Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.07 @ 22:57:11 Player: krahkrah Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (5122) 5122 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 11840 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 559 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 238/240 System Corruption 0% Temperature Cool (35) Movement Walking (127) Location -6/Hub_04(d) Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Kinecellerator Phase Shifter Improved Medium Armor Plating > --- WEAPON (2) ------- Coil Gun Heavy Flail > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Improved Gravmag System High-capacity Matter Pod (200) Improved Field Recycling Unit (0) KE Penetrator KE Penetrator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Kinecellerator Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Improved Gravmag System High-capacity Matter Pod Improved Field Recycling Unit KE Penetrator Long-range Missile Launcher Heavy Flail [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Layered Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Lightning Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 5 | . . . 2 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 224 | 6 9 31 28 30 10 . 2 9 8 47 13 6 25 Power 32 | 1 1 4 2 2 2 . . 3 4 8 2 3 . Engine 19 | 1 1 4 1 . 1 . . 3 3 5 . . . Core 12 | . . . 1 2 1 . . . 1 3 1 3 . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 77 | 2 1 21 7 15 . . . 1 1 14 4 . 11 Treads 4 | . . . . . . . . . . 4 . . . Leg 48 | 2 1 20 6 5 . . . . . 4 3 . 7 Wheel . | . . . . . . . . . . . . . . Hover 23 | . . . 1 10 . . . 1 1 5 1 . 4 Flight 2 | . . 1 . . . . . . . 1 . . . Utility 66 | 1 4 . 10 10 6 . 2 1 3 13 4 1 11 Device 33 | . 2 . 5 5 4 . . . 3 8 1 . 5 Storage 12 | 1 2 . 2 3 . . 1 . . 3 . . . Processor 8 | . . . 1 1 1 . 1 . . . 2 . 2 Hackware . | . . . . . . . . . . . . . . Protection 13 | . . . 2 1 1 . . 1 . 2 1 1 4 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 3 6 9 3 2 . . 4 . 12 3 2 3 Energy Gun 1 | . . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 37 | 2 3 6 6 3 1 . . 2 . 8 2 2 2 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 8 | . . . 3 . . . . 2 . 2 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . . . . 1 . . . . Parts Lost 45 | . . 1 2 1 . . . 6 . 23 10 1 1 Power 10 | . . . . . . . . 2 . 5 2 1 . Propulsion 17 | . . 1 2 . . . . 2 . 10 2 . . Utility 9 | . . . . . . . . 2 . 2 4 . 1 Weapon 9 | . . . . 1 . . . . . 6 2 . . Highest Loss Streak 12 | . . 1 1 1 . . . 6 . 12 8 1 1 Average Slot Usage (%) 96 | . 98 99 99 99 100 100 100 97 92 89 73 98 99 Engine 6 | . 14 11 7 . 1 7 7 6 11 6 1 . . Core 2 | . . . 1 7 5 . . . . 4 2 10 13 Treads 1 | . . . . . . . . . . 4 1 . . Leg 17 | . 27 43 35 13 . . . . . 3 2 20 15 Hover 10 | . . . . 16 30 30 30 29 21 6 10 6 10 Device 10 | . 3 . 5 10 14 15 15 14 18 18 17 9 12 Storage 14 | . 22 22 19 18 15 15 14 7 6 7 6 6 6 Processor 11 | . . . 9 14 15 15 15 22 13 13 15 26 21 Protection 1 | . . . 2 . . . . . 6 4 1 3 4 Ballistic Gun 16 | . 27 22 17 14 12 15 15 14 13 11 8 13 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 68 | 13 39 48 51 56 55 44 68 42 50 58 52 46 48 Greatest Support 80 | 20 20 43 48 63 44 44 44 44 53 68 50 50 80 Greatest Overweight (x) 15 | . 3 1 1 1 1 . 1 1 1 15 13 . 