Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.25 @ 11:32:19 Player: wchar_t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (130) 650 Value Destroyed (7038) 7038 Prototype IDs (35) 700 Alien Tech Used (14) 2800 Bonus (55077) 55077 TOTAL SCORE: 73765 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3882 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Win Speed 927 Friendly Fire -232 Cogmind --------- Core Integrity 21/1600 Matter 290/300 Energy 516/520 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Antimatter Reactor (fused) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Advanced Target Analyzer Experimental Weapon Cycler Experimental Thermal Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Light Antimatter Reactor Gravity Neutralizer Improved Reaction Control System Experimental Hardlight Generator Spacefold Activator Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Light Antimatter Reactor Experimental Melee Analysis Suite Experimental Weapon Cycler Improved Reaction Control System Graphene Brace Experimental Hardlight Generator Transdimensional Reconstructor Transdimensional Reconstructor Sigix Broadsword [Rating: 235] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Sigix Exoskeleton Hover Unit Airjet Flight Unit VTOL Module Utility Hacking Suite Device Improved Reaction Control System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Sigix Shearcannon Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Cannon Omega Cannon Launcher Precision Rocket Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 7 | . . 1 1 1 1 1 . 1 . 1 . . . . . Utility 10 | . . 1 1 1 1 1 1 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 182 | . 2 . 3 9 29 10 11 6 21 11 10 13 2 45 10 Power 12 | . . . . . 2 1 2 1 4 1 . 1 . . . Engine 1 | . . . . . . . . 1 . . . . . . . Core 4 | . . . . . 2 1 1 . . . . . . . . Reactor 7 | . . . . . . . 1 . 4 1 . 1 . . . Propulsion 39 | . . . 1 3 12 6 1 2 7 2 3 2 . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . 1 1 . . . . . . . . . . . Flight 37 | . . . . 2 12 6 1 2 7 2 3 2 . . . Utility 106 | . . . 2 3 8 3 6 3 7 8 5 9 1 43 8 Device 64 | . . . . 1 4 2 4 2 4 5 4 2 1 29 6 Storage 2 | . . . . . . . . . 1 . . 1 . . . Processor 17 | . . . 1 1 2 . 1 . 1 2 1 . . 6 2 Hackware 9 | . . . 1 1 1 . 1 1 . 1 . . . 3 . Protection 4 | . . . . . 1 1 . . 1 . . . . 1 . Artifact 10 | . . . . . . . . . . . . 6 . 4 . Weapon 25 | . 2 . . 3 7 . 2 . 3 . 2 1 1 2 2 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 7 | . 2 . . . 2 . . . . . . . 1 1 1 Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . Launcher 3 | . . . . . 2 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 3 2 . . . 2 . 1 1 . 1 1 Piercing Weapon 3 | . . . . . 1 . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . 2 1 1 . 1 1 6 1 . 9 4 Parts Lost 42 | . . . . 6 12 9 . 1 10 . 2 1 . . 1 Power 4 | . . . . . 1 1 . . 2 . . . . . . Propulsion 21 | . . . . 2 6 7 . . 4 . 1 1 . . . Utility 15 | . . . . 4 3 1 . 1 4 . 1 . . . 1 Weapon 2 | . . . . . 2 . . . . . . . . . . Highest Loss Streak 9 | . . . . 5 7 9 . 1 4 . 2 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 3 . 10 23 33 69 73 81 84 78 88 79 63 69 68 Core 1 | . . . . . 2 4 5 4 1 . . . . . . Reactor 5 | . . . . . . . . . 4 7 8 8 9 9 9 Leg 3 | . . . . . . . . . . . . 3 9 9 9 Flight 14 | . . . . 1 19 24 22 26 30 30 32 21 . . . Device 12 | . . . . 1 4 8 13 14 14 18 20 18 18 11 17 Storage 4 | . . . . . . . . . 2 4 4 6 9 9 9 Processor 8 | . . . 