Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.31 @ 11:26:06 Player: wobb Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (1656) 1656 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6701 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 373/850 Matter 253/300 Energy 450/450 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Energy Well Machine Analyzer Advanced Visual Processing Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Focal Shield Authchip [Armor] Improved Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Melee Analysis Suite Core Analyzer Weapon Cycler Improved Field Recycling Unit > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Compact Battery Improved Terrain Scanner Focal Shield Beamcaster Beamcaster Remote Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . 1 . . Utility 5 | . . . . 2 2 . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 65 | 8 3 15 3 7 7 . 15 1 4 2 Power 8 | 1 . 1 . 2 . . 3 . 1 . Engine 4 | 1 . 1 . 1 . . 1 . . . Core 4 | . . . . 1 . . 2 . 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 8 1 . 1 . 6 . . . Treads . | . . . . . . . . . . . Leg 5 | . . . . . . . 5 . . . Wheel 13 | 2 . 8 1 . 1 . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 3 3 . . 2 3 . 3 1 1 1 Device 8 | 2 1 . . 1 1 . 1 1 1 . Storage 4 | 1 2 . . . . . . . . 1 Processor 4 | . . . . 1 1 . 2 . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 6 2 3 3 . 3 . 2 1 Energy Gun 2 | . . . . . . . 1 . . 1 Energy Cannon 6 | . . 3 . 1 . . . . 2 . Ballistic Gun 5 | 2 . 2 . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . Launcher 2 | . . . 2 . . . . . . . Special Weapon 2 | . . 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 28 | . . 6 . 1 . 3 8 . 1 9 Power 3 | . . 1 . . . . 1 . . 1 Propulsion 14 | . . 5 . 1 . 2 3 . . 3 Utility 6 | . . . . . . . 2 . 1 3 Weapon 5 | . . . . . . 1 2 . . 2 Highest Loss Streak 9 | . . 3 . 1 . 3 7 . 1 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 2 7 9 9 8 9 9 9 9 9 7 Power . | . . . . . . . . 1 1 . Propulsion . | 1 4 . . . . . . . . . Utility 4 | . 2 5 5 3 3 5 5 5 4 4 Weapon 2 | . 1 2 4 4 3 3 1 2 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . 1 . 2 . 1 . . . 6 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 7 | . . . . 2 . 1 . . . 4 Weapon 2 | . . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 91 100 96 88 93 90 90 86 70 Engine 4 | . 14 9 11 7 . . 2 6 4 . Core 3 | . . . . 1 7 7 4 . 1 5 Leg 5 | . . . . . . . 10 26 24 13 Wheel 22 | . 28 37 44 33 23 25 13 . . . Device 12 | . 14 11 11 19 15 15 10 10 11 4 Storage 8 | . 14 11 11 9 7 7 7 6 6 10 Processor 13 | . . . . 7 12 15 22 26 26 25 Protection 2 | . . . . . 5 7 3 . . . Energy Gun 1 | . . . . . . . 3 . . 4 Energy Cannon 3 | . . 12 5 7 4 . . . 5 4 Ballistic Gun 4 | . 28 9 6 7 5 . . . . . Ballistic Cannon 2 | . . . . . . . 5 13 4 . Special Weapon 1 | . . . . . 2 3 . . . . Slashing Weapon 2 | . . . . . . 7 4 . . . Peak Build Rating 52 | 9 9 12 12 22 31 32 49 52 52 50 Average Rating 27 | 6 7 10 11 17 28 29 36 51 47 41 On Entrance 24 | . 9 8 11 11 22 31 26 49 52 45 Avg Prop Armor Cover (%) 5 | . . 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 15 20 24 22 27 35 32 38 50 50 43 Greatest Support 60 | 20 20 46 46 46 52 52 60 60 60 45 Greatest Overweight (x) 10 | . . 1 . . . . 10 . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 8 Most Carried 10 | 5 9 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 7 8 9 8 9 9 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 9 10 10 9 9 10 10 9 10 5 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Matter Collected 1472 | 318 44 298 90 160 176 228 157 . 1 . Remotely 119 | 119 . . . . . . . . . . Salvage Created 2299 | 122 44 451 260 400 197 288 410 . 28 99 Parts 151 | 11 8 32 12 25 9 20 30 . . 4 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 9 | 1 . 2 1 5 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 10 3 . . . Prevented 4 | . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Combat Hostiles Destroyed 51 | . 3 12 3 7 2 14 8 . . 2 Melee 10 | . . . . . 1 2 7 . . . Guns 14 | . 3 7 . 1 1 . . . . 