Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 07:07:09 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3944) 3944 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 10507 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 460 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 466/1000 Matter 32/300 Energy 18/100 System Corruption 22% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Proton Missile Launcher > --- INVENTORY (15) --- Heavy Ion Engine Advanced Heat Sink Advanced Targeting Computer Improved Target Analyzer Hardened Light Armor Plating Improved Medium Armor Plating Improved Hacking Suite System Shield Advanced Assault Cannon Slug Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Power Shielding Improved Utility Shielding Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser KE Penetrator Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Heavy Ion Engine Advanced Heat Sink Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Hacking Suite System Shield Advanced Assault Cannon Slug Cannon Proton Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Rocket Array [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Antimatter Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Rocket Array Special Weapon CPS Tube Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 7 | . . 2 . 1 1 2 . . . . 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 88 | 6 2 14 12 13 9 7 10 4 . 4 7 Power 8 | 1 . 1 2 . 1 1 1 . . 1 . Engine 4 | 1 . . 2 . . 1 . . . . . Core 4 | . . 1 . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . 3 3 . 2 1 4 . . 3 . Treads 18 | 2 . 3 3 . 2 1 4 . . 3 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 1 1 5 4 6 4 3 1 . . . 2 Device 8 | . 1 . 3 1 2 1 . . . . . Storage 3 | 1 . 1 . 1 . . . . . . . Processor 7 | . . 2 . 3 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . 2 1 1 1 1 1 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 5 3 7 2 2 4 4 . . 5 Energy Gun 11 | 2 . 1 1 5 1 . . 1 . . . Energy Cannon 3 | . . 2 . 1 . . . . . . . Ballistic Gun 11 | . 1 2 2 1 . 1 2 . . . 2 Ballistic Cannon 4 | . . . . . 1 1 1 1 . . . Launcher 5 | . . . . . . . . 2 . . 3 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 3 2 . 1 . 1 . . . Parts Lost 22 | . . . 1 . . 2 5 2 . . 12 Power 2 | . . . . . . . . 1 . . 1 Propulsion 3 | . . . . . . . 3 . . . . Utility 10 | . . . . . . 1 1 . . . 8 Weapon 7 | . . . 1 . . 1 1 1 . . 3 Highest Loss Streak 12 | . . . 1 . . 2 5 1 . . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 99 99 99 99 94 98 91 86 86 91 Engine 3 | . 14 7 3 9 6 3 3 . . . . Core 1 | . . 3 7 . . 2 2 4 . . 4 Treads 16 | . 28 22 22 18 23 20 18 13 13 13 11 Device 9 | . 7 11 19 19 7 7 6 6 6 6 4 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 Processor 19 | . . 11 2 7 22 26 26 26 26 26 22 Protection 11 | . . 10 10 9 7 7 13 13 13 13 16 Energy Gun 7 | . 20 5 9 16 15 5 . 2 6 6 4 Ballistic Gun 4 | . 7 10 10 9 . 4 7 3 . . 5 Ballistic Cannon 8 | . . . . . 6 7 11 12 13 13 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 14 14 26 34 49 48 54 56 56 46 60 67 Greatest Support 64 | 40 40 40 40 40 62 62 64 40 40 60 60 Greatest Overweight (x) 8 | . . 8 . 1 . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 13 15 15 15 15 15 15 15 Most Carried 15 | 4 7 10 10 15 15 15 15 14 14 15 15 Average Carried 12 | 1 1 8 9 10 14 14 14 12 13 14 13 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 1 7 9 10 15 15 15 12 13 14 15 11 Class Distribution -------------------- 60% | Scavenger-Gunner 10% | Gunner 9% | Mutant 7% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2373 | 220 66 218 345 222 204 291 302 202 26 79 198 Remotely . | . . . . . . . . . . . . Salvage Created 3981 | . 158 633 837 387 429 437 193 265 . 74 568 Parts 213 | . 10 32 49 22 28 24 8 14 . 2 24 Haulers Intercepted 2 | . . 1 1 . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 8 10 . 9 . Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 85 | . 4 12 16 5 9 8 6 11 . 1 13 Guns 43 | . 4 8 14 4 2 5 1 . . . 5 Cannons 30 | . . 4 2 . 7 3 5 4 . 1 4 AOE 11 | . . . . . . . . 7 . . 4 Classes Destroyed 13 | . 1 6 . 2 1 . . 1 . . 2 Worker 7 | . . 1 1 . . 1 . . . . 4 Builder 1 | . . . . . 1 . . . . . . Hauler 2 | . . 1 1 . . . . . . . . Recycler 3 | . . 1 1 . . . . . . . 1 Mechanic 2 | . . 1 . . 1 . . . . . . Operator 3 | . . . . 