Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 15:37:59 // Winter2022/Polymind Player: W_W Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1926) 1926 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2903) 2903 TOTAL SCORE: 8299 Bonus ------- Polymind Skill 2623 Pacifist 200 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 100/100 System Corruption 1% Temperature Cool (70) Movement Walking (120) Location -6/Extension Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (1) ------ Advanced Heat Sink > --- WEAPON (1) ------- Heavy Laser > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- (None) [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Slots Evolved . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached . | . . . . . . . . Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion . | . . . . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility . | . . . . . . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon . | . . . . . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . . . 8 2 1 9 12 Power 5 | . . . 1 1 . 1 2 Propulsion 8 | . . . 2 . . 2 4 Utility 10 | . . . 3 1 . 4 2 Weapon 9 | . . . 2 . 1 2 4 Highest Loss Streak 8 | . . . 4 1 1 8 6 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 86 | . 100 100 97 40 8 89 78 Engine 11 | . 20 20 12 16 . 3 3 Treads 17 | . . . 24 . . 8 . Leg 2 | . . . . . . 13 21 Wheel 1 | . 40 40 . . . . . Device 16 | . 20 20 22 . . 11 2 Processor 2 | . . . . . . 13 18 Protection 9 | . . . 12 4 . 4 2 Energy Gun 7 | . . . 10 . . 3 1 Ballistic Gun 11 | . . . 10 . . 24 23 Impact Weapon 3 | . . . 1 20 8 . . Naked Turns 201 | . . . . . 175 25 1 Heaviest Build 23 | 9 9 9 18 15 2 23 18 Greatest Support 40 | 32 32 32 40 3 3 40 40 Greatest Overweight (x) 5 | . . . 4 4 . . 5 Average Overweight (x) . | . . . . 2 . . . Largest Inventory Capacity 4 | 4 4 4 4 1 1 1 1 Average Capacity 1 | 2 4 4 1 1 . . . Most Carried 1 | . . . . . . 1 . Average Carried . | . . . . . . . . Final Capacity 4 | 4 4 4 1 1 . 1 1 Final Carried . | . . . . . . . . Class Distribution -------------------- 64% | Sentry 17% | Brawler 10% | Hunter Dominant Class ---------------- Recycler | -10/Materials Recycler | -10/Mines Sentry | -9/Materials Brawler | -8/Materials Cogmind | -7/Factory Hunter | -6/Factory Hunter | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Matter Collected 455 | . . . 134 . . 232 89 Remotely . | . . . . . . . . Salvage Created 2286 | . . . 869 376 47 321 673 Parts 125 | . . . 66 20 . 18 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 2 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Combat Hostiles Destroyed 45 | . . . 17 8 . 9 11 Melee 14 | . . . 2 5 . . 7 Guns 27 | . . . 14 . . 9 4 Classes Destroyed 12 | . . . 8 1 . 2 1 Worker 5 | . . . 4 . . 1 . Builder 2 | . . . 1 . . 1 . Tunneler 1 | . . . . 1 . . . Recycler 4 | . . . 2 2 . . . Operator 2 | . . . 2 . . . . Watcher 5 | . . . 2 . 2 1 . Swarmer 11 | . . . 3 4 . 4 . Grunt 19 | . . . 7 . . 3 9 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 7 4 . . . Hunter 2 | . . . . . . 1 1 Best Kill Streak 8 | . . . 7 5 1 4 8 Combat Bots Only 8 | . . . 7 4 . 4 8 Max Kills in Single Turn 2 | . . . 2 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Damage Taken 5009 | . . . 1225 448 192 1437 1707 Core 1486 | . . . 221 240 169 290 566 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 40 | . . . . . . . 40 Core Remaining (%) 75 | 100 . 100 44 56 75 . . Volleys Fired 126 | . . . 63 . . 31 32 Largest 3 | . . . 2 . . 3 3 Hottest 108 | . . . 79 . . 108 79 Shots Fired 228 | . . . 99 . . 73 56 Gun 228 | . . . 99 . . 73 56 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 169 | . . . 63 . . 63 43 Thermal 59 | . . . 36 . . 10 13 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . . . 13 . . 14 13 Robot Miss Streak 6 | . . . 4 . . 6 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 1 . . 3 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 235 | . . . 86 25 7 53 64 Core Hits 110 | . . . 32 6 1 47 24 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 6 | . . . 1 4 1 . . Critical Strikes 10 | . . . 3 6 1 . . Burn 2 | . . . 2 . . . . Smash 8 | . . . 1 6 1 . . Melee Attacks 86 | . . . 25 32 7 . 22 Impact 64 | . . . 