Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.22 @ 21:25:17 Player: Gokudera ElPsyCongroo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (159) 795 Value Destroyed (5770) 5770 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4181) 4181 TOTAL SCORE: 15186 Bonus ------- High Alert Combat Kills 2252 Follower Combat Kills 1218 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -89 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 21/100 System Corruption 58% Temperature Warning (340) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Compact Battery (200) Compact Matter Pod (79) Matter Compressor (250) Disruptor Cannon Neutron Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Coolant Injector High-capacity Storage Unit Hardened Heavy Armor Plating Experimental Thermal Shield Improved Component Analysis Suite > --- WEAPON ----------- Advanced Plasma Cannon Neutron Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Armored Leg Enhanced Flexi-carbon Leg Improved Cooling System Compact Battery Matter Compressor Advanced Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Disruptor Cannon Heavy Particle Cannon Heavy Phase Cannon Heavy Shock Bomb Launcher Precision Grenade Launcher Heavy Mace Makeshift Hammer [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 6 | . . 1 . . . 3 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 256 | 9 16 45 9 5 3 25 14 26 104 Power 25 | 1 2 5 . . 1 2 1 6 7 Engine 22 | 1 2 5 . . 1 2 1 5 5 Core 1 | . . . . . . . . . 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 59 | 2 6 15 3 1 . 3 3 5 21 Treads 25 | 1 2 7 . 1 . 1 1 . 12 Leg 5 | . . . . . . . . . 5 Wheel 29 | 1 4 8 3 . . 2 2 5 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 73 | 3 4 8 . 1 2 13 2 8 32 Device 40 | 1 . 5 . 1 1 9 1 6 16 Storage 8 | 2 2 1 . . . . . . 3 Processor 3 | . 1 . . . . . . . 2 Hackware 1 | . . 1 . . . . . . . Protection 21 | . 1 1 . . 1 4 1 2 11 Artifact . | . . . . . . . . . . Weapon 99 | 3 4 17 6 3 . 7 8 7 44 Energy Gun 19 | 2 2 . 2 . . 2 1 3 7 Energy Cannon 36 | . . 5 2 1 . 3 3 2 20 Ballistic Gun 11 | 1 2 6 1 . . . . . 1 Ballistic Cannon 10 | . . . . 1 . . 1 2 6 Launcher 11 | . . . . . . . 3 . 8 Special Weapon 6 | . . 3 . 1 . 1 . . 1 Impact Weapon 5 | . . 2 1 . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 . 3 Corrupted Parts 2 | . . . . . . . 1 . 1 System Corruption 10 | . . . . . . . 6 . 4 Parts Lost 52 | . 3 1 . . . . 3 3 42 Power 7 | . 1 1 . . . . 1 . 4 Propulsion 11 | . 1 . . . . . . . 10 Utility 23 | . . . . . . . 1 3 19 Weapon 11 | . 1 . . . . . 1 . 9 Highest Loss Streak 19 | . 3 1 . . . . 3 2 19 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 97 | . 99 100 100 100 100 98 93 94 93 Engine 9 | . 13 11 11 11 11 12 13 11 4 Reactor 1 | . . . . . . . . 1 5 Treads 9 | . 14 13 11 11 11 6 6 6 8 Wheel 17 | . 14 19 22 22 22 19 20 20 11 Device 18 | . . 11 22 22 19 20 17 17 22 Storage 8 | . 14 11 11 11 11 6 6 6 5 Protection 7 | . 3 10 . . 2 11 8 9 11 Energy Gun 5 | . 14 1 10 11 11 5 8 2 . Energy Cannon 8 | . . 8 8 5 . 11 10 14 11 Ballistic Gun 2 | . 13 9 1 . . . . . . Ballistic Cannon 2 | . . . . 3 11 . . 2 3 Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 19 32 58 56 61 71 104 104 111 124 Greatest Support 98 | 20 20 63 26 20 20 32 34 36 98 Greatest Overweight (x) 8 | 1 2 2 2 3 3 8 4 3 7 Average Overweight (x) 2 | . 