2 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 6 16 16 20 20 14 14 18 10 10 10 10 10 10 Average Capacity 13 | 5 12 16 16 16 14 14 17 10 10 10 10 10 10 Most Carried 18 | 4 16 16 17 18 14 14 15 10 10 10 10 10 10 Average Carried 12 | 1 10 15 15 14 13 14 14 9 8 8 8 9 9 Final Capacity 16 | 6 16 16 16 14 14 14 10 10 10 10 10 10 10 Final Carried 16 | 4 16 16 15 14 14 14 10 7 10 10 9 10 10 Class Distribution -------------------- 29% | Scavenger-Mutant 22% | Mutant 20% | Scavenger-Skirmisher 8% | Skirmisher 8% | Scout 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scout | -7/Lower Caves Skirmisher | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Extension Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Skirmisher | -6/Hub_04(d) Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Matter Collected 5186 | 181 327 1362 855 233 176 129 10 283 86 773 397 75 299 Remotely . | . . . . . . . . . . . . . . Salvage Created 5551 | . 327 1920 1379 233 87 . . 466 86 572 148 . 333 Parts 350 | . 24 122 92 17 9 . . 18 7 35 6 . 20 Haulers Intercepted 5 | . . 3 2 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled 2 | . . . . . 2 . . . . . . . . Retrieved Matter 18 | . . . . . 18 . . . . . . . . Parts Self-Destructed 25 | . . . . . 8 . . 17 . . . . . Prevented 6 | . . . . . . 4 . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Combat Hostiles Destroyed 124 | . 9 43 31 7 3 . . 11 1 10 4 . 5 Guns 115 | . 9 43 27 7 3 . . 8 1 10 2 . 5 AOE 9 | . . . 4 . . . . 3 . . 2 . . Classes Destroyed 15 | . 3 5 1 1 . . . 1 . 3 . . 1 Builder 1 | . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 5 | . . 3 2 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 15 | . 3 3 3 . . . . . 1 3 1 . 1 Swarmer 40 | . 5 7 13 4 3 . . 5 . 3 . . . Saboteur 1 | . . . . . . . . 1 . . . . . Grunt 46 | . 4 25 9 1 . . . 3 . 2 . . 2 Brawler 3 | . . 2 . . . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 22 | . . 8 9 . . . . 1 . 3 . . 1 Hunter 2 | . . . . . . . . . . . . . 2 Programmer 4 | . . . . 2 . . . . 1 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . Cetus Guard 4 | . . . . . . . . . . . 4 . . Best Kill Streak 8 | . 5 8 6 3 3 . . 6 1 3 4 . 2 Combat Bots Only 7 | . 5 7 6 3 3 . . 6 1 3 3 . 2 Max Kills in Single Turn 4 | . 1 2 4 1 1 . . 2 1 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . 2 . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Damage Taken 8254 | . 311 1212 832 329 133 . . 625 48 2426 1381 154 803 Core 1319 | . 76 163 56 74 . . . 97 12 567 236 . 38 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 69 59 89 . . . . 75 . . . . . Volleys Fired 409 | . 39 114 90 22 4 . . 22 12 52 25 5 24 Largest 2 | . 2 2 2 2 2 . . 2 2 2 2 2 2 Hottest 83 | . 40 46 59 56 56 . . 64 56 83 66 56 63 Shots Fired 790 | . 78 228 180 40 8 . . 44 24 104 34 10 40 Gun 776 | . 78 228 179 40 8 . . 41 24 103 25 10 40 Cannon . | . . . . . . . . . . . . . . Launcher 14 | . . . 1 . . . . 3 . 1 9 . . Special . | . . . . . . . . . . . . . . Kinetic 774 | . 78 228 179 40 8 . . 41 24 101 25 10 40 Thermal . | . . . . . . . . . . . . . . Explosive 14 | . . . 1 . . . . 3 . 1 9 . . Electromagnetic 2 | . . . . . . . . . . 2 . . . Robot Hit Streak 32 | . 15 20 32 18 21 . . 18 17 26 27 8 28 Robot Miss Streak 3 | . 2 2 3 2 1 . . 2 1 2 1 1 1 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 Secondary Targets 13 | . 1 5 3 . 1 . . 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 . . . . . Shots Hit Robots 640 | . 56 186 141 34 6 . . 37 21 85 30 9 35 Core Hits 287 | . 19 77 66 14 4 . . 24 4 34 28 3 14 Critical Hits 6 | . . 1 . . . . . . . 2 . . 3 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . . 1 . . 3 Melee Attacks 6 | . . . . . 4 . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . 2 Slashing 4 | . . . . . 4 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12107 | . 693 2774 2417 573 142 . . 954 435 2045 1051 174 849 Guns 10964 | . 693 2774 2141 573 142 . . 729 435 1914 564 174 825 Cannons . | . . . . . . . . . . . . . . Explosions 1119 | . . . 276 . . . . 225 . 131 487 . . Melee 24 | . . . . . . . . . . . . . 24 Ramming . | . . . . . . . . . . . . . . Kinetic 10930 | . 