Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 19:45:41 Player: nathan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (391) 391 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4431 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 39/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Thermal Generator Improved Thermal Generator Experimental Sensor Array Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Improved Sensor Array Advanced ECM Suite Medium Insulated Plating Flak Gun [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . 2 . . Utility 3 | . . . . 2 . 1 . Weapon . | . . . . . . . . Parts Attached 44 | 4 6 17 1 4 7 . 5 Power 10 | 1 1 5 . . 1 . 2 Engine 10 | 1 1 5 . . 1 . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 6 . . 2 . . Treads . | . . . . . . . . Leg 5 | 2 2 1 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . 5 . . 2 . . Utility 12 | 1 1 1 1 4 1 . 3 Device 6 | . . . 1 2 1 . 2 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . 1 1 . 2 . . 1 Artifact . | . . . . . . . . Weapon 10 | . 2 5 . . 3 . . Energy Gun 2 | . 1 1 . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 4 | . 1 2 . . 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . Parts Lost 24 | . 1 13 . 1 1 . 8 Power 5 | . . 4 . . . . 1 Propulsion 10 | . 1 5 . . 1 . 3 Utility 5 | . . 1 . 1 . . 3 Weapon 4 | . . 3 . . . . 1 Highest Loss Streak 8 | . 1 8 . 1 1 . 6 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 3 7 8 7 7 6 3 Power . | . 1 1 . . . . . Propulsion 1 | 1 2 2 4 3 1 . . Utility 2 | . . 2 4 3 3 4 2 Weapon 1 | 1 . . . . 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 10 | . . . 1 1 6 . 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 3 . . Utility 6 | . . . 1 1 2 . 2 Weapon 1 | . . . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 87 84 88 87 89 79 50 Engine 8 | . 14 10 11 9 7 6 5 Leg 8 | . 27 15 . . . . . Flight 25 | . . 19 44 36 38 33 18 Device 9 | . . . 2 20 15 19 12 Storage 8 | . 14 11 11 9 7 6 1 Protection 6 | . 3 10 8 4 6 6 5 Energy Gun 6 | . 13 4 11 9 5 . . Ballistic Gun 6 | . 14 9 . . 4 . . Slashing Weapon 1 | . . . . . 1 6 3 Peak Build Rating 58 | 4 7 23 28 34 44 46 58 Average Rating 27 | 3 6 14 23 33 40 45 28 On Entrance 22 | . 4 7 20 28 31 40 46 Avg Prop Armor Cover (%) 1 | . . . . . . 1 1 Naked Turns . | . . . . . . . . Heaviest Build 54 | 10 15 20 16 19 21 22 54 Greatest Support 40 | 20 20 40 19 28 37 28 33 Greatest Overweight (x) 3 | . 1 3 . . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 5 Most Carried 8 | 5 7 8 8 8 8 7 8 Average Carried 6 | 2 3 7 7 7 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 8 8 8 8 6 1 Class Distribution -------------------- 62% | Sprinter 30% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 592 | 213 139 191 . . 20 . 29 Remotely . | . . . . . . . . Salvage Created 607 | . 340 223 . . 20 . 24 Parts 34 | . 22 10 . . 1 . 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 13 | . 9 3 . . . . 1 Guns 11 | . 8 2 . . . . 1 Cannons 1 | . . 1 . . . . . AOE 1 | . 1 . . . . . . Classes Destroyed 7 | . 2 3 . . 1 . 1 Worker 1 | . . . . . 1 . . Recycler 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 4 | . 3 1 . . . . . Cutter 1 | . . . . . . . 1 Grunt 7 | . 6 1 . . . . . Duelist 1 | . . 1 . . . . . Best Kill Streak 4 | . 4 3 . . 1 . 1 Combat Bots Only 4 | . 4 2 . . . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 362 | . 34 172 . 13 31 . 112 Missed 147 | . 7 80 . 8 17 . 35 Hits 215 | . 27 92 . 5 14 . 77 Melee 47 | . . 21 . . 2 . 24 Projectile 168 | . 27 71 . 5 12 . 53 AOE 3 | . . . . . . . 3 Critical Strikes 28 | . 1 10 . 1 2 . 14 Actively Blocked 4 | . . 4 . . . . . Part Disruptions 1 | . . . . . . . 1 Damage Taken 3632 | . 340 1476 . 76 209 . 1531 Core 1430 | . 64 370 . . 130 . 866 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 80 | . . 80 . . . . . Core Remaining (%) 72 | 100 74 . 7 100 81 . . Volleys Fired 47 | . 20 21 . 4 . . 2 Largest 2 | . 2 2 . 1 . . 1 Hottest 128 | . 60 128 . 65 . . 28 Shots Fired 85 | . 40 39 . 4 . . 2 Gun 81 | . 40 35 . 4 . . 2 Cannon 4 | . . 4 . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 56 | . 20 34 . . . . 2 Thermal 5 | . . 1 . 4 . . . Explosive . | . . . . . . . . Electromagnetic 24 | . 