Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.26 @ 23:37:33 Player: nibu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (170) 850 Value Destroyed (4903) 4903 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 9235 Bonus ------- High Alert Combat Kills 282 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 275/275 System Corruption 1% Temperature Cool (389) Movement Treading (185) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Structural Scanner > --- WEAPON (4) ------- EM Shotgun Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Medium Matter Pod Advanced Targeting Computer Improved Light Armor Plating Insulated Plating Skeleton Box Chronowheel Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- AWS/Thermal Gauss Rifle Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Fission Core Light Fission Core Heat Sink Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Skeleton Box Chronowheel Arc Projector Light EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Improved Light Cannon EMP Blaster [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 1 | . . . . . . 1 . Weapon 2 | . . 1 . . . 1 . Parts Attached 150 | 5 15 54 20 1 10 43 2 Power 13 | 1 2 4 2 . . 4 . Engine 8 | 1 2 3 . . . 2 . Core 5 | . . 1 2 . . 2 . Reactor . | . . . . . . . . Propulsion 38 | 1 5 16 3 . 3 9 1 Treads 23 | . . 13 3 . 1 5 1 Leg 14 | 1 5 3 . . 2 3 . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 4 2 . . . 3 . Device 4 | . 2 . . . . 2 . Storage 6 | 1 2 2 . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 89 | 2 4 32 15 1 7 27 1 Energy Gun 21 | . 1 9 . 1 1 9 . Energy Cannon 15 | . . 6 7 . . 2 . Ballistic Gun 26 | 2 2 11 3 . 3 5 . Ballistic Cannon 8 | . . . 1 . . 6 1 Launcher 19 | . 1 6 4 . 3 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 . Parts Lost 40 | . 2 7 7 . 3 19 2 Power 6 | . 1 . 2 . . 3 . Propulsion 14 | . . 3 3 . 2 5 1 Utility 1 | . . . . . . 1 . Weapon 19 | . 1 4 2 . 1 10 1 Highest Loss Streak 5 | . 2 5 2 . 1 4 2 Average Slot Usage (%) 94 | . 87 97 97 97 85 95 95 Engine 5 | . 13 9 . . . 4 9 Core 4 | . . 1 11 11 11 4 . Treads 21 | . . 26 31 33 27 13 24 Leg 7 | . 27 4 . . 3 11 . Device 2 | . 2 . . . . 8 9 Storage 20 | . 15 22 22 22 22 17 18 Energy Gun 9 | . 9 13 . 2 12 10 9 Energy Cannon 4 | . . 5 17 8 . 1 . Ballistic Gun 11 | . 18 12 5 8 3 13 9 Ballistic Cannon 3 | . . . 5 11 . 8 16 Launcher 1 | . . . 3 . 6 1 . Naked Turns . | . . . . . . . . Heaviest Build 95 | 12 57 86 87 82 83 95 95 Greatest Support 69 | 10 20 69 69 63 60 62 64 Greatest Overweight (x) 20 | 1 2 20 1 1 4 7 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 6 18 20 20 20 20 20 20 Average Capacity 18 | 5 8 19 20 20 20 19 20 Most Carried 20 | 4 8 20 20 20 20 20 17 Average Carried 16 | 2 6 17 18 18 18 18 16 Final Capacity 20 | 6 18 20 20 20 20 20 20 Final Carried 20 | 3 8 20 16 19 20 18 16 Class Distribution -------------------- 34% | Hauler-Gunner 26% | Hauler-Skirmisher 12% | Mutant 8% | Scavenger-Skirmisher 6% | Hauler-Mutant 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Matter Collected 3396 | 239 297 991 369 . 229 1209 62 Remotely . | . . . . . . . . Salvage Created 5284 | . 404 1690 657 . 613 1810 110 Parts 319 | . 19 120 29 . 40 101 10 Haulers Intercepted 5 | . . 3 . . . 2 . Recyclers Shooed 3 | . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 139 | . 11 46 16 . 27 37 2 Guns 72 | . 8 26 3 . 15 19 1 Cannons 25 | . . 4 12 . . 8 1 AOE 42 | . 3 16 1 . 12 10 . Classes Destroyed 13 | . 2 8 1 . 1 1 . Worker 7 | . . 3 1 . . 3 . Builder 11 | . . 3 . . . 7 1 Tunneler 2 | . . 1 . . . 1 . Hauler 5 | . . 3 . . . 2 . Recycler 3 | . . . . . . 3 . Mechanic 1 | . . 1 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 43 | . 3 17 1 . 15 7 . Grunt 63 | . 8 18 9 . 9 18 1 Brawler 3 | . . . 1 . 1 1 . Duelist 5 | . . 1 2 . 1 1 . Sentry 19 | . . 10 2 . . 6 1 Hunter 5 | . . . . . 1 4 . Best Kill Streak 9 | . 3 9 3 . 4 9 2 Combat Bots Only 7 | . 3 5 2 . 4 7 1 Max Kills in Single Turn 5 | . 2 5 2 . 3 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 1 . 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Damage Taken 7438 | . 