Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 00:57:41 Player: Teucer Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (117) 585 Value Destroyed (5064) 5064 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2534) 2534 TOTAL SCORE: 15643 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Cogmind --------- Core Integrity 0/1150 Matter 283/300 Energy 98/100 System Corruption 22% Temperature Warm (125) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Spiked Heavy Treads Spiked Heavy Treads Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Target Analyzer Makeshift Ablative Armor Improved Shield Generator > --- WEAPON ----------- Improved Arc Thrower Heavy Disruptor Cannon Matter Neutralizer > --- INVENTORY -------- ECM Suite Vortex Rifle Vortex Rifle Thermoblaster Makeshift Sword [Rating: 115] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . . . 4 2 . 2 . . . . 2 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . . . . . . . . . Utility 5 | . . . . . . 2 . . . . . . 2 1 . . . . Weapon 2 | . . . . . 1 . . . . . . . . 1 . . . . Parts Attached 127 | 8 11 1 . 4 10 1 10 15 5 4 . . 9 14 5 5 21 4 Power 17 | 1 1 . . 1 2 . 3 1 2 . . . 2 2 . . 2 . Engine 7 | 1 1 . . 1 2 . 1 . . . . . 1 . . . . . Core 7 | . . . . . . . 2 1 2 . . . 1 1 . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . 2 . Propulsion 35 | 2 4 . . 2 1 . . 8 . 2 . . 2 6 1 . 6 1 Treads 6 | . . . . . . . . 2 . . . . . . . . 4 . Leg 25 | 2 4 . . . . . . 5 . 2 . . 2 6 1 . 2 1 Wheel 2 | . . . . 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . 1 . . 1 . . . . . . . . . . Utility 37 | 3 1 1 . 1 2 1 2 4 1 2 . . 5 2 2 4 5 1 Device 15 | 2 . 1 . 1 . . . 2 . 1 . . 2 . 1 2 3 . Storage 5 | 1 1 . . . 1 1 . 1 . . . . . . . . . . Processor 11 | . . . . . . . 1 . 1 . . . 3 2 . 2 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . 1 . 1 1 . 1 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 38 | 2 5 . . . 5 . 5 2 2 . . . . 4 2 1 8 2 Energy Gun 8 | 1 3 . . . . . . . . . . . . . 1 . 2 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 19 | 1 2 . . . 2 . 5 2 1 . . . . 3 . 1 2 . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . 1 . . . Launcher 2 | . . . . . 1 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 1 . . . . . . . 2 . . . 2 . Parts Lost 47 | . 2 . . 2 . . 4 3 4 . . 1 1 2 4 11 1 12 Power 8 | . . . . . . . . 1 2 . . 1 1 . . 2 . 1 Propulsion 11 | . . . . 1 . . . . . . . . . . . 6 . 4 Utility 12 | . . . . 1 . . 2 1 . . . . . . 2 1 1 4 Weapon 16 | . 2 . . . . . 2 1 2 . . . . 2 2 2 . 3 Highest Loss Streak 11 | . 2 . . 2 . . 3 2 2 . . 1 1 1 2 11 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 12 | 4 7 9 7 6 9 8 9 10 14 15 14 15 14 17 18 14 4 3 Power . | . . . . . . 1 . . . . . . . . 1 . . . Propulsion 1 | 1 3 3 1 1 . . . . 1 1 1 1 . 1 1 . . . Utility 5 | . 2 3 2 1 3 2 2 4 7 6 6 8 7 8 8 7 1 . Weapon 4 | . 1 2 3 4 4 5 7 6 5 5 5 5 5 6 6 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 31 | 1 3 1 5 . . . 7 1 . 3 . . . . . 9 1 . Power 1 | . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | 1 1 . 3 . . . . . . . . . . . . . . . Utility 12 | . . 1 2 . . . . 1 . 2 . . . . . 5 1 . Weapon 12 | . 1 . . . . . 7 . . 1 . . . . . 3 . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 99 100 100 89 69 74 73 85 96 100 100 96 93 99 99 72 65 67 Engine 4 | . 14 14 14 14 15 15 11 . . . . . . 4 . . 7 . Core 5 | . . . . . . . 3 12 9 13 13 9 4 5 5 3 . . Reactor 1 | . . . . . . . . . . . . . . . 5 3 1 8 Treads 2 | . . . . . . . . 8 6 2 . . . . . . 9 14 Leg 25 | . 28 28 28 10 . . . 11 33 37 40 40 34 31 31 21 1 2 Device 9 | . 14 14 14 13 1 7 7 5 6 6 6 6 8 10 9 8 14 11 Storage 6 | . 