Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.30 @ 00:13:39 Player: mr_sack Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (1854) 1854 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6229 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 60% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Armored Treads Wheel Advanced Heat Sink ECM Suite Medium Armor Plating Shock Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Advanced Beam Rifle Latent Energy Streamer > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Treads Wheel ECM Suite Medium Armor Plating Shock Rifle Shock Rifle Advanced Beam Rifle [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 1 . . . 2 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 81 | 7 8 2 11 3 1 7 27 15 Power 7 | 1 2 1 1 . . 1 1 . Engine 7 | 1 2 1 1 . . 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 1 1 . 1 4 1 Treads 5 | 1 . . 1 . . . 2 1 Leg . | . . . . . . . . . Wheel 5 | 1 . . . 1 . 1 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 3 1 4 . . 3 6 5 Device 13 | 1 1 1 3 . . 2 4 1 Storage 3 | 1 2 . . . . . . . Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 6 | . . . 1 . . 1 1 3 Artifact . | . . . . . . . . . Weapon 40 | 2 3 . 5 2 1 2 16 9 Energy Gun 17 | 1 1 . 1 2 . . 7 5 Energy Cannon 9 | . . . 1 . 1 2 4 1 Ballistic Gun 6 | 1 2 . 3 . . . . . Ballistic Cannon 3 | . . . . . . . 1 2 Launcher 4 | . . . . . . . 3 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 2 2 Parts Lost 22 | . . 1 . . . 5 1 15 Power 3 | . . 1 . . . 1 . 1 Propulsion 3 | . . . . . . 1 . 2 Utility 7 | . . . . . . 1 . 6 Weapon 9 | . . . . . . 2 1 6 Highest Loss Streak 7 | . . 1 . . . 4 1 7 Average Slot Usage (%) 98 | . 99 99 100 99 100 99 99 93 Engine 10 | . 14 13 11 11 11 10 9 6 Treads 10 | . 14 14 11 11 11 11 9 6 Wheel 10 | . 14 14 11 11 11 11 9 6 Device 17 | . 14 14 21 22 22 21 18 12 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 4 | . . . . . . . 9 13 Protection 3 | . . . . . . . 9 8 Energy Gun 11 | . 13 14 12 10 11 9 4 16 Energy Cannon 9 | . . . 9 11 11 12 18 6 Ballistic Gun 7 | . 14 14 11 11 11 9 . . Ballistic Cannon 1 | . . . . . . . 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 12 25 25 40 35 40 47 54 57 Greatest Support 23 | 10 20 20 20 16 16 20 23 20 Greatest Overweight (x) 13 | 1 2 1 3 3 2 4 5 13 Average Overweight (x) 2 | . 1 . 2 2 2 3 3 4 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 10 Average Carried 9 | 3 7 9 9 10 10 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 10 10 10 10 6 10 6 Class Distribution -------------------- 37% | Scavenger-Skirmisher 31% | Mutant 26% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1558 | 312 88 67 121 130 . 136 327 377 Remotely . | . . . . . . . . . Salvage Created 2955 | 212 202 132 306 477 . 564 518 544 Parts 155 | 14 13 9 19 27 . 22 34 17 Haulers Intercepted 3 | . . . . . . . 3 . Recyclers Shooed 2 | . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . 6 2 7 11 . 9 13 3 Guns 25 | . 6 2 5 7 . 1 2 2 Cannons 11 | . . . 2 2 . 3 4 . AOE 13 | . . . . 2 . 5 6 . Classes Destroyed 12 | 3 2 2 3 . . . 1 1 Worker 6 | 2 1 . . . . 1 2 . Builder 4 | . . 1 . . . . 3 . Tunneler 5 | 3 . 1 . . . 1 . . Hauler 3 | . . . . . . . 3 . Recycler 10 | 1 1 . . 3 . . . 5 Operator 2 | . 1 . 1 . . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 24 | . 6 . 3 9 . . 6 . Grunt 19 | . . 2 2 1 . 7 7 . Duelist 4 | . . . 1 1 . 2 . . Sentry 2 | . . . 1 . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | 3 6 2 4 3 . 3 7 2 Combat Bots Only 6 | . 6 1 3 3 . 3 5 1 Max Kills in Single Turn 4 | 2 2 2 1 2 . 3 4 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 . 3 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4536 | . 241 131 156 213 . 533 562 2700 Core 938 | . 36 . 52 23 . 64 47 716 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 . 85 . . . 65 91 . Volleys Fired 233 | 14 28 6 14 26 . 25 54 66 Largest 3 | 2 2 2 3 3 . 2 2 3 Hottest 171 | 60 60 60 131 136 . 