Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.24 @ 16:17:00

Player: epb

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (60)      300
Value Destroyed (2102)     2102
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (836)                836
              TOTAL SCORE: 6978

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
  Advanced EMP Blaster
           Spear
>          --- INVENTORY (5) ----
    Medium Reactive Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Hunter]
>          --- WEAPON -----------
           Lightning Gun
    Cooled Particle Cannon
>          --- INVENTORY --------
   Armored Huge Wheel
  Improved Heat Sink
           Transmission Jammer
    Medium Reactive Plating
    Cooled Particle Cannon
  Advanced Assault Cannon
  Advanced EMP Blaster
[Rating: 47]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Enhanced Flamer
  Impact Weapon            Hammer
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Slots Evolved              6    | .   .   2   .   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             80   | 8   3   2   .   .   2   22  12  11  16  3   1   
  Power                    15   | 2   .   .   .   .   1   3   4   2   3   .   .   
    Engine                 14   | 2   .   .   .   .   .   3   4   2   3   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   .   .   5   3   3   3   2   .   
    Treads                 10   | 2   .   .   .   .   .   5   3   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   3   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   3   2   .   .   .   5   2   4   4   .   .   
    Device                 6    | .   .   1   .   .   .   2   1   1   1   .   .   
    Storage                6    | 1   2   .   .   .   .   2   .   1   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   .   1   1   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   1   2   .   .   
    Protection             2    | .   .   1   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   .   .   .   .   1   9   3   2   6   1   1   
    Energy Gun             7    | 2   .   .   .   .   1   3   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          8    | 1   .   .   .   .   .   5   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               4    | .   .   .   .   .   .   1   1   1   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   .   1   .   .   
Parts Lost                 38   | .   .   .   .   .   .   7   7   9   11  2   2   
  Power                    9    | .   .   .   .   .   .   1   1   3   4   .   .   
  Propulsion               12   | .   .   .   .   .   .   4   2   1   3   .   2   
  Utility                  9    | .   .   .   .   .   .   2   3   2   1   1   .   
  Weapon                   8    | .   .   .   .   .   .   .   1   3   3   1   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   2   5   7   5   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   87  92  100 100 100 82  83  73  62  29  23  
  Engine                   10   | .   14  11  11  11  2   10  17  12  9   .   .   
  Treads                   13   | .   28  22  22  22  22  23  20  .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   11  15  
  Wheel                    4    | .   .   .   .   .   .   .   .   19  11  .   .   
  Device                   6    | .   .   11  11  11  11  7   6   10  4   4   .   
  Storage                  8    | .   14  11  11  11  11  9   9   9   5   .   .   
  Processor                4    | .   2   11  11  11  11  9   .   .   5   .   .   
  Hackware                 6    | .   .   .   .   .   .   2   9   8   13  .   .   
  Protection               2    | .   .   4   11  11  11  1   4   .   .   .   .   
  Energy Gun               2    | .   14  11  11  11  11  2   .   .   .   .   .   
  Ballistic Gun            7    | .   14  11  11  11  11  14  6   2   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   2   6   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   7   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 13  13  17  17  17  17  23  35  34  36  5   2   
  Greatest Support         60   | 40  40  40  40  40  40  60  60  40  56  20  20  
  Greatest Overweight (x)  7    | 3   .   .   .   .   .   1   1   2   7   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   8   25  8   10  10  5   5   
  Average Capacity         8    | 7   8   8   8   8   8   8   8   9   9   5   5   
  Most Carried             9    | 2   4   3   3   3   7   8   8   8   9   3   2   
  Average Carried          5    | 1   2   3   3   3   5   6   7   5   5   2   1   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   10  5   5   5   
  Final Carried            8    | 2   4   3   3   3   7   6   8   3   3   2   1   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Matter Collected           1446 | 197 17  .   .   .   112 350 238 210 174 148 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1951 | .   17  .   .   .   178 655 357 361 266 117 .   
  Parts                    113  | .   3   .   .   .   10  42  17  21  18  2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   2   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Combat Hostiles Destroyed  49   | .   .   .   .   .   3   19  15  8   4   .   .   
  Melee                    3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Guns                     32   | .   .   .   .   .   3   19  6   2   2   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
  AOE                      10   | .   .   .   .   .   .   .   5   5   .   .   .   
Classes Destroyed          12   | .   1   .   .   .   3   4   .   1   1   2   .   
  Worker                   6    | .   .   .   .   .   1   3   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   .   .   .   .   9   7   2   .   .   .   
