Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 09:30:06 Player: alice_fexa Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (134) 670 Value Destroyed (4615) 4615 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 9343 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Location -6/Factory Parts ------- Power (1) Propulsion (3) Utility (9) Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Weapon (2) Inventory (24) Light Fission Core Light Antimatter Reactor Improved Cooling System Large Storage Unit High-capacity Storage Unit Matter Compressor (250) Advanced Sensor Array Plasma Cannon Plasma Cannon Improved Heavy Machine Gun Improved Grenade Launcher Heavy Missile Launcher Chainsword Peak State ------------ Power Light Angular Momentum Engine Propulsion Light Treads Light Treads Armored Treads Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Weapon Ion Burst Cannon Heavy Machine Gun Inventory Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Antimatter Reactor Light Treads Advanced Treads Improved Cooling System Large Storage Unit High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter Shock Rifle Force Rifle Heavy Beamcaster Heavy Beamcaster Advanced Beam Cannon Plasma Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Mini Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Chainsword [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Heavy Riot Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 7 | . . 2 2 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 145 | 7 9 26 33 9 1 7 1 16 36 Power 16 | 1 1 3 5 1 . . . 2 3 Engine 12 | 1 1 3 3 1 . . . 1 2 Core 4 | . . . 2 . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 1 10 5 4 . . . 4 4 Treads 11 | 2 . 1 . . . . . 4 4 Leg 17 | . 1 8 5 3 . . . . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 54 | 1 5 7 16 4 . 3 . 7 11 Device 26 | . 3 3 2 1 . 2 . 7 8 Storage 9 | 1 2 2 2 . . 1 . . 1 Processor 4 | . . 1 2 . . . . . 1 Hackware 3 | . . . 2 . . . . . 1 Protection 12 | . . 1 8 3 . . . . . Artifact . | . . . . . . . . . . Weapon 45 | 3 2 6 7 . 1 4 1 3 18 Energy Gun 12 | 1 1 1 . . 1 2 1 . 5 Energy Cannon 7 | . . 2 2 . . . . 1 2 Ballistic Gun 15 | 2 . 3 3 . . . . 1 6 Ballistic Cannon 2 | . . . 2 . . . . . . Launcher 4 | . 1 . . . . 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . 2 Parts Lost 32 | . 1 1 1 . . . . 7 22 Power 5 | . . . . . . . . 2 3 Propulsion 12 | . 1 1 . . . . . 4 6 Utility 5 | . . . . . . . . 1 4 Weapon 10 | . . . 1 . . . . . 9 Highest Loss Streak 15 | . 1 1 1 . . . . 3 15 Average Slot Usage (%) 98 | . 98 96 99 96 100 100 100 99 97 Engine 6 | . 14 11 3 . 7 7 7 3 5 Core 1 | . . . 5 6 . . . 3 . Treads 9 | . 25 2 . . . . . 9 19 Leg 11 | . 2 17 17 18 23 23 23 12 . Device 10 | . 13 14 6 7 7 7 7 8 15 Storage 17 | . 14 18 18 15 15 15 15 15 20 Processor 11 | . . 1 11 15 15 15 15 15 13 Hackware 6 | . . . 9 7 7 7 7 7 9 Protection 4 | . . 7 8 7 7 7 7 5 . Energy Gun 2 | . 1 3 . . 3 7 7 2 1 Energy Cannon 3 | . . 7 7 . . . . 2 4 Ballistic Gun 6 | . 26 11 2 15 10 4 . 1 2 Ballistic Cannon 1 | . . . 8 . . . . . . Slashing Weapon 2 | . . . . . . 2 7 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 11 41 48 57 51 51 68 69 72 90 Greatest Support 60 | 40 40 20 36 46 46 46 46 60 60 Greatest Overweight (x) 21 | . 2 4 2 1 1 1 1 2 21 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 Largest Inventory Capacity 24 | 6 12 18 16 16 16 18 18 18 24 Average Capacity 17 | 5 8 14 16 16 16 17 18 18 23 Most Carried 24 | 2 12 16 16 16 16 18 18 18 24 Average Carried 17 | 1 7 13 15 15 16 17 17 17 22 Final Capacity 24 | . . . . . . . . . 