693 2774 2141 573 142 . . 729 435 1880 564 174 825 Thermal . | . . . . . . . . . . . . . . Explosive 1013 | . . . 170 . . . . 225 . 131 487 . . Electromagnetic 140 | . . . 106 . . . . . . 34 . . . Impact 24 | . . . . . . . . . . . . . 24 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 2 2 2 2 . . . . . . Average Corruption 1 | . . . 1 1 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 15 | . . . . 7 6 2 . . . . . . . Message Errors 1 | . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . 1 . 1 . . . . . . . Energy Discharges 4 | . . . . . 4 . . . . . . . . Data Loss (minor) 8 | . . . . 6 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 10 | . . . 7 . . . . 3 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 10 | . . . 7 . . . . 3 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . 36 . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 300 | . 15 37 238 108 . 248 . 39 6 300 68 16 132 Average Temperature 46 | . 3 8 58 60 . 204 . 17 6 88 22 9 36 Received Heat Transfer 2136 | . 141 507 342 9 . . . 249 . 573 81 36 198 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Peak Influence 496 | . 229 496 374 107 . . . . 84 108 179 175 144 Initial 70 | . . . 70 17 . . . . 17 . . 60 50 Average 99 | . 106 219 130 42 . . . . 36 27 72 154 75 Maximum Alert Level 2 | . 1 2 1 . . . . . . . . . . Low Security (%) 85 | 100 76 56 78 100 . . . . 100 100 100 100 100 Level 1 11 | . 23 27 21 . . . . . . . . . . Level 2 2 | . . 15 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . 7 2 2 . . . 1 . . . . 3 Investigation 3 | . . 3 . . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . . . Reinforcement 10 | . . 4 2 1 . . . . . . . . 3 Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Distress Signals 12 | . 2 4 4 . . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | . 16 57 49 9 3 . . 28 4 26 14 3 10 Peak Tracking Total 10 | . 5 6 5 4 3 . . 10 2 6 7 1 3 Tactical Retreats 20 | . 2 4 5 1 . . . 1 . 6 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Traps Triggered 7 | . 1 3 . . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Machines Disabled 6 | . . . 2 . . . . . . . 1 3 . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Machines Accessed 25 | . 3 7 7 5 . . . . 2 . . 1 . Terminals 14 | . 3 4 5 2 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . . Recycling Units 3 | . . 2 . 1 . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . . Total Hacks 59 | . 8 17 20 8 . . . . 5 . . 1 . Successful 39 | . 4 13 15 4 . . . . 2 . . 1 . Failed 20 | . 4 4 5 4 . . . . 3 . . . . Catastrophic 2 | . 1 . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 4 4 5 1 . . . . 5 6 4 . 6 Terminals 36 | . 8 10 16 2 . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 6 | . . . . 3 . . . . 3 . . . . Recycling Units 5 | . . 4 . 1 . . . . . . . . . Scanalyzers 6 | . . 3 3 . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . . . . Terminal Hacks 22 | . 4 6 11 . . . . . . . . 1 . Record 2 | . . . 1 . . . . . . . . 1 . Robot Analysis 2 | . . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . Unreport Threat 6 | . . 3 3 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . 1 . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . 3 . 1 . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . . Scanalyzer 6 | . . 3 3 . . . . . . . . . . Insert Component 3 | . . 1 2 . . . . . . . . . . Analyze 3 | . . 2 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 3 5 5 5 . . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . Matter 146 | . . . . 146 . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . . 19 . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Total Allies 14 | . . . . . . . 4 . . 