Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 20:05:16

Player: aperiodic

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (352)     1760
Value Destroyed (11814)    11814
Prototype IDs (71)         1420
Alien Tech Used (0)        0
Bonus (3004)               3004
              TOTAL SCORE: 26098

 Bonus
-------
High Alert Combat Kills    1704
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             970/1300
Matter                     300/300
Energy                     44/170
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (4) ---
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (13) -----
        Medium Storage Unit
      Advanced Weight Redist. System
               Spectral Analyzer
      Advanced Melee Analysis Suite
  Experimental Armor Integrity Analyzer
      Improved Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (8) ----
      Advanced Power Amplifier
               Gravity Neutralizing Apparatus
      Advanced ECM Suite
      Improved Force Field
               Smartbomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Weight Redist. System
               Gravity Neutralizing Apparatus
               Spectral Analyzer
      Advanced Melee Analysis Suite
  Experimental Armor Integrity Analyzer
      Advanced Transmission Jammer
               Reaction Control System
               EM Dispersion Field
      Improved Hacking Suite
               System Shield
      Advanced System Shield
      Advanced System Shield
>              --- WEAPON -----------
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
         Light Particle Reactor
      Advanced Power Amplifier
      Advanced Signal Interpreter
      Advanced ECM Suite
      Advanced Focal Shield
               Smartbomb Launcher
[Rating: 140]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Cooled Impulse Thruster
Utility                    Large Storage Unit
  Device                   Gravity Neutralizing Apparatus
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   2   .   2   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             433  | 6   14  8   30  5   30  41  61  .   3   6   1   14  .   2   12  1   33  8   5   12  3   110 28  
  Power                    55   | 1   .   1   4   .   2   5   3   .   .   4   .   1   .   .   .   .   6   .   .   3   .   19  6   
    Engine                 13   | 1   .   1   4   .   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   26   | .   .   .   .   .   .   1   2   .   .   4   .   1   .   .   .   .   6   .   .   2   .   9   1   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  5   
  Propulsion               87   | 2   6   4   7   3   6   4   18  .   .   .   .   1   .   .   .   1   6   .   .   3   .   23  3   
    Treads                 39   | .   4   4   4   3   6   4   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 41   | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   1   6   .   .   3   .   23  3   
  Utility                  197  | 1   5   .   8   1   11  15  16  .   3   .   1   8   .   2   11  .   20  5   2   4   3   62  19  
    Device                 86   | .   1   .   1   .   3   5   4   .   .   .   .   7   .   1   6   .   7   3   1   2   2   30  13  
    Storage                22   | 1   4   .   4   .   3   2   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
    Processor              12   | .   .   .   .   .   .   1   .   .   2   .   1   1   .   1   .   .   .   .   .   1   .   2   3   
    Hackware               22   | .   .   .   1   .   2   .   4   .   .   .   .   .   .   .   2   .   5   .   .   .   .   7   1   
    Protection             55   | .   .   .   2   1   3   7   5   .   .   .   .   .   .   .   3   .   7   2   1   1   1   22  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   3   3   11  1   11  17  24  .   .   2   .   4   .   .   1   .   1   3   3   2   .   6   .   
    Energy Gun             4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          45   | 1   1   .   7   1   9   12  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   3   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   .   .   .   2   5   5   .   .   .   .   .   .   .   .   .   .   2   1   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   1   .   1   1   2   1   .   4   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   .   1   1   3   .   .   .   .   1   .   .   2   .   3   .   .   4   .   3   6   
Parts Lost                 90   | .   .   3   8   1   12  13  7   .   .   1   .   .   .   .   .   1   1   .   .   .   .   30  13  
  Power                    16   | .   .   1   1   .   1   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Propulsion               20   | .   .   .   2   .   2   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   11  1   
  Utility                  33   | .   .   .   .   1   4   4   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  8   
  Weapon                   21   | .   .   2   5   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Highest Loss Streak      6    | .   .   2   2   1   4   3   2   .   .   1   .   .   .   .   .   1   1   .   .   .   .   6   6   
Average Slot Usage (%)     94   | .   98  99  97  99  96  95  93  84  83  88  84  84  93  92  96  100 93  94  94  96  100 90  81  
  Engine                   5    | .   14  13  8   11  8   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   .   7   7   7   7   6   6   6   6   6   11  11  11  10  11  3   .   
  Treads                   10   | .   14  16  17  22  16  18  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   13  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   2   23  23  23  23  20  20  20  20  20  11  11  11  14  17  17  11  
  Device                   7    | .   5   .   .   .   4   2   4   7   7   7   7   13  20  20  21  20  12  9   10  11  9   10  17  
  Storage                  16   | .   21  28  32  33  28  27  15  7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   
  Processor                7    | .   .   .   .   .   .   3   7   7   12  15  15  13  13  17  17  13  11  11  11  15  17  14  16  
  Hackware                 13   | .   .   .   10  5   6   7   15  30  24  23  23  20  20  15  10  13  24  23  23  23  23  19  17  
  Protection               3    | .   .   .   .   5   13  10  4   .   .   .   .   .   .   .   2   6   1   6   5   1   .   3   .   