1 1 2 2 3 2 2 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 17 20 20 20 20 20 20 20 Most Carried 20 | 8 15 20 20 20 20 20 20 20 20 Average Carried 18 | 3 12 17 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Final Carried 20 | 8 15 20 20 20 20 20 20 20 9 Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Tank 18% | Scavenger-Mutant 5% | Derelict-Mutant 4% | Derelict-Tank 3% | Gunner 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Gunner | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Matter Collected 5010 | 296 300 681 90 50 72 500 235 345 2441 Remotely 93 | 93 . . . . . . . . . Salvage Created 7532 | 100 277 1218 248 . 58 372 354 1015 3890 Parts 310 | 5 21 54 16 . 3 19 9 40 143 Haulers Intercepted 4 | . . 1 . . . . . 1 2 Recyclers Shooed 11 | . 1 3 2 . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . 1 6 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Combat Hostiles Destroyed 117 | . 7 19 3 . 1 3 10 9 65 Guns 26 | . 7 10 1 . 1 . 2 3 2 Cannons 66 | . . 9 2 . . 3 4 5 43 AOE 19 | . . . . . . . 2 1 16 Classes Destroyed 16 | 1 4 3 . . . 1 1 4 2 Worker 9 | . 1 2 2 . . . . 2 2 Builder 5 | . . . . . . . . . 5 Tunneler 1 | . . . . . . . . 1 . Hauler 4 | . . 1 . . . . . 1 2 Recycler 13 | 1 . 3 2 . . 1 . 2 4 Operator 2 | . . . . . . . . 1 1 Watcher 8 | . 2 2 . . . 1 . 1 2 Swarmer 31 | . 3 3 3 . . . 6 . 16 Saboteur 2 | . . . . . . . . . 2 Grunt 43 | . 4 11 . . . 1 2 4 21 Brawler 8 | . . 1 . . . . . 1 6 Duelist 7 | . . . . . . 1 . . 6 Protector 2 | . . . . . . . . 1 1 Sentry 9 | . . 4 . . 1 1 . 1 2 Hunter 5 | . . . . . . . 2 . 3 Programmer 10 | . . . . . . . . 2 8 Best Kill Streak 11 | 1 4 5 3 . 1 1 5 7 11 Combat Bots Only 11 | . 4 4 3 . 1 1 5 5 11 Max Kills in Single Turn 4 | 1 1 1 2 . 1 1 2 3 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . 1 1 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Damage Taken 11657 | . 386 733 38 . 201 133 950 1037 8179 Core 1341 | . 47 64 6 . 26 25 85 85 1003 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 140 | . . . . . . 13 . . 127 Regen/Repaired (Parts) 61 | . . . . . . 61 . . . Core Remaining (%) 83 | 100 81 . . . 76 . . 77 . Volleys Fired 430 | 2 23 76 9 3 6 15 23 38 235 Largest 3 | 2 2 2 2 2 2 3 3 3 3 Hottest 269 | 60 70 168 113 145 102 205 205 220 269 Shots Fired 974 | 4 46 145 18 5 12 34 67 112 531 Gun 254 | 4 46 76 9 2 6 9 32 24 46 Cannon 676 | . . 56 9 . 6 22 30 88 465 Launcher 22 | . . . . . . . 5 . 17 Special 22 | . . 13 . 3 . 3 . . 3 Kinetic 257 | 2 23 69 . . 6 . 6 11 140 Thermal 513 | . 8 76 9 3 . 25 24 77 291 Explosive 15 | . . . . . . . 4 . 11 Electromagnetic 189 | 2 15 . 9 2 6 9 33 24 89 Robot Hit Streak 18 | 1 9 16 6 . 4 9 11 18 14 Robot Miss Streak 5 | 1 4 5 2 . 3 4 3 4 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 562 | 2 28 84 16 . 8 17 37 74 296 Core Hits 296 | 1 15 33 9 . 2 8 19 41 168 Critical Kills 8 | . . . 1 . . . . . 7 Critical Parts Destroyed 17 | . . 1 . . 1 . . 4 11 Critical Strikes 31 | . . 1 1 . 2 . 1 4 22 Meltdown 3 | . . . . . . . . . 3 Destroy 20 | . . . . . 2 . . 4 14 Blast 3 | . . . . . . . . . 3 Corrupt 2 | . . . . . . . 1 . 1 Smash 3 | . . 1 1 . . . . . 1 Melee Attacks 15 | . . 7 2 . . . . . 6 Impact 13 | . . 5 2 . . . . . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . 4 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18235 | 30 399 1541 344 . 91 537 1459 2377 11457 Guns 2552 | 30 399 668 101 . 33 152 501 348 320 Cannons 11305 | . . 649 123 . 58 385 570 1727 7793 Explosions 3816 | . . . . . . . 388 302 3126 Melee 562 | . . 224 120 . . . . . 218 Ramming . | . . . . . . . . . . Kinetic 2796 | . 162 581 . . 58 . 59 149 1787 Thermal 9616 | . 73 736 123 . . 385 511 1770 6018 Explosive 1951 | . . . . . . . 379 . 1572 Electromagnetic 3310 | 30 164 . 101 . 33 152 510 458 1862 Impact 562 | . . 224 120 . . . . . 218 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 58 | . . . . . . . 