4 4 1 11 10 9 6 4 8 5 . 15 14 Hackware 5 | . . . . 8 . 5 9 12 13 6 7 2 . 5 . Protection 1 | . . . . . . 5 6 4 1 . . . . . . Artifact 1 | . . . . . . . . . . . . 5 9 1 . Energy Cannon 3 | . 3 . . . . . . . . . . . 5 8 8 Slashing Weapon 1 | . . . . 1 2 . . . 3 4 4 6 3 . . Naked Turns 208 | . 85 39 34 . 50 . . . . . . . . . . Heaviest Build 59 | . 3 . . 4 10 16 16 19 47 50 50 51 50 57 59 Greatest Support 60 | 3 3 3 3 9 22 29 23 38 48 50 51 60 60 60 60 Greatest Overweight (x) 2 | . . . . 1 2 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 8 10 10 9 10 10 10 Most Carried 10 | . 4 4 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Carried 7 | . 2 4 4 4 3 4 4 4 7 9 9 9 8 9 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | . 4 4 5 3 5 5 5 4 9 10 10 9 8 6 7 Class Distribution -------------------- 36% | Alien-Sigix 23% | Scavenger-Ninja 21% | Scavenger-Sprinter 9% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Ninja | -3/Quarantine Scavenger-Sprinter | -2/Research Scavenger-Ninja | -2/Testing Scavenger-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2115 | 192 28 . . 57 219 109 188 50 219 107 38 243 . 540 125 Remotely 40 | . . . . . . . . . . . . . . 40 . Salvage Created 8067 | . 33 . . 85 150 106 349 246 621 264 61 404 100 4544 1104 Parts 334 | . 2 . . 8 22 8 25 15 38 15 9 20 10 111 51 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 86 | . 2 . . 2 6 4 5 2 7 1 . 3 1 43 10 Melee 20 | . . . . 2 1 4 . 2 7 1 . 3 . . . Cannons 60 | . 2 . . . 4 . . . . . . . 1 43 10 AOE 6 | . . . . . 1 . 5 . . . . . . . . Classes Destroyed 20 | . 1 . . 1 1 . 3 2 1 1 . 2 1 7 . Worker 7 | . . . . . . . 1 . . . . . . 6 . Builder 10 | . . . . 1 3 . 3 1 1 . . . 1 . . Hauler 1 | . . . . . . . 1 . . . . . . . . Recycler 9 | . . . . . . . . 1 2 1 . . . 5 . Carrier 1 | . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 4 | . . . . . . . . 1 1 . 2 . . . . Drone 1 | . . . . . . . . . . . . 1 . . . Watcher 8 | . . . . . . . 3 . 2 1 1 1 . . . Swarmer 38 | . 2 . . 2 3 4 5 2 7 . . . . 13 . Cutter 3 | . . . . . 3 . . . . . . . . . . Grunt 10 | . . . . . . . . . . . . 2 . 8 . Brawler 3 | . . . . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . 1 . Researcher 4 | . . . . . . . . . 1 . . 3 . . . Sentry 3 | . . . . . . . . . . . . . 1 2 . Hunter 2 | . . . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . . . . . 1 . . . 5 . Heavy 1 | . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . 2 . Best Kill Streak 12 | . 2 . . 2 3 3 6 2 6 2 1 2 1 12 5 Combat Bots Only 12 | . 2 . . 2 3 3 5 2 4 1 . 2 1 12 5 Max Kills in Single Turn 4 | . 1 . . 1 1 1 4 1 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 3 . . . . . . . . Melee 1 | . . . . 1 1 1 . 1 1 1 . 1 . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 10769 | . 82 43 220 517 1258 584 142 231 911 292 292 1304 309 3125 1459 Core 4427 | . 75 43 206 349 724 172 78 24 90 246 . 493 183 1167 577 Absorbed by Shields 190 | . . . . . . . . . . . . . . . 190 Redirected to Shielding 63 | . . . . . . 63 . . . . . . . . . Regen/Repaired (Parts) 1350 | . . . . . . . . . 347 45 114 808 . 18 18 Core Remaining (%) 63 | 100 70 89 62 50 14 82 93 . 86 . . 46 . . 1 Volleys Fired 153 | . 11 . . . 11 . 2 . . . . . 7 75 47 Largest 1 | . 1 . . . 1 . 1 . . . . . 1 1 1 Hottest 180 | . 60 . . . 65 . 43 . . . . . 180 180 180 Shots Fired 153 | . 11 . . . 11 . 2 . . . . . 7 75 47 Gun . | . . . . . . . . . . . . . . . . Cannon 149 | . 11 . . . 9 . . . . . . . 7 75 47 Launcher 4 | . . . . . 2 . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 20 | . 11 . . . 9 . . . . . . . . . . Explosive 4 | . . . . . 2 . 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Slashing 129 | . . . . . . . . . . . . . 7 75 47 Robot Hit Streak 32 | . 5 . . . 1 . 1 . . . . . 7 32 7 Robot Miss Streak 9 | . 2 . . . 2 . 1 . . . . . 1 9 6 Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 197 | . 8 . . 3 12 9 20 6 19 4 3 10 1 68 34 Core Hits 303 | . 2 . . 2 8 4 17 3 9 1 3 3 7 149 95 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 31 | . . . . . 1 . 3 . . . . . . 14 13 Sever 28 | . . . . . 1 . . . . . . . . 14 13 Impale 3 | . . . . . . . 3 . . . . . . . . Melee Attacks 190 | . . . . 3 26 18 26 11 41 6 20 35 . 2 2 Impact . | . . . . . . . . . . . . . . . . Slashing 130 | . . . . 3 24 . . . 38 6 20 35 . 2 2 Piercing 60 | . . . . . 2 18 26 11 3 . . . . . . Sneak Attacks 24 | . . . . 1 2 1 6 2 5 1 1 5 . . . Combat Hostiles 2 | . . . . . . 1 . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 36132 | . 158 . . 167 682 333 1510 328 2354 530 442 2017 538 17432 9641 Guns . | . . . . . . . . . . . . . . . . Cannons 27716 | . 158 . . . 134 . . . . . . . 532 17251 9641 Explosions 724 | . . . . . 149 . 575 . . . . . . . . Melee 7403 | . . . . 167 399 333 935 328 2354 528 442 1917 . . . Ramming 289 | . . . . . . . . . . 2 . 100 6 181 . Kinetic . | . . . . . . . . . . . . . . . . Thermal 292 | . 158 . . . 134 . . . . . . . . . . Explosive 724 | . . . . . 149 . 575 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 33145 | . . . . 167 313 . . . 2354 528 442 1917 532 17251 9641 Piercing 1682 | . . . . . 86 333 935 328 . . . . . . . Highest Corruption 15 | . . . . . 5 . . 1 15 . 1 1 . 7 2 Average Corruption 3 | . . . . . 5 . . 1 1 . 1 1 . 4 1 Corruption Purged 7 | . . . . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 46 | . . . . . 13 . . 1 2 . 3 2 . 23 2 Message Errors 7 | . . . . . 3 . . . 1 . 1 . . 2 . Matter Fused 16 | . . . . . 4 . . 1 1 . 1 2 . 7 . Heat Flow Errors 4 | . . . . . . . . . . . . . . 4 . Energy Discharges 4 | . . . . . 1 . . . . . . . . 2 1 Parts Rejected 2 | . . . . . 2 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 2 . . . . . 1 . . 3 . Data Loss (major) 4 | . . . . . 1 . . . . . . . . 2 1 Misfires 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2838 | . 13 . . 23 76 16 136 104 921 227 . 916 4 378 24 Projectiles 326 | . 13 . . . . . . . . . . . 4 285 24 Explosions 85 | . . . . . 22 . 63 . . . . . . . . Melee 2427 | . . . . 23 54 16 73 104 921 227 . 916 . 93 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . 65 . . . . 1 . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . Rammed 2 | . . . . 1 . . . . . 1 . . . . . Targets Rammed 8 | . . . . 1 . . . . . 1 . 2 1 3 . Kicked 6 | . . . . . . . . . . . . 2 1 3 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 558 | . 75 . . . 19 . . 40 . 558 186 7 . 128 81 Average Temperature 99 | . 34 . . . 3 . . 25 . 177 92 6 . 73 34 Received Heat Transfer 849 | . . 24 81 162 126 81 . . 21 . 18 126 54 153 3 Effects 5 | . . . . . . . . . . 5 . . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 . Impact Corruptions 3 | . . . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 518 | . 333 . . . 185 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2942 | . 55 97 160 231 772 474 560 585 634 387 402 1768 2387 2942 . Initial 1527 | . . 22 40 72 112 345 231 294 244 183 217 222 1100 1527 . Average 819 | . 40 66 68 109 594 410 461 408 414 241 238 832 1871 2177 . Maximum Alert Level 5 | . . . . 