Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 13:12:47

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (867)      867
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2653

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             493/550
Matter                     280/300
Energy                     121/350
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
  High-capacity Battery
       Improved Targeting Computer
          Light Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
       Improved Heat Sink
                Seismic Detector
       Improved Targeting Computer
          Light EM Pulse Cannon
          Light EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery
                Seismic Detector
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Light EM Pulse Cannon
>               --- INVENTORY --------
                Ion Engine
        Compact Wheel
                Seismic Detector
          Light Armor Plating
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 2   17  7   2   
  Power                    5    | .   4   1   .   
    Engine                 3    | .   2   1   .   
    Core                   2    | .   2   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   4   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | .   4   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   4   3   2   
    Device                 3    | .   1   2   .   
    Storage                4    | .   3   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   5   2   .   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          5    | .   3   2   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   3   4   6   
  Power                    3    | .   1   1   1   
  Propulsion               3    | .   1   1   1   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   1   2   2   
  Highest Loss Streak      6    | .   2   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   86  98  81  
  Engine                   3    | .   4   2   9   
  Core                     8    | .   9   8   .   
  Wheel                    23   | .   26  20  11  
  Device                   12   | .   4   22  15  
  Storage                  16   | .   12  22  18  
  Energy Gun               3    | .   5   .   .   
  Energy Cannon            16   | .   12  21  16  
  Ballistic Gun            5    | .   9   .   .   
Peak Build Rating          16   | 2   14  16  15  
  Average Rating           11   | 1   9   14  13  
  On Entrance              7    | .   2   14  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             102  | 4   94  100 102 
  Greatest Support         32   | 3   32  32  32  
  Greatest Overweight (x)  33   | 1   3   6   33  
  Average Overweight (x)   2    | .   1   3   4   
Largest Inventory Capacity 25   | 5   25  25  25  
  Average Capacity         19   | 5   15  25  25  
  Most Carried             11   | 5   10  11  6   
  Average Carried          6    | 4   4   9   5   
  Final Capacity           25   | 5   25  25  25  
  Final Carried            10   | 5   10  7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           520  | 220 260 40  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1362 | .   683 636 43  
  Parts                    77   | .   32  40  5   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   9   14  3   
  Guns                     6    | .   6   .   .   
  Cannons                  18   | .   3   13  2   
  AOE                      2    | .   .   1   1   
Classes Destroyed          9    | .   5   4   .   
  Worker                   2    | .   1   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | .   2   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    18   | .   9   9   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           7    | .   5   7   3   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        132  | .   50  31  51  
  Missed                   49   | .   16  13  20  
Damage Taken               1178 | .   452 333 393 
  Core                     221  | .   80  84  57  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         82   | 100 68  79  .   
Volleys Fired              69   | .   39  22  8   
  Largest                  2    | .   2   2   2   
  Hottest                  112  | .   112 112 112 
Shots Fired                138  | .   78  44  16  
  Gun                      56   | .   56  .   .   
  Cannon                   82   | .   22  44  16  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  36   | .   36  .   .   
  Thermal                  33   | .   33  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          69   | .   9   44  16  
  Robot Hit Streak         13   | .   6   13  3   
  Robot Miss Streak        5    | .   5   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           82   | .   43  31  8   
  Core Hits                45   | .   24  18  3   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   4   .   .   
    Burn                   3    | .   3   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1822 | .   651 945 226 
  Guns                     424  | .   424 .   .   
  Cannons                  1217 | .   213 820 184 
  Explosions               167  | .   .   125 42  
  Melee                    .    | .   .   .   .   
  Ramming                  14   | .   14  .   .   
  Kinetic                  260  | .   260 .   .   
  Thermal                  456  | .   289 125 42  
  Explosive                .    | .   .   .   .   
  Electromagnetic          1092 | .   88  820 184 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   .   1   3   
  Average Corruption       1    | .   .   1   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   1   1   
    Energy Discharges      1    | .   .   1   .   
    Parts Rejected         1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            36   | .   .   35  1   
  Projectiles              10   | .   .   10  .   
  Explosions               26   | .   .   25  1   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      55   | .   7   48  .   
  Shots                    2    | .   .   2   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        177  | .   177 36  7   
  Average Temperature      55   | .   63  16  6   
  Received Heat Transfer   522  | .   270 99  153 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              4    | .   .   4   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         1162 | .   962 150 50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      3    | .   .   2   1   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             416  | .   188 416 147 
  Initial                  82   | .   .   25  82  
  Average                  145  | .   67  274 105 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         74   | 100 100 33  100 
  Level 1                  19   | .   .   52  .   
  Level 2                  5    | .   .   14  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   16  19  7   
  Peak Tracking Total      6    | .   3   6   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   1   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   1   2   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   1   4   .   
  Successful               4    | .   1   3   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1207 | 38   637  456  76   
Spaces Moved               654  | 41   363  227  23   
  Core                     42   | 41   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   612  | .    363  227  22   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  135  145  
  Average Speed            126  | 74   115  144  216  
  Slowest Speed            1700 | 100  135  190  1700 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 3    77   32   5    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          13   | .    .    8    5    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      13   | .    .    8    5    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      893  | 47  504 309 33  
  Wait                     107  | .   56  51  .   
  Move                     651  | 40  362 226 23  
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 5   21  3   .   
  Fast Attach              2    | 2   .   .   .   
  Attach                   18   | .   10  6   2   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   7   1   .   
  Drop                     8    | .   8   .   .   
  Fire                     69   | .   39  22  8   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  534 | -10/Materials | Discovered new exit (range 6)
  622 | -10/Materials | Discovered new exit (range 15)
  676 | -10/Materials | Entered another Materials area
  676 | -9/Materials  | Evolved 2 slots: Utility x2
  990 | -9/Materials  | Discovered new exit (range 11)
 1100 | -9/Materials  | Discovered new exit (range 15)
 1132 | -9/Materials  | Entered another Materials area
 1132 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1208 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01179_ S-10 Pest destroyed.
01180_ U-05 Engineer builds a Wall.
01184_ U-05 Engineer lays Concrete. <x2>
01187_ U-05 Engineer builds a Wall.
01188_ Seismic Detector destroyed.
01190_ Com. Wheel destroyed.
01190_ G-50 Soldier misfires.
01191_ U-05 Engineer lays Concrete. <x2>
01194_ U-05 Engineer builds a Wall.
01197_ Lgt. EM Pulse Cannon destroyed.
01198_ U-05 Engineer lays Concrete. <x3>
01201_ Terminal disabled.
01202_ U-05 Engineer lays Concrete. <x3>
01205_ G-50 Soldier misfires.
01205_ Ion Engine destroyed.
01205_ U-05 Engineer lays Concrete.
01207_ Cooling System destroyed.
01207_ U-05 Engineer lays Concrete.
01208_ Lgt. EM Pulse Cannon destroyed.
01208_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????=  ????????????????????????? |
| ?????????????????????#*% ????????????????????????? |
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| ?????????????????????# %u??????????"  #      ????? |
| ?????????????????????#   ????# ???""  #     ""??#? |
| ?????????????????????#ggg#???#!  """  #  [[ """ #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantMediumBattery
  Manual?         0
Play Time         00:17:58
  Cumulative      21.0 hours
  Start           2025.01.05 @ 12:56:12
  End             2025.01.05 @ 13:12:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           28
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af23a6e6-8f7a-4abe-84b6-0c1e0ec679ec