6 12 58 Average Corruption 10 | . . . . . . . 6 8 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 116 | . . . . . . . 6 30 80 Message Errors 25 | . . . . . . . 2 6 17 Matter Fused 21 | . . . . . . . 2 6 13 Heat Flow Errors 12 | . . . . . . . 1 2 9 Energy Discharges 10 | . . . . . . . . 5 5 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 13 | . . . . . . . . 3 10 Data Loss (major) 6 | . . . . . . . . 2 4 Misfires 6 | . . . . . . . . 1 5 Alerts 5 | . . . . . . . . . 5 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 15 | . . . . . . . 1 3 11 Overload Shots . | . . . . . . . . . . Overflow Damage 733 | . . 90 18 . . 80 31 42 472 Projectiles 465 | . . 14 . . . 80 31 42 298 Explosions 159 | . . . . . . . . . 159 Melee 109 | . . 76 18 . . . . . 15 Knockbacks 28 | . . 1 . . . . . 1 26 Impact 2 | . . 1 . . . . . . 1 Kinetic 23 | . . . . . . . . 1 22 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 309 | . . . . . . . . 47 262 Shots 12 | . . . . . . . . 2 10 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 355 | . 102 163 12 . 42 8 39 106 355 Average Temperature 59 | . 53 47 4 . 30 6 19 34 72 Received Heat Transfer 2792 | . 162 252 . . 42 45 128 198 1965 Effects 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 11 | . . 3 1 . . . 3 1 3 Impact Corruptions 7 | . . 4 1 . . . . . 2 Robots Melted 5 | . . . . . . . 1 . 4 Combat Hostiles 4 | . . . . . . . 1 . 3 Parts Melted 31 | . . 4 . . . . 3 2 22 Heat Transferred 12858 | . 222 1517 222 . . 481 629 2073 7714 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Peak Influence 1839 | 5 150 445 219 . . 263 672 884 1839 Initial 432 | . 3 . 129 . . 88 184 352 432 Average 522 | 1 62 259 160 . . 87 404 602 936 Maximum Alert Level 5 | . . 2 1 . . 1 2 3 5 Low Security (%) 31 | 100 100 30 50 . . 92 12 . . Level 1 16 | . . 58 49 . . 7 40 12 . Level 2 25 | . . 10 . . . . 46 60 38 Level 3 15 | . . . . . . . . 26 32 Level 4 6 | . . . . . . . . . 17 Level 5 4 | . . . . . . . . . 11 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . . 2 . . . 2 . 8 17 Investigation 3 | . . . . . . . . 2 1 Extermination 7 | . . . . . . 1 . 2 4 Reinforcement 10 | . . 2 . . . 1 . 3 4 Assault 9 | . . . . . . . . 1 8 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Distress Signals 6 | . . 3 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 207 | . 10 32 3 . 7 11 15 22 107 Peak Tracking Total 12 | . 4 5 3 . 5 4 4 5 12 Tactical Retreats 11 | . 1 2 . . . 1 1 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Traps Triggered 7 | . 4 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . 2 . . . 2 Exploded 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Disabled 28 | . . 2 . . . 3 . 5 18 Max in Single Turn 3 | . . 1 . . . 2 . 3 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Accessed 19 | . 2 6 . . . 3 . 3 5 Terminals 5 | . . 3 . . . . . 1 1 Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units 6 | . 2 2 . . . . . . 2 Scanalyzers 3 | . . 1 . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 47 | . 5 24 . . . 5 . 6 7 Successful 31 | . 5 13 . . . 3 . 6 4 Failed 16 | . . 11 . . . 2 . . 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 24 | . . . . 1 . 10 . 8 5 Terminals 15 | . . 13 . . . . . 1 1 Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations 3 | . . . . . . 3 . . . Recycling Units 14 | . 5 6 . . . . . . 3 Scanalyzers 11 | . . 5 . . . . . 4 2 Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 8 | . . 6 . . . . . 1 1 Record 2 | . . 2 . . . . . . . Open DSF 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 8 | . 5 3 . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 4 | . 2 2 . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 10 | . . 4 . . . . . 4 2 Insert Component 5 | . . 2 . . . . . 2 1 Analyze 5 | . . 2 . . . . . 2 1 Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . . . 1 1 Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . Report 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 5 . . . 2 . 3 4 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . 2 . 15 . . . 2 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 114 | . 114 . . . . . . . . Retrieved Matter 114 | . 114 . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . . Parts Scanalyzed 5 | . . 2 . . . . . 2 1 Part Schematics Acquired 5 | . . 2 . . . . . 2 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . 1 . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . parse_system 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Total Allies 19 | . . . 5 4 . 3 . 7 . Largest Group 7 | . . . 5 7 7 7 3 4 2 Highest-Rated Group 237 | . . . 85 196 196 237 96 192 124 Highest-Rated Ally 96 | . . . 31 40 40 40 40 96 96 Zionite Dispatches 3 | . . . . . . 1 . 2 . Fire 2 | . . . . . . 1 . 1 . Heavy Resupply 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 114 | . . . . . 33 24 20 22 15 Total Damage 2993 | . . . . . 780 683 440 749 341 Kills 31 | . . . . . 6 6 7 10 2 Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted 2 | . . . . . . . . . 2 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches 1 | . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . Active Garrisons 1 | . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Turns Passed 10489 | 77 816 1207 452 2035 527 998 425 771 3181 Spaces Moved 6595 | 51 529 623 352 1688 383 691 224 469 1585 Core 2 | 2 . . . . . . . . . Treads 259 | 3 82 69 . . . . 4 . 101 Legs 105 | . . . . . . . . . 105 Wheels 6229 | 46 447 554 352 1688 383 691 220 469 1379 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 110 110 125 113 116 116 120 Average Speed 124 | 94 126 112 110 114 125 120 129 121 145 Slowest Speed 480 | 160 240 240 120 125 125 200 480 135 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 67 35 67 90 54 12 39 15 45 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 9 | . . . 1 2 . 5 . . 1 Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . Scrap Searched 6 | . . . 1 4 1 . . . . Spaces Dug 59 | . . 12 . . . 2 . 1 44 Terrain Destroyed 202 | . . 13 . . 2 2 9 21 155 Melee . | . . . . . . . . . . Projectile 125 | . . 13 . . 2 2 . 13 95 AOE 77 | . . . . . . . 9 8 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Total 8063 | 71 629 961 393 1788 420 831 304 595 2071 Wait 457 | . 35 154 17 73 23 64 18 29 44 Move 6586 | 50 528 622 351 1687 382 690 223 468 1585 Hop . | . . . . . . . . . . Pick Up 122 | 9 16 24 . 9 2 14 2 12 34 Fast Attach 52 | 7 9 3 1 2 1 3 . 3 23 Attach 55 | . 3 4 . . . 7 3 4 34 Detach 11 | . 1 . 1 . . 2 . 1 6 Swap 149 | 2 4 38 8 3 2 15 11 19 47 Drop 145 | 1 10 33 4 11 4 18 3 21 40 Fire 430 | 2 23 76 9 3 6 15 23 38 235 Melee 15 | . . 7 2 . . . . . 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire 25 | . . . . . . 3 5 . 