14 14 14 14 9 13 9 6 6 6 6 6 5 5 5 3 . . Processor 7 | . . . . . . . 4 6 6 6 6 6 13 15 15 12 11 13 Protection 4 | . . . . . 7 7 7 6 6 6 6 6 5 5 5 3 3 3 Energy Gun 5 | . 8 28 28 28 1 . . . . . . . . . 1 3 3 1 Ballistic Gun 13 | . 19 . . . 16 15 16 20 14 20 19 20 17 20 18 7 . . Peak Build Rating 115 | 9 12 14 16 15 52 53 63 75 63 63 66 66 75 102 108 104 115 111 Average Rating 60 | 7 8 12 14 14 48 52 52 63 57 60 62 63 68 93 101 74 86 85 On Entrance 49 | . 8 12 12 15 15 51 53 63 59 63 60 66 60 73 101 104 20 111 Avg Prop Armor Cover (%) 4 | . . . . . . . . 5 4 4 . . . . . . 4 2 Naked Turns 104 | . . . . . . . . . . . . . . . . 65 . 39 Heaviest Build 95 | 12 20 20 20 20 46 49 49 59 66 66 62 62 60 87 95 95 85 85 Greatest Support 208 | 20 20 20 20 20 50 50 50 80 80 95 100 100 100 125 125 125 208 208 Greatest Overweight (x) 16 | 1 . . . 1 1 . 16 2 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 10 10 15 15 15 15 15 15 20 20 20 5 5 Average Capacity 12 | 7 8 10 10 10 10 10 10 11 15 15 15 15 15 18 20 15 5 5 Most Carried 20 | 8 8 10 10 10 10 10 10 14 15 15 15 15 15 20 20 20 5 5 Average Carried 12 | 4 7 9 9 9 9 8 9 10 14 14 14 15 14 17 19 15 4 3 Final Capacity 20 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 20 20 5 5 5 Final Carried 20 | 8 8 10 10 10 10 10 10 13 15 15 15 15 15 20 20 5 5 . Class Distribution -------------------- 48% | Scavenger-Gunner 19% | Scavenger-Mutant 9% | Mutant 6% | Derelict-Tank 5% | Scavenger-Skirmisher 5% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Derelict-Tank | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 4430 | 294 281 40 . 50 353 . 409 402 442 50 40 340 100 713 497 98 248 73 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5582 | 119 325 215 . 151 173 . 307 730 92 . . 742 272 898 675 302 37 544 Parts 288 | 10 17 5 . 9 17 . 18 42 8 . . 34 13 55 33 11 2 14 Haulers Intercepted 3 | . . . . . 1 . . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . 5 . . 34 . . 37 11 . 10 Prevented 1 | . . . . . . . . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 98 | . 9 4 . 1 6 . 10 7 6 . . 10 4 8 14 5 1 13 Guns 67 | . 9 3 . 1 1 . 3 7 . . . 10 4 8 14 4 . 3 Cannons 14 | . . . . . 1 . 7 . . . . . . . . 1 1 4 AOE 16 | . . 1 . . 4 . . . 6 . . . . . . . . 5 Classes Destroyed 16 | 2 4 . . 2 2 . 3 2 . . . 1 . . . . . . Worker 4 | . . . . 1 1 . . 1 . . . . . 1 . . . . Builder 2 | . . . . . 1 . . . . . . . . 1 . . . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . . . . . Hauler 3 | . . . . . 1 . . 2 . . . . . . . . . . Recycler 4 | 1 . . . 1 . . . . . . . . . 2 . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . 1 . . . . Swarmer 31 | . 3 . . . 4 . 3 . 6 . . . 1 . 8 1 . 5 Grunt 35 | . 6 4 . . 2 . 3 2 . . . 6 1 2 4 3 1 1 Brawler 4 | . . . . . . . . . . . . 2 . . . 1 . 1 Duelist 5 | . . . . 1 . . . 1 . . . . . . . . . 3 Sentry 7 | . . . . . . . 1 1 . . . 1 2 . 1 . . 1 Specialist 3 | . . . . . . . 2 1 . . . . . . . . . . Hunter 4 | . . . . . . . . 1 . . . 1 . 2 . . . . Programmer 8 | . . . . . . . . 1 . . . . . 4 1 . . 2 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 1 2 2 . 1 6 . 4 2 3 . . 4 4 3 4 5 1 4 Combat Bots Only 5 | . 2 2 . 1 4 . 4 2 3 . . 4 4 2 4 5 1 4 Max Kills in Single Turn 4 | 1 1 1 . 1 4 . 1 1 3 . . 1 1 2 2 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 1 . . . Exploded 3 | . . 1 . . 2 . . . 3 . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Hostile Shots Fired 857 | . 44 16 . 7 11 . 89 51 58 8 . 38 19 82 57 166 51 160 Missed 282 | . 8 5 . 2 4 . 30 18 27 6 . 12 3 32 23 50 22 40 Hits 575 | . 36 11 . 5 7 . 59 33 31 2 . 26 16 50 34 116 29 120 Melee 17 | . . . . 3 . . . 5 . . . 1 . . . . . 8 Projectile 558 | . 36 11 . 2 7 . 59 28 31 2 . 