  Energy Gun               2    | .   21  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   6   .   12  21  17  17  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   10  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   3   .   3   6   6   9   13  10  8   9   6   5   8   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 11  39  47  68  66  74  85  83  16  16  16  16  20  20  20  28  25  36  36  36  35  35  54  52  
  Greatest Support         70   | 26  40  42  40  40  45  42  70  17  17  17  17  25  25  25  25  29  41  41  41  43  43  62  66  
  Greatest Overweight (x)  5    | 2   1   1   4   1   3   2   3   .   .   .   .   1   .   .   1   2   1   2   .   1   .   5   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   16  16  22  22  22  24  24  8   10  8   8   8   8   8   8   8   8   8   8   8   8   8   12  
  Average Capacity         14   | 4   11  16  21  22  22  23  17  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             24   | 4   16  16  22  22  22  24  24  8   8   7   8   8   6   8   8   8   8   7   7   8   8   8   11  
  Average Carried          12   | 3   10  15  19  20  19  20  16  7   7   6   7   6   6   6   7   7   7   7   7   7   8   5   6   
  Final Capacity           24   | 6   16  16  22  22  22  24  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            22   | 4   16  16  21  20  21  22  8   8   7   6   8   6   6   8   8   7   7   7   7   8   8   5   6   

 Class Distribution 
--------------------
 28% | Hauler-Mutant
 24% | Hacker-Mutant
 19% | Hacker-Sprinter
 13% | Mutant
  5% | Wizard-Mutant
  4% | Scavenger-Mutant
  3% | Wizard-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
  Hacker-Sprinter | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Matter Collected           9581  | 205  299  310  968  271  998  1296 2001 6    30   .    19   216  .    20   37   78   404  372  358  91   59   1303 240  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14365 | .    668  81   765  327  1346 1948 3130 .    .    .    .    40   .    .    .    .    1219 290  289  .    88   2889 1285 
  Parts                    742   | .    45   1    45   11   68   113  167  .    .    .    .    4    .    .    .    .    48   15   15   .    1    146  63   
Haulers Intercepted        26    | .    2    .    2    .    2    4    4    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    3    
Recyclers Shooed           11    | .    1    1    1    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    13   11   .    1    .    .    
  Prevented                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    14   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  247  | .   14  8   18  5   27  41  48  .   .   .   .   .   .   .   .   .   10  11  12  .   1   41  11  
  Melee                    61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  1   2   .   1   37  10  
  Guns                     124  | .   13  3   12  5   23  31  37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      50   | .   1   .   .   .   4   10  11  .   .   .   .   .   .   .   .   .   .   10  10  .   .   4   .   
Classes Destroyed          19   | .   7   1   4   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Worker                   19   | .   .   .   2   .   1   4   7   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   
  Builder                  15   | .   1   .   .   .   2   1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   26   | .   2   .   2   .   2   4   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   3   
  Recycler                 14   | .   1   .   .   1   1   1   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   1   .   2   .   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   2   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   7   1   
  Swarmer                  60   | .   9   .   5   .   3   11  6   .   .   .   .   .   .   .   .   .   .   4   6   .   .   16  .   
  Grunt                    106  | .   5   1   5   3   15  20  27  .   .   .   .   .   .   .   .   .   8   5   4   .   .   10  3   
  Brawler                  9    | .   .   .   1   1   .   3   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Duelist                  10   | .   .   .   1   1   2   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   .   6   .   6   6   5   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   1   
  Hunter                   7    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Programmer               17   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   6   1   3   2   6   7   9   .   .   .   .   1   .   .   .   .   5   4   10  .   1   11  4   
  Combat Bots Only         11   | .   5   1   3   2   4   5   4   .   .   .   .   .   .   .   .   .   3   4   10  .   1   11  2   
Max Kills in Single Turn   6    | .   2   1   1   1   2   3   3   .   .   .   .   1   .   .   .   .   1   2   6   .   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   2   6   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Damage Taken               16040 | .    522  440  1088 375  1848 2229 2654 .    12   185  14   153  15   .    .    174  145  245  88   .    121  4433 1299 
  Core                     2932  | .    86   122  125  104  187  336  253  .    .    95   .    68   15   .    .    78   23   .    18   .    26   1066 330  
  Absorbed by Shields      167   | .    .    .    .    .    96   71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  .    16   .    42   .    4    .    .    .    .    50   .    .    .    .    81   .    .    .    .    93   7    .    
Volleys Fired              741   | .    47   45   107  21   121  153  210  .    .    .    .    .    .    .    .    .    .    17   12   .    .    8    .    
  Largest                  2     | .    2    2    2    2    2    2    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
  Hottest                  83    | .    80   83   83   46   46   50   76   .    .    .    .    .    .    .    .    .    .    80   80   .    .    49   .    
Shots Fired                1383  | .    94   90   214  42   231  288  387  .    .    .    .    .    .    .    .    .    .    17   12   .    .    8    .    
  Gun                      1150  | .    94   33   137  42   224  278  342  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   166   | .    .    57   77   .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 67    | .    .    .    .    .    7    10   13   .    .    .    .    .    .    .    .    .    .    17   12   .    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1224  | .    36   57   213  42   224  278  374  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                67    | .    .    .    .    .    7    10   13   .    .    .    .    .    .    .    .    .    .    17   12   .    .    8    .    
  Electromagnetic          92    | .    58   33   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    11   5    19   13   27   23   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Robot Miss Streak        6     | .    3    4    6    1    2    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    4    .    2    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1135  | .    58   44   129  31   181  218  275  .    .    1    .    1    .    .    .    1    29   3    4    .    4    123  33   
  Core Hits                621   | .    30   16   44   11   86   103  158  .    .    .    .    1    .    .    .    .    18   23   20   .    2    89   20   
  Critical Hits            58    | .    .    1    6    .    5    2    5    .    .    .    .    .    .    .    .    .    7    .    1    .    .    20   11   
  Critical Kills           26    | .    .    .    3    .    2    .    2    .    .    .    .    .    .    .    .    .    4    .    1    .    .    9    5    
  Critical Parts Destroyed 31    | .    .    1    2    .    3    2    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    11   6    
Melee Attacks              462   | .    .    .    .    .    .    .    4    .    .    5    .    12   .    .    .    8    103  8    4    .    7    262  49   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 458   | .    .    .    .    .    .    .    .    .    .    5    .    12   .    .    .    8    103  8    4    .    7    262  49   
  Sneak Attacks            29    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    8    .    1    .    .    12   6    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    
  Follow-up Attacks        20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    14   .    