  Grunt                    16   | .   .   .   .   .   2   6   2   5   1   .   .   
  Brawler                  3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   .   3   4   1   3   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | .   1   .   .   .   1   6   7   9   2   1   .   
  Combat Bots Only         7    | .   .   .   .   .   1   4   7   4   2   .   .   
Max Kills in Single Turn   2    | .   1   .   .   .   1   1   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Damage Taken               6581 | .    .    46   .    .    392  1340 1202 896  2187 227  291  
  Core                     1179 | .    .    .    .    .    35   119  135  170  587  64   69   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  100  .    .    .    91   .    .    22   .    .    .    
Volleys Fired              166  | .    2    .    .    .    18   71   24   23   28   .    .    
  Largest                  2    | .    2    .    .    .    2    2    2    1    2    .    .    
  Hottest                  85   | .    70   .    .    .    70   70   50   36   85   .    .    
Shots Fired                252  | .    4    .    .    .    33   127  28   23   37   .    .    
  Gun                      198  | .    4    .    .    .    33   127  16   11   7    .    .    
  Cannon                   30   | .    .    .    .    .    .    .    .    .    30   .    .    
  Launcher                 24   | .    .    .    .    .    .    .    12   12   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  146  | .    2    .    .    .    18   94   16   11   5    .    .    
  Thermal                  75   | .    2    .    .    .    15   33   .    .    25   .    .    
  Explosive                12   | .    .    .    .    .    .    .    12   .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    .    .    .    12   7    .    .    
  Robot Hit Streak         11   | .    1    .    .    .    8    11   6    5    6    .    .    
  Robot Miss Streak        10   | .    2    .    .    .    2    10   5    3    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           202  | .    1    .    .    .    24   87   30   24   31   5    .    
  Core Hits                114  | .    1    .    .    .    10   46   24   19   11   3    .    
  Critical Kills           3    | .    .    .    .    .    .    1    2    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    2    1    .    .    .    
  Critical Strikes         17   | .    1    .    .    .    2    7    4    1    2    .    .    
    Burn                   8    | .    1    .    .    .    2    5    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    2    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  4    | .    .    .    .    .    .    .    3    1    .    .    .    
Melee Attacks              73   | .    .    .    .    .    .    .    50   9    7    5    2    
  Impact                   59   | .    .    .    .    .    .    .    50   9    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7    | .    .    .    .    .    .    .    .    .    .    5    2    
  Sneak Attacks            6    | .    .    .    .    .    .    .    1    1    .    4    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4413 | .    13   .    .    .    250  1304 899  1001 690  256  .    
  Guns                     2102 | .    13   .    .    .    250  1304 201  232  102  .    .    
  Cannons                  548  | .    .    .    .    .    .    .    .    .    548  .    .    
  Explosions               891  | .    .    .    .    .    .    .    309  582  .    .    .    
  Melee                    828  | .    .    .    .    .    .    .    389  183  .    256  .    
  Ramming                  44   | .    .    .    .    .    .    .    .    4    40   .    .    
  Kinetic                  1668 | .    .    .    .    .    88   1007 201  232  140  .    .    
  Thermal                  924  | .    13   .    .    .    162  297  .    44   408  .    .    
  Explosive                309  | .    .    .    .    .    .    .    309  .    .    .    .    
  Electromagnetic          640  | .    .    .    .    .    .    .    .    538  102  .    .    
  Impact                   572  | .    .    .    .    .    .    .    389  183  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 256  | .    .    .    .    .    .    .    .    .    .    256  .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    1    1    1    
  Average Corruption       2    | .    .    .    .    .    .    .    3    3    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    13   10   2    2    .    
    Message Errors         12   | .    .    .    .    .    .    .    6    6    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    1    1    1    2    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    3    2    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    2    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            198  | .    .    .    .    .    .    .    51   83   25   39   .    
  Projectiles              25   | .    .    .    .    .    .    .    .    .    25   .    .    
  Explosions               20   | .    .    .    .    .    .    .    .    20   .    .    .    
  Melee                    153  | .    .    .    .    .    .    .    51   63   .    39   .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    .    .    .    34   48   17   .    .    
  Shots                    5    | .    .    .    .    .    .    .    2    3    .    .    .    
  Rammed                   9    | .    .    .    .    .    .    .    .    1    8    .    .    
Targets Rammed             9    | .    .    .    .    .    .    .    .    1    8    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367  | .    30   .    .    .    367  347  231  254  129  .    .    
  Average Temperature      120  | .    18   .    .    .    145  173  83   104  76   .    .    