25 16 50 34 116 29 112 Critical Strikes 26 | . . . . . 1 . . 5 . . . 2 2 2 1 2 5 6 Part Disruptions 3 | . . . . . . . . 2 . . . . . . . . . 1 Damage Taken 10169 | . 430 214 . 121 109 . 1118 1016 445 23 . 535 236 603 457 1735 548 2579 Core 1606 | . 53 73 . 29 . . 31 94 . . . 127 25 17 14 327 34 782 Absorbed by Shields 938 | . . . . . . . . . . . . . 69 224 117 . 200 328 Regen/Repaired (Parts) 122 | . . . . . . . . . . . . . 106 . . . 16 . Core Remaining (%) 84 | 100 . . . 38 100 . 95 . . . . 74 97 . . . . . Volleys Fired 257 | 8 39 9 . 6 10 . 23 27 5 . . 23 10 24 23 9 7 34 Largest 4 | 2 2 2 . 2 3 . 3 3 1 . . 3 3 4 4 4 3 3 Hottest 305 | 60 90 90 . 90 83 . 93 99 33 . . 99 99 134 199 199 305 305 Shots Fired 646 | 16 73 18 . 12 25 . 62 77 5 . . 69 30 87 88 26 15 43 Gun 564 | 16 73 18 . 12 16 . 44 77 1 . . 69 30 87 86 17 1 17 Cannon 64 | . . . . . 7 . 18 . . . . . . . 2 9 14 14 Launcher 18 | . . . . . 2 . . . 4 . . . . . . . . 12 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 532 | 8 67 . . . 23 . 62 77 1 . . 69 30 87 87 21 . . Thermal 41 | 8 . . . . . . . . . . . . . . 1 5 7 20 Explosive 6 | . . . . . 2 . . . 4 . . . . . . . . . Electromagnetic 55 | . 6 18 . 12 . . . . . . . . . . . . 8 11 Entropic 12 | . . . . . . . . . . . . . . . . . . 12 Robot Hit Streak 34 | 5 34 7 . 9 4 . 8 8 2 . . 22 11 13 10 17 2 8 Robot Miss Streak 9 | 2 3 1 . 3 4 . 9 2 1 . . 3 3 3 5 6 2 3 Penetration Max 2 | . . . . . . . . 1 . . . 1 1 1 1 2 . . Secondary Targets 8 | . . 1 . . . . . . . . . 1 1 1 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 1 1 1 . . 1 Shots Hit Robots 430 | 10 54 16 . 11 15 . 48 53 3 . . 48 20 51 45 16 9 31 Core Hits 273 | 4 22 10 . 8 16 . 49 26 7 . . 25 9 25 23 18 4 27 Critical Kills 45 | . 1 . . . . . . 9 . . . 10 3 12 8 1 . 1 Critical Parts Destroyed 36 | . . . . . . . . 4 . . . 9 5 8 7 3 . . Critical Strikes 87 | . 1 . . . . . . 14 . . . 22 8 20 15 4 1 2 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 84 | . 1 . . . . . . 14 . . . 22 8 20 15 4 . . Corrupt 2 | . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 21 | . . . . . 5 . . 1 5 . 1 . . 9 . . . . Impact 6 | . . . . . . . . . 5 . 1 . . . . . . . Slashing 6 | . . . . . 5 . . 1 . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . 9 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7798 | 112 689 476 . 178 537 . 838 396 369 . . 320 143 441 647 408 334 1910 Guns 4550 | 112 689 263 . 178 145 . 542 387 . . . 320 143 441 647 263 12 408 Cannons 1227 | . . . . . 112 . 296 . . . . . . . . 138 322 359 Explosions 2005 | . . 213 . . 280 . . . 369 . . . . . . . . 1143 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 16 | . . . . . . . . 9 . . . . . . . 7 . . Kinetic 3944 | 58 608 . . . 257 . 838 387 . . . 320 143 441 634 258 . . Thermal 1996 | 54 . 213 . . . . . . . . . . . . 13 143 218 1355 Explosive 649 | . . . . . 280 . . . 369 . . . . . . . . . Electromagnetic 853 | . 81 263 . 178 . . . . . . . . . . . . 116 215 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 340 | . . . . . . . . . . . . . . . . . . 340 Highest Corruption 22 | . . . . . . . . . . . . . . . 1 1 2 22 Average Corruption 3 | . . . . . . . . . . . . . . . 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . . . . . 3 2 2 12 Message Errors 7 | . . . . . . . . . . . . . . . 1 1 2 3 Matter Fused 4 | . . . . . . . . . . . . . . . 1 . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . 15 . . . 5 . . . . . . . . 92 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 112 | . . . . . 15 . . . 5 . . . . . . . . 92 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . 7 . 6 . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 5 . 6 . . . . . . . . 1 . