Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.23 @ 09:34:28 Player: Gaff Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (4080) 4080 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 9974 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 495 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Bomb Factory No. 2 Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Combat Gravmag System > --- UTILITY ---------- Large Storage Unit Matter Compressor Enhanced Optical Array Active Sensor Suite Improved Hacking Suite > --- WEAPON ----------- High-powered Field Laser Compact Ion Cannon Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Huge Storage Unit Recoil Stabilizer Drone Bay Drone Bay Bomb Factory No. 2 Improved Heavy Laser Proton Cannon Proton Cannon [Rating: 94] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Hover Unit Antigrav System Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun High-powered Field Laser Energy Cannon Compact Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . . . . 3 2 . Weapon 2 | . . . . . . 2 . . Parts Attached 122 | 6 7 21 . 10 6 43 28 1 Power 19 | 1 . 3 . . 2 8 5 . Engine 7 | 1 . 3 . . 1 1 1 . Core 12 | . . . . . 1 7 4 . Reactor . | . . . . . . . . . Propulsion 36 | 2 2 10 . . 1 10 11 . Treads 1 | . . . . . . . 1 . Leg 30 | 2 2 10 . . 1 10 5 . Wheel . | . . . . . . . . . Hover 5 | . . . . . . . 5 . Flight . | . . . . . . . . . Utility 33 | 1 3 4 . 7 1 11 6 . Device 22 | . 1 1 . 7 1 7 5 . Storage 6 | 1 2 2 . . . 1 . . Processor 2 | . . . . . . 1 1 . Hackware 3 | . . 1 . . . 2 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 2 4 . 3 2 14 6 1 Energy Gun 3 | . . . . . . 2 . 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 18 | 2 . 4 . 1 1 4 6 . Ballistic Cannon 5 | . 2 . . 1 1 1 . . Launcher 6 | . . . . 1 . 5 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 3 2 . Corrupted Parts 3 | . . . . . . 3 . . System Corruption 10 | . . . . . . 10 . . Parts Lost 57 | . 1 1 . . 3 23 16 13 Power 12 | . . 1 . . . 6 3 2 Propulsion 20 | . 1 . . . 1 10 6 2 Utility 11 | . . . . . 1 2 2 6 Weapon 14 | . . . . . 1 5 5 3 Highest Loss Streak 12 | . 1 1 . . 2 8 8 12 To Critical Strikes 2 | . . . . . 1 1 . . Average Slot Usage (%) 94 | . 98 99 100 99 94 89 82 55 Engine 8 | . 14 10 11 11 8 4 . . Core 2 | . . . . . 2 7 8 6 Leg 33 | . 27 44 44 44 43 20 13 11 Device 8 | . 10 3 11 10 6 6 10 8 Storage 11 | . 17 11 11 11 11 12 11 7 Processor 1 | . . . . . . 4 6 5 Hackware 2 | . . 7 . . . 6 3 . Energy Gun 1 | . . . . . . 4 1 3 Energy Cannon 1 | . . . . . . 5 2 . Ballistic Gun 13 | . 23 11 22 13 20 4 14 9 Ballistic Cannon 5 | . 4 10 . 7 1 5 . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 96 | 12 34 37 37 40 39 96 71 68 Greatest Support 78 | 20 20 68 68 68 68 66 78 78 Greatest Overweight (x) 13 | 1 2 . . . . 4 3 13 Average Overweight (x) . | . 1 . . . . 1 . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 12 Most Carried 15 | 7 15 15 15 15 15 15 15 15 Average Carried 13 | 5 11 14 14 14 14 13 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 14 15 15 14 13 15 5 Class Distribution -------------------- 57% | Mutant 9% | Hacker-Mutant 9% | Scavenger-Tank 7% | Scavenger-Mutant 7% | Hacker-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Matter Collected 3789 | 219 245 752 117 64 395 1082 915 . Remotely . | . . . . . . . . . Salvage Created 3944 | . 294 847 339 . 629 987 848 . Parts 244 | . 13 71 22 . 22 61 55 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 30 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Combat Hostiles Destroyed 91 | . 8 29 10 . 14 18 12 . Guns 60 | . 8 14 10 . 13 3 12 . Cannons 24 | . . 15 . . 1 8 . . AOE 6 | . . . . . . 6 . . Classes Destroyed 17 | . 3 3 2 . 2 7 . . Worker 4 | . . . . . . 2 2 . Builder 5 | . . . . . . 4 1 . Tunneler 1 | . . 1 . . . . . . Recycler 2 | . . . 2 . . . . . Operator 3 | . . 3 . . . . . . Watcher 9 | . 1 4 . . . 2 2 . Swarmer 25 | . 3 11 7 . 3 1 . . Grunt 28 | . 5 10 2 . 6 5 . . Brawler 4 | . . . 1 . 