1 3 2 2 2 2 1 2 5 5 5 . Low Security (%) 14 | 100 100 100 100 86 2 . . . . 53 43 . . . . Level 1 19 | . . . . 13 4 33 7 51 52 46 56 17 . . . Level 2 28 | . . . . . 68 66 92 48 47 . . 22 . . . Level 3 6 | . . . . . 24 . . . . . . 37 . . . Level 4 1 | . . . . . . . . . . . . . 4 6 . Level 5 19 | . . . . . . . . . . . . . . 75 . High Security 4 | . . . . . . . . . . . . . . 18 . Max Security 5 | . . . . . . . . . . . . 22 95 . . Squads Dispatched 63 | . . 1 1 1 6 1 4 3 3 1 2 15 13 12 . Investigation 14 | . . . . . 3 1 2 2 2 1 2 . . 1 . Extermination 3 | . . . . . . . . 1 1 . . . . 1 . Reinforcement 11 | . . 1 1 1 3 . 2 . . . . 3 . . . Assault 35 | . . . . . . . . . . . . 12 13 10 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . 1 . . 1 1 . . 1 . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . . . 1 . 1 . 2 2 . . 1 1 1 29 . Communications Jammed 24 | . . . . . . . . 8 8 . 1 1 4 2 . Distress Signals 22 | . . . . . . . . 8 8 . 1 1 4 . . Times Spotted 377 | . 5 7 10 18 30 16 15 22 27 16 14 57 34 80 26 Peak Tracking Total 28 | . 3 7 9 12 10 4 7 15 9 14 9 27 24 28 8 Tactical Retreats 54 | . 1 . 2 3 12 2 1 2 4 1 1 12 4 9 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 14 | . 1 . . 1 3 . . . 3 2 . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . 10 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 35 | . . . . . . . 1 . 3 . 8 7 4 5 7 Max in Single Turn 2 | . . . . . . . 1 . 1 . 1 1 2 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 35 | . . . 1 3 6 2 5 3 4 4 4 . . 2 1 Terminals 31 | . . . 1 3 5 2 5 3 3 3 4 . . 2 . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . . Total Hacks 99 | . . . 1 5 13 5 11 10 10 9 13 . . 6 16 Successful 47 | . . . . 1 4 3 4 3 3 4 8 . . 1 16 Failed 52 | . . . 1 4 9 2 7 7 7 5 5 . . 5 . Catastrophic 17 | . . . . 3 3 2 4 1 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 41 | . . . 1 5 7 3 7 7 1 3 7 . . . . Terminals 77 | . . . 1 5 12 5 11 10 8 6 13 . . 6 . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 2 3 . . . . . Terminal Hacks 33 | . . . . . 2 1 2 1 2 2 6 . . 1 16 Record 16 | . . . . . . . . . . . . . . . 16 Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . Level Access Points 3 | . . . . . . 1 1 . 1 . . . . . . Branch Access Points 5 | . . . . . . . 1 1 1 1 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . 2 . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . . . . 1 1 2 2 2 . 2 2 . . . . Terminals 12 | . . . . 1 1 2 2 2 . 2 2 . . . . Assimilate 3 | . . . . . . 1 . . . . 2 . . . . Botnet 9 | . . . . 1 1 1 2 2 . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . Hacking Detections 33 | . . . 1 3 6 2 5 3 3 4 4 . . 2 . Full Trace Events 12 | . . . . . 2 1 2 2 1 1 2 . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 1 . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 3 . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 66 | . . . . . . 1 . . . . 1 . 6 58 . Largest Group 12 | . . . . . . 1 . . . . 1 . 6 12 . Highest-Rated Group 426 | . . . . . . 10 . . . . 10 . 87 426 . Highest-Rated Ally 234 | . . . . . . 10 . . . . 10 . 15 234 . Total Orders 1 | . . . . . . 1 . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 96 | . . . . . . . . . . . . . 3 93 . Total Damage 2367 | . . . . . . . . . . . . . . 2367 . Kills 13 | . . . . . . . . . . . . . . 