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . 78 . . 31 . . . 43 . . . . . . . . . Shots 5 | . . 3 . . 1 . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 . . . . . . . 1 . . Kicked 2 | . . . . . . . . 1 . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 560 | . 108 198 . 60 246 . 260 192 . . . 51 128 54 69 162 198 560 Average Temperature 84 | . 34 89 . 23 98 . 55 77 . . . 19 64 7 10 93 82 198 Received Heat Transfer 1713 | . 186 75 . 12 54 . 102 . 12 . . 198 92 60 33 157 77 655 Effects 16 | . . . . . . . . . . . . . . . . . . 16 Shutdowns 6 | . . . . . . . . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 Interference 5 | . . . . . . . . . . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 7 | . . . . . . . . . . . . . . . . . . 7 Heat Transferred 2702 | 125 . 300 . . . . . . . . . . . . 25 325 185 1742 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Maximum Alert Level 1 | . . . . . . . 1 . . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 . 100 100 100 71 100 . . . . 87 100 . . . . Level 1 2 | . . . . . . . 28 . . . . . 12 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . Peak Influence 220 | 5 97 59 . 45 157 54 220 167 . . . . 220 126 . . . . Initial 115 | . . 10 . . . 54 30 115 . . . . 17 94 . . . . Average 35 | . 34 9 . 4 61 49 127 44 . . . . 38 37 . . . . Influence Increases 3452 | 15 274 116 . 55 237 . 230 379 170 15 . 290 266 270 485 305 20 325 Destroy 0b10 Robot/C 1960 | . 180 80 . 20 120 . 200 140 120 . . 200 80 160 280 100 20 260 Destroy 0b10 Robot/NC 95 | 15 10 . . 10 20 . . 15 . . . . . 25 . . . . Destroy Leader 350 | . 42 20 . 10 22 . 30 54 20 . . 30 10 42 40 10 . 20 Successful Hack 90 | . 12 . . . 24 . . 28 . . . . 26 . . . . . Disable Machine 90 | . . . . . 15 . . 60 . . . . . 15 . . . . Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . . . . . Destroy Structure 87 | . . 16 . . 21 . . 22 . . . . . 28 . . . . Lose Combat Pursuer 630 | . 30 . . 15 15 . . 60 30 15 . 60 . . 165 195 . 45 Influence Decreases 3393 | 15 247 143 . 55 116 77 54 454 315 6 9 262 100 433 516 187 136 268 Entered New Map 511 | . . 17 . . . 67 14 105 55 . 9 . 11 100 13 . 118 2 Time Decay 2522 | 15 227 126 . 55 116 10 . 339 245 6 . 252 79 321 470 77 18 166 Lost Part 360 | . 20 . . . . . 40 10 15 . . 10 10 12 33 110 . 100 Squads Dispatched 18 | . 2 . . . 2 1 2 5 . . . . 4 1 . . . 1 Investigation 2 | . 1 . . . . 1 . . . . . . . . . . . . Extermination 3 | . . . . . . . . 2 . . . . . 1 . . . . Reinforcement 9 | . 1 . . . 2 . 2 3 . . . . 1 . . . . . Assault 3 | . . . . . . . . . . . . . 2 . . . . 1 Garrison 1 | . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 3 | . 1 . . . 1 . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 17 4 . 2 9 . 10 11 8 1 . 13 5 10 23 20 28 26 Peak Tracking Total 15 | . 4 2 . 2 5 . 3 3 4 1 . 5 2 3 4 15 9 10 Tactical Retreats 30 | . 2 . . 1 1 . . 4 2 1 . 3 . . 8 5 . 3 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 3 | . 1 . . . . . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 7 | . . . . . 1 . . 4 . . . . 1 1 . . . . Max in Single Turn 4 | . . . . . 1 . . 4 . . . . 1 1 . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 40 | . 6 . 5 . 5 2 . 6 1 . . . 2 3 1 1 8 . Terminals 16 | . 6 . . . 4 1 . 4 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . . . 1 . . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Total Hacks 137 | . 17 . 50 . 18 5 . 16 1 . . . 4 5 6 1 14 . Successful 106 | . 8 . 50 . 10 3 . 8 1 . . . 2 3 6 1 14 . Failed 31 | . 9 . . . 8 2 . 8 . . . . 2 2 . . . . Catastrophic 4 | . 2 . . . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 48 | . 15 . 3 . 19 . . 10 . . . . 1 . . . . . Terminals 48 | . 17 . . . 16 2 . 