Damage Inflicted           36425 | .    893  627  1705 464  3424 4586 7152 .    .    121  .    68   .    .    .    62   2545 1782 1579 .    212  8499 2706 
  Guns                     12943 | .    832  119  920  454  2509 3262 4847 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1330  | .    .    449  753  .    .    .    128  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8091  | .    53   .    .    .    894  1300 1986 .    .    .    .    .    .    .    .    .    .    1596 1252 .    .    1010 .    
  Melee                    13860 | .    .    .    .    .    .    .    144  .    .    121  .    68   .    .    .    62   2545 186  327  .    212  7489 2706 
  Ramming                  201   | .    8    59   32   10   21   24   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13598 | .    286  449  1663 454  2509 3262 4975 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  262   | .    53   .    .    .    .    .    209  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7829  | .    .    .    .    .    894  1300 1777 .    .    .    .    .    .    .    .    .    .    1596 1252 .    .    1010 .    
  Electromagnetic          675   | .    546  119  10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 144   | .    .    .    .    .    .    .    144  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 13716 | .    .    .    .    .    .    .    .    .    .    121  .    68   .    .    .    62   2545 186  327  .    212  7489 2706 
Highest Corruption         15    | .    .    .    1    3    .    4    7    7    7    7    7    .    1    1    1    .    .    .    .    .    .    15   10   
  Average Corruption       3     | .    .    .    1    1    .    1    3    7    7    7    7    .    1    1    1    .    .    .    .    .    .    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  222   | .    .    .    6    8    .    16   62   .    5    1    7    .    1    2    1    .    .    .    .    .    .    108  5    
    Message Errors         50    | .    .    .    2    2    .    3    14   .    1    .    4    .    1    2    .    .    .    .    .    .    .    20   1    
    Matter Fused           41    | .    .    .    .    3    .    .    11   .    1    .    3    .    .    .    .    .    .    .    .    .    .    23   .    
    Heat Flow Errors       14    | .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Energy Discharges      31    | .    .    .    2    2    .    3    7    .    3    .    .    .    .    .    .    .    .    .    .    .    .    13   1    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      25    | .    .    .    2    .    .    4    6    .    .    .    .    .    .    .    1    .    .    .    .    .    .    10   2    
    Data Loss (major)      7     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
    Targeting Errors       29    | .    .    .    .    1    .    3    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    
    Weapon Failures        3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            819   | .    .    18   28   .    19   10   104  .    .    1    .    .    .    .    .    .    34   182  28   .    8    238  149  
  Projectiles              54    | .    .    18   28   .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               298   | .    .    .    .    .    19   10   43   .    .    .    .    .    .    .    .    .    .    182  28   .    .    16   .    
  Melee                    467   | .    .    .    .    .    .    .    53   .    .    1    .    .    .    .    .    .    34   .    .    .    8    222  149  
Knockbacks                 6     | .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      121   | .    32   .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Shots                    6     | .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   24    | .    1    5    6    1    4    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             24    | .    1    5    6    1    4    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270   | .    84   148  78   12   15   249  270  .    .    .    .    .    .    .    .    6    2    158  158  .    .    254  .    
  Average Temperature      43    | .    33   49   18   6    5    34   57   .    .    .    .    .    .    .    .    6    2    58   73   .    .    77   .    
  Received Heat Transfer   3775  | .    51   52   327  150  754  767  834  .    .    24   .    33   .    .    .    36   36   81   27   .    18   456  129  
  Effects                  2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         150   | .    50   .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Peak Influence             1723 | .    246  35   215  60   286  669  1723 .    .    .    .    400  .    .    .    .    557  .    .    .    .    1372 787  
  Initial                  720  | .    .    5    13   5    13   33   242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   720  
  Average                  245  | .    73   3    78   29   100  431  671  .    .    .    .    51   .    .    .    .    254  .    .    .    .    243  643  
Maximum Alert Level        5    | .    1    .    1    .    1    2    5    .    .    .    .    2    .    .    .    .    2    .    .    .    .    4    3    
  Low Security (%)         60   | 100  97   100  92   100  85   9    4    .    .    .    .    96   .    .    .    .    36   .    .    .    .    59   .    
  Level 1                  15   | .    2    .    7    .    14   25   33   .    .    .    .    .    .    .    .    .    29   .    .    .    .    19   .    
  Level 2                  15   | .    .    .    .    .    .    64   22   .    .    .    .    3    .    .    .    .    33   .    .    .    .    11   72   
  Level 3                  4    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    27   
  Level 4                  2    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Level 5                  .    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    2    1    2    .    5    8    14   .    .    .    .    .    .    .    .    .    4    .    .    .    .    15   3    
  Investigation            7    | .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Extermination            12   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    1    
  Reinforcement            23   | .    1    .    2    .    3    5    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Assault                  9    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    
  Garrison                 3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Distress Signals           30   | .   .   4   1   .   3   5   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              520  | .   21  10  48  8   55  56  73  7   4   4   1   16  1   .   .   1   19  10  9   1   1   147 28  
  Peak Tracking Total      10   | .   4   2   6   3   5   5   6   10  4   4   1   5   1   .   .   1   4   4   8   1   1   10  10  
  Tactical Retreats        86   | .   .   2   6   2   13  .   6   1   1   .   .   7   .   .   .   .   2   5   2   .   .   35  4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Traps Triggered            14   | .   1   .   2   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Machines Disabled          11   | .   1   1   1   .   .   1   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       5    | .   1   1   1   .   .   1   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Machines Accessed          112  | .   7   1   9   2   5   3   14  .   1   4   .   9   2   .   1   1   21  .   1   1   1   25  4   
  Terminals                67   | .   7   .   8   1   3   3   7   .   .   .   .   4   .   .   .   1   14  .   .   .   1   16  2   
  Fabricators              12   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Garrison Access          10   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   
Total Hacks                457  | .   26  1   31  6   25  5   42  .   1   29  .   30  7   .   3   5   93  .   1   1   7   115 29  
  Successful               314  | .   11  1   23  2   18  3   29  .   1   29  .   23  7   .   3   .   66  .   1   1   5   71  20  
  Failed                   139  | .   14  .   7   4   6   2   13  .   .   .   .   7   .   .   .   5   26  .   .   .   2   44  9   
    Catastrophic           15   | .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   2   3   .   .   .   .   6   .   