24 Final Carried 13 | . . . . . . . . . 13 Class Distribution -------------------- 59% | Mutant 24% | Hauler-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3422 | 238 426 475 885 243 85 96 10 265 699 Remotely . | . . . . . . . . . . Salvage Created 5308 | . 585 915 1144 264 31 165 . 451 1753 Parts 289 | . 43 59 68 17 1 9 . 21 71 Haulers Intercepted 6 | . 2 1 3 . . . . . . Recyclers Shooed 3 | . . 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 1 17 . 13 . Prevented 5 | . . . . . . . . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 104 | . 11 18 27 4 1 4 . 13 26 Guns 45 | . 8 7 5 4 1 1 . 2 17 Cannons 40 | . . 11 22 . . . . 1 6 AOE 17 | . 3 . . . . 3 . 9 2 Classes Destroyed 14 | . 7 2 2 1 . . . 2 . Worker 4 | . 1 . . . . . . . 3 Builder 2 | . . . 2 . . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 6 | . 2 1 3 . . . . . . Recycler 6 | . 1 1 . . . . . . 4 Operator 1 | . 1 . . . . . . . . Watcher 10 | . 3 1 3 2 . . . . 1 Swarmer 24 | . 3 4 6 . . . . 4 7 Grunt 55 | . 8 8 14 3 1 4 . 7 10 Brawler 2 | . . . 2 . . . . . . Duelist 2 | . . . . 1 . . . . 1 Sentry 16 | . . 6 5 . . . . . 5 Hunter 2 | . . . . . . . . 1 1 Programmer 3 | . . . . . . . . 1 2 Best Kill Streak 15 | . 3 4 6 3 1 4 . 5 15 Combat Bots Only 9 | . 3 4 6 3 1 4 . 5 9 Max Kills in Single Turn 3 | . 3 1 2 1 1 3 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . . 3 . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 6778 | . 478 365 701 370 48 121 . 900 3795 Core 1221 | . 49 22 61 87 . . . 152 850 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 80 94 88 . . . . 65 . Volleys Fired 340 | . 67 46 86 19 5 4 . 23 90 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 130 | . 65 91 116 50 50 75 . 91 130 Shots Fired 624 | . 130 86 165 38 10 8 . 28 159 Gun 384 | . 128 54 23 38 10 7 . 8 116 Cannon 221 | . . 32 142 . . . . 9 38 Launcher 19 | . 2 . . . . 1 . 11 5 Special . | . . . . . . . . . . Kinetic 405 | . 126 43 107 38 10 4 . 5 72 Thermal 168 | . 2 43 58 . . 3 . 3 59 Explosive 19 | . 2 . . . . 1 . 11 5 Electromagnetic 32 | . . . . . . . . 9 23 Robot Hit Streak 29 | . 12 9 12 10 5 8 . 14 29 Robot Miss Streak 8 | . 2 3 5 3 2 . . 1 8 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . . 1 . . . . 5 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 431 | . 95 55 99 26 7 6 . 23 120 Core Hits 236 | . 31 28 53 12 2 11 . 25 74 Critical Hits 26 | . . 8 14 1 . . . . 3 Critical Kills 10 | . . 5 3 1 . . . . 1 Critical Parts Destroyed 15 | . . 3 11 . . . . . 1 Melee Attacks 24 | . . . . . . 4 . 3 17 Impact . | . . . . . . . . . . Slashing 24 | . . . . . . 4 . 3 17 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11586 | . 1361 977 2663 442 109 270 . 1435 4329 Guns 4459 | . 1083 508 319 442 109 100 . 173 1725 Cannons 4335 | . . 469 2344 . . . . 245 1277 Explosions 2454 | . 278 . . . . 170 . 1017 989 Melee 338 | . . . . . . . . . 338 Ramming . | . . . . . . . . . . Kinetic 4848 | . 1051 356 1763 442 109 48 . 87 992 Thermal 3721 | . 32 621 900 . . 52 . 291 1825 Explosive 1969 | . 278 . . . . 170 . 812 709 Electromagnetic 710 | . . . . . . . . 245 465 Impact . | . . . . . . . . . . Slashing 338 | . . . . . . . . . 338 Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . 1 Average Corruption 1 | . 2 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 11 | . 5 . . . . . . . 6 Message Errors 3 | . 2 . . . . . . . 1 Heat Flow Errors 3 | . 3 . . . . . . . . Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 293 | . 58 . 21 . . . . . 214 Projectiles 28 | . . . 21 . . . . . 7 Explosions 156 | . 58 . . . . . . . 98 Melee 109 | . . . . . . . . . 109 Knockbacks 17 | . . . 17 . . . . . . Impact . | . . . . . . . . . . Kinetic 14 | . . . 14 . . . . . . Secondary 3 | . . . 3 . . . . . . Self-Inflicted Damage 334 | . . . . . . 31 . 48 255 Shots 7 | . . . . . . 1 . 1 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 209 | . 184 5 209 49 8 . . 90 201 Average Temperature 39 | . 79 2 36 17 7 . . 49 70 Received Heat Transfer 2079 | . 228 117 279 108 27 54 . 186 1080 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 7 | . . . . . . . . 3 4 Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 3 2 . . . . 1 . Heat Transferred 5569 | . 74 1221 1628 . . 111 . 261 2274 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 493 | . 188 390 374 109 . . . . 493 Average Influence 102 | . 59 125 107 30 . . . . 129 Maximum Alert Level 2 | . . 1 1 . . . . . 2 Low Security (%) 80 | . . . . . . . . . . Level 1 18 | . . . . . . . . . . Level 2 1 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 1 3 1 . . . . 6 Investigation 3 | . . 1 1 . . . . . 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 4 | . 1 . 2 . . . . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 12 | . 1 2 5 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 165 | . 20 24 49 11 1 4 . 13 43 Peak Tracking Total 11 | . 4 4 7 3 1 4 . 4 11 Tactical Retreats 16 | . 1 1 7 . . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 2 1 4 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . 1 . 1 . . . . . 8 Max in Single Turn 2 | . 1 . 1 . . . . . 2 Garrison Access 4 | . . . 1 . . . . . 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 33 | . 6 4 7 1 . 2 . . 13 Terminals 25 | . 6 4 5 1 . . . . 9 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 4 | . . . 1 . . . . . 3 Total Hacks 72 | . 12 12 15 1 . 7 . . 25 Successful 44 | . 7 10 9 . . 7 . . 11 Failed 28 | . 5 2 6 1 . . . . 14 Catastrophic 6 | . 1 . 2 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 30 | . 7 6 8 1 . . . . 8 Terminals 57 | . 12 12 12 1 . . . . 20 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 4 | . . . 1 . . . . . 3 Terminal Hacks 30 | . 4 6 6 . . 7 . . 7 Record 6 | . . . . . . 6 . . . Prototype ID Bank 2 | . . . 1 . . . . . 1 Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . 1 Alert Level 5 | . 1 2 1 . . . . . 1 Unreport Threat 9 | . 2 3 4 . . . . . . Locate Traps 2 | . . . . . . . . . 2 Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . 3 Seal Access 4 | . . . 1 . . . . . 3 Unauthorized Hacks 17 | . 8 9 . . . . . . . Terminals 7 | . 3 4 . . . . . . . Track 4 | . 2 2 . . . . . . . Botnet 3 | . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 3 5 1 . . . . 10 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 56 | . . . . . . 56 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . . Total Damage 43 | . . . . . . 43 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 11279 | 64 1124 814 1567 859 671 848 753 1229 3350 Spaces Moved 5371 | 34 491 327 737 368 434 450 500 625 1405 Core 3 | 2 . . . . . . . . 1 Treads 2232 | 32 491 84 . . . . . 221 1404 Legs 3120 | . . 227 737 368 434 450 500 404 . Wheels 16 | . . 16 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 150 150 150 150 150 150 183 Average Speed 164 | 153 166 182 150 150 150 150 150 167 183 Slowest Speed 1100 | 160 200 240 180 150 150 150 150 183 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 87 33 73 8 69 61 71 60 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 7 | . . . . . 