136 136 171 Shots Fired 460 | 28 56 12 42 78 . 40 100 104 Gun 322 | 28 56 12 33 52 . 19 28 94 Cannon 130 | . . . 9 26 . 21 64 10 Launcher 8 | . . . . . . . 8 . Special . | . . . . . . . . . Kinetic 126 | 14 28 6 14 26 . 12 20 6 Thermal 154 | . . . 9 26 . 16 42 61 Explosive 8 | . . . . . . . 8 . Electromagnetic 172 | 14 28 6 19 26 . 12 30 37 Robot Hit Streak 15 | 7 8 11 8 7 . 10 15 8 Robot Miss Streak 8 | 2 5 2 3 5 . 2 8 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 235 | 21 27 9 21 27 . 24 61 45 Core Hits 135 | 7 11 8 13 15 . 21 50 10 Critical Hits 5 | 1 . . . . . 1 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | 1 . . . . . 1 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6129 | 359 468 191 336 484 . 1069 2128 1094 Guns 2235 | 283 296 100 219 262 . 160 306 609 Cannons 1400 | . . . 103 141 . 252 754 150 Explosions 2476 | 76 172 91 . 81 . 657 1064 335 Melee . | . . . . . . . . . Ramming 18 | . . . 14 . . . 4 . Kinetic 856 | 120 102 33 31 77 . 105 244 144 Thermal 1861 | 76 . 91 103 222 . 245 603 521 Explosive 810 | . 172 . . . . . 638 . Electromagnetic 2584 | 163 194 67 188 185 . 719 639 429 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 60 | . . . . . . 9 6 60 Average Corruption 6 | . . . . . . 4 3 14 Corruption Purged . | . . . . . . . . . Effects 90 | . . . . . . 21 22 47 Message Errors 11 | . . . . . . 3 6 2 Matter Fused 15 | . . . . . . 2 9 4 Heat Flow Errors 9 | . . . . . . 4 1 4 Energy Discharges 6 | . . . . . . 1 1 4 Data Loss (minor) 10 | . . . . . . 7 2 1 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . . . . . . . 4 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 24 | . . . . . . 3 3 18 Weapon Failures 6 | . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . 3 . 2 . . . 61 51 Projectiles 28 | . . . 2 . . . 26 . Explosions 89 | . 3 . . . . . 35 51 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . 9 4 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 8 4 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 393 | . 50 61 7 9 . . 60 206 Shots 10 | . 1 2 . 1 . . 2 4 Rammed 2 | . . . 1 . . . 1 . Targets Rammed 2 | . . . 1 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 224 | 20 40 59 150 189 . 219 120 224 Average Temperature 52 | 20 17 24 57 55 . 67 38 93 Received Heat Transfer 483 | . 12 39 36 . . 216 135 45 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 9 | . 1 . 1 . . 2 2 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 2 2 Heat Transferred 2829 | 50 . 100 185 309 . 444 1025 716 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | 2 . 2 . 1 . . 1 1 Missiles Intercepted . | . . . . . . . . . Latent Energy Used 1366 | . . . . . . 469 400 497 LE Corruption 24 | . . . . . . 9 6 9 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 421 | 30 354 102 246 259 . 125 421 223 Initial 191 | . 19 22 39 29 . . 25 191 Average 110 | 11 149 33 115 149 . 66 100 127 Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 Low Security (%) 85 | 100 86 100 70 71 . 100 84 83 Level 1 13 | . 13 . 29 28 . . 11 16 Level 2 . | . . . . . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . . . . . 2 2 Investigation 2 | . 1 . . . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 2 . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 26 3 10 13 . 11 25 9 Peak Tracking Total 7 | . 6 2 4 3 . 3 5 7 Tactical Retreats 18 | . 6 1 . 1 . 3 6 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 16 | . 3 . . 1 . 1 6 5 Max in Single Turn 3 | . 2 . . 1 . 1 3 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 16 | . 3 . 3 . 3 . 7 . Terminals 9 | . 2 . 3 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 9 . 13 . 6 . 28 . Successful 30 | . 5 . 3 . 6 . 16 . Failed 25 | . 4 . 10 . . . 11 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts 1 | . . . . . . . 1 . Manual 24 | . 4 . 12 . 1 . 7 . Terminals 30 | . 4 . 13 . . . 13 . Fabricators . | . . . . . . . . . Repair Stations 14 | . 5 . . . . . 9 . Recycling Units 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 1 . 