17 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext / Gar) -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 5) 656 | -10/Materials | Lost 3 parts (1p1n1w) 877 | -10/Materials | Discovered new exit (range 4) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1795 | -9/Materials | Discovered new exit (range 6) 1800 | -9/Materials | Discovered new exit (range 10) 1997 | -9/Materials | Identified exit to Mines 2101 | -9/Materials | Entered Mines 2146 | -9/Mines | Learned location of Storage (-7) 2345 | -9/Mines | Build established: Scavenger-Mutant 2351 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2541 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2553 | -9/Mines | Entered Zion 2553 | -7/Zion | Accompanied by 5 allies 2603 | -7/Zion | Led the pair of lost Derelicts to a safe place 2616 | -7/Zion | Learned Factory emergency access door positions 2820 | -7/Zion | Learned location of Recycling (-7) 2877 | -7/Zion | Given the Hacking Drone Bay 2878 | -7/Zion | Found Prototype Device 2878 | -7/Zion | Identified Hacking Drone Bay 3392 | -7/Zion | Imprinted 3394 | -7/Zion | Declared Zion's savior 3478 | -7/Zion | Build established: Mutant 4534 | -7/Zion | Discovered new exit (range 15) 4535 | -7/Zion | Given A8's code to call for help 4588 | -7/Zion | Entered Proximity Caves 4588 | -6/Proximity Caves | Accompanied by 7 allies 4903 | -6/Proximity Caves | Build established: Derelict-Mutant 5002 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5048 | -6/Proximity Caves | Discovered new exit (range 14) 5115 | -6/Proximity Caves | Entered Factory 5115 | -6/Factory | Accompanied by 4 allies 5115 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5116 | -6/Factory | Identified exit to Lower Caves 5116 | -6/Factory | Identified exit to Extension 5534 | -6/Factory | Build established: Derelict-Tank 5571 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5745 | -6/Factory | Repaired Imp. Light Armor Plating 5898 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5899 | -6/Factory | Zion Fire squad teleported in 5948 | -6/Factory | Discovered exit to Lower Caves (range 14) 6103 | -6/Factory | Identified exit to Garrison 6113 | -6/Factory | Entered Garrison 6113 | -6/Garrison | Accompanied by 3 allies 6119 | -6/Garrison | Attempted to install RIF, but system incompatible 6121 | -6/Garrison | Attempted to install RIF, but system incompatible 6162 | -6/Garrison | Triggered checkpoint 6276 | -6/Garrison | Triggered checkpoint 6326 | -6/Garrison | Triggered checkpoint 6335 | -6/Garrison | Triggered checkpoint 6439 | -6/Garrison | Lost 3 parts (1p1u1w) 6462 | -6/Garrison | Triggered checkpoint 6530 | -6/Garrison | Discovered new exit (range 8) 6538 | -6/Garrison | Entered Factory 6558 | -6/Factory | Noticed a derelict Sapper rigging charges 6630 | -6/Factory | Zion Fire squad teleported in 6743 | -6/Factory | Build established: Scavenger-Tank 6806 | -6/Factory | Spotted B-75 Beast 6808 | -6/Factory | Allies destroyed B-75 Beast 6888 | -6/Factory | First assault squad dispatched 7017 | -6/Factory | System corruption reached 10% 7092 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7102 | -6/Factory | Build established: Scavenger-Gunner 7120 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7165 | -6/Factory | Found Prototype Device 7225 | -6/Factory | Zion Heavy Resupply teleported in 7226 | -6/Factory | Discovered new exit (range 12) 7309 | -6/Factory | Entered another Factory area 7309 | -5/Factory | Accompanied by 2 allies 7309 | -5/Factory | Evolved 2 slots: Utility x2 7313 | -5/Factory | Identified Exp. Thermal Shield 7402 | -5/Factory | Build established: Scavenger-Tank 8042 | -5/Factory | Cargo convoy interrupted 8509 | -5/Factory | First assault squad dispatched 8579 | -5/Factory | Terminal network hard line cut 9586 | -5/Factory | System corruption reached 10% 9632 | -5/Factory | Lost 3 parts (1n2u) 10164 | -5/Factory | System corruption reached 30% 10217 | -5/Factory | Destroyed 11 combat bots 10226 | -5/Factory | Lost 11 parts (2p2n5u2w) 10468 | -5/Factory | Core integrity fell below 50% 10486 | -5/Factory | Core integrity fell below 20% 10490 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10481_ Critical hit (Smash). 