   .   1   .   .   6   1   
    Launcher               19   | .   1   6   4   .   3   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   .   1   .   
Parts Lost                 40   | .   2   7   7   .   3   19  2   
  Power                    6    | .   1   .   2   .   .   3   .   
  Propulsion               14   | .   .   3   3   .   2   5   1   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   19   | .   1   4   2   .   1   10  1   
  Highest Loss Streak      5    | .   2   5   2   .   1   4   2   
Average Slot Usage (%)     94   | .   87  97  97  97  85  95  95  
  Engine                   5    | .   13  9   .   .   .   4   9   
  Core                     4    | .   .   1   11  11  11  4   .   
  Treads                   21   | .   .   26  31  33  27  13  24  
  Leg                      7    | .   27  4   .   .   3   11  .   
  Device                   2    | .   2   .   .   .   .   8   9   
  Storage                  20   | .   15  22  22  22  22  17  18  
  Energy Gun               9    | .   9   13  .   2   12  10  9   
  Energy Cannon            4    | .   .   5   17  8   .   1   .   
  Ballistic Gun            11   | .   18  12  5   8   3   13  9   
  Ballistic Cannon         3    | .   .   .   5   11  .   8   16  
  Launcher                 1    | .   .   .   3   .   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             95   | 12  57  86  87  82  83  95  95  
  Greatest Support         69   | 10  20  69  69  63  60  62  64  
  Greatest Overweight (x)  20   | 1   2   20  1   1   4   7   2   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 6   18  20  20  20  20  20  20  
  Average Capacity         18   | 5   8   19  20  20  20  19  20  
  Most Carried             20   | 4   8   20  20  20  20  20  17  
  Average Carried          16   | 2   6   17  18  18  18  18  16  
  Final Capacity           20   | 6   18  20  20  20  20  20  20  
  Final Carried            20   | 3   8   20  16  19  20  18  16  

 Class Distribution 
--------------------
 34% | Hauler-Gunner
 26% | Hauler-Skirmisher
 12% | Mutant
  8% | Scavenger-Skirmisher
  6% | Hauler-Mutant
  6% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Gunner | -9/Materials
     Hauler-Gunner | -9/Mines
     Hauler-Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Storage

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           3396 | 239  297  991  369  .    229  1209 62   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5284 | .    404  1690 657  .    613  1810 110  
  Parts                    319  | .    19   120  29   .    40   101  10   
Haulers Intercepted        5    | .    .    3    .    .    .    2    .    
Recyclers Shooed           3    | .    .    2    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  139  | .   11  46  16  .   27  37  2   
  Guns                     72   | .   8   26  3   .   15  19  1   
  Cannons                  25   | .   .   4   12  .   .   8   1   
  AOE                      42   | .   3   16  1   .   12  10  .   
Classes Destroyed          13   | .   2   8   1   .   1   1   .   
  Worker                   7    | .   .   3   1   .   .   3   .   
  Builder                  11   | .   .   3   .   .   .   7   1   
  Tunneler                 2    | .   .   1   .   .   .   1   .   
  Hauler                   5    | .   .   3   .   .   .   2   .   
  Recycler                 3    | .   .   .   .   .   .   3   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   
  Swarmer                  43   | .   3   17  1   .   15  7   .   
  Grunt                    63   | .   8   18  9   .   9   18  1   
  Brawler                  3    | .   .   .   1   .   1   1   .   
  Duelist                  5    | .   .   1   2   .   1   1   .   
  Sentry                   19   | .   .   10  2   .   .   6   1   
  Hunter                   5    | .   .   .   .   .   1   4   .   
Best Kill Streak           9    | .   3   9   3   .   4   9   2   
  Combat Bots Only         7    | .   3   5   2   .   4   7   1   
Max Kills in Single Turn   5    | .   2   5   2   .   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   1   .   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               7438  | .    641  1910 1000 .    506  2924 457  
  Core                     1035  | .    118  229  110  .    22   456  100  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  52   .    .    .    9    .    .    
Volleys Fired              287   | .    40   88   34   .    16   100  9    
  Largest                  4     | .    2    3    3    .    1    4    4    
  Hottest                  204   | .    60   168  180  .    55   204  169  
Shots Fired                819   | .    78   224  90   .    70   326  31   
  Gun                      588   | .    76   190  22   .    60   222  18   
  Cannon                   178   | .    .    15   64   .    .    86   13   
  Launcher                 53    | .    2    19   4    .    10   18   .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  421   | .    60   99   41   .    1    198  22   
  Thermal                  188   | .    .    28   37   .    54   69   .    
  Explosive                47    | .    2    17   4    .    10   14   .    