3 . 6 . 6 . Record 5 | . . . . . 5 . . . Robot Analysis 1 | . . . . . . . 1 . Level Access Points 2 | . . . 1 . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 4 . . . . . 7 . Scan Component 6 | . 2 . . . . . 4 . Repair 5 | . 2 . . . . . 3 . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 . 3 . . . 7 . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 . . . . . 3 . Time 148 | . 52 . . . . . 96 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7412 | 142 1223 380 704 670 734 872 1499 1188 Spaces Moved 3972 | 95 447 190 391 498 611 659 542 539 Core 8 | 7 . . . . . . . 1 Treads 734 | . 142 190 117 . . 3 234 48 Legs . | . . . . . . . . . Wheels 3230 | 88 305 . 274 498 611 656 308 490 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 160 110 110 120 110 120 120 Average Speed 127 | 85 119 179 130 112 120 110 156 138 Slowest Speed 700 | 90 180 180 180 120 120 180 210 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 11 | . . . . . . . . 11 Exploration Rate (%) 44 | 5 49 19 22 84 92 93 33 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 98 | . . . . . . 7 89 2 Terrain Destroyed 376 | 5 37 13 . 6 . 36 159 120 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 374 | 5 37 13 . 6 . 36 159 118 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5906 | 129 1087 218 556 557 612 763 1092 892 Wait 1523 | . 592 17 124 26 . 72 442 250 Move 3964 | 94 446 189 390 497 610 658 541 539 Hop . | . . . . . . . . . Pick Up 44 | 10 5 3 7 1 . . 11 7 Fast Attach 22 | 7 1 1 . 1 1 . 7 4 Attach 13 | . . . 2 . . 5 3 3 Detach 1 | . . . . . . . 1 . Swap 46 | . 7 1 9 2 . 2 17 8 Drop 56 | 4 8 1 9 4 1 1 15 13 Fire 233 | 14 28 6 14 26 . 25 54 66 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 7 exits: Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Repaired Wheel 216 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 1303 | -10/Materials | Repaired EM Pulse Gun 1366 | -10/Materials | Entered Mines 1374 | -10/Mines | Met a Derelict bent on vengeance 1537 | -10/Mines | Discovered new exit (range 7) 1746 | -10/Mines | Entered Materials 1746 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1964 | -9/Materials | Identified exit to Mines 1964 | -9/Materials | Identified exit to Storage 1996 | -9/Materials | Identified exit to Materials 2439 | -9/Materials | Build established: Skirmisher 2450 | -9/Materials | Entered Mines 2571 | -9/Mines | Learned location of 1 exit from Materials 2636 | -9/Mines | Learned Materials terminal intel 2693 | -9/Mines | Discovered exit to Materials (range 8) 3112 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3113 | -9/Mines | Discovered new exit (range 5) 3120 | -9/Mines | Entered Exiles 3149 | -9/Exiles | Met 8R-AWN 3173 | -9/Exiles | Met EX-HEX 3218 | -9/Exiles | Met EX-DEC 3239 | -9/Exiles | Build established: Scavenger-Skirmisher 3257 | -9/Exiles | Visited The Gauntlet 3474 | -9/Exiles | Learned location of Zion (-6) 3512 | -9/Exiles | Discovered new exit (range 10) 3614 | -9/Exiles | Met EX-BIN 3641 | -9/Exiles | Aligned with FarCom system 3642 | -9/Exiles | Given EX-Vault access code 3716 | -9/Exiles | Opened EX-Vault 3721 | -9/Exiles | Found Prototype Energy Cannon 3721 | -9/Exiles | Identified Latent Energy Streamer 3758 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3854 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3854 | -9/Exiles | Entered Mines 4706 | -8/Mines | Lost 4 parts (1p1u2w) 4717 | -8/Mines | Discovered exit to Materials (range 5) 4726 | -8/Mines | Entered Materials 4726 | -8/Materials | Evolved 2 slots: Utility x2 4727 | -8/Materials | Identified exit to Factory 4728 | -8/Materials | Loaded intel: 12 terminal locations 4808 | -8/Materials | Repaired Wheel 4861 | -8/Materials | Repaired Adv. Beam Cannon 5149 | -8/Materials | Repaired Flak Cannon 5160 | -8/Materials | Build established: Skirmisher 6150 | -8/Materials | Central database locked down 6189 | -8/Materials | Build