13 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5060 | 14 115 39 100 160 579 167 318 290 571 189 320 487 137 1186 388 Spaces Moved 10958 | 28 169 77 187 291 1272 254 710 745 1052 496 1004 1179 341 2190 963 Core 773 | 28 169 77 187 225 87 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 3682 | . . . . . . . . . . . . 214 333 2172 963 Wheels . | . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . Flight 6456 | . . . . 65 1185 254 710 745 1052 496 1004 945 . . . Fastest Speed 20 | 50 50 50 50 32 24 23 25 23 20 22 21 21 30 30 30 Average Speed 28 | 50 50 50 50 46 30 25 26 28 24 22 21 22 30 30 30 Slowest Speed 150 | 50 50 50 50 100 150 35 29 34 34 22 22 30 30 30 30 Overloaded Moves 3 | . . . . . 3 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . 13 4 8 12 11 4 2 6 . . . Cave-ins Triggered 3 | . . . . . 1 . . . 1 . . . . . 1 Teleports 3 | . . . . . . . . . 1 . . . . 1 1 Spacefolds 17 | . . . . . . . . . . . . 9 3 5 . Exploration Rate (%) 35 | 4 32 14 34 13 42 8 23 25 71 18 88 80 15 50 52 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 255 | . . . . . 14 . 6 5 11 2 8 8 64 49 88 Terrain Destroyed 801 | . . . . . 24 . 16 5 11 2 8 8 64 302 361 Melee 43 | . . . . . 3 . 6 5 11 2 8 8 . . . Projectile 716 | . . . . . 1 . . . . . . . 52 302 361 AOE 42 | . . . . . 20 . 10 . . . . . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total 12339 | 27 188 76 192 310 1388 320 800 791 1268 556 1065 1302 362 2658 1036 Wait 728 | . 2 . . 1 41 38 53 35 107 42 13 68 16 304 8 Move 10802 | 27 168 76 186 290 1248 245 693 722 1030 488 999 1158 335 2176 961 Hop 52 | . . . . . 10 4 8 10 10 4 2 4 . . . Pick Up 41 | . 3 . 2 2 5 1 1 2 9 . 5 7 . 4 . Fast Attach 131 | . 1 . 3 5 23 10 5 5 12 11 9 16 . 27 4 Attach 40 | . 1 . . 4 6 . 2 1 7 . 1 2 2 11 3 Detach 54 | . 2 . . 2 3 1 2 1 5 2 3 2 1 24 6 Swap 23 | . . . . . . . 4 . 4 . . 2 . 9 4 Drop 67 | . . . 1 2 . 3 4 4 7 3 13 7 . 23 . Fire 153 | . 11 . . . 11 . 2 . . . . . 7 75 47 Melee 190 | . . . . 3 26 18 26 11 41 6 20 35 . 2 2 Ram 1 | . . . . 1 . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . 1 1 3 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . 15 . . . 36 . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 15 | -11/Junkyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 140 | -9/Materials | Discovered new exit (range 16) 164 | -9/Materials | Discovered new exit (range 11) 169 | -9/Materials | Entered another Materials area 169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 263 | -8/Materials | Discovered new exit (range 11) 269 | -8/Materials | Entered Factory 269 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 425 | -7/Factory | Discovered new exit (range 10) 428 | -7/Factory | Lost 5 parts (1n4u) 429 | -7/Factory | Identified exit to Factory 429 | -7/Factory | Entered another Factory area 429 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 489 | -6/Factory | Crushed by falling debris 696 | -6/Factory | Discovered new exit (range 8) 705 | -6/Factory | Lost 7 parts (3n2u2w) 752 | -6/Factory | Core integrity fell below 50% 779 | -6/Factory | Search patrols dispatched 790 | -6/Factory | Lost 4 parts (1p3n) 877 | -6/Factory | Core integrity fell below 20% 962 | -6/Factory | Discovered new exit (range 5) 1007 | -6/Factory | Identified exit to Factory 1008 | -6/Factory | Entered another Factory area 1008 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1142 | -5/Factory | Identified exit to Factory 1143 | -5/Factory | Lost 9 parts (1p7n1u) 1175 | -5/Factory | Entered another Factory area 1175 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1187 | -4/Factory | Spotted B-86 Titan 1226 | -4/Factory | Identified exit to Upper Caves 1226 | -4/Factory | Identified exit to Extension 1226 | -4/Factory | Identified exit to Armory 1383 | -4/Factory | Build established: Scavenger-Sprinter 1480 | -4/Factory | Identified exit to Research 1493 | -4/Factory | Entered Research 1493 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -3/Research | Identified exit to Quarantine 1782 | -3/Research | Search patrols dispatched 1783 | -3/Research | Entered Quarantine 1790 | -3/Quarantine | Found Alien Artifact 1790 | -3/Quarantine | Identified Core Reset Matrix 1790 | -3/Quarantine | Used Core Reset Matrix 1794 | -3/Quarantine | Detected hypermatrix surge 1794 | -3/Quarantine | Sensed 12 artifacts in vicinity 1804 | -3/Quarantine | Found Sigix Broadsword 1967 | -3/Quarantine | Lost 3 parts (1p1n1u) 2038 | -3/Quarantine | Found Subatomic Replicator 2131 | -3/Quarantine | Build established: Scavenger-Ninja 2216 | -3/Quarantine | Identified exit to Research 2283 | -3/Quarantine | Search patrols dispatched 2288 | -3/Quarantine | Found Transdimensional Reconstructor 2293 | -3/Quarantine | Found Transdimensional Reconstructor 2294 | -3/Quarantine | Warped through subspace 2297 | -3/Quarantine | Found Transdimensional Reconstructor 2340 | -3/Quarantine | Crushed by falling debris 2340 | -3/Quarantine | System corruption reached 10% 2354 | -3/Quarantine | Entered Research 2354 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2371 | -2/Research | Lost 4 parts (1n3u) 2511 | -2/Research | Discovered new exit (range 8) 2518 | -2/Research | Identified exit to Testing 2536 | -2/Research | Spotted B-90 Cyclops 2543 | -2/Research | Entered Testing 2643 | -2/Testing | Found Prototype Ballistic Cannon 2643 | -2/Testing | Identified Omega Cannon 2659 | -2/Testing | Found Prototype Processor 2659 | -2/Testing | Identified Spectral Analyzer 2677 | -2/Testing | Discovered new exit (range 6) 2679 | -2/Testing | Spotted PY-ZXRQIP5F0X 2695 | -2/Testing | Found Prototype Device 2695 | -2/Testing | Identified Exp. Hardlight Generator 2755 | -2/Testing | Found Prototype Hackware 2848 | -2/Testing | Spotted Fortress 2862 | -2/Testing | Discovered new exit (range 6) 2863 | -2/Testing | Identified exit to Section 7 2863 | -2/Testing | Entered Section 7 2864 | -2/Section 7 | Sensed 19 artifacts in vicinity 2896 | -2/Section 7 | Found Integrity Redistributor 2896 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-44) 2900 | -2/Section 7 | Spotted S7 Guard 2905 | -2/Section 7 | Found Core Regenerator 2908 | -2/Section 7 | Spotted S7 Guard 2915 | -2/Section 7 | Spotted B-90 Cyclops 2916 | -2/Section 7 | Found Integrated Thermoelectric Network 2916 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 2928 | -2/Section 7 | Discovered new exit (range 24) 2942 | -2/Section 7 | Found Spacefold Activator 2965 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 2967 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 3032 | -2/Section 7 | Spotted S7 Guard 3034 | -2/Section 7 | Spotted Executioner 3034 | -2/Section 7 | Spotted Executioner 3041 | -2/Section 7 | Spotted B-99 Colossus 3052 | -2/Section 7 | Found Integrated Reactor 3052 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3054 | -2/Section 7 | Found Integrated Reactor 3054 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3066 | -2/Section 7 | Found LRC Energy Well 3066 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 3100 | -2/Section 7 | Found