  Electromagnetic          163   | .    16   80   8    .    5    45   9    
  Robot Hit Streak         27    | .    12   27   20   .    23   13   15   
  Robot Miss Streak        4     | .    2    4    2    .    1    3    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    1    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    .    
  Autonomous               56    | .    .    .    .    .    54   2    .    
Shots Hit Robots           540   | .    53   147  56   .    60   202  22   
  Core Hits                279   | .    23   93   25   .    38   93   7    
  Critical Hits            10    | .    1    1    2    .    .    5    1    
  Critical Kills           1     | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 9     | .    1    1    2    .    .    4    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14705 | .    721  3757 1307 .    2817 5652 451  
  Guns                     6578  | .    535  1627 159  .    1466 2586 205  
  Cannons                  2512  | .    .    273  943  .    .    1131 165  
  Explosions               5592  | .    186  1849 205  .    1351 1920 81   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  23    | .    .    8    .    .    .    15   .    
  Kinetic                  4245  | .    419  726  414  .    .    2438 248  
  Thermal                  3946  | .    .    404  506  .    1739 1216 81   
  Explosive                4295  | .    186  1664 205  .    1020 1220 .    
  Electromagnetic          2196  | .    116  955  182  .    58   763  122  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    1    1    1    1    1    1    
  Average Corruption       1     | .    .    1    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    19   9    3    5    1    1    
    Message Errors         15    | .    .    8    4    2    1    .    .    
    Energy Discharges      8     | .    .    2    3    1    2    .    .    
    Data Loss (minor)      11    | .    .    6    2    .    2    .    1    
    Targeting Errors       4     | .    .    3    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            569   | .    .    215  53   .    153  136  12   
  Projectiles              76    | .    .    .    39   .    .    25   12   
  Explosions               493   | .    .    215  14   .    153  111  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    4    .    .    11   3    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    4    .    .    11   2    
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      842   | .    48   207  .    .    202  330  55   
  Shots                    23    | .    1    7    .    .    6    8    1    
  Rammed                   5     | .    .    2    .    .    .    3    .    
Targets Rammed             6     | .    1    2    .    .    .    3    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        568   | .    42   318  369  .    45   537  568  
  Average Temperature      128   | .    15   70   147  .    14   163  298  
  Received Heat Transfer   2496  | .    327  402  444  .    54   1035 234  
  Effects                  38    | .    .    1    4    .    .    24   9    
    Shutdowns              5     | .    .    .    .    .    .    5    .    
    Energy Bleed           6     | .    .    1    1    .    .    4    .    
    Interference           10    | .    .    .    3    .    .    7    .    
    Matter Decay           3     | .    .    .    .    .    .    2    1    
    Short Circuit          4     | .    .    .    .    .    .    1    3    
    Damage (minor)         2     | .    .    .    .    .    .    1    1    
    Damage (major)         8     | .    .    .    .    .    .    4    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    5    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    2    1    .    .    3    .    
  Heat Transferred         6008  | .    .    816  814  .    2163 2115 100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    4    .    .    1    5    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Peak Influence             849  | .   145 849 370 .   354 531 302 
  Average Influence        258  | .   38  341 221 .   185 314 247 
Maximum Alert Level        3    | .   .   3   1   .   1   2   1   
  Low Security (%)         48   | 100 100 54  47  .   55  14  .   
  Level 1                  34   | .   .   11  52  .   44  64  100 
  Level 2                  9    | .   .   12  .   .   .   21  .   
  Level 3                  7    | .   .   21  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   5   1   .   1   9   2   
  Investigation            7    | .   1   2   1   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            12   | .   2   3   .   .   1   5   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   1   3   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Distress Signals           10   | .   .   4   .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              220  | .   26  79  17  .   27  67  4   
  Peak Tracking Total      7    | .   4   7   3   .   4   6   3   
  Tactical Retreats        16   | .   .   10  1   .   .   5   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Traps Triggered            6    | .   1   3   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto 
Machines Disabled          26   | .   .   8   .   .   5   11  2   
  Max in Single Turn       3    | .   .   1   .   .   3   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Machines Accessed          34   | .   6   12  1   4   1   10  .   
  Terminals                22   | .   6   9   .   .   1   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   1   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                132  | .   17  41  1   39  6   28  .   
  Successful               83   | .   10  15  1   39  3   15  .   
  Failed                   49   | .   7   26  .   .   3   13  .   
    Catastrophic           9    | .   2   3   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   9   8   .   1   4   6   .   
  Terminals                64   | .   17  28  .   .   6   13  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   11  .   .   .   3   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
  Scanalyzers              11   | .   .   2   .   .   .   9   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   5   4   1   39  1   2   .   
  Record                   39   | .   .   .   .   38  .   1   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   2   .   .   .   .   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   8   .   .   .   2   .   
  Scan Component           6    | .   .   5   .   .   .   1   .   