  Database Lockouts        4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   216  | .   21  .   23  5   15  1   17  .   .   .   .   17  .   .   .   5   43  .   .   1   6   53  9   
  Terminals                288  | .   26  .   28  5   20  5   24  .   .   .   .   14  .   .   .   5   75  .   .   .   7   65  14  
  Fabricators              58   | .   .   .   .   .   .   .   12  .   .   .   .   14  .   .   .   .   13  .   .   .   .   19  .   
  Repair Stations          29   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  14  
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   3   .   4   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   15  .   
  Garrison Access          12   | .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   1   
Terminal Hacks             151  | .   6   1   10  2   8   3   8   .   1   29  .   6   7   .   3   .   32  .   1   1   5   22  6   
  Record                   21   | .   .   .   .   .   .   .   .   .   .   11  .   .   6   .   .   .   3   .   .   .   1   .   .   
  Part Schematic           22   | .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   3   .   7   .   .   .   .   2   .   
  Robot Schematic          7    | .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Prototype ID Bank        19   | .   2   .   1   1   1   .   1   .   .   3   .   1   .   .   .   .   4   .   .   .   3   1   1   
  Open Door                8    | .   .   1   .   1   .   2   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Unreport Threat          12   | .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   2   
  Locate Traps             13   | .   1   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         6    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Registered Components    4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Fabricator Hacks           32   | .   .   .   .   .   .   .   6   .   .   .   .   8   .   .   .   .   9   .   .   .   .   9   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           12   | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   3   .   
  Build                    18   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   5   .   
Repair Station Hacks       24   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  10  
  Scan Component           12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   
  Repair                   12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   3   .   4   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  .   
  Insert Component         12   | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   
  Analyze                  10   | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   
  Seal Access              10   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   
Unauthorized Hacks         75   | .   5   .   10  .   5   .   10  .   .   .   .   7   .   .   .   .   21  .   .   .   .   14  3   
  Terminals                59   | .   5   .   10  .   5   .   6   .   .   .   .   4   .   .   .   .   16  .   .   .   .   10  3   
    Track                  14   | .   .   .   2   .   1   .   2   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   1   
    Assimilate             13   | .   2   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   
    Botnet                 25   | .   2   .   5   .   3   .   1   .   .   .   .   2   .   .   .   .   7   .   .   .   .   4   1   
    Operators              7    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Fabricators              15   | .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   
    Report                 4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
    Siphon                 10   | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   7   .   9   1   3   2   11  .   .   .   .   7   .   .   .   1   16  .   .   .   1   13  2   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   1   .   2   .   .   .   .   9   .   1   .   .   3   .   8   .   .   .   .   6   .   
  Parts Built              17   | .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   .   .   .   .   5   .   
    Matter                 2924 | .   .   .   .   .   .   .   544 .   .   .   .   739 .   .   .   .   644 .   .   .   .   997 .   
    Time                   1744 | .   .   .   .   .   .   .   318 .   .   .   .   525 .   .   .   .   450 .   .   .   .   451 .   
  Total Part Build Rating  89   | .   .   .   .   .   .   .   15  .   .   .   .   19  .   .   .   .   16  .   .   .   .   39  .   
Parts Repaired             12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   
  Time                     764  | .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   555 190 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   
  Part Schematics Acquired 8    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Total Allies               11   | .   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   
  Largest Group            3    | .   1   3   .   .   .   .   2   2   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   
  Highest-Rated Group      70   | .   10  55  .   .   .   .   52  52  .   .   .   26  .   .   .   .   20  .   .   .   .   70  .   
  Highest-Rated Ally       44   | .   10  31  .   .   .   .   26  26  .   .   .   26  .   .   .   .   10  .   .   .   .   44  .   
Total Orders               20   | .   .   3   .   .   .   16  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  STAY                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               20   | .   .   8   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             122  | .   .   122 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       8    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
Derelict Logs Recovered    14   | .   .   1   .   2   .   .   .   1   1   .   3   .   .   .   1   1   .   2   .   .   2   .   .   
Drone Launches             15   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               23249 | 67   1174 1964 2414 1108 1878 1572 2911 73   93   82   167  1035 162  209  437  345  1595 436  257  187  157  4270 656  
Spaces Moved               21770 | 66   680  628  1072 516  489  481  1802 247  299  115  334  1773 342  456  948  524  2615 967  610  505  409  5154 738  
  Core                     138   | 23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    6    .    .    .    29   1    
  Treads                   3863  | .    267  367  776  516  489  481  967  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1013  | 43   413  261  296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16756 | .    .    .    .    .    .    .    835  247  299  115  334  1773 342  456  948  445  2615 961  610  505  409  5125 737  
  Fastest Speed            20    | 50   90   100  110  180  172  172  29   29   29   29   29   26   29   29   29   23   29   34   34   29   29   20   30   
  Average Speed            61    | 82   121  143  161  180  178  175  109  29   29   29   29   29   29   29   29   47   33   34   34   30   29   34   30   
  Slowest Speed            300   | 150  160  180  220  180  205  197  205  29   29   29   29   95   29   29   95   150  97   150  34   102  29   300  100  
  Overloaded Moves         93    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    12   .    .    .    .    .    79   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            107   | .    .    .    .    .    .    .    4    .    1    2    .    17   .    .    .    .    13   1    .    4    .    47   18   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       61    | 4    98   64   81   95   55   85   34   58   52   76   52   30   58   56   80   70   52   93   64   60   60   83   25   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     10    | .    .    .    .    1    .    .    .    1    1    1    1    .    .    .    2    .    1    .    .    .    2    .    .    