10481_ Imp. Deuterium Engine destroyed. 10481_ Hvy. Mace destroyed. 10481_ System corrupted by crushing effect (+4). 10481_ System corrupted by crushing effect (+2). [Achievement: Z1$+NX3F=JRE3_ZNQR] 10482_ K-01 Serf collects debris. 10482_ K-01 Serf destroyed. 10483_ Integrated Corrupted Plasma Rifle (+4). 10483_ U-05 Engineer lays Concrete. 10485_ Critical hit (Burn: +50). 10485_ Plasma Rifle destroyed. 10485_ Critical hit (Burn: +37). 10485_ U-05 Engineer lays Concrete. 10488_ Critical hit (Burn: +37). 10489_ U-05 Engineer lays Concrete. 10489_ Critical hit (Smash). 10489_ Hvy. Phase Cannon destroyed. 10489_ System corrupted by crushing effect (+2). 10489_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # # | | """ """ %"" """ """ """ # # | | """ """ """ """ """ """ # # | | """ """ """ """ """ """ + # | | = """ """ """ """ """ """ ###########+## | | %!%* #?????????# #? | | = ??"" ""??""" """ """ #?????????# #? | | #########???"" "?????" """ """ """ ########### ## | | ?????????????" "????"" """ """ """ | | ?????????????" """ """ """ """ " | | ????????????? % "F" | | ????????????? """ | | ?????????????? | | ?????????????? | | ??????????????#?####R | | ???????????????????## #####+#################+ | | ????????????????????# # #?# | | ????????????????????#u R# #?# """ "" | | ????????????????????# # " " " " " #?# ""R" "" | | ????????????????????# # " " " " " #?# "" " "" | | ????????????????????# # " " " " " #?# "" | | ????????????????????# uu%# " " " " " #?#] "" | | ????????????????????# i # " " " " " #?# "" | | ????????????????????# u gg# " " " " " ??# "" | | ????????????????????# b=# " " " " "???# | | ????????????????????# u%=@# " " " "?????# | | ????????????????????# w!# " " " ??????# | | ????????????????????# g # ??????# | | ????????????????????# = m ##########?????######### | | #####/#???????????? !g ?????????????#?##???# | | ???????????% ????????######"#"#### | | ???????? ??????? =%! !%! %= | | ??????? ??????? =*[ = % *% | | ?????? ?????? % %[ | | ????? ?????? * | | ?????? ????? | | ??????? ???????##########"###= | | #######?????????### ????????????????##?# | | #???????????????#####+####??????????????????# | | #???????????????????????????????????????????#### | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????? ?????????? | | " #???????????????????????????????????" ?????????? | | " #??????????????????????????????????"" ?????????? | | #???????????????????????????????????" ?????????? | | " #??????????????????????????????????? ?????????? | | " #??????????????????????????????????? ?????????? | | " #??????????????????????????????????? ????????## | | #???????????????????????????????????#+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 65 Energy Generation 34 Energy Capacity 515 Matter Stores 493 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 44 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Lrn. Proton Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Cooling System | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Arm. Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Help From High Places I'm Back, Baby! It's Just You Loot Pinata Oh No You Don't! Robot Respite The More The Merrier The One True Hacker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TacticalHardenedProtection Manual? 0 Play Time 04:24:49 Cumulative 15.3 hours Start 2022.12.18 @ 23:50:37 End 2022.12.22 @ 21:25:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13db4683-7624-4d49-987a-40f46e33423a