7 3 . . Largest Group 4 | . . . . . . . 4 4 . 4 3 2 1 Highest-Rated Group 197 | . . . . . . . 151 151 . 112 197 170 85 Highest-Rated Ally 85 | . . . . . . . 38 38 . 29 85 85 85 Zionite Dispatches 7 | . . . . . . . . . 1 3 2 . 1 Heavy 1 | . . . . . . . . . . . 1 . . Recon 3 | . . . . . . . . . 1 1 . . 1 Fire 1 | . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . 1 . . . Total Orders 9 | . . . . . . . . . . 5 1 . 3 FOLLOW 1 | . . . . . . . . . . 1 . . . DROP 2 | . . . . . . . . . . 1 1 . . PICKUP 1 | . . . . . . . . . . 1 . . . COLLECT 1 | . . . . . . . . . . 1 . . . EXPLORE 4 | . . . . . . . . . . 1 . . 3 Ally Attacks 44 | . . . . . . . . 9 . 5 10 14 6 Total Damage 2534 | . . . . . . . . 479 . 87 844 746 378 Kills 16 | . . . . . . . . 3 . . 7 4 2 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Robot Analysis Total 2 | . . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . Drone Launches 4 | . . . . . . . . . . 1 . . 3 Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 . . . 1 Main Access 1 | . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Turns Passed 11283 | 72 835 1625 1854 902 701 238 807 561 453 2260 308 180 487 Spaces Moved 8145 | 51 474 745 1039 792 628 311 931 823 488 1339 130 127 267 Core 34 | 2 . . . . . . . . . 12 20 . . Treads 474 | . . . . . . . . . . 474 . . . Legs 3104 | 49 474 745 1039 243 . . . . . 198 44 127 185 Wheels . | . . . . . . . . . . . . . . Hover 4494 | . . . . 549 628 311 931 823 488 616 66 . 82 Flight 39 | . . . . . . . . . . 39 . . . Fastest Speed 38 | 50 120 120 120 38 38 38 38 38 43 43 111 120 105 Average Speed 102 | 117 140 147 130 75 63 38 80 39 70 141 173 120 117 Slowest Speed 800 | 120 210 150 150 122 106 38 98 105 105 800 700 120 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 64 68 80 19 64 71 88 79 11 85 49 93 45 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 12 | . . . . . 3 2 3 4 . . . . . Spaces Dug 5 | . . . . . 4 . . . . . . . 1 Terrain Destroyed 88 | . . . 4 . 4 . . 21 . 7 49 . 3 Melee 5 | . . . . . 4 . . . . . . . 1 Projectile 6 | . . . . . . . . . . 4 . . 2 AOE 77 | . . . 4 . . . . 21 . 3 49 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Total 10353 | 60 565 1084 1365 1052 917 430 984 1012 569 1597 174 145 399 Wait 1324 | . 23 149 168 180 258 120 47 149 53 110 6 5 56 Move 8132 | 50 473 744 1038 791 627 310 930 822 487 1338 129 126 267 Hop . | . . . . . . . . . . . . . . Pick Up 95 | 4 13 11 17 15 3 . 2 4 6 14 . . 6 Fast Attach 62 | 6 5 1 5 1 1 . 1 2 3 17 10 2 8 Attach 31 | . . 2 3 4 . . . 3 2 11 2 . 4 Detach 6 | . 1 . . . 1 . . . . 1 1 . 2 Swap 131 | . 4 28 20 25 9 . 1 4 3 19 1 4 13 Drop 130 | . 7 35 24 14 5 . 3 5 3 14 . 3 17 Fire 409 | . 39 114 90 22 4 . . 22 12 52 25 5 24 Melee 6 | . . . . . 4 . . . . . . . 2 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . Rewire 14 | . . . . . 5 . . 1 . 8 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 13) 645 | -10/Materials | Discovered new exit (range 11) 855 | -10/Materials | Discovered new exit (range 9) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Propulsion x2 1383 | -9/Materials | Build established: Scavenger-Mutant 1977 | -9/Materials | Destroyed 7 combat bots 2071 | -9/Materials | Discovered new exit (range 10) 2323 | -9/Materials | Discovered new exit (range 16) 2533 | -9/Materials | Entered another Materials area 2533 | -8/Materials | Evolved 2 slots: Utility x2 3128 | -8/Materials | Identified exit to Storage 3712 | -8/Materials | Discovered new exit (range 15) 3724 | -8/Materials | Build established: Mutant 4265 | -8/Materials | Discovered new exit (range 16) 4282 | -8/Materials | Identified exit to Factory 4387 | -8/Materials | Entered Factory 4387 | -7/Factory | Evolved 2 slots: Utility x2 4948 | -7/Factory | Discovered new exit (range 14) 4976 | -7/Factory | Identified exit to Lower Caves 5147 | -7/Factory | Fabricated Airjet? 