Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 19:19:44

Player: Runia

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (235)     1175
Value Destroyed (6821)     6821
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (832)                832
              TOTAL SCORE: 13248

 Bonus
-------
High Alert Combat Kills    532
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -7/Data Miner

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Enhanced Flexi-carbon Leg
>               --- UTILITY (5) ------
                Huge Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Target Analyzer
   Experimental Thermal Shield
>               --- WEAPON (3) -------
      Makeshift Spear
>               --- INVENTORY (25) ---
         Hybrid Deuterium Engine
       Advanced Heat Sink
       Improved Cooling System
                Coolant Injector
       Advanced Energy Well
       Advanced Energy Well
       Advanced Energy Well
  High-capacity Matter Pod (200)
       Improved Sensor Array
                Transmission Jammer
       Improved Shield Generator
                System Mapper
                Deep Network Scanner
                Trap Extractor (4/4 Dirty Bomb)
      Precision Beam Rifle
                Plasma Cannon
                Neutron Cannon
                Gauss Rifle
                Shock Bomb Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Target Analyzer
   Experimental Thermal Shield
>               --- WEAPON -----------
      Makeshift Spear
>               --- INVENTORY --------
         Hybrid Deuterium Engine
       Advanced Heat Sink
       Improved Cooling System
                Coolant Injector
       Advanced Energy Well
       Advanced Energy Well
       Advanced Energy Well
  High-capacity Matter Pod
       Improved Sensor Array
                Transmission Jammer
       Improved Shield Generator
                System Mapper
                Deep Network Scanner
                Trap Extractor
      Precision Beam Rifle
                Plasma Cannon
                Neutron Cannon
                Gauss Rifle
                Shock Bomb Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Mace
[Rating: 57]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             189  | 2   13  2   25  9   .   2   51  17  32  18  3   15  
  Power                    13   | .   .   .   3   .   .   .   4   .   3   1   .   2   
    Engine                 12   | .   .   .   3   .   .   .   4   .   3   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   2   .   7   .   .   .   14  6   5   4   .   2   
    Treads                 35   | 2   2   .   7   .   .   .   14  5   2   3   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  6    | .   .   .   .   .   .   .   .   1   3   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | .   3   .   6   5   .   .   12  5   12  12  3   6   
    Device                 36   | .   1   .   3   4   .   .   4   3   7   9   2   3   
    Storage                4    | .   2   .   1   .   .   .   .   1   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   2   1   3   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             16   | .   .   .   2   1   .   .   5   .   2   3   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | .   8   2   9   4   .   2   21  6   12  1   .   5   
    Energy Gun             19   | .   .   .   1   .   .   .   6   1   9   1   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Ballistic Gun          23   | .   5   1   7   2   .   1   5   1   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Launcher               15   | .   3   1   1   2   .   1   6   .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   .   1   1   .   .   .   2   
Parts Lost                 36   | .   .   .   .   1   .   .   12  6   4   3   .   10  
  Power                    3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Propulsion               15   | .   .   .   .   .   .   .   4   4   3   .   .   4   
  Utility                  12   | .   .   .   .   1   .   .   3   2   1   3   .   2   
  Weapon                   6    | .   .   .   .   .   .   .   3   .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   .   1   .   .   9   4   1   2   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  100 99  100 100 100 95  89  92  90  92  69  
  Engine                   9    | .   14  14  11  11  11  11  8   9   7   7   7   4   
  Treads                   27   | .   28  28  32  33  33  33  34  33  15  13  15  7   
  Wheel                    2    | .   .   .   .   .   .   .   .   1   6   7   7   7   
  Device                   11   | .   10  14  13  11  11  11  10  15  13  8   7   5   
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   7   7   7   
  Processor                4    | .   .   .   .   .   .   .   4   10  9   15  15  21  
  Protection               6    | .   .   .   8   11  11  11  9   .   6   5   7   3   
  Energy Gun               5    | .   .   .   .   .   .   .   5   .   19  23  23  .   