25 32 7 . . Slashing 22 | . . . . . . . 22 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . 9 5 1 . . Combat Hostiles 3 | . . . 1 2 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5289 | . . . 1752 704 205 1030 1598 Guns 2977 | . . . 992 . . 1019 966 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 2282 | . . . 760 704 205 . 613 Ramming 30 | . . . . . . 11 19 Kinetic 2162 | . . . 633 . . 787 742 Thermal 815 | . . . 359 . . 232 224 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 1669 | . . . 760 704 205 . . Slashing 613 | . . . . . . . 613 Piercing . | . . . . . . . . Highest Corruption 6 | . . . 6 . . . 1 Average Corruption 3 | . . . 6 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . 9 . . . 2 Message Errors 5 | . . . 5 . . . . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . 2 . . . . Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 458 | . . . 203 176 68 . 11 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 458 | . . . 203 176 68 . 11 Knockbacks 5 | . . . 4 1 . . . Impact 5 | . . . 4 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . . . . . . 4 . Shots . | . . . . . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 7 | . . . . . . 3 4 Kicked 5 | . . . . . . 1 4 Crushed . | . . . . . . . . Highest Temperature 170 | . . . 170 6 . 57 62 Average Temperature 32 | . . . 44 2 . 10 19 Received Heat Transfer 1404 | . . . 462 81 54 99 708 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . 2 3 3 . . Impact Corruptions 23 | . . . 11 9 3 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1968 | . . . 1036 . . 525 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Peak Influence 367 | . . . 367 292 219 225 131 Initial 152 | . . . . 152 105 107 . Average 70 | . . . 47 174 166 107 51 Maximum Alert Level 1 | . . . 1 1 1 1 . Low Security (%) 87 | 100 100 100 89 62 65 95 100 Level 1 12 | . . . 10 37 34 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 3 . 2 1 5 Investigation 4 | . . . 1 . . . 3 Extermination 1 | . . . . . 1 . . Reinforcement 6 | . . . 2 . 1 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Distress Signals 5 | . . . 1 1 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . . . 26 11 4 14 31 Peak Tracking Total 10 | . . . 8 4 2 5 10 Tactical Retreats 2 | . . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Traps Triggered 2 | . . . 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Machines Accessed 12 | . . . 1 1 2 2 6 Terminals 11 | . . . 1 1 2 1 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 25 | . . . 4 3 4 2 12 Successful 8 | . . . . . 3 2 3 Failed 17 | . . . 4 3 1 . 9 Catastrophic 6 | . . . 2 1 1 . 2 Database Lockouts . | . . . . . . . . Manual 18 | . . . 4 3 4 1 6 Terminals 24 | . . . 4 3 4 1 12 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . . . . . 3 1 3 Open Door 2 | . . . . . . 1 1 Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . 1 1 1 1 5 Full Trace Events 4 | . . . 1 . . . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . 2 . . 2 2 Non-combat . | . . . . . . . . Combat 6 | . . . 2 . . 2 2 Robot Hacks Applied 8 | . . . 2 . . 4 2 find_shortcuts 6 | . . . 2 . . 2 2 find_garrison 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . . . 4 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Total Allies 5 | . . . . . . . 5 Largest Group 5 | . . . . . . . 5 Highest-Rated Group 137 | . . . . . . . 137 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . . . 29 Total Damage 733 | . . . . . . . 733 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Robot Analysis Total 7 | 1 . . 2 . . 2 2 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Turns Passed 7160 | 12 48 95 4818 684 314 805 384 Spaces Moved 2293 | 17 49 96 633 367 540 434 157 Core 1014 | 9 . . 66 367 540 27 5 Treads 650 | . . . 508 . . 142 . Legs 417 | . . . . . . 265 152 Wheels 212 | 8 49 96 59 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 50 50 50 100 Average Speed 121 | 73 100 100 163 156 50 128 121 Slowest Speed 300 | 100 100 100 250 250 50 160 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 19 41 47 33 15 13 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Total 6308 | 16 48 95 4271 418 571 617 272 Wait 3783 | . . . 3552 20 25 148 38 Move 2284 | 16 48 95 630 366 539 433 157 Hop 1 | . . . 