  Known Exits Taken        16    | .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             32    | .    .    1    .    1    .    .    .    2    2    .    4    .    2    6    1    3    .    2    4    .    4    .    .    
Spaces Dug                 224   | .    .    .    11   .    .    .    7    .    .    .    .    11   .    .    .    4    57   27   .    .    1    96   10   
Terrain Destroyed          865   | .    2    2    27   .    49   86   115  .    .    .    .    11   .    .    .    4    57   202  142  .    1    157  10   
  Melee                    182   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    4    57   3    .    .    1    96   10   
  Projectile               41    | .    .    2    27   .    .    1    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      642   | .    2    .    .    .    49   85   104  .    .    .    .    .    .    .    .    .    .    199  142  .    .    61   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      29567 | 75   932  1599 1551 652  1263 929  2447 248  304  152  403  2259 404  532  1107 612  3182 1029 637  535  434  7205 1076 
  Wait                     5775  | .    168  906  294  105  587  202  282  .    .    27   66   457  63   70   119  83   429  31   8    2    16   1615 245  
  Move                     21544 | 65   679  627  1071 515  488  480  1793 246  296  110  333  1738 341  455  947  523  2589 964  609  498  408  5063 706  
  Hop                      96    | .    .    .    .    .    .    .    4    .    1    2    .    17   .    .    .    .    12   1    .    2    .    43   14   
  Pick Up                  250   | 4    16   5    30   2    25   25   32   1    1    .    2    8    .    3    13   .    10   .    .    8    .    43   22   
  Fast Attach              62    | 6    1    .    .    .    .    .    10   .    1    .    1    5    .    1    3    .    11   .    .    4    .    15   4    
  Attach                   193   | .    2    3    13   1    19   26   29   .    2    3    .    6    .    1    6    1    10   .    .    5    .    47   19   
  Detach                   45    | .    1    .    .    .    1    11   7    .    .    2    .    2    .    .    1    .    5    .    .    2    .    11   2    
  Swap                     178   | .    11   5    17   4    11   15   22   .    .    3    .    3    .    .    3    .    12   8    5    3    3    48   5    
  Drop                     197   | .    6    3    13   3    7    13   50   1    3    .    1    11   .    2    15   .    20   .    .    11   .    28   10   
  Fire                     741   | .    47   45   107  21   121  153  210  .    .    .    .    .    .    .    .    .    .    17   12   .    .    8    .    
  Melee                    407   | .    .    .    .    .    .    .    4    .    .    5    .    12   .    .    .    5    84   8    3    .    7    230  49   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    1    5    6    1    4    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm)
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    68 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   372 | -10/Materials      | Discovered new exit (range 9)
   558 | -10/Materials      | Discovered new exit (range 13)
   869 | -10/Materials      | Discovered new exit (range 4)
  1085 | -10/Materials      | Discovered new exit (range 10)
  1196 | -10/Materials      | Central database locked down
  1242 | -10/Materials      | Entered Mines
  1242 | -10/Mines          | Accompanied by 1 ally
  1311 | -10/Mines          | Learned Materials non-interactive machine intel
  1336 | -10/Mines          | Assembled infested the area
  2360 | -10/Mines          | Core integrity fell below 50%
  2488 | -10/Mines          | Discovered new exit (range 6)
  3076 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3105 | -10/Mines          | Discovered new exit (range 7)
  3149 | -10/Mines          | Met a Derelict shopkeep closing up shop
  3152 | -10/Mines          | Core integrity fell below 20%
  3206 | -10/Mines          | Entered Materials
  3206 | -9/Materials       | Evolved 2 slots: Utility x2
  3207 | -9/Materials       | Loaded intel: 40 non-interactive machine locations
  3507 | -9/Materials       | Identified exit to Mines
  3515 | -9/Materials       | Build established: Hauler-Mutant
  3818 | -9/Materials       | Discovered new exit (range 6)
  4650 | -9/Materials       | Discovered new exit (range 3)
  4671 | -9/Materials       | Central database locked down
  5620 | -9/Materials       | Entered Mines
  5621 | -9/Mines           | Learned location of Storage (-8)
  5766 | -9/Mines           | Discovered new exit (range 7)
  6113 | -9/Mines           | Found the Drone Emporium
  6119 | -9/Mines           | Learned Materials emergency access door positions
  6127 | -9/Mines           | Found Prototype Device
  6485 | -9/Mines           | Learned Materials terminal intel
  6523 | -9/Mines           | Core integrity fell below 50%
  6532 | -9/Mines           | Build established: Scavenger-Mutant
  6614 | -9/Mines           | Discovered new exit (range 5)
  6728 | -9/Mines           | Entered Materials
  6728 | -8/Materials       | Evolved 2 slots: Utility x2
  6730 | -8/Materials       | Loaded intel: 12 terminal locations
  6784 | -8/Materials       | Identified Bomb Drone Bay
  7082 | -8/Materials       | Build established: Hauler-Mutant
  7212 | -8/Materials       | Discovered new exit (range 11)
  7299 | -8/Materials       | Garrison activated, responded to threat
  7408 | -8/Materials       | Lost 4 parts (1n2u1w)
  7647 | -8/Materials       | Central database locked down
  7693 | -8/Materials       | Identified exit to Storage
  7998 | -8/Materials       | Discovered new exit (range 16)
  8606 | -8/Materials       | Entered Storage
  8793 | -8/Storage         | Lost 3 parts (1p1u1w)
  9065 | -8/Storage         | Core integrity fell below 50%
  9287 | -8/Storage         | Found Prototype Launcher
  9311 | -8/Storage         | Identified Gui. Missile Launcher
  9406 | -8/Storage         | First assault squad dispatched
  9535 | -8/Storage         | Lost 3 parts (1u2w)
  9586 | -8/Storage         | Core integrity fell below 20%
  9817 | -8/Storage         | Garrison activated, responded to threat
 10062 | -8/Storage         | Discovered new exit (range 47)
 10178 | -8/Storage         | Entered Factory
 10178 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10463 | -7/Factory         | Discovered new exit (range 5)
 10920 | -7/Factory         | Build established: Hacker-Mutant
 11022 | -7/Factory         | Repaired Hvy. Armor Plating
 11591 | -7/Factory         | Build established: Scavenger-Mutant
 11817 | -7/Factory         | Found Prototype Launcher
 11818 | -7/Factory         | Identified Rocket Array
 11911 | -7/Factory         | Build established: Hacker-Mutant
 12044 | -7/Factory         | Fabricated Med. Storage Unit (x1)
 12178 | -7/Factory         | First assault squad dispatched
 12641 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
 12767 | -7/Factory         | Identified exit to Factory
 12855 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
 12868 | -7/Factory         | Discovered new exit (range 9)
 12879 | -7/Factory         | Fabricated Lgt. Fission Core?