  Ballistic Gun            14   | .   27  28  21  21  22  22  7   1   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 13  52  52  99  99  99  99  108 109 111 107 107 101 
  Greatest Support         91   | 40  40  40  66  64  64  64  91  83  60  28  28  56  
  Greatest Overweight (x)  10   | .   1   1   1   1   1   1   1   2   10  3   3   3   
  Average Overweight (x)   1    | .   .   1   .   1   1   1   .   1   3   3   3   2   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   18  20  24  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   16  17  25  25  24  24  25  25  25  25  23  24  
  Average Carried          21   | 4   10  16  23  24  24  24  23  24  23  22  21  21  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   16  17  25  24  24  24  24  24  25  21  23  23  

 Class Distribution 
--------------------
 63% | Mutant
 13% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  6% | Skirmisher
  6% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  
Matter Collected           4788 | 200  504  52   1213 191  .    70   924  522  635  267  57   153  
  Remotely                 107  | .    .    .    107  .    .    .    .    .    .    .    .    .    
Salvage Created            8281 | .    724  93   1691 137  .    63   2225 728  1055 1130 97   338  
  Parts                    508  | .    49   12   127  18   .    8    160  46   44   26   1    17   
Haulers Intercepted        16   | .    2    .    6    .    .    .    3    5    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    .    .    .    1    1    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    .    24   1    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Combat Hostiles Destroyed  165  | .   16  5   36  6   .   3   43  13  16  23  1   3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     94   | .   10  2   30  1   .   .   20  .   10  20  1   .   
  Cannons                  18   | .   .   .   .   .   .   .   5   13  .   .   .   .   
  AOE                      44   | .   6   3   6   5   .   3   17  .   4   .   .   .   
Classes Destroyed          18   | .   5   .   5   .   .   .   3   .   2   3   .   .   
  Worker                   12   | .   .   .   1   1   .   1   4   3   2   .   .   .   
  Builder                  12   | .   .   .   1   .   .   1   8   2   .   .   .   .   
  Tunneler                 4    | .   .   .   1   1   .   .   2   .   .   .   .   .   
  Hauler                   16   | .   2   .   6   .   .   .   3   5   .   .   .   .   
  Recycler                 10   | .   1   .   1   .   .   .   3   1   4   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  13   | .   3   .   3   .   .   .   4   .   3   .   .   .   
  Swarmer                  45   | .   3   3   15  3   .   3   11  .   4   3   .   .   
  Grunt                    72   | .   13  2   11  3   .   .   22  8   2   11  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   1   .   4   .   .   
  Sentry                   23   | .   .   .   10  .   .   .   4   4   3   2   .   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   5   1   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   3   3   7   3   .   3   12  5   4   5   1   1   
  Combat Bots Only         7    | .   3   3   7   3   .   3   5   4   4   5   1   1   
Max Kills in Single Turn   6    | .   2   3   3   2   .   3   6   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   3   2   .   3   4   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  
Damage Taken               9857  | .    455  175  1122 156  .    113  2716 903  1311 957  47   1902 
  Core                     1463  | .    117  40   180  30   .    19   253  106  135  176  .    407  
  Absorbed by Shields      8     | .    .    .    .    .    .    .    .    .    8    .    .    .    
Core Remaining (%)         53    | 100  .    37   .    .    .    42   .    34   .    .    .    .    
Volleys Fired              493   | .    57   11   111  8    .    5    120  68   52   54   3    4    
  Largest                  3     | .    2    2    2    2    .    2    2    1    3    3    3    1    
  Hottest                  202   | .    46   46   46   46   .    46   130  60   202  202  202  20   
Shots Fired                980   | .    109  21   219  13   .    9    217  67   152  161  8    4    
  Gun                      833   | .    104  20   216  9    .    8    156  .    151  161  8    .    
  Cannon                   113   | .    .    .    .    .    .    .    46   67   .    .    .    .    
  Launcher                 30    | .    5    1    3    4    .    1    15   .    1    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  544   | .    104  20   216  9    .    8    98   67   22   .    .    .    
  Thermal                  406   | .    .    .    .    .    .    .    104  .    129  161  8    4    
  Explosive                27    | .    5    1    3    4    .    1    12   .    1    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Robot Hit Streak         23    | .    7    7    23   2    .    2    21   10   12   15   5    2    
  Robot Miss Streak        6     | .    3    4    4    2    .    2    4    4    6    3    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6     | .    1    .    2    .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           711   | .    67   14   153  4    .    5    153  45   101  122  7    40   
  Core Hits                370   | .    36   7    71   10   .    5    96   20   44   60   4    17   
  Critical Kills           4     | .    2    .    1    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    2    .    .    .    .    .    2    .    .    .    