12 . . . . 1 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . . . Recycling Units 6 | . . . . . . . . 2 . . . . . 4 . . . . Scanalyzers 5 | . . . . . 2 3 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 82 | . 2 . 50 . 4 1 . 3 1 . . . . . 6 1 14 . Record 63 | . . . 49 . . . . . . . . . . . 6 1 7 . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 1 . . . . . . . . 6 . Open Door 2 | . . . . . . . . . 1 . . . . . . . 1 . Open DSF 2 | . . . . . . 1 . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 . . . . . 2 . . . . Report Inventory 2 | . . . . . . . . 1 . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . . . Analyze 2 | . . . . . 1 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 14 | . 6 . . . 4 . . 4 . . . . . . . . . . Terminals 14 | . 6 . . . 4 . . 4 . . . . . . . . . . Assimilate 2 | . . . . . 1 . . 1 . . . . . . . . . . Botnet 11 | . 6 . . . 3 . . 2 . . . . . . . . . . Skim 1 | . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 6 . . . 5 1 . 5 . . . . 2 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 1 . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 9 9 8 8 7 7 7 7 6 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Active Infowar (turns) 6751 | 74 709 878 735 410 43 36 221 344 . 670 114 . 431 537 . 77 1152 320 Terrain 856 | 72 . . . . . . . . . 670 114 . . . . . . . Seismic 3378 | 2 709 878 735 410 43 36 221 344 . . . . . . . . . . Decoding 2517 | . . . . . . . . . . . . . 431 537 . 77 1152 320 ECM 672 | . . . . . . . . . . . . . . . . . 355 317 Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 2 1 1 1 . . 3 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . 11 16 . . . . Traps 5 | . . . . . . . . . . . . . 3 2 . . . . Emergency Access 4 | . . . . . . . . . . . . . 1 3 . . . . Items 15 | . . . . . . . . . . . . . 5 10 . . . . Patrols 2 | . . . . . . . . . . . . . 2 . . . . . Guards 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 13508 | 114 709 912 735 421 376 36 221 926 1339 1017 1223 660 438 907 1423 460 1152 439 Spaces Moved 10350 | 58 424 667 605 273 462 63 139 733 1074 838 1004 482 297 604 1102 507 752 266 Core 514 | 4 . . . . . . 2 . . . . . . . . 269 159 80 Treads 780 | . . . . . . . . 1 . . . . . . . . 593 186 Legs 7767 | 54 424 667 605 134 . . . 244 1074 838 1004 482 297 604 1102 238 . . Wheels 143 | . . . . 139 4 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1146 | . . . . . 458 63 137 488 . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 50 50 50 50 120 120 120 120 120 120 120 50 50 50 Average Speed 113 | 116 120 120 120 133 50 50 61 95 120 120 120 120 120 120 120 82 136 126 Slowest Speed 850 | 120 120 120 120 190 95 50 850 305 120 120 120 120 120 120 120 190 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . 1 . . 3 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 79 97 89 51 40 2 86 14 98 96 85 66 6 11 99 68 78 43 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 . 1 . . . 2 . . . Known Exits Taken 5 | . 1 . . . 1 1 . . . . . . 1 1 . . . . Unknown Exits Taken 12 | 1 . 1 1 1 . . . 1 1 1 1 1 . . 1 1 1 . Scrap Searched 18 | . . 1 . 1 . . . . 3 3 2 4 . . 2 2 . . Spaces Dug 30 | . . . . . 14 . . 1 5 . . . . 9 1 . . . Terrain Destroyed 158 | . . 22 . . 19 . . 23 38 . . 5 . 13 6 5 . 27 Melee 20 | . . . . . 5 . . 1 5 . . . . 9 . . . . Projectile 17 | . . . . . . . . . . . . . . 1 4 5 . 7 AOE 111 | . . 22 . . 14 . . 22 33 . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 11505 | 84 555 760 617 317 575 66 232 894 1104 852 1020 512 354 708 1147 525 859 324 Wait 506 | 1 62 79 . 32 63 . 19 104 1 . 4 8 30 24 7 . 57 15 Move 10324 | 57 423 666 604 272 459 62 138 726 1073 837 1003 481 296 603 1101 506 751 266 Hop 4 | . . . . . 