 12959 | -7/Factory         | Local fabrication network quarantined
 13024 | -7/Factory         | Build established: Hacker-Sprinter
 13089 | -7/Factory         | Entered Lower Caves
 13089 | -7/Lower Caves     | Accompanied by 2 allies
 13098 | -7/Lower Caves     | Learned location of Zion (-6)
 13159 | -7/Lower Caves     | Discovered new exit (range 11)
 13162 | -7/Lower Caves     | Entered another Lower Caves area
 13166 | -7/Lower Caves     | Discovered exit to Factory (range 15)
 13210 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13251 | -7/Lower Caves     | Discovered new exit (range 14)
 13255 | -7/Lower Caves     | Identified exit to Data Miner
 13255 | -7/Lower Caves     | Entered Data Miner
 13255 | -7/Data Miner      | Discovered new exit (range 6)
 13261 | -7/Data Miner      | Met Data Miner
 13267 | -7/Data Miner      | Learned location of Section 7 (-2)
 13267 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13271 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13294 | -7/Data Miner      | Data Conduit disabled
 13336 | -7/Data Miner      | Identified exit to Proximity Caves
 13337 | -7/Data Miner      | Entered Proximity Caves
 13363 | -6/Proximity Caves | Learned Factory stockpile data
 13364 | -6/Proximity Caves | Learned Factory trap positions
 13472 | -6/Proximity Caves | Learned location of Extension (-5)
 13490 | -6/Proximity Caves | Spotted B-75 Beast
 13490 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 13504 | -6/Proximity Caves | Entered Factory
 13504 | -6/Factory         | Evolved 2 slots: Utility x2
 13505 | -6/Factory         | Loaded intel: 130 trap records
 13678 | -6/Factory         | Fabricated Mni. Smartbomb Launcher?
 13844 | -6/Factory         | Discovered new exit (range 15)
 13848 | -6/Factory         | Identified exit to Lower Caves
 13940 | -6/Factory         | Fabricated Kinetic Spear (x1)
 14499 | -6/Factory         | Local fabrication network quarantined
 14520 | -6/Factory         | Fabricated Exp. ECM Suite?
 14539 | -6/Factory         | Entered Lower Caves
 14559 | -6/Lower Caves     | Learned Research trap positions
 14559 | -6/Lower Caves     | Learned Armory trap positions
 14559 | -6/Lower Caves     | Learned Extension terminal intel
 14559 | -6/Lower Caves     | Learned Armory garrison access intel
 14686 | -6/Lower Caves     | Discovered new exit (range 8)
 14688 | -6/Lower Caves     | Identified exit to Lower Caves
 14701 | -6/Lower Caves     | Entered another Lower Caves area
 14863 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14869 | -6/Lower Caves     | Discovered new exit (range 8)
 14871 | -6/Lower Caves     | Identified exit to Zion
 14910 | -6/Lower Caves     | Entered Zion
 14927 | -6/Zion            | Discovered new exit (range 14)
 14954 | -6/Zion            | System corruption cleaned by Quarantine Array
 14983 | -6/Zion            | Found Prototype Device
 14985 | -6/Zion            | Identified Bomb Factory No. 2
 15023 | -6/Zion            | Learned Factory terminal intel
 15081 | -6/Zion            | Learned location of Quarantine (-3)
 15101 | -6/Zion            | Found CR-A16's Pointy Stick
 15128 | -6/Zion            | Given the Hacking Drone Bay
 15128 | -6/Zion            | Found Prototype Device
 15129 | -6/Zion            | Identified Hacking Drone Bay
 15190 | -6/Zion            | Learned Factory terminal intel
 15219 | -6/Zion            | Found Prototype Device
 15347 | -6/Zion            | Identified exit to Proximity Caves
 15347 | -6/Zion            | Entered Proximity Caves
 15364 | -5/Proximity Caves | Identified exit to Factory
 15622 | -5/Proximity Caves | Spotted B-75 Beast
 15622 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 15692 | -5/Proximity Caves | Entered Factory
 15692 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15693 | -5/Factory         | Loaded intel: 22 terminal locations
 15987 | -5/Factory         | Discovered new exit (range 11)
 16000 | -5/Factory         | Build established: Hacker-Mutant
 16103 | -5/Factory         | Fabricated Hacking Suite?
 16190 | -5/Factory         | Fabricated Gravity Neutralizing Apparatus (x1)
 16235 | -5/Factory         | Fabricated Hacking Suite?