5233 | -7/Factory | Build established: Scavenger-Skirmisher 5289 | -7/Factory | Entered Lower Caves 5916 | -7/Lower Caves | Discovered new exit (range 14) 5964 | -7/Lower Caves | Identified exit to Lower Caves 5990 | -7/Lower Caves | Entered another Lower Caves area 6213 | -7/Lower Caves | Discovered new exit (range 15) 6219 | -7/Lower Caves | Identified exit to Zion 6228 | -7/Lower Caves | Entered Zion 6243 | -7/Zion | System corruption cleaned by Quarantine Array 6249 | -7/Zion | Learned 4 Factory zone layouts 6348 | -7/Zion | Build established: Scout 6509 | -7/Zion | Imprinted 6511 | -7/Zion | Declared Zion's savior 6660 | -7/Zion | Build established: Skirmisher 6739 | -7/Zion | Learned location of Quarantine (-2) 6920 | -7/Zion | Discovered new exit (range 13) 7005 | -7/Zion | Identified exit to Proximity Caves 7035 | -7/Zion | Entered Proximity Caves 7035 | -6/Proximity Caves | Accompanied by 4 allies 7242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7318 | -6/Proximity Caves | Learned Factory terminal intel 7328 | -6/Proximity Caves | Build established: Scout 7500 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7586 | -6/Proximity Caves | Discovered new exit (range 11) 7595 | -6/Proximity Caves | Identified exit to Factory 7596 | -6/Proximity Caves | Entered Factory 7596 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7598 | -6/Factory | Loaded intel: 22 terminal locations 7606 | -6/Factory | Lost 6 parts (2p2n2u) 7828 | -6/Factory | Build established: Mutant 7965 | -6/Factory | Retrieved Zion intel report: Main Access 7965 | -6/Factory | Identified exit to Factory 8014 | -6/Factory | Discovered new exit (range 18) 8019 | -6/Factory | Zion Recon squad teleported in 8041 | -6/Factory | Identified exit to Extension 8049 | -6/Factory | Entered Extension 8113 | -6/Extension | Spotted B-75 Beast 8512 | -6/Extension | Lost 6 parts (2p3n1w) 8777 | -6/Extension | Zion Fire squad teleported in 8842 | -6/Extension | Spotted B-75 Beast 8872 | -6/Extension | Core integrity fell below 50% 8934 | -6/Extension | Lost 12 parts (2p4n2u4w) 9264 | -6/Extension | Build established: Scavenger-Mutant 9313 | -6/Extension | Zion Defense Resupply teleported in 9578 | -6/Extension | Build established: Scavenger-Skirmisher 9620 | -6/Extension | Zion Recon squad teleported in 9856 | -6/Extension | Destroyed B-75 Beast 9879 | -6/Extension | Lost 3 parts (1p1n1w) 10020 | -6/Extension | Terminal network hard line cut 10238 | -6/Extension | Discovered exit to Factory (range 10) 10240 | -6/Extension | Discovered new exit (range 6) 10267 | -6/Extension | Identified exit to Cetus 10309 | -6/Extension | Entered Cetus 10326 | -6/Cetus | Spotted Cetus Guard 10326 | -6/Cetus | Spotted Cetus Guard 10336 | -6/Cetus | Spotted Cetus Guard 10356 | -6/Cetus | Spotted Cetus Guard 10358 | -6/Cetus | Destroyed Cetus Guard 10365 | -6/Cetus | Core integrity fell below 20% 10369 | -6/Cetus | Destroyed Cetus Guard 10376 | -6/Cetus | Destroyed Cetus Guard 10412 | -6/Cetus | Destroyed Cetus Guard 10442 | -6/Cetus | Lost 8 parts (2p2n2u2w) 10515 | -6/Cetus | Zion Offense Resupply teleported in 10524 | -6/Cetus | Zion Heavy squad teleported in 10597 | -6/Cetus | Discovered new exit (range 18) 10616 | -6/Cetus | Identified exit to Archives 10617 | -6/Cetus | Entered Archives 10617 | -6/Archives | Accompanied by 2 allies 10678 | -6/Archives | Discovered exit to Factory (range 14) 10699 | -6/Archives | Discovered new exit (range 16) 10715 | -6/Archives | Unable to access archive contents 10720 | -6/Archives | Discovered new exit (range 15) 10736 | -6/Archives | Identified exit to Hub_04(d) 10797 | -6/Archives | Entered Hub_04(d) 10797 | -6/Hub_04(d) | Accompanied by 1 ally 10829 | -6/Hub_04(d) | Build established: Scavenger-Mutant 10892 | -6/Hub_04(d) | Retrieved Zion intel report: Branch Access 11035 | -6/Hub_04(d) | Zion Recon squad teleported in 11284 | -6/Hub_04(d) | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11211_ Penetrated by Slug. 11214_ Imp. Sensor Array destroyed. 