Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 12:19:02 Player: Nathan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2033) 2033 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 4833 Bonus ------- Follower Combat Kills 201 Friendly Fire -131 Cogmind --------- Core Integrity 557/700 Matter 216/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (20) --- Medium Storage Unit Advanced Weight Redist. System Trap Scanner Matter Filter Energy Filter ECM Suite Power Shielding Recalibrator Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Plasma Cannon Assault Cannon > --- INVENTORY -------- Medium Storage Unit Advanced Weight Redist. System Trap Scanner Matter Filter Energy Filter ECM Suite Power Shielding Recalibrator Plasma Cannon Missile Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Visual Processing Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 71 | 6 15 19 21 10 Power 10 | 1 1 3 2 3 Engine 4 | 1 1 2 . . Core 6 | . . 1 2 3 Reactor . | . . . . . Propulsion 18 | 2 3 7 3 3 Treads . | . . . . . Leg 18 | 2 3 7 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 4 4 7 1 Device 6 | . 2 . 3 1 Storage 5 | 1 1 2 1 . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 26 | 2 7 5 9 3 Energy Gun 6 | 1 3 2 . . Energy Cannon 9 | . . 1 7 1 Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 1 | . . . 1 . Launcher 8 | . 3 2 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . 2 4 7 Power 4 | . . . 1 3 Propulsion 5 | . . 2 . 3 Utility 1 | . . . 1 . Weapon 3 | . . . 2 1 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 93 93 97 98 Engine 4 | . 13 8 . . Core 6 | . . 2 9 14 Leg 32 | . 27 42 35 28 Device 9 | . 7 . 11 15 Storage 10 | . 14 11 9 7 Processor 9 | . 3 1 13 15 Protection 1 | . . 9 1 . Energy Gun 3 | . 7 12 . . Energy Cannon 7 | . . . 16 5 Ballistic Gun 5 | . 17 5 . . Ballistic Cannon 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 64 | 13 20 28 57 64 Greatest Support 69 | 20 20 48 57 69 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 14 | 7 9 10 17 20 Most Carried 14 | 4 10 10 14 11 Average Carried 9 | 2 7 8 11 10 Final Capacity 20 | 8 10 10 20 20 Final Carried 11 | 3 9 8 11 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1290 | 235 285 155 347 268 Remotely . | . . . . . Salvage Created 2384 | . 329 478 1041 536 Parts 135 | . 27 24 56 28 Haulers Intercepted 4 | . . 1 2 1 Recyclers Shooed 9 | . . 5 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 10 9 18 10 Guns 12 | . 7 5 . . Cannons 23 | . . . 17 6 AOE 11 | . 3 4 . 4 Classes Destroyed 12 | . 4 4 1 3 Worker 1 | . 1 . . . Builder 2 | . . . 1 1 Hauler 4 | . . 1 2 1 Recycler 3 | . . 1 2 . Operator 1 | . . . . 1 Watcher 7 | . 3 1 2 1 Swarmer 10 | . 6 . 4 . Grunt 22 | . 4 4 8 6 Duelist 2 | . . 1 . 1 Sentry 10 | . . 4 6 . Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 7 | . 4 7 3 3 Combat Bots Only 6 | . 3 6 3 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 395 | . 51 80 158 106 Missed 121 | . 12 28 42 39 Damage Taken 2873 | . 327 623 1156 767 Core 446 | . 88 72 143 143 Absorbed by Shields . | . . . . . Ignored by Resistances 852 | . 101 179 344 228 Regen/Repaired (Parts) 174 | . . . 174 . Core Remaining (%) 80 | 100 64 82 74 . Volleys Fired 176 | . 27 42 72 35 Largest 2 | . 2 2 2 2 Hottest 160 | . 70 70 160 124 Shots Fired 315 | . 53 64 130 68 Gun 107 | . 49 58 . . Cannon 190 | . . . 128 62 Launcher 18 | . 4 6 2 6 Special . | . . . . . Kinetic 94 | . 40 16 3 35 Thermal 203 | . 9 42 125 27 Explosive 18 | . 4 6 2 6 Electromagnetic . | . . . . . Robot Hit Streak 25 | . 17 22 14 25 Robot Miss Streak 3 | . 2 1 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 221 | . 29 53 89 50 Core Hits 108 | . 21 25 34 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 5 | . . 2 1 2 Meltdown 1 | . . . 1 . Destroy 2 | . . 2 . . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4876 | . 546 876 1910 1544 Guns 774 | . 276 498 . . Cannons 3058 | . . . 1910 1148 Explosions 1038 | . 270 372 . 396 Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 962 | . 180 103 48 631 Thermal 2870 | . 96 395 1862 517 Explosive 994 | . 270 372 . 352 Electromagnetic 44 | . . . . 44 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 94 | . 41 . 31 22 Projectiles 53 | . . . 31 22 Explosions 41 | . 41 . . . Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 182 | . . . 20 162 Shots 6 | . . . 1 5 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 391 | . 114 95 391 228 Average Temperature 83 | . 32 29 114 59 Received Heat Transfer 1239 | . 