  Received Heat Transfer   2130 | .    .    24   .    .    261  558  261  396  558  54   18   
  Effects                  5    | .    .    .    .    .    3    2    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    2    2    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    3    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    2    1    .    .    1    .    .    
  Heat Transferred         2504 | .    111  .    .    .    629  1246 .    .    518  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Peak Influence             605  | .   22  9   3   .   90  326 605 489 236 .   .   
  Initial                  294  | .   .   9   3   .   .   35  160 294 165 .   .   
  Average                  209  | .   14  9   3   .   62  181 410 385 116 .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   1   2   2   1   .   .   
  Low Security (%)         50   | 100 100 100 100 .   100 44  15  .   75  .   .   
  Level 1                  30   | .   .   .   .   .   .   55  20  57  24  .   .   
  Level 2                  18   | .   .   .   .   .   .   .   64  42  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   1   .   2   4   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   1   2   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Distress Signals           3    | .   .   .   .   .   .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   3   1   .   .   4   27  17  15  26  1   7   
  Peak Tracking Total      13   | .   2   1   .   .   3   5   8   6   10  1   13  
  Tactical Retreats        14   | .   .   .   .   .   1   3   .   5   5   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Disabled          5    | .   .   .   .   .   .   3   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Accessed          4    | .   .   .   .   .   .   1   2   .   1   .   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   .   .   2   4   .   1   .   .   
  Successful               2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Failed                   5    | .   .   .   .   .   .   1   3   .   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   3   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   3   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   7   .   3   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   7   .   3   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   1   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      52   | .   .   .   .   .   .   .   .   .   52  .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   .   .   20  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Total Damage             76   | .   .   .   .   .   .   .   .   .   76  .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Turns Passed               4565 | 98   280  72   63   66   312  1021 857  500  901  376  19   
Spaces Moved               2968 | 61   168  44   40   42   150  443  375  410  907  318  10   
  Core                     387  | 17   .    .    .    .    .    .    .    .    280  90   .    
  Treads                   1315 | 44   168  44   40   42   150  443  375  9    .    .    .    
  Legs                     238  | .    .    .    .    .    .    .    .    .    .    228  10   
  Wheels                   1028 | .    .    .    .    .    .    .    .    401  627  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  163  90   50   50   130  
  Average Speed            127  | 140  160  160  160  160  160  171  173  100  86   113  130  
  Slowest Speed            400  | 200  160  160  160  160  160  250  250  165  400  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    32   4    15   8    33   45   43   29   24   45   5    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    1    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          44   | .    .    .    .    .    .    .    33   8    3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    3    .    .    
  AOE                      41   | .    .    .    .    .    .    .    33   8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total                      3384 | 69  174 45  39  41  192 584 464 457 981 325 13  
  Wait                     53   | .   .   .   .   .   21  32  .   .   .   .   .   
  Move                     2956 | 60  167 43  39  41  149 442 373 409 906 317 10  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  23   | 1   2   .   .   .   2   6   4   .   8   .   .   
  Fast Attach              34   | 6   1   1   .   .   .   8   4   5   7   2   .   
  Attach                   24   | .   .   1   .   .   .   6   3   5   7   1   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     22   | 2   2   .   .   .   2   8   5   1   2   .   .   
  Drop                     24   | .   .   .   .   .   .   11  1   4   8   .   .   
  Fire                     166  | .   2   .   .   .   18  71  24  23  28  .   .   