641 1910 1000 . 506 2924 457 Core 1035 | . 118 229 110 . 22 456 100 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 53 | 100 52 . . . 9 . . Volleys Fired 287 | . 40 88 34 . 16 100 9 Largest 4 | . 2 3 3 . 1 4 4 Hottest 204 | . 60 168 180 . 55 204 169 Shots Fired 819 | . 78 224 90 . 70 326 31 Gun 588 | . 76 190 22 . 60 222 18 Cannon 178 | . . 15 64 . . 86 13 Launcher 53 | . 2 19 4 . 10 18 . Special . | . . . . . . . . Kinetic 421 | . 60 99 41 . 1 198 22 Thermal 188 | . . 28 37 . 54 69 . Explosive 47 | . 2 17 4 . 10 14 . Electromagnetic 163 | . 16 80 8 . 5 45 9 Robot Hit Streak 27 | . 12 27 20 . 23 13 15 Robot Miss Streak 4 | . 2 4 2 . 1 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Autonomous 56 | . . . . . 54 2 . Shots Hit Robots 540 | . 53 147 56 . 60 202 22 Core Hits 279 | . 23 93 25 . 38 93 7 Critical Hits 10 | . 1 1 2 . . 5 1 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 9 | . 1 1 2 . . 4 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14705 | . 721 3757 1307 . 2817 5652 451 Guns 6578 | . 535 1627 159 . 1466 2586 205 Cannons 2512 | . . 273 943 . . 1131 165 Explosions 5592 | . 186 1849 205 . 1351 1920 81 Melee . | . . . . . . . . Ramming 23 | . . 8 . . . 15 . Kinetic 4245 | . 419 726 414 . . 2438 248 Thermal 3946 | . . 404 506 . 1739 1216 81 Explosive 4295 | . 186 1664 205 . 1020 1220 . Electromagnetic 2196 | . 116 955 182 . 58 763 122 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 38 | . . 19 9 3 5 1 1 Message Errors 15 | . . 8 4 2 1 . . Energy Discharges 8 | . . 2 3 1 2 . . Data Loss (minor) 11 | . . 6 2 . 2 . 1 Targeting Errors 4 | . . 3 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 569 | . . 215 53 . 153 136 12 Projectiles 76 | . . . 39 . . 25 12 Explosions 493 | . . 215 14 . 153 111 . Melee . | . . . . . . . . Knockbacks 18 | . . . 4 . . 11 3 Impact . | . . . . . . . . Kinetic 17 | . . . 4 . . 11 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 842 | . 48 207 . . 202 330 55 Shots 23 | . 1 7 . . 6 8 1 Rammed 5 | . . 2 . . . 3 . Targets Rammed 6 | . 1 2 . . . 3 . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 568 | . 42 318 369 . 45 537 568 Average Temperature 128 | . 15 70 147 . 14 163 298 Received Heat Transfer 2496 | . 327 402 444 . 54 1035 234 Effects 38 | . . 1 4 . . 24 9 Shutdowns 5 | . . . . . . 5 . Energy Bleed 6 | . . 1 1 . . 4 . Interference 10 | . . . 3 . . 7 . Matter Decay 3 | . . . . . . 2 1 Short Circuit 4 | . . . . . . 1 3 Damage (minor) 2 | . . . . . . 1 1 Damage (major) 8 | . . . . . . 4 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 5 . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 2 1 . . 3 . Heat Transferred 6008 | . . 816 814 . 2163 2115 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . 4 . . 1 5 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Peak Influence 849 | . 145 849 370 . 354 531 302 Average Influence 258 | . 38 341 221 . 185 314 247 Maximum Alert Level 3 | . . 3 1 . 1 2 1 Low Security (%) 48 | 100 100 54 47 . 55 14 . Level 1 34 | . . 11 52 . 44 64 100 Level 2 9 | . . 12 . . . 21 . Level 3 7 | . . 21 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 3 5 1 . 1 9 2 Investigation 7 | . 1 2 1 . . 2 1 Extermination . | . . . . . . . . Reinforcement 12 | . 2 3 . . 1 5 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 5 | . . . . . 1 3 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Distress Signals 10 | . . 4 . . . 6 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 220 | . 26 79 17 . 27 67 4 Peak Tracking Total 7 | . 4 7 3 . 4 6 3 Tactical Retreats 16 | . . 10 1 . . 5 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Traps Triggered 6 | . 1 3 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Disabled 26 | . . 8 . . 5 11 2 Max in Single Turn 3 | . . 1 . . 3 2 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Accessed 34 | . 6 12 1 4 1 10 . Terminals 22 | . 6 9 . . 1 6 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 3 | . . 1 . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 132 | . 17 41 1 39 6 28 . Successful 83 | . 10 15 1 39 3 15 . Failed 49 | . 7 26 . . 