11216_ Slug penetrates H-66 Slayer. 11218_ Penetrated by Slug. 11219_ Slug penetrates H-66 Slayer. 11219_ H-66 Slayer destroyed. 11225_ Acquired 54 matter. 11231_ Dropped Imp. Titanium Leg. 11233_ Acquired 59 matter. 11235_ Acquired Phase Shifter. 11240_ U-05 Engineer lays Concrete. 11269_ Slug penetrates G-50 Soldier. 11278_ G-50 Soldier destroyed. 11280_ G-50 Soldier suffers critical hit. 11280_ Destroyed Carbon-fiber Leg. 11282_ Slug penetrates G-50 Soldier. 11282_ G-50 Soldier suffers critical hit. 11282_ Destroyed Carbon-fiber Leg. 11284_ Slug penetrates G-50 Soldier. 11284_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????###########+### #?#### #????????????????? | | ??????# [ + #????# #????????????????? | | ??????# ] # #????#[ #????????????????? | | ??????# # ###########[ ##???????????????? | | ??????# # # #!%=##???????????????? | | ??????# """" # + ! #=%=#????????????????? | | ??????# """" + # ! * ! #!!=##########???????? | | ??????# """" # # #%!=# """" #???????? | | ??????# """" ## # # !%# """" #???????? | | ??????# ## # # %# """" #???????? | | ???###########+## + ! # =# """" #???????? | | ???# [#??# # # + #???????? | | ???# #### # # # ! #???????? | | ???# """ + # # # #???????? | | ???# !# # # # ! !#???????? | | ???# """ # # # # #???????? | | ???# + ########### ##########???????? | | ???###########" ############# #????????????????? | | ?????????????#"T#?# # #????????????????? | | ?????????????####?#"" # #????????????????? | | ??????????????????#"" / """ # #????????????????? | | ??????????????????#"T + |*#????????????????? | | ??????????????????#"" """ # =%#????????????????? | | ??????????????????#"" # !#????????????????? | | ??????????????????# """ # % #????????????????? | | ??????????????????# @!%# #????????????????? | | ??????????????????########/g# #????????????????? | | ???????????????????# g# #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# u# #????????????????? | | ???????????????????#! # #????????????????? | | ???????????????????# """" + #????????????????? | | ???????????????????# """" # #????????????????? | | ???????????????????# """" # #????????????????? | | ???????????????????# """" # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????########## ##########???????? | | ????????????????????????????# # #???????? | | ???????############?????????# # #???????? | | ???????# #?????????# # #???????? | | ???????# #?????????# # #???????? | | ???????# " #????###### [ ! #???????? | | ???????# """ ###### ^^!= # [ #???????? | | ???????# """"" + ^ #=! #???????? | | ???????# """"""" + ^^ # #???????? | | ???????? """"" ###### # ![ #???????? | | ???????# """ #????## [^[ ###"######???????? | | ???????# " [#?????# [[! #?# "#???????????? | | ???????# #?????# [! ###"######### #??? | | ???????# #?????# # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 350 Matter Stores 398 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Gun Specialist Knowing Is Half The Battle Challenges ------------ None Game ------ Seed StructuralElectronStick Manual? 0 Play Time 03:01:32 Cumulative 44.3 hours Start 2020.10.03 @ 17:59:39 End 2020.10.07 @ 22:57:11 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7eace85-cc22-453a-afd3-fb856bbbe6c2