Transdimensional Reconstructor 3110 | -2/Section 7 | Spotted Striker 3110 | -2/Section 7 | Spotted Striker 3113 | -2/Section 7 | Search patrols dispatched 3179 | -2/Section 7 | Spotted Striker 3179 | -2/Section 7 | Spotted Striker 3185 | -2/Section 7 | Found Sigix Shearcannon 3211 | -2/Section 7 | Integrated with Sigix Exoskeleton 3344 | -2/Section 7 | Core integrity fell below 50% 3350 | -2/Section 7 | Entered Access 3350 | -1/Access | Evolved 2 slots: Utility x2 3355 | -1/Access | Emitted hypermatrix ping 3360 | -1/Access | Assembled emerged from beneath the floor 3457 | -1/Access | Discovered new exit (range 17) 3487 | -1/Access | Entered Command 3492 | -1/Command | Emitted hypermatrix ping 3497 | -1/Command | Assembled emerged from beneath the floor 3519 | -1/Command | Build established: Alien-Sigix 3674 | -1/Command | Discovered new exit (range 17) 3692 | -1/Command | Spotted M Guard 3692 | -1/Command | Spotted M Guard 3693 | -1/Command | Spotted Combat Programmer 3712 | -1/Command | Spotted Combat Programmer 3713 | -1/Command | Destroyed Combat Programmer 3716 | -1/Command | Destroyed Combat Programmer 3778 | -1/Command | First assault squad dispatched 3783 | -1/Command | Destroyed M Guard 3784 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3784 | -1/Command | Destroyed M Guard 3784 | -1/Command | All MAIN.C guards destroyed 3804 | -1/Command | Assembled emerged from beneath the floor 3829 | -1/Command | Identified System Mapper 3938 | -1/Command | Disengaged cave seal 3958 | -1/Command | Assembled emerged from beneath the floor 4096 | -1/Command | High security lockdown imminent 4176 | -1/Command | High security lockdown engaged 4299 | -1/Command | Met MAIN.C 4306 | -1/Command | 0b10 Conduit disabled 4316 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4316 | -1/Command | Destroyed MAIN.C Shell 4316 | -1/Command | Spotted M Shell/Def 4316 | -1/Command | Spotted M Shell/Def 4316 | -1/Command | Spotted M Shell/Atk 4316 | -1/Command | Spotted M Shell/Atk 4316 | -1/Command | Spotted M Shell/Atk 4316 | -1/Command | Spotted M Shell/Def 4316 | -1/Command | Spotted M Shell/Atk 4316 | -1/Command | Spotted M Shell/Def 4317 | -1/Command | Core integrity fell below 50% 4318 | -1/Command | MAIN.C activated Command garrisons 4338 | -1/Command | Discovered new exit (range 17) 4359 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4372 | -1/Command | Destroyed MAIN.C 4375 | -1/Command | Used Core Regenerator, restored core integrity (+400) 4404 | -1/Command | Destroyed 12 combat bots 4404 | -1/Command | Found Prototype Processor 4405 | -1/Command | Found Prototype Device 4406 | -1/Command | Found Exp. Hardlight Generator 4524 | -1/Command | Identified Exp. Weapon Cycler 4532 | -1/Command | Found Prototype Device 4532 | -1/Command | Identified Exp. System Purifier 4570 | -1/Command | Identified Exp. Melee Analysis Suite 4575 | -1/Command | Spotted B-99 Colossus 4634 | -1/Command | Destroyed M Shell/Atk 4669 | -1/Command | Warped through subspace to slip node 4669 | -1/Command | Discovered new exit (range 4) 4673 | -1/Command | Entered Access_0 4674 | -1/Access_0 | Sensed 4 artifacts in vicinity 4674 | -1/Access_0 | Met Architect 4678 | -1/Access_0 | Destroyed A8 4681 | -1/Access_0 | Architect warped through subspace 4684 | -1/Access_0 | Found Prototype Device 4684 | -1/Access_0 | Identified Exp. Thermal Shield 4706 | -1/Access_0 | Subspace Access Node disabled 4722 | -1/Access_0 | Architect warped through