  Critical Strikes         44    | .    2    .    3    .    .    .    4    9    8    11   1    6    
    Burn                   21    | .    .    .    .    .    .    .    3    .    6    11   1    .    
    Destroy                8     | .    2    .    3    .    .    .    1    .    2    .    .    .    
    Blast                  9     | .    .    .    .    .    .    .    .    9    .    .    .    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              94    | .    .    .    .    .    .    .    2    5    7    .    .    80   
  Impact                   14    | .    .    .    .    .    .    .    2    5    7    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 80    | .    .    .    .    .    .    .    .    .    .    .    .    80   
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    3    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18249 | .    1192 312  2665 367  .    224  4964 2390 2430 2436 149  1120 
  Guns                     10190 | .    748  204  2315 57   .    86   2194 .    2001 2436 149  .    
  Cannons                  3004  | .    .    .    .    .    .    .    614  2390 .    .    .    .    
  Explosions               3690  | .    444  108  350  310  .    134  2156 .    188  .    .    .    
  Melee                    1346  | .    .    .    .    .    .    .    .    .    241  .    .    1105 
  Ramming                  4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  7435  | .    748  204  2315 57   .    86   1305 2390 330  .    .    .    
  Thermal                  5869  | .    .    .    .    .    .    .    1598 .    1671 2436 149  15   
  Explosive                3269  | .    444  108  350  310  .    134  1735 .    188  .    .    .    
  Electromagnetic          326   | .    .    .    .    .    .    .    326  .    .    .    .    .    
  Impact                   241   | .    .    .    .    .    .    .    .    .    241  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1105  | .    .    .    .    .    .    .    .    .    .    .    .    1105 
Highest Corruption         10    | .    .    .    1    1    1    1    1    1    8    9    10   10   
  Average Corruption       3     | .    .    .    1    1    1    1    1    1    4    8    9    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  143   | .    .    .    8    7    3    9    3    6    26   47   17   17   
    Message Errors         30    | .    .    .    4    .    .    2    .    .    5    12   3    4    
    Matter Fused           35    | .    .    .    1    1    1    2    3    1    5    12   5    4    
    Heat Flow Errors       23    | .    .    .    .    2    1    2    .    1    5    9    2    1    
    Energy Discharges      15    | .    .    .    1    1    .    1    .    .    1    6    2    3    
    Parts Rejected         5     | .    .    .    1    .    .    .    .    1    2    .    .    1    
    Data Loss (minor)      15    | .    .    .    .    2    .    1    .    1    3    5    2    1    
    Data Loss (major)      6     | .    .    .    .    .    1    1    .    1    1    1    1    .    
    Misfires               3     | .    .    .    .    1    .    .    .    .    1    1    .    .    
    Alerts                 6     | .    .    .    1    .    .    .    .    .    1    .    1    3    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    2    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            545   | .    10   .    22   .    .    .    179  166  141  .    .    27   
  Projectiles              211   | .    .    .    .    .    .    .    45   166  .    .    .    .    
  Explosions               166   | .    10   .    22   .    .    .    134  .    .    .    .    .    
  Melee                    168   | .    .    .    .    .    .    .    .    .    141  .    .    27   
Knockbacks                 8     | .    .    .    .    .    .    .    .    7    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    7    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      216   | .    26   32   .    44   .    39   75   .    .    .    .    .    
  Shots                    10    | .    2    1    .    2    .    1    4    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363   | .    12   .    .    135  196  123  327  266  363  354  240  185  
  Average Temperature      93    | .    7    .    .    64   115  55   83   87   115  92   84   97   
  Received Heat Transfer   2368  | .    180  69   321  48   .    .    855  513  144  238  .    .    
  Effects                  4     | .    .    .    .    .    .    .    2    .    .    .    2    .    
    Interference           4     | .    .    .    .    .    .    .    2    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    1    .    4    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    5    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    1    .    2    3    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    1    .    2    2    .    .    
  Parts Melted             36    | .    .    .    .    .    .    .    3    .    14   18   1    .    
  Heat Transferred         12985 | .    .    .    .    .    .    .    3049 .    3700 5828 334  74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Peak Influence             771  | .   199 193 771 481 .   74  694 622 387 .   .   .   