20 4 . . . . . Robot Hit Streak 8 | . 8 7 . 6 . . 1 Robot Miss Streak 6 | . 3 3 . 3 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 62 | . 24 30 . 4 3 . 1 Core Hits 34 | . 14 12 . 5 1 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Slashing 4 | . . . . . 4 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1065 | . 377 434 . 60 181 . 13 Guns 748 | . 315 362 . 60 . . 11 Cannons 72 | . . 72 . . . . . Explosions 62 | . 62 . . . . . . Melee 181 | . . . . . 181 . . Ramming 2 | . . . . . . . 2 Kinetic 527 | . 170 346 . . . . 11 Thermal 138 | . 62 16 . 60 . . . Explosive . | . . . . . . . . Electromagnetic 217 | . 145 72 . . . . . Impact . | . . . . . . . . Slashing 181 | . . . . . 181 . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 1 . 2 . 5 Average Corruption 2 | . . 1 1 . 1 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . 1 1 . . . . Message Errors 1 | . . . 1 . . . . Matter Fused 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . 7 . . . 2 . . Projectiles . | . . . . . . . . Explosions 7 | . 7 . . . . . . Melee 2 | . . . . . 2 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | . 38 . . . . . 1 Shots 1 | . 1 . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 128 | . 70 81 . 128 30 . . Average Temperature 31 | . 27 30 . 78 8 . . Received Heat Transfer 621 | . 159 324 . 63 51 . 24 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 140 | . 50 20 . 70 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 97 | 100 100 89 100 100 100 100 100 Level 1 2 | . . 10 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 348 | . 165 348 155 60 45 18 55 Initial 135 | . . 50 135 60 18 18 3 Average 36 | . 81 71 138 46 5 2 14 Influence Increases 1145 | . 275 611 30 30 129 5 65 Destroy 0b10 Robot/C 260 | . 180 60 . . . . 20 Destroy 0b10 Robot/NC 15 | . . 10 . . 5 . . Destroy Leader 62 | . 40 22 . . . . . Successful Hack 53 | . 5 9 . . 34 5 . Destroy Structure 5 | . 5 . . . . . . Partial Spotted 45 | . . . 30 . 15 . . Lose Combat Pursuer 705 | . 45 510 . 30 75 . 45 Influence Decreases 1100 | . 155 383 223 145 130 39 25 Entered New Map 423 | . . 70 213 95 22 21 2 Time Decay 505 | . 145 191 10 40 101 18 . Lost Part 102 | . 10 52 . 10 7 . 23 Purge Threat 70 | . . 70 . . . . . Squads Dispatched 11 | . 1 1 . 1 6 . 2 Investigation 2 | . . . . . 2 . . Extermination 2 | . . . . . 2 . . Reinforcement 7 | . 1 1 . 1 2 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 5 | . . 4 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 14 44 . 5 14 . 14 Peak Tracking Total 14 | . 5 14 . 7 8 . 12 Tactical Retreats 17 | . 2 10 . 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 3 | . . 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 11 | . 1 5 . . 4 1 . Terminals 9 | . 1 4 . . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 5 14 . . 7 1 . Successful 17 | . 3 9 . . 4 1 . Failed 10 | . 2 5 . . 3 . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 20 | . 5 10 . . 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . 4 . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 3 5 . . 2 1 . Record 3 | . 2 1 . . . . . Open DSF 3 | . . . . . 2 1 . Emergency Access Points 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 4 . . 2 . . Insert Component 2 | . . 1 . . 1 . . Analyze 3 | . . 2 . . 1 . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 5 . . 4 1 . Full Trace Events 3 | . . 1 . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . Part Schematics Acquired 2 | . . 1 . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Active Infowar (turns) 1149 | . . . 15 82 856 170 26 Sensors 1148 | . . . 15 82 856 170 25 ECM 8 | . . . . . 6 1 1 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 2144 | 62 363 479 32 82 856 170 100 Spaces Moved 2456 | 44 203 775 105 219 996 24 90 Core 42 | 3 . 14 . . . . 25 Treads . | . . . . . . . . Legs 350 | 41 203 106 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2064 | . . 655 105 219 996 24 65 Fastest Speed 20 | 50 120 26 27 27 21 20 24 Average Speed 43 | 115 120 44 27 27 24 35 82 Slowest Speed 242 | 120 190 200 27 27 25 99 242 Overloaded Moves 2 | . . . . . . 2 . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . 2 . . 4 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 48 53 29 20 12 1 75 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . 3 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 3436 | 55 280 863 107 239 1596 184 112 Wait 803 | . 45 23 . . 573 159 3 Move 2437 | 43 202 770 104 218 987 23 90 Hop 6 | . . 2 . . 4 . . Pick Up 54 | 8 7 18 1 6 9 . 5 Fast Attach 7 | . . 5 . . 2 . . Attach 39 | 4 4 14 . 4 3 2 8 Detach 5 | . . 1 . 2 2 . . Swap 14 | . 2 4 1 1 4 . 2 Drop 18 | . . 5 1 4 8 . . Fire 47 | . 20 21 . 4 . . 2 Melee 4 | . . . . . 4 . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 7) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x2 677 | -9/Materials | Core integrity fell below 50% 709 | -9/Materials | Lost 8 parts (2p3n1u2w) 820 | -9/Materials | Core integrity fell below 20% 852 | -9/Materials | Lost 3 parts (1p1n1w) 903 | -9/Materials | Discovered new exit (range 7) 905 | -9/Materials | Entered Mines 920 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 921 | -9/Mines | Found Prototype Device 922 | -9/Mines | Identified Exp. Sensor Array 934 | -9/Mines | Discovered new exit (range 8) 937 | -9/Mines | Entered Materials 937 | -8/Materials | Evolved 2 slots: Utility x2 1017 | -8/Materials | Discovered new exit (range 5) 1019 | -8/Materials | Entered Factory 1019 | -7/Factory | Evolved 2 slots: Propulsion x2 1028 | -7/Factory | Identified exit to DSF 1128 | -7/Factory | Build established: Sprinter 1873 | -7/Factory | Discovered new exit (range 6) 1875 | -7/Factory | Entered another Factory area 1875 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2044 | -6/Factory | Identified exit to DSF 2045 | -6/Factory | Entered DSF 2060 | -6/DSF | Additional patrols routed to DSF 2117 | -6/DSF | Core integrity fell below 50% 2118 | -6/DSF | Lost 6 parts (1p2n3u) 2129 | -6/DSF | Discovered new exit (range 15) 2135 | -6/DSF | Core integrity fell below 20% 2145 | -6/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- EXIT=FOUND C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Acquired 1 matter. Penetrated by Slug. Acquired 1 matter. C-17 Slicer destroyed. [Achievement: Oops] In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. Slammed into C-17 Slicer. Adv. ECM Suite broken. Destabilizing: Short circuit. Slammed into C-17 Slicer. Acquired 24 matter. Penetrated by Slug. Flak Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????###????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#!#????????????????????? | | ????????????????????#####;###??????????????????? | | ????????????????###?#!! sc!#??????????????????? | | ??????????""##==# #!! s!!#??????????????????? | | ????????"< % x s #??????????????????? | | ????????" @ #??????????????????? | | ??????????? ## #===### ###??????????????????? | | ?????????????#??#==?### ###??????????????????? | | ????????????????##??# !!#??????????????????? | | ????????????????????# !!#??????????????????? | | ????????????????????# !!#??????????????????? | | ????????????????????### ###??????????????????? | | ????????????????????#!! c!!#??????????????????? | | ????????????????????#!! x!!#??????????????????? | | ????????????????????#!! !!#??????????????????? | | ????????????????????### #################????? | | ????????????????#????##c H###!!!# ## #????? | | ????????????#!!!#!!!## %##!!!# ## #????? | | ?????????? ]]#????? | | ?????????? ]]#????? | | ?????????? != ]]#????? | | ?????????? ## #[[[## ## # ##! #????? | | ????????????# ??#[[[?## ### # ## #????? | | ????????????????###?### ############ !###????? | | ?????????????????????!! ]]???????#]] #?????? | | ????????????????????#!! ]]???????#]] #?????? | | ????????????????????#!! ]????????#]] / #?????? | | ????????????????????### ###??????### ##?????? | | ????????????????????#!! #??????#[[ *]#?????? | | ????????????????????#!! #??????#[[ ]#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 20 Core Shielding 20 Power Shielding 33 Evasion (%) 72 Item Schematics ----------------- Imp. VTOL Module | -9/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Oops Challenges ------------ None Game ------ Seed MomentumParticleStabilizer Manual? 0 Play Time 00:56:27 Cumulative 12.2 hours Start 2026.10.02 @ 18:47:44 End 2026.10.02 @ 19:45:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d07d8fe0-f75e-4952-9f8f-29aee508c9f5