2 Cannons 8 | . . 5 . 2 . . 1 . . . AOE 19 | . . . 3 4 . 12 . . . . Classes Destroyed 10 | 2 1 3 . 3 . . 1 . . . Worker 3 | . . 2 . . 1 . . . . . Tunneler 5 | 3 . 1 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 8 | 1 . 1 3 2 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . Swarmer 30 | . 3 7 3 3 . 10 3 . . 1 Grunt 10 | . . 3 . . 2 4 . . . 1 Sentry 3 | . . 2 . 1 . . . . . . Hunter 3 | . . . . 3 . . . . . . Decomposer 3 | . . . . . . . 3 . . . Thug 4 | . . . . . . . 4 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 2 2 9 5 7 2 7 5 . . 2 Combat Bots Only 7 | . 2 6 3 5 2 7 5 . . 2 Max Kills in Single Turn 3 | 1 1 2 3 3 1 3 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 3 . 3 . . . . Melee 1 | . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Hostile Shots Fired 405 | . 9 78 5 50 10 39 71 . 32 111 Missed 127 | . 4 19 3 22 3 12 13 . 14 37 Hits 278 | . 5 59 2 28 7 27 58 . 18 74 Projectile 278 | . 5 59 2 28 7 27 58 . 18 74 Critical Strikes 13 | . . 2 . . . . 4 . 2 5 Damage Taken 3485 | . 30 584 12 273 84 339 769 . 335 1059 Core 978 | . 4 72 . 93 10 33 289 . 70 407 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 996 | . 10 164 5 79 25 100 221 . 94 298 Core Remaining (%) 83 | 100 98 . 82 83 . . 52 . . . Volleys Fired 139 | 7 10 41 18 15 19 15 4 2 1 7 Largest 2 | 2 2 2 1 2 1 1 1 2 1 2 Hottest 160 | 40 40 136 56 95 100 33 55 96 85 160 Shots Fired 208 | 14 20 77 18 24 19 15 4 4 1 12 Gun 117 | 14 20 43 8 12 10 . 3 . . 7 Cannon 58 | . . 32 7 8 . . 1 4 1 5 Launcher 16 | . . . 3 4 . 9 . . . . Special 17 | . . 2 . . 9 6 . . . . Kinetic 112 | 14 20 43 8 12 10 . 1 4 . . Thermal 52 | . . 34 . 2 3 . . . 1 12 Explosive 16 | . . . 3 4 . 9 . . . . Electromagnetic 16 | . . . 7 6 . . 3 . . . Robot Hit Streak 17 | 4 3 17 15 17 13 10 9 . . 9 Robot Miss Streak 2 | 1 1 1 1 1 2 2 . . 1 2 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 188 | 9 11 58 16 22 16 18 28 . . 10 Core Hits 103 | 5 4 24 7 18 6 19 16 . . 4 Critical Kills 2 | . . 1 . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . 1 . 1 . . 6 . . . Destroy 2 | . . 1 . . . . 1 . . . Corrupt 1 | . . . . 1 . . . . . . Sever 5 | . . . . . . . 5 . . . Melee Attacks 40 | . . . . 2 6 6 26 . . . Impact . | . . . . . . . . . . . Slashing 36 | . . . . . 4 6 26 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 2 . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5022 | 110 131 883 513 724 368 1067 982 . . 244 Guns 993 | 110 131 301 60 54 149 . 64 . . 124 Cannons 1014 | . . 534 166 183 . . 11 . . 120 Explosions 1616 | . . . 287 487 . 842 . . . . Melee 1351 | . . . . . 219 225 907 . . . Ramming 24 | . . 24 . . . . . . . . Kinetic 816 | 110 131 301 60 54 149 . 11 . . . Thermal 848 | . . 558 . 46 . . . . . 244 Explosive 1616 | . . . 287 487 . 842 . . . . Electromagnetic 367 | . . . 166 137 . . 64 . . . Impact . | . . . . . . . . . . . Slashing 1351 | . . . . . 219 225 907 . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 209 | . . 11 26 54 38 5 58 . . 17 Projectiles 45 | . . 11 17 . . . . . . 17 Explosions 68 | . . . 9 54 . 5 . . . . Melee 96 | . . . . . 38 . 58 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 44 | . . 12 1 . . 31 . . . . Shots 2 | . . . 1 . . 1 . . . . Rammed 3 | . . 3 . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 428 | . . 366 40 48 1 . . 82 . 428 Average Temperature 124 | . . 145 17 24 1 . . 42 . 193 Received Heat Transfer 1065 | . . 306 . 18 63 117 207 . . 354 Effects 6 | . . 2 . . . . . . . 4 Shutdowns 1 | . . 1 . . . . . . . . Interference 5 | . . 1 . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1456 | . . 1012 . 74 . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 154 | 10 50 110 121 154 30 . . 10 54 50 Initial 35 | . . . 29 16 . . . . . 35 Average 29 | 1 19 50 85 56 1 . . . 19 33 Influence Increases 1363 | 20 71 337 112 244 50 300 85 10 54 80 Destroy 0b10 Robot/C 920 | . 60 240 60 140 40 280 60 . . 40 Destroy 0b10 Robot/NC 90 | 20 . 20 20 20 10 . . . . . Destroy Leader 172 | . 10 60 10 52 . 20 10 . . 10 Disable Machine 18 | . . . . . . . . 9 9 . Destroy Structure 58 | . 1 2 22 32 . . . 