  Initial                  300  | .   .   19  74  300 .   .   6   293 226 .   .   .   
  Average                  280  | .   69  154 500 236 .   30  333 433 197 .   .   .   
Maximum Alert Level        3    | .   .   .   3   2   .   .   2   2   1   .   .   .   
  Low Security (%)         45   | 100 100 100 6   42  .   100 43  .   40  .   .   .   
  Level 1                  27   | .   .   .   31  55  .   .   14  40  59  .   .   .   
  Level 2                  21   | .   .   .   43  1   .   .   42  59  .   .   .   .   
  Level 3                  4    | .   .   .   18  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   4   .   5   .   .   .   8   1   5   .   .   .   
  Investigation            6    | .   3   .   2   .   .   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Reinforcement            13   | .   1   .   3   .   .   .   7   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Distress Signals           16   | .   1   .   5   .   .   .   6   1   3   .   .   .   
Communications Jammed      47   | .   .   .   .   .   .   .   .   47  .   .   .   .   
  Distress Signals         46   | .   .   .   .   .   .   .   .   46  .   .   .   .   
Times Spotted              221  | .   24  5   45  6   .   3   59  19  27  28  1   4   
  Peak Tracking Total      9    | .   3   3   5   3   .   3   9   4   5   8   1   1   
  Tactical Retreats        14   | .   .   .   1   .   .   .   7   1   1   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Traps Triggered            7    | .   1   .   2   .   .   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Machines Disabled          14   | .   1   1   .   .   .   .   4   4   .   3   .   1   
  Max in Single Turn       2    | .   1   1   .   .   .   .   2   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Machines Accessed          37   | .   9   .   11  .   1   1   4   4   3   .   .   4   
  Terminals                25   | .   7   .   9   .   .   1   4   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                111  | .   21  .   27  .   1   7   12  11  5   .   .   27  
  Successful               64   | .   12  .   13  .   1   3   4   3   1   .   .   27  
  Failed                   46   | .   8   .   14  .   .   4   8   8   4   .   .   .   
    Catastrophic           8    | .   2   .   1   .   .   .   2   2   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   10  .   9   .   .   7   8   3   1   .   .   .   
  Terminals                72   | .   19  .   23  .   .   7   12  11  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          8    | .   2   .   4   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   8   .   12  .   1   3   3   3   .   .   .   27  
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   11  
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           5    | .   1   .   2   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   2   .   6   .   .   1   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   2   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   1   .   .   .   1   .   1   .   .   .   
  Terminals                3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   6   .   10  .   .   1   4   3   3   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat 
Robot Analysis Total       5    | .   1   .   2   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  
Turns Passed               13764 | 5    1783 104  2926 1390 322  1089 1587 767  1461 1381 487  462  
Spaces Moved               5664  | 1    719  31   1169 590  141  466  449  214  628  768  322  166  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3930  | 1    719  31   1169 590  141  466  449  214  150  .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1734  | .    .    .    .    .    .    .    .    .    478  768  322  166  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            115   | 160  160  240  145  230  230  230  160  242  145  145  145  115  
  Average Speed            201   | 160  218  240  214  230  230  230  235  242  181  145  145  141  
  Slowest Speed            325   | 160  240  240  240  230  230  230  242  325  325  145  145  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    99   16   90   98   53   99   49   46   18   81   52   78   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     6     | .    2    .    1    .    1    .    .    .    .    .    1    1    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             16    | .    .    1    .    3    .    1    .    .    .    8    3    .    
Spaces Dug                 44    | .    10   .    .    .    .    .    29   3    2    .    .    .    
Terrain Destroyed          274   | .    29   8    27   19   .    4    139  29   16   3    .    .    
  Melee                    6     | .    .    .    .    .    .    .    1    3    2    .    .    .    
  Projectile               40    | .    .    .    .    .    .    .    11   26   .    3    .    .    