3 13 . Catastrophic 9 | . 2 3 . . . 4 . Database Lockouts . | . . . . . . . . Manual 28 | . 9 8 . 1 4 6 . Terminals 64 | . 17 28 . . 6 13 . Fabricators . | . . . . . . . . Repair Stations 14 | . . 11 . . . 3 . Recycling Units 3 | . . . . . . 3 . Scanalyzers 11 | . . 2 . . . 9 . Garrison Access . | . . . . . . . . Terminal Hacks 52 | . 5 4 1 39 1 2 . Record 39 | . . . . 38 . 1 . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 3 | . 2 . . . . 1 . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 8 . . . 2 . Scan Component 6 | . . 5 . . . 1 . Repair 4 | . . 3 . . . 1 . Recycling Unit Hacks 3 | . . . . . . 3 . Process 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 10 | . . 2 . . . 8 . Insert Component 5 | . . 1 . . . 4 . Analyze 5 | . . 1 . . . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 1 . . 2 . . Terminals 8 | . 5 1 . . 2 . . Track 4 | . 2 1 . . 1 . . Assimilate 1 | . 1 . . . . . . Botnet 3 | . 2 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 12 . . 1 8 . Full Trace Events 5 | . . 3 . . . 2 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . 4 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 3 . . . 1 . Time 147 | . . 121 . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter 225 | . . . . . . 225 . Retrieved Matter 225 | . . . . . . 225 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 1 . . . 4 . Part Schematics Acquired 5 | . . 1 . . . 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Turns Passed 13691 | 50 1581 4301 1516 1065 1713 3363 102 Spaces Moved 6151 | 34 980 1791 741 587 722 1274 22 Core 14 | 12 . 2 . . . . . Treads 4394 | . . 1518 741 587 722 804 22 Legs 1734 | 22 980 271 . . . 461 . Wheels 9 | . . . . . . 9 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 150 170 Average Speed 173 | 112 135 176 180 180 192 184 173 Slowest Speed 1050 | 150 180 1050 180 180 240 270 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 71 | 3 98 98 98 93 98 77 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 5 | . . 5 . . . . . Terrain Destroyed 541 | . 22 128 35 . 142 202 12 Melee . | . . . . . . . . Projectile 61 | . . . 8 . 4 39 10 AOE 480 | . 22 128 27 . 138 163 2 Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Total 8562 | 45 1160 2757 846 598 1028 2063 65 Wait 1772 | . 106 746 43 1 276 568 32 Move 6144 | 33 979 1790 740 586 721 1273 22 Hop . | . . . . . . . . Pick Up 125 | 7 9 45 6 6 4 48 . Fast Attach 12 | 1 3 5 . . . 3 . Attach 59 | 4 3 14 7 1 3 25 2 Detach 4 | . 1 2 . . . 1 . Swap 79 | . 9 35 13 . 7 15 . Drop 74 | . 9 30 3 4 1 27 . Fire 287 | . 40 88 34 . 16 100 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 5 | . . 2 . . . 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 15) 687 | -10/Materials | Discovered new exit (range 11) 959 | -10/Materials | Discovered new exit (range 3) 1042 | -10/Materials | Discovered new exit (range 15) 1350 | -10/Materials | Discovered new exit (range 13) 1632 | -10/Materials | Entered another Materials area 1632 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1957 | -9/Materials | Build established: Scavenger-Gunner 2263 | -9/Materials | Lost 5 parts (3n2w) 2521 | -9/Materials | Build established: Gunner 2785 | -9/Materials | Discovered new exit (range 4) 3299 | -9/Materials | Discovered new exit (range 16) 3333 | -9/Materials | Build established: Hauler-Gunner 4094 | -9/Materials | Repaired Imp. EM Shotgun 4133 | -9/Materials | Repaired Lgt. Nuclear Core 4166 | -9/Materials | Repaired Imp. Treads 4538 | -9/Materials | Discovered new exit (range 5) 4672 | -9/Materials | Identified exit to Mines 4998 | -9/Materials | Core integrity fell below 50% 5297 | -9/Materials | Discovered new exit (range 15) 5933 | -9/Materials | Entered Mines 5987 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6284 | -9/Mines | Met a Derelict shopkeep closing up shop 6365 | -9/Mines | Destroyed YI-UF0 6648 | -9/Mines | Discovered new exit (range 7) 6932 | -9/Mines | Discovered new exit (range 9) 7105 | -9/Mines | Learned location of Zion (-7) 7247 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7247 | -9/Mines | Discovered