 16282 | -5/Factory         | Local fabrication network quarantined
 16345 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 16762 | -5/Factory         | Identified exit to Upper Caves
 16762 | -5/Factory         | Identified exit to Extension
 16780 | -5/Factory         | Discovered new exit (range 15)
 16790 | -5/Factory         | Identified exit to Factory
 17000 | -5/Factory         | Central database locked down
 17167 | -5/Factory         | Discovered exit to Factory (range 8)
 17192 | -5/Factory         | First assault squad dispatched
 17210 | -5/Factory         | Discovered exit to Factory (range 16)
 17287 | -5/Factory         | Entered Upper Caves
 17308 | -5/Upper Caves     | Identified exit to Upper Caves
 17314 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17359 | -5/Upper Caves     | Spotted B-75 Beast
 17638 | -5/Upper Caves     | Learned 8 Factory zone layouts
 17720 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17723 | -5/Upper Caves     | Entered another Upper Caves area
 17725 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17762 | -5/Upper Caves     | Destroyed 10 combat bots
 17910 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17942 | -5/Upper Caves     | Discovered new exit (range 11)
 17946 | -5/Upper Caves     | Identified exit to Warlord
 17980 | -5/Upper Caves     | Entered Warlord
 18017 | -5/Warlord         | Met Warlord
 18020 | -5/Warlord         | Opened Warlord's prototype stash
 18027 | -5/Warlord         | Found Prototype Reactor
 18028 | -5/Warlord         | Identified Vortex Chain Reactor
 18035 | -5/Warlord         | Found Prototype Device
 18035 | -5/Warlord         | Identified Exp. Cloaking Device
 18038 | -5/Warlord         | Found Prototype Processor
 18038 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 18042 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18053 | -5/Warlord         | Found Prototype Hackware
 18142 | -5/Warlord         | Opened side exit
 18152 | -5/Warlord         | Discovered new exit (range 15)
 18167 | -5/Warlord         | Identified exit to Proximity Caves
 18167 | -5/Warlord         | Entered Proximity Caves
 18187 | -4/Proximity Caves | Learned location of Armory (-4)
 18254 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18312 | -4/Proximity Caves | Build established: Hacker-Sprinter
 18324 | -4/Proximity Caves | Entered Factory
 18324 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18325 | -4/Factory         | Identified exit to Armory
 18327 | -4/Factory         | Loaded intel: 20 terminal locations
 18419 | -4/Factory         | Discovered new exit (range 10)
 18422 | -4/Factory         | Identified exit to Upper Caves
 18662 | -4/Factory         | Identified Phasing AFG
 18678 | -4/Factory         | Discovered exit to Upper Caves (range 14)
 18805 | -4/Factory         | Found Exp. System Shield
 18829 | -4/Factory         | Discovered new exit (range 5)
 18831 | -4/Factory         | Identified exit to Research
 18855 | -4/Factory         | Discovered exit to Research (range 10)
 18879 | -4/Factory         | Identified System Mapper
 19082 | -4/Factory         | Discovered exit to Research (range 11)
 19290 | -4/Factory         | Build established: Wizard-Sprinter
 19318 | -4/Factory         | Spotted B-86 Titan
 19528 | -4/Factory         | Repaired Cld. Impulse Thruster
 19638 | -4/Factory         | Repaired Cld. Impulse Thruster
 19720 | -4/Factory         | Repaired Exp. Utility Shielding
 19811 | -4/Factory         | Repaired Cld. Nuclear Pulse Thruster
 19875 | -4/Factory         | Repaired Impulse Thruster
 20217 | -4/Factory         | Discovered exit to Research (range 15)
 20399 | -4/Factory         | Build established: Wizard-Mutant
 20844 | -4/Factory         | Destroyed 7 combat bots
 21030 | -4/Factory         | Lost 4 parts (1p1n2u)
 21299 | -4/Factory         | Build established: Hacker-Sprinter
 21803 | -4/Factory         | Destroyed 11 combat bots
 21873 | -4/Factory         | Fabricated Lgt. Quantum Reactor?
 21876 | -4/Factory         | Fabricated Exp. Sensor Array?
 22005 | -4/Factory         | System corruption reached 10%
 22051 | -4/Factory         | Build established: Hacker-Mutant
 22092 | -4/Factory         | Fabricated Cld. Impulse Thruster?
 22224 | -4/Factory         | Fabricated Cld. Impulse Thruster?
 22299 | -4/Factory         | Lost 3 parts (2u1w)
 22316 | -4/Factory         | Core integrity fell below 50%
 22330 | -4/Factory         | Repaired Cld. Impulse Thruster?
 22348 | -4/Factory         | Lost 3 parts (2n1u)
 22446 | -4/Factory         | Core integrity fell below 20%
 22471 | -4/Factory         | Lost 6 parts (1p2n2u1w)
 22530 | -4/Factory         | Local fabrication network quarantined
 22574 | -4/Factory         | First assault squad dispatched
 22594 | -4/Factory         | Entered Research
 22594 | -3/Research        | Evolved 2 slots: Utility x2
 22595 | -3/Research        | Loaded intel: 86 trap records
 22751 | -3/Research        | Found Prototype Processor
 22752 | -3/Research        | Identified Spectral Analyzer
 22766 | -3/Research        | Spotted B-86 Titan
 22767 | -3/Research        | Destroyed B-86 Titan
 22809 | -3/Research        | Found Prototype Device
 22810 | -3/Research        | Identified EM Dispersion Field
 22875 | -3/Research        | Repaired Gravity Neutralizing Apparatus?
