Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 21:25:34 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (1444) 1444 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 4442 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 25 Cogmind --------- Core Integrity 439/550 Matter 290/300 Energy 10/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Medium Treads > --- UTILITY (5) ------ Cooling System Cooling System High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Treads Medium Treads Medium Treads Medium Treads Cooling System High-capacity Matter Pod (200) Improved Signal Interpreter Seismic Detector EM Pulse Gun Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Cooling System Cooling System High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Medium Treads Medium Treads Medium Treads Cooling System Cooling System High-capacity Matter Pod Seismic Detector Light Armor Plating EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Pulse Gun Advanced Beam Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 44 | 7 2 . 16 3 2 1 13 Power 8 | 1 1 . 5 . . . 1 Engine 8 | 1 1 . 5 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 4 1 . . 5 Treads 12 | 2 . . 4 1 . . 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 . 5 . 1 . 3 Device 7 | 1 . . 4 . . . 2 Storage 3 | 1 1 . . . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . . 1 Artifact . | . . . . . . . . Weapon 12 | 2 . . 2 2 1 1 4 Energy Gun 5 | 2 . . . . . . 3 Energy Cannon 5 | . . . 2 1 . 1 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 10 | . . . 4 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 2 . . . 1 Weapon 4 | . . . . . . . 4 Highest Loss Streak 4 | . . . 2 . . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 93 100 100 100 99 Engine 11 | . 14 14 11 11 11 11 8 Treads 24 | . 28 28 22 22 22 22 27 Device 22 | . 14 14 25 22 22 22 27 Storage 11 | . 14 14 11 11 11 11 9 Protection 5 | . . . 1 11 11 11 9 Energy Gun 9 | . 28 28 7 . . . 5 Energy Cannon 12 | . . . 14 16 22 22 11 Naked Turns . | . . . . . . . . Heaviest Build 68 | 13 28 28 42 42 62 62 68 Greatest Support 68 | 40 40 40 40 40 40 40 68 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 15 | 6 10 15 15 15 15 20 20 Most Carried 20 | 5 8 8 15 15 15 17 20 Average Carried 12 | 2 5 8 12 15 15 16 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 18 | 2 8 8 15 15 15 17 18 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 838 | 221 269 . 155 63 . 30 100 Remotely . | . . . . . . . . Salvage Created 2582 | 85 294 . 1384 274 . . 545 Parts 144 | 5 22 . 60 24 . . 33 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 7 | . . . 3 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 54 | . 7 . 25 11 . . 11 Guns 11 | . 6 . 1 . . . 4 Cannons 33 | . . . 22 5 . . 6 AOE 6 | . . . . 6 . . . Classes Destroyed 11 | 2 4 . 4 . . . 1 Worker 4 | . . . 2 1 . . 1 Builder 1 | . . . . . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 7 | . 2 . 5 . . . . Recycler 7 | 1 . . 4 1 . . 1 Watcher 8 | . 3 . 2 . . . 3 Swarmer 34 | . 6 . 13 9 . . 6 Grunt 10 | . 1 . 5 1 . . 3 Brawler 3 | . . . 1 1 . . 1 Duelist 1 | . . . 1 . . . . Sentry 6 | . . . 5 . . . 1 Best Kill Streak 13 | 2 4 . 13 4 . . 5 Combat Bots Only 11 | . 3 . 11 3 . . 5 Max Kills in Single Turn 3 | 1 1 . 2 3 . . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 267 | . 27 . 91 37 . 3 109 Missed 69 | . 9 . 20 15 . . 25 Damage Taken 2304 | . 144 . 879 204 . 27 1050 Core 212 | . 34 . 39 28 . . 111 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 86 . . . 83 . Volleys Fired 194 | 5 24 . 93 23 . . 49 Largest 2 | 2 2 . 2 2 . . 2 Hottest 136 | 100 100 . 136 136 . . 136 Shots Fired 349 | 10 48 . 168 36 . . 87 Gun 142 | 10 48 . 42 . . . 42 Cannon 204 | . . . 126 33 . . 45 Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 304 | 10 48 . 168 33 . . 45 Explosive 3 | . . . . 3 . . . Electromagnetic 42 | . . . . . . . 42 Robot Hit Streak 15 | 2 10 . 14 6 . . 15 Robot Miss Streak 5 | 1 3 . 4 2 . . 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 218 | 4 29 . 112 20 . . 53 Core Hits 99 | 3 14 . 44 15 . . 23 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 2 . 4 . . . 2 Burn 5 | . 2 . 3 . . . . Meltdown 2 | . . . 1 . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4453 | 60 378 . 2085 674 . . 1256 Guns 1222 | 60 378 . 410 . . . 374 Cannons 2821 | . . . 1675 471 . . 675 Explosions 410 | . . . . 203 . . 207 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 3876 | 60 378 . 2085 471 . . 882 Explosive 203 | . . . . 203 . . . Electromagnetic 374 | . . . . . . . 374 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 97 | . . . 26 33 . . 38 Projectiles 34 | . . . 26 2 . . 6 Explosions 63 | . . . . 31 . . 32 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 52 | . . . . 18 . . 34 Shots 2 | . . . . 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 234 | 117 234 . 207 . . . . Average Temperature 65 | 43 60 . 72 . . . . Received Heat Transfer 777 | . 6 . 294 18 . . 459 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . 1 . 2 . . . 1 Combat Hostiles 4 | . 1 . 2 . . . 1 Parts Melted 18 | 1 3 . 12 1 . . 1 Heat Transferred 8292 | 185 1258 . 4477 851 . . 1521 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 563 | 10 277 5 563 495 . . 237 Initial 163 | . 6 5 1 163 . . . Average 190 | 5 108 5 283 348 . . 