3 . . . Duelist 1 | . . . . . 1 . . . Sentry 11 | . . 8 . . 1 . 2 . Specialist 1 | . . . . . . 1 . . Hunter 10 | . . . . . . 7 3 . Programmer 9 | . . . . . . 2 7 . Heavy 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . 1 . . Fireman 1 | . . . . . 1 . . . Best Kill Streak 9 | . 3 7 4 . 6 9 3 . Combat Bots Only 7 | . 3 7 4 . 6 5 2 . Max Kills in Single Turn 2 | . 1 1 2 . 1 2 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Damage Taken 8466 | . 405 865 44 . 702 3197 1656 1597 Core 1901 | . 86 146 10 . 106 548 254 751 Absorbed by Shields 353 | . . 28 17 . 6 268 34 . Regen/Repaired (Parts) 102 | . . 14 . . . 88 . . Core Remaining (%) 58 | 100 65 . . . 34 35 . . Volleys Fired 320 | 1 35 80 13 . 36 64 75 16 Largest 4 | 2 2 2 2 . 2 4 4 4 Hottest 253 | 40 78 78 50 . 73 253 117 149 Shots Fired 682 | 2 70 160 26 . 72 141 176 35 Gun 499 | 2 66 62 26 . 68 64 176 35 Cannon 169 | . 4 98 . . 4 63 . . Launcher 14 | . . . . . . 14 . . Special . | . . . . . . . . . Kinetic 595 | 2 70 160 26 . 72 82 160 23 Thermal 68 | . . . . . . 40 16 12 Explosive 5 | . . . . . . 5 . . Electromagnetic 14 | . . . . . . 14 . . Robot Hit Streak 32 | . 7 12 6 . 28 32 26 10 Robot Miss Streak 5 | . 3 3 4 . 5 4 2 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 7 | . . 2 2 . 1 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . Shots Hit Robots 507 | . 46 115 17 . 61 104 136 28 Core Hits 245 | . 23 48 14 . 47 73 38 2 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . . 1 . 1 . 2 . Critical Strikes 16 | . . 3 1 . 1 4 7 . Burn 4 | . . . . . . 1 3 . Destroy 6 | . . . 1 . 1 . 4 . Blast 4 | . . 3 . . . 1 . . Corrupt 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11622 | . 414 2139 282 . 1357 3391 3406 633 Guns 7624 | . 354 642 282 . 1276 1078 3359 633 Cannons 2841 | . 60 1497 . . 81 1203 . . Explosions 1101 | . . . . . . 1101 . . Melee . | . . . . . . . . . Ramming 56 | . . . . . . 9 47 . Kinetic 9103 | . 414 2139 282 . 1357 1574 2946 391 Thermal 1332 | . . . . . . 677 413 242 Explosive 340 | . . . . . . 340 . . Electromagnetic 791 | . . . . . . 791 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . 4 17 11 27 Average Corruption 6 | . . . . . 4 4 7 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . . . . . 4 24 32 8 Message Errors 17 | . . . . . . 5 11 1 Matter Fused 16 | . . . . . 2 7 3 4 Heat Flow Errors 10 | . . . . . . 3 5 2 Energy Discharges 8 | . . . . . 1 2 4 1 Data Loss (minor) 7 | . . . . . 1 3 3 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 4 | . . . . . . 3 1 . Weapon Failures 5 | . . . . . . 1 4 . Overload Shots . | . . . . . . . . . Overflow Damage 67 | . . 25 . . . 42 . . Projectiles 67 | . . 25 . . . 42 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 30 | . 2 12 . . . 15 1 . Impact 1 | . . . . . . . 1 . Kinetic 29 | . 2 12 . . . 15 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . 4 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . . . 2 2 . Kicked 4 | . . . . . . 2 2 . Crushed . | . . . . . . . . . Highest Temperature 508 | . 18 131 . . 73 508 255 300 Average Temperature 92 | . 9 47 . . 18 142 85 109 Received Heat Transfer 1058 | . 111 351 12 . 290 189 105 . Effects 16 | . . . . . . 8 3 5 Shutdowns 6 | . . . . . . 6 . . Energy Bleed 2 | . . . . . . . 1 1 Interference 6 | . . . . . . . 2 4 Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 2 2 2 . Heat Transferred 2085 | . . . . . . 1049 740 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Peak Influence 661 | . 172 661 348 . . 279 188 45 Initial 172 | . . . 153 . . 172 100 28 Average 149 | . 58 343 210 . . 91 91 12 Maximum Alert Level 2 | . . 2 1 . . 1 . . Low Security (%) 73 | 100 100 15 42 . . 95 100 100 Level 1 17 | . . 47 57 . . 4 . . Level 2 8 | . . 36 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 4 . . 1 8 5 . Investigation 4 | . 2 . . . . . 2 . Extermination 5 | . . . . . . 3 2 . Reinforcement 10 | . . 4 . . . 5 1 . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 15 45 9 . 26 35 17 3 Peak Tracking Total 8 | . 5 8 4 . 