  Repair                   4    | .   .   3   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   
Scanalyzer                 10   | .   .   2   .   .   .   8   .   
  Insert Component         5    | .   .   1   .   .   .   4   .   
  Analyze                  5    | .   .   1   .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   1   .   .   2   .   .   
  Terminals                8    | .   5   1   .   .   2   .   .   
    Track                  4    | .   2   1   .   .   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   12  .   .   1   8   .   
  Full Trace Events        5    | .   .   3   .   .   .   2   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   3   .   .   .   1   .   
  Time                     147  | .   .   121 .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          225  | .   .   .   .   .   .   225 .   
  Retrieved Matter         225  | .   .   .   .   .   .   225 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   1   .   .   .   4   .   
  Part Schematics Acquired 5    | .   .   1   .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               13691 | 50   1581 4301 1516 1065 1713 3363 102  
Spaces Moved               6151  | 34   980  1791 741  587  722  1274 22   
  Core                     14    | 12   .    2    .    .    .    .    .    
  Treads                   4394  | .    .    1518 741  587  722  804  22   
  Legs                     1734  | 22   980  271  .    .    .    461  .    
  Wheels                   9     | .    .    .    .    .    .    9    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  180  180  180  150  170  
  Average Speed            173   | 112  135  176  180  180  192  184  173  
  Slowest Speed            1050  | 150  180  1050 180  180  240  270  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 3    98   98   98   93   98   77   8    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    1    1    .    
Scrap Searched             2     | .    .    .    1    .    1    .    .    
Spaces Dug                 5     | .    .    5    .    .    .    .    .    
Terrain Destroyed          541   | .    22   128  35   .    142  202  12   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               61    | .    .    .    8    .    4    39   10   
  AOE                      480   | .    22   128  27   .    138  163  2    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Total                      8562 | 45   1160 2757 846  598  1028 2063 65   
  Wait                     1772 | .    106  746  43   1    276  568  32   
  Move                     6144 | 33   979  1790 740  586  721  1273 22   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  125  | 7    9    45   6    6    4    48   .    
  Fast Attach              12   | 1    3    5    .    .    .    3    .    
  Attach                   59   | 4    3    14   7    1    3    25   2    
  Detach                   4    | .    1    2    .    .    .    1    .    
  Swap                     79   | .    9    35   13   .    7    15   .    
  Drop                     74   | .    9    30   3    4    1    27   .    
  Fire                     287  | .    40   88   34   .    16   100  9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    
  Crush                    5    | .    .    2    .    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac x2] / [*Sto])
-8/Storage

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 16)
    51 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   518 | -10/Materials | Discovered new exit (range 15)
   687 | -10/Materials | Discovered new exit (range 11)
   959 | -10/Materials | Discovered new exit (range 3)
  1042 | -10/Materials | Discovered new exit (range 15)
  1350 | -10/Materials | Discovered new exit (range 13)
  1632 | -10/Materials | Entered another Materials area
  1632 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1957 | -9/Materials  | Build established: Scavenger-Gunner
  2263 | -9/Materials  | Lost 5 parts (3n2w)
  2521 | -9/Materials  | Build established: Gunner
  2785 | -9/Materials  | Discovered new exit (range 4)
  3299 | -9/Materials  | Discovered new exit (range 16)
  3333 | -9/Materials  | Build established: Hauler-Gunner
  4094 | -9/Materials  | Repaired Imp. EM Shotgun
  4133 | -9/Materials  | Repaired Lgt. Nuclear Core
  4166 | -9/Materials  | Repaired Imp. Treads
  4538 | -9/Materials  | Discovered new exit (range 5)
  4672 | -9/Materials  | Identified exit to Mines
  4998 | -9/Materials  | Core integrity fell below 50%
  5297 | -9/Materials  | Discovered new exit (range 15)
  5933 | -9/Materials  | Entered Mines
  5987 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  6284 | -9/Mines      | Met a Derelict shopkeep closing up shop
  6365 | -9/Mines      | Destroyed YI-UF0
  6648 | -9/Mines      | Discovered new exit (range 7)
  6932 | -9/Mines      | Discovered new exit (range 9)
  7105 | -9/Mines      | Learned location of Zion (-7)