201 222 504 312 Effects 5 | . . . 5 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . 1 8 . Heat Transferred 5574 | . 260 900 3414 1000 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 405 | . 171 344 405 351 Initial 72 | . . 2 51 72 Average 174 | . 92 153 239 184 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 58 | 100 100 66 24 61 Level 1 40 | . . 33 71 38 Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 4 6 Investigation 4 | . 1 . 2 1 Extermination 1 | . . . . 1 Reinforcement 6 | . . 1 2 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 13 13 35 20 Peak Tracking Total 6 | . 3 6 5 4 Tactical Retreats 5 | . . 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 2 4 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 9 2 5 1 Terminals 12 | . 7 1 3 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 53 | . 23 7 21 2 Successful 34 | . 14 7 12 1 Failed 19 | . 9 . 9 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 21 4 11 2 Fabricators . | . . . . . Repair Stations 10 | . . . 10 . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 23 | . 12 4 6 1 Record 9 | . 2 3 4 . Prototype ID Bank 3 | . 2 . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . 2 . . . Alert Level 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 7 1 4 1 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 114 | . . . 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 50 | . . . . 50 Total Damage 737 | . . . . 737 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3397 | 55 886 463 1327 666 Spaces Moved 1928 | 40 624 254 640 370 Core 8 | 8 . . . . Treads . | . . . . . Legs 1920 | 32 624 254 640 370 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 90 97 Average Speed 130 | 106 120 121 136 146 Slowest Speed 190 | 120 190 180 180 183 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 93 26 51 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 34 | . 11 . 23 . Terrain Destroyed 120 | . 39 29 28 24 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 115 | . 39 29 23 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2508 | 51 719 350 962 426 Wait 229 | . 14 8 205 2 Move 1924 | 39 623 253 639 370 Hop . | . . . . . Pick Up 64 | 6 22 13 17 6 Fast Attach 5 | 3 1 1 . . Attach 49 | 3 14 12 12 8 Detach 12 | . 5 3 3 1 Swap 17 | . . 6 9 2 Drop 30 | . 13 10 5 2 Fire 176 | . 27 42 72 35 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 13) 679 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 6) 737 | -10/Materials | Identified exit to Mines 783 | -10/Materials | Identified exit to Materials 924 | -10/Materials | Discovered exit to Materials (range 15) 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Propulsion x2 1342 | -9/Materials | Discovered new exit (range 16) 1405 | -9/Materials | Entered another Materials area 1405 | -8/Materials | Evolved 2 slots: Utility x2 2059 | -8/Materials | Discovered new exit (range 10) 2073 | -8/Materials | Identified exit to Factory 2299 | -8/Materials | Repaired VSS Leg 2339 | -8/Materials | Repaired VSS Leg 2436 | -8/Materials | Repaired VSS Leg 2631 | -8/Materials | Lost 3 parts (1p2w) 2698 | -8/Materials | Discovered exit to Factory (range 4) 2732 | -8/Materials | Entered Factory 2732 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3036 | -7/Factory | Allied Derelicts emerged from ambush trap array 3398 | -7/Factory | Self-destructed Last Messages --------------- Neutrino Reactor explodes. Chain reaction triggered in Mic. Nuclear Core. IH-Z3J(g) destroyed. [Achievement: Backstab] H-55 Commando destroyed. Emergency Access malfunctions. Y-54 Guardian emerges from the garrison. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. H-55 Commando destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. Missile Launcher destroyed. U-05 Engineer lays Concrete. VSS Leg destroyed. Y-54 Guardian destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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"???? | | ?????########## #??????????????? ???? | | ??????????????# #################+##### | | ??????????????# % % | | ??????????????# % % | | ??????????????# % | | ??????????????# !% | | ??????????????# | | ??????????????##############################+##### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! It's Just You Challenges ------------ None Game ------ Seed GrenadeSubdwellerExtractor Manual? 0 Play Time 00:57:47 Cumulative 3.2 hours Start 2024.04.03 @ 11:19:21 End 2024.04.03 @ 12:19:02 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15fcbf59-f820-4580-a035-7fa1a6a659a8