1 . . Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 90 | . . 15 . . . . 15 . 45 15 Influence Decreases 1338 | 20 70 248 151 295 50 240 145 10 . 109 Entered New Map 133 | . . 1 61 35 . . 17 . . 19 Time Decay 846 | 20 70 187 90 136 30 210 93 10 . . Lost Part 225 | . . 60 . 10 . 30 35 . . 90 Purge Threat 134 | . . . . 114 20 . . . . . Squads Dispatched 5 | . . 1 . 1 3 . . . . . Investigation 2 | . . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Distress Signals 3 | . . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 9 16 3 12 8 14 16 . 7 15 Peak Tracking Total 11 | . 5 6 3 4 5 7 5 . 4 11 Tactical Retreats 10 | . . 1 . . . . 5 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Traps Triggered 2 | . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Machines Disabled 4 | . . . . . . 2 . 1 1 . Max in Single Turn 2 | . . . . . . 2 . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Machines Accessed 15 | . . 2 . 4 4 . 1 3 . 1 Terminals 12 | . . 2 . 3 3 . . 3 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . . 3 . 9 7 . 1 6 . 3 Successful 11 | . . . . 6 2 . 1 2 . . Failed 18 | . . 3 . 3 5 . . 4 . 3 Catastrophic 5 | . . 2 . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . 3 . 3 4 . . 4 . 3 Terminals 23 | . . 3 . 6 5 . . 6 . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . . 4 2 . 1 2 . . Record 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . Emergency Access Points 2 | . . . . 1 . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . 2 . 3 3 . . 3 . 1 Full Trace Events 3 | . . 1 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 6 | . . . . 1 3 2 . . . . Non-combat 6 | . . . . 1 3 2 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 9 | . . . . 2 4 3 . . . . parse_system 4 | . . . . 1 1 2 . . . . no_distress 3 | . . . . 1 1 1 . . . . check_alert 2 | . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Active Infowar (turns) 3689 | 47 181 411 193 317 572 568 966 177 140 117 Optics 2815 | . . . . 275 572 568 966 177 140 117 Sensors 778 | . 134 411 193 40 . . . . . . Terrain 593 | 47 47 . . 316 183 . . . . . Seismic 2044 | . . . . 317 572 568 587 . . . Machine Analysis 2348 | . . . . . 406 568 966 177 140 91 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Turns Passed 3756 | 114 181 411 193 317 572 568 966 177 140 117 Spaces Moved 3262 | 98 158 286 176 285 565 552 828 143 94 77 Core 47 | 22 . . . . . . 3 . . 22 Treads . | . . . . . . . . . . . Legs 560 | . . . . . . . 268 143 94 55 Wheels 2655 | 76 158 286 176 285 565 552 557 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 85 85 86 90 93 120 120 100 Average Speed 93 | 73 80 82 85 85 86 92 103 120 120 121 Slowest Speed 550 | 80 80 95 85 86 90 100 550 120 120 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 37 25 28 23 15 65 84 4 91 26 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . Scrap Searched 6 | . . . 2 . . 3 1 . . . Spaces Dug 2 | . . 1 . . . . . 1 . . Terrain Destroyed 87 | . . 2 25 29 . 30 . 1 . . Melee . | . . . . . . . . . . . Projectile 3 | . . 2 . . . . . 1 . . AOE 84 | . . . 25 29 . 30 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Gar Total 3688 | 125 190 384 203 336 617 586 893 145 120 89 Wait 60 | . 15 15 . 7 . 6 1 . 15 1 Move 3252 | 97 157 285 175 284 564 551 827 142 93 77 Hop . | . . . . . . . . . . . Pick Up 65 | 12 4 12 2 8 7 2 14 . 4 . Fast Attach 14 | 1 . 7 1 . 1 . 3 . 1 . Attach 41 | 7 . 8 . 5 4 . 12 1 2 2 Detach 2 | . . . . . 1 . . . . 1 Swap 36 | . 4 5 3 8 10 5 . . 1 . Drop 36 | 1 . 8 4 7 5 1 6 . 3 1 Fire 139 | 7 10 41 18 15 19 15 4 2 1 7 Melee 40 | . . . . 2 6 6 26 . . . Ram 3 | . . 