1 . . 3 . . . . . . . . . . Pick Up 89 | 9 6 3 4 . 8 2 11 6 5 4 4 . 3 11 5 3 5 . Fast Attach 59 | 7 3 . . 2 3 . 5 12 3 1 . . 4 1 . 1 15 2 Attach 38 | . 1 . . 1 2 2 3 2 2 . 1 . 2 4 4 5 4 5 Detach 11 | . 1 . . 1 1 . . 2 . . . . 1 1 . . 4 . Swap 86 | 1 7 2 . 2 15 . 5 4 8 3 3 . 5 21 3 . 6 1 Drop 90 | 1 13 1 7 1 8 . 13 6 2 7 4 . 3 10 3 . 10 1 Fire 257 | 8 39 9 . 6 10 . 23 27 5 . . 23 10 24 23 9 7 34 Melee 21 | . . . . . 5 . . 1 5 . 1 . . 9 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . . . . Rewire 3 | . . . 2 . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 13) 510 | -10/Materials | Discovered new exit (range 8) 545 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Entered Mines 888 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 888 | -10/Mines | Discovered new exit (range 5) 1010 | -10/Mines | Build established: Scavenger-Mutant 1059 | -10/Mines | Discovered new exit (range 11) 1118 | -10/Mines | Learned 4 Materials zone layouts 1167 | -10/Mines | Discovered new exit (range 9) 1181 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1459 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1516 | -10/Mines | Learned location of Storage (-9) 1523 | -10/Mines | Discovered new exit (range 7) 1548 | -10/Mines | Core integrity fell below 50% 1736 | -10/Mines | Entered Exiles 1768 | -10/Exiles | Met 8R-AWN 1784 | -10/Exiles | Met EX-HEX 1840 | -10/Exiles | Met EX-BIN 1854 | -10/Exiles | Aligned with FarCom system 1855 | -10/Exiles | Given EX-Vault access code 1894 | -10/Exiles | Opened EX-Vault 1904 | -10/Exiles | Found Cloak of Protection 1906 | -10/Exiles | Found Flying Fortress v7 1955 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1989 | -10/Exiles | Met EX-DEC 1996 | -10/Exiles | Learned location of Zion (-6) 2060 | -10/Exiles | Visited The Gauntlet 2461 | -10/Exiles | Discovered new exit (range 10) 2471 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2471 | -10/Exiles | Entered Mines 2551 | -9/Mines | Discovered new exit (range 14) 2594 | -9/Mines | Learned Materials emergency access door positions 2800 | -9/Mines | Discovered new exit (range 15) 2892 | -9/Mines | Entered Materials 2892 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 2893 | -8/Materials | Identified exit to Factory 3187 | -8/Materials | Build established: Skirmisher 3268 | -8/Materials | Entered Factory 3268 | -7/Factory | Evolved 2 slots: Utility x2 3301 | -7/Factory | Identified exit to DSF 3304 | -7/Factory | Entered DSF 3326 | -7/DSF | Additional patrols routed to DSF 3405 | -7/DSF | Lost 3 parts (2u1w) 3459 | -7/DSF | Sterilization system engaged 3479 | -7/DSF | Ambient heat levels rising (+10) 3494 | -7/DSF | Ambient heat levels rising (+10) 3497 | -7/DSF | Discovered new exit (range 16) 3509 | -7/DSF | Ambient heat levels rising (+10) 3524 | -7/DSF | Ambient heat levels rising (+10) 3525 | -7/DSF | Entered Factory 3525 | -6/Factory | Evolved 2 slots: Propulsion x2 3761 | -6/Factory | Build established: Scavenger-Skirmisher 3950 | -6/Factory | Discovered new exit (range 8) 4451 | -6/Factory | Entered Lower Caves 4467 | -6/Lower Caves | Spotted B-75 Beast 4494 | -6/Lower Caves | Met a Warlord Commander 4495 | -6/Lower Caves | Learned location of Warlord (-4) 4496 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4497 | -6/Lower Caves | Found Encrypted Comm Array 4934 | -6/Lower Caves | Learned Factory terminal intel 4991 | -6/Lower Caves | Learned Factory stockpile data 4994 | -6/Lower Caves | Discovered new exit (range 5) 4996 | -6/Lower Caves | Build established: Scavenger-Gunner 5692 | -6/Lower Caves | Build established: Scavenger-Mutant 5790 | -6/Lower