5 6 3 4 Tactical Retreats 6 | . . 3 . . 1 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Machines Disabled 6 | . . 2 . . . 3 1 . Max in Single Turn 3 | . . 1 . . . 3 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Machines Accessed 18 | . 5 6 . . . 5 2 . Terminals 10 | . 4 4 . . . 2 . . Fabricators 3 | . . . . . . 2 1 . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 20 18 . . . 9 5 . Successful 38 | . 17 11 . . . 7 3 . Failed 14 | . 3 7 . . . 2 2 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . . . . 7 . 13 . . Terminals 32 | . 17 12 . . . 3 . . Fabricators 5 | . . . . . . 3 2 . Repair Stations 5 | . . 2 . . . 3 . . Recycling Units 7 | . 3 4 . . . . . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 14 6 . . . 2 . . Record 6 | . 5 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . 3 1 . . . . . . Open DSF 2 | . . . . . . 2 . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 4 | . 2 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . 2 . . . 2 . . Scan Component 2 | . . 1 . . . 1 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks 6 | . 3 3 . . . . . . Recycle Component 3 | . 2 1 . . . . . . Process 2 | . 1 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 3 | . . . . . . . 3 . Insert Component 2 | . . . . . . . 2 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 5 . . . 1 2 . Full Trace Events 9 | . 5 2 . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 81 | . . . . . . 81 . . Total Robot Build Rating 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 45 | . . 26 . . . 19 . . Parts Recycled 3 | . 2 1 . . . . . . Recycled Matter 219 | . 124 95 . . . . . . Retrieved Matter 95 | . . 95 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Total Allies 21 | . . . . 15 . 5 . 1 Largest Group 15 | . . . . 15 5 4 . 1 Highest-Rated Group 607 | . . . . 607 146 112 . 31 Highest-Rated Ally 96 | . . . . 96 31 28 . 31 Zionite Dispatches 1 | . . . . . . 1 . . Fire 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 135 | . . . . . 99 26 . 10 Total Damage 1852 | . . . . . 1364 362 . 126 Kills 18 | . . . . . 11 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Turns Passed 9361 | 293 873 1435 534 2433 732 1986 918 157 Spaces Moved 5591 | 231 381 921 381 1846 470 876 441 44 Core 11 | 10 . . . . . . . 1 Treads . | . . . . . . . . . Legs 5484 | 221 381 921 381 1846 470 876 345 43 Wheels . | . . . . . . . . . Hover 96 | . . . . . . . 96 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 127 120 112 122 Average Speed 143 | 118 191 122 130 130 129 194 141 140 Slowest Speed 700 | 120 260 130 130 130 130 400 260 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 Exploration Rate (%) 48 | 10 54 64 82 90 71 23 12 34 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . 1 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . 6 . . 1 67 6 7 Melee . | . . . . . . . . . Projectile 28 | . . 6 . . 1 9 5 7 AOE 58 | . . . . . . 58 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Total 6341 | 249 471 1080 394 1879 521 1038 597 112 Wait 94 | . 22 1 . 7 3 6 6 49 Move 5584 | 230 380 920 380 1845 469 875 441 44 Hop . | . . . . . . . . . Pick Up 139 | 12 20 25 1 8 4 35 33 1 Fast Attach 5 | . . 2 . . 1 2 . . Attach 67 | 6 2 3 . 1 2 29 24 . Detach 2 | . . . . . . 1 1 . Swap 51 | . 5 16 . 9 3 12 5 1 Drop 75 | . 7 33 . 9 3 12 10 1 Fire 320 | 1 35 80 13 . 36 64 75 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . . . 2 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 294 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Discovered new exit (range 15) 1167 | -10/Materials | Entered another Materials area 1167 | -9/Materials | Evolved 2 slots: Propulsion x2 1379 | -9/Materials | Destroyed 7 combat bots 1588 | -9/Materials | Build established: Hacker-Mutant 1654 | -9/Materials | Discovered new exit (range 12) 1675 | -9/Materials | Repaired Terrain Scanner 1859 | -9/Materials | Discovered new exit (range 7) 1995 | -9/Materials | Discovered new exit (range 6) 2160 | -9/Materials | Discovered new exit (range 15) 2525 | -9/Materials | Build established: Mutant 2602 | -9/Materials | Entered Mines 2630 | -9/Mines | Discovered new exit (range 15) 2687 | -9/Mines | Learned Materials security intel 2705 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2866 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2950 | -9/Mines | Discovered new exit (range 5) 3136 | -9/Mines | Entered Zion 3183 | -7/Zion | Received a hallucinogenic algorithm 3364 | -7/Zion | Learned location of Extension (-4) 3430 | -7/Zion | Found Prototype Device 3457 | -7/Zion | Given A8's code to call for help 3550 | -7/Zion | Learned location of Data Miner (-6) 3805 | -7/Zion | Learned Factory trap positions 3834 | -7/Zion | Identified Phasing AFG 3840 | -7/Zion | Found GAL Module 3900 | -7/Zion | Found Prototype Device 4129 | -7/Zion | Imprinted 4132 | -7/Zion | Declared Zion's savior 4323 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4324 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4714 | -7/Zion | Gained Derelict followers 4909 | -7/Zion | Gained Derelict followers 5557 | -7/Zion | Discovered new exit (range 10) 5569 | -7/Zion | Entered Proximity Caves 5569 | -6/Proximity Caves | Accompanied by 5 allies 6046 | -6/Proximity Caves | Discovered new exit (range 9) 6130 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6141 | -6/Proximity Caves | Core integrity fell below 50% 6301 | -6/Proximity Caves | Entered Factory 6301 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 6302 | -6/Factory | Loaded intel: 84 trap records 6303 | -6/Factory | Identified Bomb Factory No. 2 6471 | -6/Factory | Identified exit to DSF 6891 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7021 | -6/Factory | Spotted B-75 Beast 7062 | -6/Factory | Destroyed B-75 Beast 7081 | -6/Factory | Lost 3 parts (1p1n1u) 7217 | -6/Factory | Lost 8 parts (5n3w) 7361 | -6/Factory | Zion Fire squad teleported in 7677 | -6/Factory | Repaired Carbon-fiber Leg 7871 | -6/Factory | Build established: Hacker-Tank 8053 | -6/Factory | Terminal network hard line cut 8157 | -6/Factory | Fabricated R-06 Scavenger (x1) 8185 | -6/Factory | Core integrity fell below 50% 8200 | -6/Factory | Discovered new exit (range 20) 8227 | -6/Factory | Lost 6 parts (2p2n1u1w) 8251 | -6/Factory | Found Prototype Device 8269 | -6/Factory | System corruption reached 10% 8287 | -6/Factory | Entered another Factory area 8287 | -5/Factory | Evolved 2 slots: Utility x2 8288 | -5/Factory | Lost 4 parts (2p1n1w) 8288 | -5/Factory | Identified Active Sensor Suite 8508 | -5/Factory | Lost 8 parts (2p3n1u2w) 8731 | -5/Factory | Lost 4 parts (1p1n2w) 9119 | -5/Factory | System corruption reached 10% 9205 | -5/Factory | Sucked down chute 9205 | -5/Factory | Entered Waste 9206 | -5/Waste | Met a frightened Derelict 9233 | -5/Waste | Spotted C-40 Crusher 9245 | -5/Waste | Build established: Scavenger-Tank 9248 | -5/Waste | Spotted C-40 Crusher 9248 | -5/Waste | Spotted C-40 Crusher 9268 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9275 | -5/Waste | Crushed by falling debris 9298 | -5/Waste | Crushed by falling debris 9307 | -5/Waste | Crushed by falling debris 9307 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9311 | -5/Waste | Crushed by Compactor (1 part destroyed) 9330 | -5/Waste | Core integrity fell below 50% 9357 | -5/Waste | Lost 12 parts (2p2n5u3w) 9357 | -5/Waste | Core integrity fell below 20% 9360 | -5/Waste | Crushed by falling debris 9362 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09312_ System corrupted: Energy discharge (-28). 09323_ Enh. Quantum Rifle destroyed. 09326_ Lrg. Storage Unit destroyed. 09326_ Tesla Rifle crushed. 09326_ Lgt. Fission Core crushed. 09326_ KE Penetrator crushed. 09326_ Recoil Stabilizer crushed. 09326_ Huge Storage Unit crushed. 09329_ Drone Bay crushed. 09329_ Imp. Transmission Jammer crushed. 09329_ Imp. Recalibrator crushed. 09329_ Proton Cannon crushed. 09335_ System corrupted: Matter fused (-9). 09355_ GW/FEPQRQOZA