 22919 | -3/Research        | Repaired Lgt. Quantum Reactor
 22951 | -3/Research        | Repaired Adv. Focal Shield
 23009 | -3/Research        | Repaired Cld. Impulse Thruster
 23039 | -3/Research        | Repaired Smartbomb Launcher
 23094 | -3/Research        | First assault squad dispatched
 23130 | -3/Research        | Found Prototype Device
 23130 | -3/Research        | Identified Exp. Thermal Shield
 23150 | -3/Research        | Lost 4 parts (1p1n2u)
 23182 | -3/Research        | Crushed by falling debris
 23182 | -3/Research        | System corruption reached 10%
 23187 | -3/Research        | Spotted B-86 Titan
 23237 | -3/Research        | Lost 6 parts (2p4u)
 23250 | -3/Research        | Self-destructed

 Last Messages 
---------------
23206_ Exp. Thermal Shield destroyed.
23206_ L-61 Swordsman destroyed.
23212_ R-10 Processor collects Prototype Device.
23214_ G-73 Enforcer suffers critical hit.
23214_ Destroyed Adv. Heat Sink.
23215_ R-10 Processor collects Prototype Device. <x3>
23222_ System corrupted: Energy discharge (-18).
23235_ G-73 Enforcer suffers critical hit.
23235_ G-73 Enforcer destroyed.
23238_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched.
23238_ G-67 Veteran destroyed.
23243_ Sneak attack on R-10 Processor.
23243_ R-10 Processor suffers critical hit.
23243_ R-10 Processor destroyed.
23244_ ALERT: Rogue bot located, Programmers report to Research Zone 1P.
23245_ EM Dispersion Field destroyed.
23248_ Penetrated by Slug.
23248_ CR-A16's Behemoth Slayer destroyed.
23248_ Slug penetrates Wall.
23250_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????^???????   ??????????????????????????? |
| ???????????????^????   ?#######??????????????????? |
| ????????????????????   ?       ??????????????????? |
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| ???????????  ???????   ??     ???????????????????? |
| ???????????#  ??????   ??     ???????????????????? |
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|  #?????#  """   ""  # #???# #????????????????????? |
|  #????##  """   T"  # #???# #????????????????????? |
|  #????#   """  """  # ##### #????????????????????? |
|  #######  """  ""   +  [!!!!#????????????????????? |
|  +     +  """       #######%#????????????????????? |
|  #######! """       #?????# #????????????????????? |
| ##?????#            #?????# #????????????????????? |
| ##?????#            #?????# #????????????????????? |
| ###########################%#????????????????????? |
| /        ^%              %  #????????????????????? |
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| #???????###????????#   =!@# #????????????????????? |
| #??????????????????#   **kY%#????????????????????? |
| #??????????????????#   [[[###????????????????????? |
| ???????????????????#    =!#??????????????????????? |
| ???????????????????#     =#??????????????????????? |
| ???????????????????#      #??????????????????????? |
| ???????????????????########??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          55
Energy Capacity            700
Matter Stores              493
Matter Capacity            500
Sight Range                24
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               5
Jamming Range              16
Cloak Strength             4
Power Amplification        20
Additional Mass Support    21
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EM             75
Core Shielding             30
Utility Shielding          90
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Armor Integrity Analysis   90
Recoil Reduction           3
Offensive Hacking          34
Defensive Hacking          54

 Item Schematics 
-----------------
               Imp. Flight Unit | -9/Materials  | Scanalyzed
              Med. Storage Unit | -8/Materials  | Scanalyzed
                  Hacking Suite | -8/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
          Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Exp. Terrain Scan Processor | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
                 Exp. ECM Suite | -7/Data Miner | Free
        Mni. Smartbomb Launcher | -7/Data Miner | Free
                   Plasma Sword | -7/Data Miner | Free
                  Kinetic Spear | -7/Data Miner | Free
             Imp. System Shield | -6/Factory    | Hacked
                       Riot Gun | -6/Zion       | Free
                  Hvy. Riot Gun | -6/Zion       | Free
                    Arc Thrower | -6/Zion       | Free
 Gravity Neutralizing Apparatus | -5/Factory    | Hacked
               Adv. Force Field | -5/Factory    | Hacked
              Exp. Sensor Array | -5/Factory    | Hacked
        Exp. Signal Interpreter | -5/Factory    | Hacked
             Adv. Core Analyzer | -5/Factory    | Hacked
          Lgt. Particle Reactor | -5/Factory    | Hacked
           Gyrokinetic Inverter | -5/Factory    | Hacked
         Exp. Utility Shielding | -5/Factory    | Scanalyzed
             Exp. System Shield | -4/Factory    | Scanalyzed
           Exp. Cloaking Device | -4/Factory    | Scanalyzed
                  Nanoactuators | -4/Factory    | Scanalyzed
            Adv. Actuator Array | -4/Factory    | Hacked
          Cld. Impulse Thruster | -4/Factory    | Scanalyzed
       Adv. Transmission Jammer | -4/Factory    | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Materials  | Hacked
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
              Med. Storage Unit | x1 | -7/Factory 
               Imp. Flight Unit | x1 | -7/Factory 
               Imp. Flight Unit | x1 | -7/Factory 
              Lgt. Fission Core | x2 | -7/Factory | Preloaded
        Mni. Smartbomb Launcher | x1 | -6/Factory 
                  Kinetic Spear | x1 | -6/Factory 
                 Exp. ECM Suite | x1 | -6/Factory 
                  Hacking Suite | x1 | -5/Factory 
 Gravity Neutralizing Apparatus | x1 | -5/Factory 
                  Hacking Suite | x1 | -5/Factory 
      Lgt. Regenerative Plating | x1 | -5/Factory 
           Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded
              Exp. Sensor Array | x1 | -4/Factory 
          Cld. Impulse Thruster | x1 | -4/Factory 
          Cld. Impulse Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoCentriumSlayer
  Manual?         0
Play Time         09:26:37
  Cumulative      166.7 hours
  Start           2020.10.26 @ 22:49:26
  End             2020.10.27 @ 20:05:16
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           64
  Adventurer      4
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          67
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02bbd770-ca46-4de0-8d8f-d11e50c5e68c