2 1 2 2 . Spaces Dug 28 | . . . . . . 4 . 11 13 Terrain Destroyed 182 | . 15 . 31 . . 12 . 68 56 Melee 20 | . . . . . . 4 . 3 13 Projectile 32 | . . . 31 . . . . . 1 AOE 130 | . 15 . . . . 8 . 65 42 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 7192 | 42 675 469 1047 645 446 607 505 768 1988 Wait 1135 | . 91 23 136 243 6 140 . 97 399 Move 5362 | 33 490 326 736 367 433 449 499 624 1405 Hop . | . . . . . . . . . . Pick Up 81 | 2 10 19 20 1 . 2 2 5 20 Fast Attach 42 | 6 3 8 13 5 1 . . 2 4 Attach 34 | . . 4 3 1 . . . 5 21 Detach 6 | . 1 . . . . . . . 5 Swap 69 | 1 6 14 17 3 . 7 1 9 11 Drop 99 | . 7 29 36 6 1 1 3 . 16 Fire 340 | . 67 46 86 19 5 4 . 23 90 Melee 24 | . . . . . . 4 . 3 17 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 12) 845 | -10/Materials | Discovered new exit (range 12) 845 | -10/Materials | Discovered new exit (range 13) 1159 | -10/Materials | Discovered new exit (range 15) 1189 | -10/Materials | Entered another Materials area 1189 | -9/Materials | Evolved 2 slots: Utility x2 1405 | -9/Materials | Build established: Scavenger-Mutant 1889 | -9/Materials | Discovered new exit (range 16) 1966 | -9/Materials | Identified exit to Materials 2003 | -9/Materials | Entered another Materials area 2003 | -8/Materials | Evolved 2 slots: Utility x2 2342 | -8/Materials | Build established: Mutant 2447 | -8/Materials | Discovered new exit (range 16) 3559 | -8/Materials | Discovered new exit (range 7) 3568 | -8/Materials | Identified exit to Factory 3570 | -8/Materials | Entered Factory 3570 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4418 | -7/Factory | Discovered new exit (range 9) 4427 | -7/Factory | Identified exit to Lower Caves 4429 | -7/Factory | Entered Lower Caves 4989 | -7/Lower Caves | Learned location of 1 exit from Factory 5083 | -7/Lower Caves | Discovered new exit (range 12) 5098 | -7/Lower Caves | Identified exit to Lower Caves 5100 | -7/Lower Caves | Entered another Lower Caves area 5196 | -7/Lower Caves | A Commander dispatched an escort 5202 | -7/Lower Caves | Learned Armory emergency access door positions 5202 | -7/Lower Caves | Learned Armory stockpile data 5202 | -7/Lower Caves | Learned Factory terminal intel 5202 | -7/Lower Caves | Learned Research terminal intel 5225 | -7/Lower Caves | Discovered new exit (range 9) 5797 | -7/Lower Caves | Encountered a Warlord checkpoint 5937 | -7/Lower Caves | Discovered new exit (range 5) 5943 | -7/Lower Caves | Identified exit to Zion 5948 | -7/Lower Caves | Entered Zion 5948 | -7/Zion | Accompanied by 1 ally 5949 | -7/Zion | Commander's escort returned to base 6004 | -7/Zion | Learned location of Warlord (-5) 6052 | -7/Zion | Discovered new exit (range 13) 6550 | -7/Zion | Learned Factory trap positions 6700 | -7/Zion | Identified exit to Proximity Caves 6701 | -7/Zion | Entered Proximity Caves 6797 | -6/Proximity Caves | Spotted B-75 Beast 7525 | -6/Proximity Caves | Lost 3 parts (3n) 7726 | -6/Proximity Caves | Discovered new exit (range 15) 7753 | -6/Proximity Caves | Identified exit to Factory 7843 | -6/Proximity Caves | Learned Factory trap positions 7930 | -6/Proximity Caves | Entered Factory 7930 | -6/Factory | Evolved 2 slots: Utility x2 7931 | -6/Factory | Identified exit to Factory 7932 | -6/Factory | Loaded intel: 67 trap records 7933 | -6/Factory | Loaded intel: 20 terminal locations 8009 | -6/Factory | Build established: Scavenger-Mutant 8764 | -6/Factory | Build established: Hauler-Mutant 9553 | -6/Factory | Hacking Suite fried by hacking feedback 11127 | -6/Factory | Garrison activated, responded to threat 11233 | -6/Factory | Core integrity fell below 50% 11252 | -6/Factory | Lost 15 parts (2p4n3u6w) 11254 | -6/Factory | Destroyed 9 combat bots 11272 | -6/Factory | Core integrity fell below 20% 11280 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11260_ Lgt. Angular Momentum Engine destroyed. 