Caves | Entered another Lower Caves area 5887 | -6/Lower Caves | Learned Factory interactive machine intel 5904 | -6/Lower Caves | Discovered new exit (range 14) 6091 | -6/Lower Caves | Encountered a Warlord checkpoint 6103 | -6/Lower Caves | Build established: Scavenger-Gunner 6119 | -6/Lower Caves | Discovered new exit (range 5) 6687 | -6/Lower Caves | Spotted B-75 Beast 6807 | -6/Lower Caves | Entered Zion 6921 | -6/Zion | Given the Hacking Drone Bay 6923 | -6/Zion | Found Prototype Device 6989 | -6/Zion | Discovered new exit (range 15) 7089 | -6/Zion | Learned 4 Factory zone layouts 7537 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7569 | -6/Zion | Given A8's code to call for help 7729 | -6/Zion | Rebuked by Imprinter 7915 | -6/Zion | Found CR-A16's Pointy Stick 7985 | -6/Zion | Found Prototype Device 8030 | -6/Zion | Entered Proximity Caves 8090 | -5/Proximity Caves | Learned location of 1 exit from Factory 8264 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8678 | -5/Proximity Caves | Discovered new exit (range 10) 8690 | -5/Proximity Caves | Entered Factory 8690 | -5/Factory | Evolved 2 slots: Utility x2 8691 | -5/Factory | Identified exit to Extension 8694 | -5/Factory | Loaded intel: 56 interactive machine locations 8695 | -5/Factory | Loaded intel: 28 terminal locations 8695 | -5/Factory | Identified Hacking Drone Bay 8696 | -5/Factory | Identified Phasing AFG 8766 | -5/Factory | Repaired Carbon-fiber Leg 8796 | -5/Factory | Discovered new exit (range 15) 8960 | -5/Factory | Identified exit to Factory 8980 | -5/Factory | Build established: Scavenger-Tank 9042 | -5/Factory | Garrison activated, responded to threat 9128 | -5/Factory | Entered another Factory area 9128 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9284 | -4/Factory | Build established: Scavenger-Gunner 10008 | -4/Factory | Discovered new exit (range 16) 10027 | -4/Factory | Identified exit to Upper Caves 10035 | -4/Factory | Entered Upper Caves 10071 | -4/Upper Caves | Learned 8 Factory zone layouts 10216 | -4/Upper Caves | Learned location of Testing (-3) 10458 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10540 | -4/Upper Caves | Discovered new exit (range 8) 10572 | -4/Upper Caves | Learned location of Armory (-4) 11458 | -4/Upper Caves | Entered another Upper Caves area 11505 | -4/Upper Caves | Entered a destroyed Warlord outpost 11776 | -4/Upper Caves | Released all parts (10) 11807 | -4/Upper Caves | Lost 11 parts (2p6n1u2w) 11889 | -4/Upper Caves | Discovered new exit (range 6) 11918 | -4/Upper Caves | Entered Warlord 11949 | -4/Warlord | System corruption cleaned by Quarantine Array 12278 | -4/Warlord | Visited the Vortex Lab 12291 | -4/Warlord | Warlord's base attacked by MAIN.C 12295 | -4/Warlord | Found Prototype Energy Gun 12295 | -4/Warlord | Identified Vortex Rifle 12300 | -4/Warlord | Found Vortex Rifle 12414 | -4/Warlord | Build established: Derelict-Tank 12579 | -4/Warlord | Found Prototype Device 12579 | -4/Warlord | Identified Minesniffer Drone Bay 12641 | -4/Warlord | Warlord forces counterattacked 12726 | -4/Warlord | Met Warlord 12938 | -4/Warlord | Spotted Striker 12966 | -4/Warlord | Warlord base infiltrated, sounded retreat 12987 | -4/Warlord | Spotted Executioner 13030 | -4/Warlord | Spotted Striker 13034 | -4/Warlord | Spotted Striker 13051 | -4/Warlord | Discovered new exit (range 14) 13070 | -4/Warlord | Entered Proximity Caves 13331 | -3/Proximity Caves | Spotted B-86 Titan 13363 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13388 | -3/Proximity Caves | System corruption reached 10% 13429 | -3/Proximity Caves | Core integrity fell below 50% 13463 | -3/Proximity Caves | Lost 9 parts (1p3n4u1w) 13470 | -3/Proximity Caves | Released all parts (9) 13483 | -3/Proximity Caves | Core integrity fell below 20% 13509 | -3/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 13468_ I-47 Archangel unfolds itself. 