  Melee                    73   | .   .   .   .   .   .   .   50  9   7   5   2   
  Ram                      9    | .   .   .   .   .   .   .   .   1   8   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Exi] / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Junkyard   | Discovered new exit (range 15)
   99 | -11/Junkyard   | Entered Materials
  309 | -10/Materials  | Build established: Mutant
  316 | -10/Materials  | Discovered new exit (range 16)
  379 | -10/Materials  | Entered another Materials area
  379 | -9/Materials   | Evolved 2 slots: Utility x2
  380 | -9/Materials   | Discovered new exit (range 7)
  451 | -9/Materials   | Entered Mines
  452 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  504 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  506 | -9/Mines       | Discovered new exit (range 5)
  514 | -9/Mines       | Entered Exiles
  553 | -9/Exiles      | Discovered new exit (range 17)
  580 | -9/Exiles      | Entered Mines
  871 | -8/Mines       | Discovered new exit (range 13)
  892 | -8/Mines       | Entered Materials
  892 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1582 | -8/Materials   | Discovered new exit (range 15)
 1817 | -8/Materials   | Garrison activated, responded to threat
 1911 | -8/Materials   | Identified exit to Garrison
 1913 | -8/Materials   | Entered Garrison
 1978 | -8/Garrison    | Triggered checkpoint
 2047 | -8/Garrison    | Garrison Relay disabled
 2196 | -8/Garrison    | Triggered checkpoint
 2196 | -8/Garrison    | Triggered checkpoint
 2242 | -8/Garrison    | Destroyed 7 combat bots
 2288 | -8/Garrison    | Build established: Scavenger-Mutant
 2296 | -8/Garrison    | Triggered checkpoint
 2392 | -8/Garrison    | Triggered checkpoint
 2453 | -8/Garrison    | Lost 5 parts (2n2u1w)
 2613 | -8/Garrison    | Installed Relay Interface Framework
 2659 | -8/Garrison    | Garrison Relay disabled
 2752 | -8/Garrison    | Discovered new exit (range 10)
 2770 | -8/Garrison    | Entered Materials
 2908 | -8/Materials   | Core integrity fell below 50%
 2980 | -8/Materials   | Lost 7 parts (1p1n2u3w)
 3089 | -8/Materials   | Build established: Mutant
 3257 | -8/Materials   | Discovered new exit (range 7)
 3270 | -8/Materials   | Entered Factory
 3270 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3307 | -7/Factory     | Discovered new exit (range 12)
 3818 | -7/Factory     | Garrison activated, responded to threat
 3873 | -7/Factory     | Lost 3 parts (1p2w)
 3939 | -7/Factory     | Core integrity fell below 50%
 3960 | -7/Factory     | Lost 5 parts (2p2n1w)
 4026 | -7/Factory     | Core integrity fell below 20%
 4166 | -7/Factory     | Discovered new exit (range 5)
 4171 | -7/Factory     | Entered Lower Caves
 4326 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4421 | -7/Lower Caves | Encountered a Warlord checkpoint
 4537 | -7/Lower Caves | Discovered new exit (range 7)
 4547 | -7/Lower Caves | Entered another Lower Caves area
 4562 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4566 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
04221_ Destroyed Lgt. Ion Engine.
04238_ M-14 Sweeper destroyed.
04241_ Acquired 18 matter.
04249_ Acquired Imp. Titanium Leg.
04264_ System corrupted: Matter fused (-7).
04326_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
04401_ Enh. Flamer destroyed.
04419_ System corrupted: Matter fused (-10).
04421_ 16-Z4Q(M): "WARLORD FOREVER!"
04437_ Transmission Jammer destroyed.
04466_ Imp. Light Armor Plating fries itself beyond repair.
04468_ Imp. Heat Sink fries itself beyond repair.
04476_ Acquired 27 matter.
04537_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
04560_ S-27 Virus springs to life.
04566_ Imp. Titanium Leg destroyed. <x2>
04566_ Penetrated by Slug.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ???????????????????????###   ????????????????????? |
| ???????????????????????      ????"#??????????????? |
| ???????????????????????      ??  "#??????????????? |
| ???????????????????????     "     #??????????????? |
| ????????????????# ?????    ""     +??????????????? |
| ????????????????# ????##Y   "     +??????????????? |
| ???????????????## ???? #   ""     ???????????????? |
| ???????????????#   ???? ss  "    ????????????????? |
| ???????????????#   ????        ??????????????????? |
| ??????????????##   ?????s s   ???????????????????? |
| ??????????????#    ?????     ????????????????????? |
| ???????????????#   ######ss########     ?????????? |
| ????????????????#        @               ????????? |
| ????????????????#                        ????????? |
| ????????????????###  ##     ##  ####     ????????? |
| ?????????????????#   ##     #???  #??????????????? |
| ?????????????????#          #????????????????????? |
| ?????????????????#          #????????????????????? |
| ?????????????????##         #????????????????????? |
| ??????????????????##  ##    #????????????????????? |
| ???????????????????#####   ##????????????????????? |
| ???????????????????????#  ##?????????????????????? |
| ???????????????????????   #??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????   # #????????????????????? |
| ???????????????????????   ###????????????????????? |
| ???????????????????????   #??????????????????????? |
| ???????????????????????   #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        48

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Back For More

 Challenges 
------------
None

 Game 
------
Seed              FocalTitaniumRigger
  Manual?         0
Play Time         00:37:44
  Cumulative      18.8 hours
  Start           2023.11.21 @ 12:29:28
  End             2023.11.24 @ 16:17:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/TerminusBold
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6bc85981-d431-4cad-9d65-e08f4d54ec14