3 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 321 | -9/Materials | Build established: Mutant 494 | -9/Materials | Lost 3 parts (3n) 666 | -9/Materials | Lost 3 parts (1p2n) 687 | -9/Materials | Discovered new exit (range 7) 707 | -9/Materials | Entered Mines 714 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 801 | -9/Mines | Discovered new exit (range 7) 876 | -9/Mines | Learned location of 1 exit from Lower Caves 900 | -9/Mines | Entered Materials 900 | -8/Materials | Evolved 2 slots: Utility x2 933 | -8/Materials | Build established: Scavenger-Mutant 1046 | -8/Materials | Discovered new exit (range 19) 1217 | -8/Materials | Entered Factory 1217 | -7/Factory | Evolved 2 slots: Utility x2 1776 | -7/Factory | Discovered new exit (range 9) 1789 | -7/Factory | Entered Lower Caves 1790 | -7/Lower Caves | Identified exit to Lower Caves 1980 | -7/Lower Caves | Destroyed 7 combat bots 2123 | -7/Lower Caves | Encountered a Warlord checkpoint 2184 | -7/Lower Caves | Learned Factory stockpile data 2190 | -7/Lower Caves | Attracted the attention of an 0b10 base 2245 | -7/Lower Caves | Destroyed 7 combat bots 2250 | -7/Lower Caves | Lost 3 parts (2n1w) 2357 | -7/Lower Caves | Entered another Lower Caves area 2409 | -7/Lower Caves | Discovered new exit (range 10) 2412 | -7/Lower Caves | Encountered a Warlord checkpoint 2553 | -7/Lower Caves | Learned Factory garrison access intel 2568 | -7/Lower Caves | Discovered new exit (range 12) 2762 | -7/Lower Caves | Learned Factory stockpile data 2914 | -7/Lower Caves | Attacked by a faux Warlord 2995 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 3323 | -7/Lower Caves | Entered Factory 3323 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3325 | -6/Factory | Loaded intel: 4 garrison access locations 3500 | -6/Factory | Identified exit to DSF 3500 | -6/Factory | Entered DSF 3539 | -6/DSF | Additional patrols routed to DSF 3615 | -6/DSF | Discovered new exit (range 15) 3640 | -6/DSF | Entered Garrison 3754 | -6/Garrison | Triggered checkpoint 3756 | -6/Garrison | Core integrity fell below 50% 3757 | -6/Garrison | Self-destructed Last Messages --------------- 03712_ Critical hit (Burn: +37). 03714_ Carbon-fiber Leg destroyed. 03715_ S-27 Virus destroyed. 03725_ Destroyed Lgt. Angular Momentum Engine. 03726_ G-50 Soldier destroyed. 03727_ Med. Storage Unit destroyed. 03728_ G-50 Soldier destroyed. 03728_ Phase Cannon destroyed. 03731_ Overheating: System interference. 03731_ Machine Analyzer temporarily disabled. 03734_ Carbon-fiber Leg destroyed. 03734_ Beamcaster destroyed. 03735_ Neutrino Core destroyed. 03742_ Overheating: System interference. 03742_ Core Analyzer temporarily disabled. 03746_ Melee Analysis Suite destroyed. 03757_ Slug penetrates Reinforced Barrier. 03757_ H-66 Slayer suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????##????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????###?????????????????????? | | ?????????????# #??????? #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ??###??????### #???????# #?????????????????????? | | ??# ??????? #???????# ###???????????????????? | | ??# ???????? #???????# #???????????????????? | | ??# ????????# #???????# #???????????????????? | | ??# ????????# #???????# hh????????????????????? | | ??# #???????# #########@##### """"#???????????? | | ??# #???????# "#???????????? | | ??# #???????# ############### """"#???????????? | | ??# #???????# #???????????????????????????????? | | "## ##??????# #???????????????????????????????? | | ^^ ######## #???????????????????????????????? | | =[ #???????????????????????????????? | | *=*! #???????????????????????????????? | | ## =%###########???????????????????????????????? | | ## !%###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | * #???????????????????????????????????????? | | ##%[ ###???????????????????????????????????????? | | ##= #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | = #?????????????????????????????????????????? | | %[ #?????????????????????????????????????????? | | =## ##?????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Melee Accuracy 5 Core Analysis 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Junior Dev Use The Force Window Shopping You Again Challenges ------------ None Game ------ Seed PointHardcellFlakker Manual? 0 Play Time 01:32:59 Cumulative 37.5 hours Start 2025.12.31 @ 09:03:06 End 2025.12.31 @ 11:26:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 5 Adventurer 10 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fbee2a7-1288-43c5-be87-786c1bcae42d