13470_ Released Flexi-carbon Leg. 13470_ Released Mak. Sword. 13470_ Released Vortex Rifle. 13470_ Released Broken Adv. Target Analyzer. 13470_ Released Adv. Targeting Computer. 13470_ Released Spk. Heavy Treads. 13470_ Released Matter Neutralizer. 13470_ Released Antimatter Reactor. 13470_ Released Vortex Rifle. 13476_ System corrupted: Matter fused (-7). 13479_ Knocked back. 13479_ Slug penetrates Wall. 13479_ Penetrated by Slug. 13485_ Critical hit (Meltdown: +370). 13485_ Penetrated by Slug. 13485_ Slug penetrates Wall. 13491_ System corrupted: Matter fused (-10). 13500_ Critical hit (Burn: +37). 13506_ System corrupted: Heat flow error (+245). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ? #???#?????????????????????????????????????????? | | ? ##? ##????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | #? ?????????????????????????????????????????? | | ## "" ?????????????????????????????????????????? | | """ ?????????????????????????????????????????? | | "" ?????????????????????????????????????????? | | ### " ???????????????????????????????????????? | | ### """????????????????????????????????????????? | | """?????? ????????????????????????????????? | | ## ""????? ##??????????????????????????????? | | ????? ???# ?????????????????????????????? | | ????????? #???# ?????????????????????????????? | | ????????? ?????# ????????????????????????????? | | ????????# ??#### ###?????????????????????????? | | ????????# ??# ????????????????????????? | | #???????# #??# ????????????????????????? | | #???????# ##??# ????????????????????????? | | #?????## ##### ###?????????????????????? | | #???### BB #?###?????????????????? | | #### BB @ ### #?????????????????? | | ?????# ## ## ##????????????????? | | ####??##?????# ## #????????????????? | | ####### #????????## # #????????????????? | | ??????# #????????# ##???????????????? | | #???#### ##???????### ##??????????????? | | ##?## # #####?????### ##?????????????? | | ### #?????###g #?????????????? | | #" % % ##????# ## #?????????????? | | ### "####### #????## #### ###???????????? | | ## ##?????## #?????# #?## ##??????????? | | # "##???????## #?????# ### ####???????? | | ##??????????## ##?###?# #???????? | | #????????????## #### #?# #### ##??????? | | #?????????????# "## ### #??##### ###????? | | #????????????# ## ##?????## #????? | | #???????????#### #??????## #????? | | ##??????????????# ##???????#### #????? | | #####???????????????### ##???????????## ##????? | | ??????????????????????######??????????????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 41 Energy Capacity 575 Matter Stores 305 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Point Defense Rating 80 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Drone Bay | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Antigrav System | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive E-15 Imp | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 3% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Bumper Bots Charge!!! Deductive Reasoning Explorer Fancy Inventory Ghost 'Em Heavy Suspicion Hot Goods I Like You, Cogmind Live, Flee, And Rebuild Slippery One Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed RegenerativeCoreSplitter Manual? 0 Play Time 03:10:41 Cumulative 45.2 hours Start 2025.12.14 @ 21:56:22 End 2025.12.20 @ 00:57:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e5606b-08d2-42f1-9d74-acba9636fe2e