1 . . . . Pick Up 1 | . . . . . . 1 . Fast Attach . | . . . . . . . . Attach . | . . . . . . . . Detach . | . . . . . . . . Swap . | . . . . . . . . Drop 1 | . . . . . . 1 . Fire 126 | . . . 63 . . 31 32 Melee 86 | . . . 25 32 7 . 22 Ram 2 | . . . . . . 2 . Kick 5 | . . . . . . 1 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 19 | . . . . . . . 19 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / Low x2) -6/Factory -6/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 14) 61 | -10/Materials | Entered Mines 71 | -10/Mines | Learned location of Storage (-7) 141 | -10/Mines | Discovered new exit (range 13) 156 | -10/Mines | Entered Materials 4089 | -9/Materials | Discovered new exit (range 15) 4497 | -9/Materials | Destroyed 7 combat bots 4497 | -9/Materials | Lost 4 parts (3u1w) 4670 | -9/Materials | Core integrity fell below 50% 4974 | -9/Materials | Entered another Materials area 5461 | -8/Materials | Discovered new exit (range 10) 5658 | -8/Materials | Entered Factory 5751 | -7/Factory | Discovered new exit (range 13) 5752 | -7/Factory | Identified exit to Factory 5763 | -7/Factory | Identified exit to Storage 5763 | -7/Factory | Identified exit to Lower Caves 5972 | -7/Factory | Entered another Factory area 6327 | -6/Factory | Lost 8 parts (1p2n3u2w) 6637 | -6/Factory | Discovered new exit (range 6) 6777 | -6/Factory | Entered Extension 6950 | -6/Extension | Rescued a captive Derelict 7056 | -6/Extension | Core integrity fell below 50% 7099 | -6/Extension | Lost 5 parts (2n3w) 7121 | -6/Extension | Core integrity fell below 20% 7143 | -6/Extension | Destroyed 8 combat bots 7161 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07070_ Extracted analysis data for L-41 Fighter. 07070_ H-66 Slayer destroyed. 07077_ Destroyed Lgt. Angular Momentum Engine. 07077_ G-50 Soldier destroyed. 07094_ Critical hit (Burn: +37). 07100_ Carbon-fiber Leg destroyed. 07102_ System corrupted: Substantial component data lost. 07102_ Carbon-fiber Leg destroyed. 07103_ G-50 Soldier destroyed. 07114_ Microactuators destroyed. 07120_ Imp. Deuterium Engine destroyed. 07121_ Imp. Melee Analysis Suite destroyed. 07122_ L-41 Fighter destroyed. 07133_ Axe destroyed. 07135_ Released control of L-41 Fighter. 07135_ Took control of G-50 Soldier. 07135_ Extracted analysis data for G-50 Soldier. 07155_ Lgt. Angular Momentum Engine melted. 07155_ Hvy. Laser melted. 07155_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ???##############T#####??????????????????????????? | | ??# ^^ #??????????????????????????? | | ??? ????#### ^ u #########??????????????????? | | ??# #?????## ]]] u ????????????????? | | ??# #?????#T ]]] #################+#???? | | ??# #?????## ]]] % ??? | | ??# ######## ! %* ??? | | ??# # = + !% " ???? | | ??# # =#### ########=%g "%" ???? | | ### # / / #?#T #??????##g######## " ????? | | + * #?## #???????#!#??????# " " ????? | | ##### #??# #???????#!#??????# "T"?????? | | #?# #??###???#####+#####??# *=* """ #?? | | ""#?########????????# !%%![*!#### *=* #??? | | T"#?????????????????# * %%%%!%" =* | | ""#?????????????????# !!*=!= =######""T""##??????? | | #?????????????????# * #???????"""#???????? | | ###?????????????????###########?????????#????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 240 Matter Stores 148 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Resistance: EX 50 Resistance: I 25 Resistance: S 25 Resistance: P 25 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Robots Controlled 7 | 1 . . 2 . . 2 2 Combat Hostiles 6 | . . . 2 . . 2 2 Allies . | . . . . . . . . Classes Controlled 6 | 1 . . 2 . . 1 2 Average Host Suspicion 62 | 1 10 23 54 86 60 85 89 Unsuspicious Activity 3596 | 2 . . 3531 . . 63 . Returns to Shadow 3 | . . . 3 . . . . Fuzzy Dispatches . | . . . . . . . . Protomatter Created 423 | . . . 100 20 . 100 203 Used 244 | 5 . . 46 . . 102 91 Decayed 136 | . . . 12 . . 38 86 Highest Spend 51 | 5 . . 23 . . 51 46 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 14) Game ------ Seed GyrokineticImpulseSegregator Manual? 0 Play Time 00:31:22 Cumulative 162.9 hours Start 2022.12.27 @ 14:27:52 End 2022.12.27 @ 15:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06b658cd-2fce-4e8b-85c2-a3d82212c9e9