subspace 4727 | -1/Access_0 | Found Prototype Processor 4727 | -1/Access_0 | Identified Exp. Core Analyzer 4743 | -1/Access_0 | A6 warped into view 4752 | -1/Access_0 | Destroyed A6 4754 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 4757 | -1/Access_0 | Architect warped through subspace 4760 | -1/Access_0 | Found Prototype Processor 4760 | -1/Access_0 | Identified Exp. Targeting Computer 4784 | -1/Access_0 | Subspace Access Node disabled 4796 | -1/Access_0 | Architect warped through subspace 4841 | -1/Access_0 | Architect warped through subspace 4845 | -1/Access_0 | A5 warped into view 4846 | -1/Access_0 | Singularity Gate disabled 4857 | -1/Access_0 | Destroyed A5 4893 | -1/Access_0 | Architect warped through subspace 4904 | -1/Access_0 | Crushed by falling debris 4905 | -1/Access_0 | Core integrity fell below 20% 4968 | -1/Access_0 | Architect warped through subspace 4999 | -1/Access_0 | A4 warped into view 5017 | -1/Access_0 | Subspace Access Node disabled 5023 | -1/Access_0 | Architect warped through subspace 5033 | -1/Access_0 | Subspace Access Node disabled 5056 | -1/Access_0 | Destroyed Architect 5057 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5058 | -1/Access_0 | Warped through subspace to slip node 5058 | -1/Access_0 | Discovered new exit (range 8) 5061 | *** | Heading to fleet! Last Messages --------------- 05034_ Quantum Shear penetrates Wall. 05047_ Penetrated by Quantum Shear. 05048_ Quantum Shear penetrates Architect. 05048_ Destroyed Prototype Hackware. 05048_ Quantum Shear penetrates Architect. 05050_ Quantum Shear penetrates Wall. 05050_ Quantum Shear penetrates Architect. 05052_ Penetrated by Quantum Shear. 05054_ Quantum Shear penetrates Architect. 05054_ Penetrated by Quantum Shear. 05056_ Quantum Shear penetrates Architect. 05056_ Destroyed Prototype Device. 05056_ Quantum Shear penetrates Architect. 05056_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 05056_ Architect destroyed. 05057_ Acquired 25 matter. 05057_ Acquired data core, extracted unknown sensor trigger ID. 05058_ Warped through subspace, drawn to slip node. 05058_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 98 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Weapon Cycling 30 Melee Speed Boost 30 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 48 Defensive Hacking 12 Item Schematics ----------------- Exp. Power Amplifier | -3/Quarantine | Archive Centrium Heavy Treads | -3/Quarantine | Archive Hellfire Missile Launcher | -3/Quarantine | Archive Exp. Hacking Suite | -2/Section 7 | Archive Hvy. Proton Cannon | -2/Section 7 | Archive Gravity Flail | -2/Section 7 | Archive Exp. Flexi-carbon Leg | -2/Section 7 | Archive Exp. Reaction Control System | -2/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -3/Quarantine | Archive G-67 Veteran | -2/Section 7 | Archive M-36 Artificer | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Integrity Redistributor Integrated Thermoelectric Network Spacefold Activator Subatomic Replicator Supercharged Integrated Reactor Integrated Reactor LRC Energy Well Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicMatterAccelerator Manual? 0 Play Time 02:01:22 Cumulative 386.5 hours Start 2023.10.25 @ 09:03:57 End 2023.10.25 @ 11:32:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 133 Adventurer 8 Explorer 8 Win Type 2 Total 31 Types 12/1/11/1/1/2/3/0/0 Lore% 91 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1be62790-7b9a-4868-8f31-96a2e63e25e3