11260_ K-01 Serf destroyed. 11261_ Slug penetrates Wall. 11261_ Hvy. Beamcaster destroyed. 11261_ Slug penetrates Wall. 11261_ K-01 Serf collects debris. 11262_ R-10 Processor collects Unknown Wheel. 11262_ Dropped Adv. Treads. 11263_ Acquired 20 matter. 11264_ Slug penetrates Wall. 11264_ K-01 Serf destroyed. 11265_ R-10 Processor collects Unknown Wheel. 11266_ K-01 Serf collects debris. 11267_ Slug penetrates Wall. 11268_ R-10 Processor collects Lgt. Ion Engine. 11270_ K-01 Serf collects debris. 11271_ Slug penetrates Wall. 11275_ K-01 Serf collects debris. 11277_ R-10 Processor collects Hvy. Laser. 11277_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???# """ # #??????????????????????????????????? | | ???# # #############??????????????????????? | | ???# # # #??????????????????????? | | ???#! "" # # =!! #? ?????T??????????????? | | ???# """# # =!! """ #? #???????????????????? | | ???# S"# # ! """ #? #???????????????????? | | ???# """# # """ ## #???????????????????? | | ???# """# + "T" ## #???????????????????? | | ??# # # ## #???????????????????? | | ?####+### ############## #???????????????????? | | # #??##########+###???/?????????????? | | # #??# % #?? #?????????????? | | + #??# ### #?????????????? | | # #??# + +?????????????? | | !!# #??# # #?????????????? | | !?####+### #??# """ # #?????????????? | | !??? # #??# """ + #?????????????? | | ???# # #??# """ # #?????????????? | | ???# """ # #??# # #?????????????? | | ???# """ # #??# " % / ??????????? | | ???# """ # #??# "" %######????????????? | | ???# "" # #??# " % = #????????????????? | | ???# "" # #??# =% =% !% #????????????????? | | ???# ?? #k ##########g############???????????? | | ???####### *% = k = %% ??????? | | ???# =!! #Ak = @% !%k R u != ??????? | | ???# =!! # % g ??????? | | ???# !! # "???????? | | ???# # k %A t ""???????? | | ???# ! # ###+#######+#####+##### ????????? | | ???# # # ? ???? ???? ????? ????????? | | ???# """ # # ""? ?? ????? #????????????? | | ???# """ # #"""??? ??????" #????????????? | | ???# """ # #"T????? ??????? #????????????? | | ???# "" / #"""?????** ????????#????????????? | | ???# "" # #?""?????** #????????????????????? | | ???# # #????????** #????????????????????? | | ########## #??????? ?????????????????????? | | ^^ #???????"""" ?????????????????????? | | ^^ #??????????? ?????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ###"""#########?????????????????????????????????? | | # * = " #???????????????????????????????????? | | + !" #???????????????????????????????????? | | # " #???????????????????????????????????? | | # " #??????????????????????????????????? | | # " #??????????????????????????????????? | | # " " ##??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseMetafieldAutocannon Manual? 0 Play Time 00:59:00 Cumulative 540.2 hours Start 2019.10.25 @ 08:29:07 End 2019.10.25 @ 09:30:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 482 Rogue 402 Adventurer 40 Explorer 0 Win Type - Total 33 Types 22/0/11/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d699eec-8015-4c70-8212-33172970ecd4