  7247 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  7247 | -9/Mines      | Discovered new exit (range 5)
  7276 | -9/Mines      | Found a hidden stash of uninstalled traps
  7394 | -9/Mines      | Core integrity fell below 20%
  7449 | -9/Mines      | Entered Exiles
  7506 | -9/Exiles     | Discovered new exit (range 15)
  7566 | -9/Exiles     | Met 8R-AWN
  7591 | -9/Exiles     | Met EX-HEX
  7679 | -9/Exiles     | Met EX-DEC
  7738 | -9/Exiles     | Visited The Gauntlet
  8039 | -9/Exiles     | Met EX-BIN
  8064 | -9/Exiles     | Aligned with FarCom system
  8066 | -9/Exiles     | Given EX-Vault access code
  8269 | -9/Exiles     | Opened EX-Vault
  8280 | -9/Exiles     | Found Prototype Device
  8284 | -9/Exiles     | Found Prototype Energy Gun
  8286 | -9/Exiles     | Identified AWS/Thermal
  8288 | -9/Exiles     | Identified Chronowheel
  8294 | -9/Exiles     | Found Skeleton Box
  8331 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8496 | -9/Exiles     | Discovered new exit (range 12)
  8514 | -9/Exiles     | Stole three prototypes: AWS/Thermal, Skeleton Box, Chronowheel
  8514 | -9/Exiles     | Entered Mines
  8803 | -8/Mines      | Build established: Hauler-Skirmisher
  8877 | -8/Mines      | Discovered new exit (range 7)
  9600 | -8/Mines      | Discovered new exit (range 7)
 10227 | -8/Mines      | Entered Materials
 10227 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 10625 | -8/Materials  | Lost 4 parts (2n2w)
 10967 | -8/Materials  | Build established: Scavenger-Skirmisher
 11740 | -8/Materials  | Core integrity fell below 50%
 11768 | -8/Materials  | Destroyed 7 combat bots
 11778 | -8/Materials  | Lost 3 parts (1u2w)
 12062 | -8/Materials  | Build established: Hauler-Skirmisher
 12433 | -8/Materials  | Discovered new exit (range 16)
 13331 | -8/Materials  | Discovered new exit (range 16)
 13436 | -8/Materials  | Repaired Hcp. Storage Unit
 13441 | -8/Materials  | Garrison activated, responded to threat
 13446 | -8/Materials  | Core integrity fell below 20%
 13498 | -8/Materials  | Lost 3 parts (1n2w)
 13563 | -8/Materials  | Discovered new exit (range 13)
 13590 | -8/Materials  | Entered Storage
 13692 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
13674_ G-47 Trooper destroyed.
13674_ Slug penetrates Wall.
13675_ Acquired 51 matter.
13677_ Chain reaction triggered in Lgt. Nuclear Core.
13677_ Component Storage disabled. <x2>
13679_ Overheating: Matter decay (-55).
13680_ Overheating: Structural Scanner damaged (-5).
13681_ Overheating: Gauss Cannon damaged (-122).
13682_ Gauss Cannon permanently disabled.
13682_ Overheating: Short circuit.
13682_ Acquired 11 matter.
13683_ Structural Scanner permanently disabled.
13683_ Overheating: Short circuit.
13685_ Overheating: Hcp. Storage Unit damaged (-117).
13685_ Overheating: Broken Structural Scanner damaged (-5).
13685_ Overheating: Deuterium Engine damaged (-1).
13685_ G-47 Trooper IFF system glitched.
13687_ Gauss Cannon permanently disabled.
13687_ Overheating: Short circuit.
13690_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????############?#??????????    |
| ???????????????????????#             ??????????    |
| ???????????????????????# """"" """"" #?????????    |
| ???????????????????????# """"" """"" #?????????    |
| ???????????????????????# ""     """" ##????????    |
| ???????????????????????#     =       ;#????????    |
| ???????????????????????# =   [=      #?????????    |
| ?????????????????#"T"#######;;g;;;;;;#?????????    |
| ???????????????#   *//   @ g =%[    ##?????????    |
| ???????????????#   *//      !=*     #??????????    |
| ???????????????#   *//              #??????????    |
| ???????????????+          ###########??????????    |
| ???????????????#          #???????##???????????    |
| ???????????????#          #????????????????????    |
| ???????????Y???#    " ""  #????????????????????    |
| ???????????????#    "R""u #????????????????????    |
| ???????????????#    """"  +????????????????????    |
| ???????????????######?### ?????????????????????    |
| ????????????????Y????????u?????????????????????    |
| ????????????????????????? ?????????????????????    |
| ????????????????????????? ?????????????????????    |
| ????????????????????????gTgg???????????????????    |
| ????????????????????????? ?????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
       Imp. Treads | -9/Materials | Scanalyzed
  Missile Launcher | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -8/Materials | Scanalyzed
       Lgt. Treads | -8/Materials | Scanalyzed
 Imp. Light Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
root@

 Challenges 
------------
None

 Game 
------
Seed              NetworkMicroMeganuke
  Manual?         0
Play Time         02:16:59
  Cumulative      17.4 hours
  Start           2020.05.26 @ 21:04:33
  End             2020.05.26 @ 23:37:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           8
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5ab5a6e-907e-4005-aca9-775ab9ab0524