  AOE                      228   | .    29   8    27   19   .    4    127  .    14   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  
Total                      6960 | 6    830  44   1398 608  140  473  758  355  816  901  335  296  
  Wait                     318  | .    24   .    45   .    .    .    90   30   57   50   2    20   
  Move                     5652 | .    718  30   1168 589  140  465  448  213  627  767  321  166  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | .    14   1    23   1    .    .    21   10   13   6    3    7    
  Fast Attach              38   | .    2    .    2    .    .    .    12   6    6    4    2    4    
  Attach                   43   | 2    .    .    3    1    .    .    13   6    6    6    .    6    
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     108  | .    11   2    20   8    .    2    26   5    20   8    1    5    
  Drop                     103  | 4    4    .    26   1    .    .    26   12   17   6    3    4    
  Fire                     493  | .    57   11   111  8    .    5    120  68   52   54   3    4    
  Melee                    94   | .    .    .    .    .    .    .    2    5    7    .    .    80   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    10   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 0)
     6 | -11/Scrapyard  | Entered Materials
   239 | -10/Materials  | Discovered new exit (range 8)
   314 | -10/Materials  | Build established: Mutant
   673 | -10/Materials  | Central database locked down
  1054 | -10/Materials  | Discovered new exit (range 9)
  1203 | -10/Materials  | Discovered new exit (range 8)
  1580 | -10/Materials  | Discovered new exit (range 5)
  1789 | -10/Materials  | Entered Mines
  1862 | -10/Mines      | Core integrity fell below 50%
  1877 | -10/Mines      | Discovered new exit (range 8)
  1893 | -10/Mines      | Entered Materials
  1893 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2119 | -9/Materials   | Destroyed 7 combat bots
  2255 | -9/Materials   | Build established: Scavenger-Mutant
  2468 | -9/Materials   | Discovered new exit (range 12)
  2678 | -9/Materials   | Build established: Mutant
  2824 | -9/Materials   | Discovered new exit (range 9)
  3702 | -9/Materials   | Discovered new exit (range 4)
  4467 | -9/Materials   | Discovered new exit (range 9)
  4622 | -9/Materials   | Discovered new exit (range 13)
  4819 | -9/Materials   | Entered Mines
  4824 | -9/Mines       | Core integrity fell below 50%
  5374 | -9/Mines       | Discovered new exit (range 8)
  5420 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5420 | -9/Mines       | Discovered new exit (range 5)
  5986 | -9/Mines       | Discovered new exit (range 6)
  6209 | -9/Mines       | Entered Exiles
  6267 | -9/Exiles      | Met 8R-AWN
  6304 | -9/Exiles      | Met EX-HEX
  6391 | -9/Exiles      | Met EX-DEC
  6435 | -9/Exiles      | Learned location of Zion (-6)
  6513 | -9/Exiles      | Discovered new exit (range 10)
  6531 | -9/Exiles      | Entered Mines
  6643 | -8/Mines       | Discovered new exit (range 8)
  7588 | -8/Mines       | Discovered new exit (range 6)
  7620 | -8/Mines       | Entered Materials
  7620 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  7621 | -8/Materials   | Identified exit to Storage
  9092 | -8/Materials   | Lost 9 parts (1p4n2u2w)
  9207 | -8/Materials   | Entered Storage
  9241 | -8/Storage     | Build established: Scavenger-Mutant
  9427 | -8/Storage     | Core integrity fell below 50%
  9587 | -8/Storage     | Identified exit to Factory
  9827 | -8/Storage     | Lost 4 parts (3n1u)
  9974 | -8/Storage     | Entered Factory
  9974 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 10114 | -7/Factory     | Discovered new exit (range 15)
 10506 | -7/Factory     | Discovered new exit (range 15)
 10678 | -7/Factory     | Build established: Scavenger-Skirmisher
 11024 | -7/Factory     | Identified exit to Factory
 11247 | -7/Factory     | Discovered new exit (range 16)
 11392 | -7/Factory     | Garrison activated, responded to threat
 11433 | -7/Factory     | Identified exit to Lower Caves
 11435 | -7/Factory     | Entered Lower Caves
 11721 | -7/Lower Caves | Build established: Skirmisher
 11842 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11967 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 12060 | -7/Lower Caves | Discovered new exit (range 9)
 12426 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 12612 | -7/Lower Caves | Build established: Tank
 12813 | -7/Lower Caves | Identified exit to Lower Caves
 12816 | -7/Lower Caves | Entered another Lower Caves area