new exit (range 5) 7276 | -9/Mines | Found a hidden stash of uninstalled traps 7394 | -9/Mines | Core integrity fell below 20% 7449 | -9/Mines | Entered Exiles 7506 | -9/Exiles | Discovered new exit (range 15) 7566 | -9/Exiles | Met 8R-AWN 7591 | -9/Exiles | Met EX-HEX 7679 | -9/Exiles | Met EX-DEC 7738 | -9/Exiles | Visited The Gauntlet 8039 | -9/Exiles | Met EX-BIN 8064 | -9/Exiles | Aligned with FarCom system 8066 | -9/Exiles | Given EX-Vault access code 8269 | -9/Exiles | Opened EX-Vault 8280 | -9/Exiles | Found Prototype Device 8284 | -9/Exiles | Found Prototype Energy Gun 8286 | -9/Exiles | Identified AWS/Thermal 8288 | -9/Exiles | Identified Chronowheel 8294 | -9/Exiles | Found Skeleton Box 8331 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8496 | -9/Exiles | Discovered new exit (range 12) 8514 | -9/Exiles | Stole three prototypes: AWS/Thermal, Skeleton Box, Chronowheel 8514 | -9/Exiles | Entered Mines 8803 | -8/Mines | Build established: Hauler-Skirmisher 8877 | -8/Mines | Discovered new exit (range 7) 9600 | -8/Mines | Discovered new exit (range 7) 10227 | -8/Mines | Entered Materials 10227 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 10625 | -8/Materials | Lost 4 parts (2n2w) 10967 | -8/Materials | Build established: Scavenger-Skirmisher 11740 | -8/Materials | Core integrity fell below 50% 11768 | -8/Materials | Destroyed 7 combat bots 11778 | -8/Materials | Lost 3 parts (1u2w) 12062 | -8/Materials | Build established: Hauler-Skirmisher 12433 | -8/Materials | Discovered new exit (range 16) 13331 | -8/Materials | Discovered new exit (range 16) 13436 | -8/Materials | Repaired Hcp. Storage Unit 13441 | -8/Materials | Garrison activated, responded to threat 13446 | -8/Materials | Core integrity fell below 20% 13498 | -8/Materials | Lost 3 parts (1n2w) 13563 | -8/Materials | Discovered new exit (range 13) 13590 | -8/Materials | Entered Storage 13692 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 13674_ G-47 Trooper destroyed. 13674_ Slug penetrates Wall. 13675_ Acquired 51 matter. 13677_ Chain reaction triggered in Lgt. Nuclear Core. 13677_ Component Storage disabled. 13679_ Overheating: Matter decay (-55). 13680_ Overheating: Structural Scanner damaged (-5). 13681_ Overheating: Gauss Cannon damaged (-122). 13682_ Gauss Cannon permanently disabled. 13682_ Overheating: Short circuit. 13682_ Acquired 11 matter. 13683_ Structural Scanner permanently disabled. 13683_ Overheating: Short circuit. 13685_ Overheating: Hcp. Storage Unit damaged (-117). 13685_ Overheating: Broken Structural Scanner damaged (-5). 13685_ Overheating: Deuterium Engine damaged (-1). 13685_ G-47 Trooper IFF system glitched. 13687_ Gauss Cannon permanently disabled. 13687_ Overheating: Short circuit. 13690_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????############?#?????????? | | ???????????????????????# ?????????? | | ???????????????????????# """"" """"" #????????? | | ???????????????????????# """"" """"" #????????? | | ???????????????????????# "" """" ##???????? | | ???????????????????????# = ;#???????? | | ???????????????????????# = [= #????????? | | ?????????????????#"T"#######;;g;;;;;;#????????? | | ???????????????# *// @ g =%[ ##????????? | | ???????????????# *// !=* #?????????? | | ???????????????# *// #?????????? | | ???????????????+ ###########?????????? | | ???????????????# #???????##??????????? | | ???????????????# #???????????????????? | | ???????????Y???# " "" #???????????????????? | | ???????????????# "R""u #???????????????????? | | ???????????????# """" +???????????????????? | | ???????????????######?### ????????????????????? | | ????????????????Y????????u????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????gTgg??????????????????? | | ????????????????????????? ????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call root@ Challenges ------------ None Game ------ Seed NetworkMicroMeganuke Manual? 0 Play Time 02:16:59 Cumulative 17.4 hours Start 2020.05.26 @ 21:04:33 End 2020.05.26 @ 23:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5ab5a6e-907e-4005-aca9-775ab9ab0524