71 Maximum Alert Level 2 | . 1 . 2 2 . . 1 Low Security (%) 56 | 100 72 100 40 1 . 100 92 Level 1 26 | . 28 . 23 71 . . 7 Level 2 16 | . . . 35 26 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 2 . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . . . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 12 . 43 11 . 3 25 Peak Tracking Total 8 | . 4 . 8 3 . 4 7 Tactical Retreats 4 | . 1 . 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . . 2 1 . . 3 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 13 | . 6 . 4 . 1 . 2 Terminals 10 | . 6 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 39 | . 15 . 15 . 4 . 5 Successful 23 | . 7 . 9 . 4 . 3 Failed 16 | . 8 . 6 . . . 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 4 . 7 . . . . Terminals 31 | . 15 . 13 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 18 | . 6 . 6 . 4 . 2 Record 4 | . . . . . 4 . . Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Botnet 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . 3 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . 6 . . . . Total Damage 105 | . . . 105 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3524 | 68 600 100 1043 531 395 93 694 Spaces Moved 1425 | 38 306 63 392 194 164 38 230 Core 20 | 20 . . . . . . . Treads 1405 | 18 306 63 392 194 164 38 230 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 160 Average Speed 187 | 102 160 160 170 240 240 240 185 Slowest Speed 240 | 160 160 160 240 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 52 10 38 42 49 13 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . . 34 . . 21 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 55 | . . . . 34 . . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 1927 | 56 368 62 601 224 166 40 410 Wait 210 | . 29 . 75 2 . . 104 Move 1418 | 37 305 62 391 193 163 37 230 Hop . | . . . . . . . . Pick Up 42 | 7 7 . 16 1 . 2 9 Fast Attach 6 | 2 . . 4 . . . . Attach 16 | 5 . . 5 . . . 6 Detach . | . . . . . . . . Swap 22 | . 2 . 7 3 2 1 7 Drop 19 | . 1 . 10 2 1 . 5 Fire 194 | 5 24 . 93 23 . . 49 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 669 | -10/Materials | Entered Mines 682 | -10/Mines | Discovered new exit (range 9) 696 | -10/Mines | Received a Mining Laser from a helpful Derelict 769 | -10/Mines | Entered Materials 769 | -9/Materials | Accompanied by 1 ally 769 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Destroyed 11 combat bots 1256 | -9/Materials | Discovered new exit (range 15) 1380 | -9/Materials | Discovered new exit (range 7) 1414 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | First assault squad dispatched 1812 | -9/Materials | Entered Mines 1970 | -9/Mines | Build established: Scavenger-Mutant 2333 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2333 | -9/Mines | Discovered new exit (range 5) 2343 | -9/Mines | Entered Exiles 2401 | -9/Exiles | Met 8R-AWN 2442 | -9/Exiles | Met EX-HEX 2538 | -9/Exiles | Met EX-DEC 2552 | -9/Exiles | Learned location of Zion (-6) 2710 | -9/Exiles | Discovered new exit (range 14) 2738 | -9/Exiles | Entered Mines 2776 | -8/Mines | Discovered new exit (range 13) 2831 | -8/Mines | Entered Materials 2831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3132 | -8/Materials | Build established: Mutant 3525 | -8/Materials | Self-destructed Last Messages --------------- 03450_ U-05 Engineer builds a Wall. 03451_ R-06 Scavenger collects Imp. Hover Unit. 03452_ U-05 Engineer builds a Wall. 03461_ Dropped EM Pulse Gun. 03461_ Acquired Lgt. EM Pulse Cannon. 03471_ S-10 Pest destroyed. 03475_ Electrolysis Chamber disabled. 03478_ Cooling System destroyed. 03479_ Imp. Ion Engine destroyed. 03483_ Critical hit (Burn: +37). 03483_ S-10 Pest destroyed. 03483_ Switching to secondary target: G-47 Trooper. 03485_ S-10 Pest destroyed. 03493_ Critical hit (Burn: +37). 03497_ EM Pulse Gun destroyed. 03500_ G-47 Trooper destroyed. 03501_ Critical hit (Burn: +37). 03522_ G-47 Trooper misfires. 03524_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????######### | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# = # | | ??????????????####???# """% # | | ??????????? # ""@[ # | | ?????????????? r/ " %== # | | ??????????????? # [*g=* # | | ???????????????####??# =[=% # | | ?????????????????????# " "[* # | | ?????????????????????# g # | | ?????????????????????# # | | ?????????????????????####o#### | | ??????????????????????# #%# #? | | ??????????????????????# #%##?? | | ??????????????????????# # ##?? | | ??????????????????????### ##?? | | ????????????????????????# ##?? | | ????????#################a#??? | | ?????????????# ## #??? | | ?????????????# ## #??? | | ?????????????# """ ## #??? | | ?????????????# """ # #??? | | ?????????????# """ "" ## #??? | | ?????????????# """## #??? | | ?????????????# S"## #??? | | ?????????????# ##!##?? | | ?????????????#+###+######%###? | | ?????????????# %# #? | | ?????????????# %# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeQuantumRegenerator Manual? 0 Play Time 00:31:40 Cumulative 939.9 hours Start 2024.03.16 @ 19:18:25 End 2024.03.16 @ 21:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 495 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 82 Gallery% 86 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 69c4a04e-7588-4d78-88b9-b6f08e420048