established: Scavenger-Skirmisher 6225 | -8/Materials | Entered Factory 6225 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7085 | -7/Factory | System corruption reached 10% 7289 | -7/Factory | Crushed by falling debris 7314 | -7/Factory | Crushed by falling debris 7314 | -7/Factory | System corruption reached 30% 7333 | -7/Factory | Crushed by falling debris 7364 | -7/Factory | Lost 7 parts (1n4u2w) 7369 | -7/Factory | Crushed by falling debris 7371 | -7/Factory | Crushed by falling debris 7371 | -7/Factory | Core integrity fell below 50% 7374 | -7/Factory | Crushed by falling debris 7388 | -7/Factory | Crushed by falling debris 7388 | -7/Factory | Core integrity fell below 20% 7395 | -7/Factory | Build established: Mutant 7400 | -7/Factory | Crushed by falling debris 7404 | -7/Factory | Crushed by falling debris 7405 | -7/Factory | Crushed by falling debris 7414 | -7/Factory | Crushed by falling debris 7414 | -7/Factory | Smashed by cave-in Last Messages --------------- 07377_ System corrupted: Shock Rifle targeting data glitched. 07381_ System corrupted: Shock Rifle failed to cycle. 07385_ System corrupted: Shock Rifle targeting data glitched. 07388_ The unstable cave ceiling collapses. 07388_ Crushed by falling debris. 07388_ Arm. Treads destroyed. 07388_ System corrupted by crushing effect (+3). 07389_ System corrupted: Shock Rifle targeting data glitched. 07400_ The unstable cave ceiling collapses. 07400_ Crushed by falling debris. 07400_ Shock Rifle destroyed. 07400_ System corrupted by crushing effect (+2). 07403_ System corrupted: Matter fused (-7). 07404_ The unstable cave ceiling collapses. 07404_ Crushed by falling debris. 07405_ The unstable cave ceiling collapses. 07405_ Crushed by falling debris. 07414_ The unstable cave ceiling collapses. 07414_ Crushed by falling debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????## # #??????????????????? | | ?????????????????#??## ##?????????????????? | | ?????????????????# ## = #?????????????????? | | ???????????????### # " #?????????????????? | | ???????????????# Y" #?????????????????? | | ??????????????##! ! " #?????????????????? | | ??????????????+ #?????????????????? | | ???????????????# w #?????????????????? | | ?????????????????? #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# % #?????????????????? | | ?????????????????????#######"""#?????????????????? | | ????????????????????????#@##=" ###???????????????? | | ????????????g???????????#### " # ???????????????? | | ??????????????l??# ######## # # #???????????????? | | ?????????????g???# " # #???????????????? | | ?????????????????? ###### ### ##?#????????????? | | ???????????????????#?#??# #" #??????????????? | | ????????????????????#???# %! ####???????????? | | ???????????????#?????#??# ####"= ###?#??????????? | | ????????????+????#+#???## # # "# ####????????????? | | ??????????????? ?????### ###### ###?#???#???????? | | ??????????????????" ??## #??#?# ###?##??????????? | | ??????????? ?""?"?? ?###+####?? #?#?????#???????? | | ????????????""""""? ## ^^ ###??#?#?##???#??????? | | ?????????? """"""" ## = ####???##?#?##???????? | | ????????? ? ? ##==] ##?#?##??##?? ? ????? | | ????????+? ?""""""" ##= ] #### ###??#?# ??????? | | ????? ??#?? """"""? ## ] #### #######? ? ????? | | ?????? # """"""" ## # +??? ????? | | ? #?? ? ? """"""" ## # ##########?? ? ????? | | ##?? ? ? ? #####+## ## ? ?#??? ?? ???? | | ?? ? ? ? + ## ?##????#????? | | ? #?##########+##### ## ?#?????????? | | ? ?#?######### ##### ## ?" / T?????? | | ##### # ##### ## ###? ??????? | | ##### # # ## ?" ? ## ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 375 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed BiomechanicalBladeDiverter Manual? 0 Play Time 01:46:15 Cumulative 68.3 hours Start 2021.01.29 @ 21:05:34 End 2021.01.30 @ 00:13:39 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 45 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbd340c6-ded1-465a-a6fd-795cf9d94f62