 12852 | -7/Lower Caves | System corruption reached 10%
 12979 | -7/Lower Caves | Encountered a Warlord checkpoint
 13023 | -7/Lower Caves | Learned location of Extension (-5)
 13057 | -7/Lower Caves | Build established: Scavenger-Tank
 13216 | -7/Lower Caves | Discovered new exit (range 7)
 13302 | -7/Lower Caves | Identified exit to Data Miner
 13303 | -7/Lower Caves | Entered Data Miner
 13305 | -7/Data Miner  | Discovered new exit (range 6)
 13333 | -7/Data Miner  | Met Data Miner
 13357 | -7/Data Miner  | Learned location of Section 7 (-2)
 13357 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 13379 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 13406 | -7/Data Miner  | Destroyed Data Miner
 13408 | -7/Data Miner  | Found Prototype Hackware
 13411 | -7/Data Miner  | Found Prototype Hackware
 13413 | -7/Data Miner  | Data Conduit disabled
 13514 | -7/Data Miner  | Core integrity fell below 50%
 13531 | -7/Data Miner  | Found Prototype Device
 13531 | -7/Data Miner  | Identified Exp. Thermal Shield
 13579 | -7/Data Miner  | Lost 7 parts (2n2u3w)
 13698 | -7/Data Miner  | Build established: Scavenger-Mutant
 13752 | -7/Data Miner  | Core integrity fell below 20%
 13765 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
13640_ System corrupted: Matter fused (-5).
13643_ Arm. Huge Wheel destroyed.
13649_ Enhanced Grunt suffers critical hit (Impale). <x2>
13660_ System corrupted: IFF burst signal emitted.
13661_ Enhanced Grunt destroyed.
13666_ Acquired 8 matter.
13676_ XJHK |9<PLZQ<SD5F&X144MVNSM6ZHWRJ8U4V/:
13677_ Acquired Prototype Leg.
13677_ Identified Enh. Flexi-carbon Leg.
13681_ Acquired Prototype Storage. <x2>
13687_ Acquired 10 matter.
13693_ System corrupted: Energy discharge (-84).
13718_ Acquired Adv. Heat Sink.
13728_ System corrupted: IFF burst signal emitted.
13738_ Enhanced Grunt suffers critical hit (Impale).
13742_ Arm. Huge Wheel destroyed.
13749_ System corrupted: Energy discharge (-113).
13753_ Destroyed Exp. Thermal Shield.
13758_ Antimatter Reactor destroyed.
13763_ Enhanced Grunt suffers critical hit (Impale).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ????#################????????? |
|                     ???## """"""""""""""######???? |
|                     ??## " """"""    """"""""##### |
|                     ??#"" " """""                  |
|                     ??#"!""" "                     |
|                     ??#""g"""                      |
|                     ??#"!@!""%                     |
|                     ??#!    ""                     |
|                     ?#;%   " "              """""" |
|                     ?##!  """ "           """"#### |
|                     ??##!" """"        """""###??? |
|                     ???## "*"""""      "#####????? |
|                     ????########"##    "#????????? |
|                     ???????????#"###   "#????????? |
|                     ???????????#"###   "#????????? |
|                     ???????????#"?#    "#????????? |
|                     ?????????????##    "#????????? |
|                     ?????????????#     "#????????? |
|                     ?????????????###   "#????????? |
|                     ???????????????#   "##???????? |
|                     ??????????????##   ""#???????? |
|                     ???????????#?##    ""#???????? |
|                     ??????????##"#"X   ""#???????? |
|                     ??????????"""""     "####????? |
|                     ??????????"""""    X"""""????? |
|                     ??????????##"#"X    "##"#????? |
|                     ???????????#"##    X""""#????? |
|                     ??????????????##    "##"#????? |
|                     ???????????????#######???????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             300
Resistance: TH             30
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Ion Burst Cannon | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
  Lyr. Heavy Armor Plating | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
          Imp. Force Field | -7/Data Miner | Free

 Robot Schematics 
------------------
      Y-54 Guardian | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionBombAutohacker
  Manual?         0
Play Time         01:08:57
  Cumulative      616.6 hours
  Start           2022.04.29 @ 18:14:31
  End             2022.04.29 @ 19:19:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          581
  Rogue           581
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           10/4/4/1/1/0/1/1/0
Lore%             88
Gallery%          95
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdaaa196-b3a1-4ae7-99ce-da17f394aa5e