1 1 1 . . . . . Watcher 3 | . . . . 3 . . . . . . . Swarmer 19 | . . 3 4 . 4 . 1 7 . . . Grunt 47 | . 4 7 6 4 5 7 4 3 . . 7 Brawler 2 | . . . . . . . . 1 . . 1 Sentry 12 | . . 2 6 1 . 1 1 . . 1 . Hunter 3 | . . . . . . . . . . . 3 Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 8 | . 3 7 4 3 5 6 6 4 . 1 8 Combat Bots Only 6 | . 3 5 4 2 5 5 6 4 . 1 5 Max Kills in Single Turn 5 | . 1 1 2 1 2 2 1 4 . 1 5 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 4 | . . . . . . . . 4 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 499 | . 21 63 58 36 47 48 86 32 . 7 101 Missed 134 | . 6 17 15 7 15 12 20 11 . 4 27 Damage Taken 6533 | . 159 564 535 486 499 604 1241 396 . 59 1990 Core 1294 | . 33 48 59 56 151 150 220 43 . . 534 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 141 | . . . . . . . 20 9 . . 112 Regen/Repaired (Parts) 288 | . . . 158 . . . . . 130 . . Core Remaining (%) 79 | 100 86 . 73 89 78 . . . . 51 . Volleys Fired 238 | . 12 59 45 24 19 23 14 10 . 3 29 Largest 4 | . 2 2 2 3 3 3 3 3 . 3 4 Hottest 195 | . 90 88 88 151 159 134 121 167 . 162 195 Shots Fired 575 | . 24 111 87 68 57 65 42 30 . 9 82 Gun 404 | . 24 86 82 56 38 41 24 9 . 3 41 Cannon 164 | . . 25 5 12 19 24 18 18 . 6 37 Launcher 7 | . . . . . . . . 3 . . 4 Special . | . . . . . . . . . . . . Kinetic 325 | . 6 55 42 24 19 47 42 22 . 6 62 Thermal 146 | . 12 56 5 12 19 18 . 5 . 3 16 Explosive 6 | . . . . . . . . 3 . . 3 Electromagnetic 98 | . 6 . 40 32 19 . . . . . 1 Robot Hit Streak 18 | . 5 6 7 6 8 16 9 18 . 7 16 Robot Miss Streak 14 | . 2 3 5 4 3 5 5 14 . 2 4 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets 5 | . . 1 4 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 372 | . 16 63 50 39 40 47 32 18 . 6 61 Core Hits 260 | . 9 28 29 18 23 20 31 37 . 6 59 Critical Kills 2 | . . . . 1 . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 Critical Strikes 15 | . 2 2 . 1 3 2 . . . . 5 Burn 8 | . 1 2 . . 2 . . . . . 3 Meltdown 1 | . . . . 1 . . . . . . . Destroy 3 | . . . . . . 2 . . . . 1 Blast 2 | . . . . . 1 . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9880 | . 211 824 981 908 775 1206 888 1093 . 182 2812 Guns 4844 | . 211 477 896 708 371 763 481 143 . 56 738 Cannons 3020 | . . 328 61 145 388 443 407 291 . 126 831 Explosions 1953 | . . . . 54 . . . 659 . . 1240 Melee . | . . . . . . . . . . . . Ramming 63 | . . 19 24 1 16 . . . . . 3 Kinetic 4843 | . 40 254 315 197 388 971 888 358 . 126 1306 Thermal 2149 | . 101 551 61 199 187 235 . 76 . 56 683 Explosive 1442 | . . . . . . . . 659 . . 783 Electromagnetic 1383 | . 70 . 581 511 184 . . . . . 37 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . 5 8 . . . . . . . 22 Average Corruption 5 | . . 5 5 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . 3 26 . . . . . . . 4 Message Errors 8 | . . . 7 . . . . . . . 1 Matter Fused 12 | . . 2 9 . . . . . . . 1 Heat Flow Errors 3 | . . 1 2 . . . . . . . . Energy Discharges 2 | . . . 1 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . 3 . . . . . . . . Data Loss (major) 4 | . . . 4 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 110 | . . . . . . . 19 3 . . 88 Projectiles 19 | . . . . . . . 19 . . . . Explosions 91 | . . . . . . . . 3 . . 88 Melee . | . . . . . . . . . . . . Knockbacks 24 | . . . . . 2 5 4 4 . 1 8 Impact . | . . . . . . . . . . . . Kinetic 24 | . . . . . 2 5 4 4 . 1 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 680 | . . . . 44 . . . 38 . . 598 Shots 16 | . . . . 1 . . . 2 . . 13 Rammed 9 | . . 3 3 1 1 . . . . . 1 Targets Rammed 9 | . . 3 3 1 1 . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 578 | . 166 578 225 144 342 78 48 45 . 9 557 Average Temperature 126 | . 74 170 52 44 150 28 17 29 . 6 223 Received Heat Transfer 2026 | . 90 288 234 288 144 258 252 90 . . 382 Effects 29 | . . 15 . . . . . . . . 14 Shutdowns 3 | . . 2 . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . 1 Interference 13 | . . 5 . . . . . . . . 8 Matter Decay 3 | . . 1 . . . . . . . . 2 Short Circuit 5 | . . 3 . . . . . . . . 2 Damage (major) 3 | . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 9 | . . 2 2 1 . . . . . . 4 Heat Transferred 4544 | . 370 1332 111 359 555 518 . 148 . 111 1040 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Peak Influence 641 | . 115 376 486 367 284 319 . . . . 641 Initial 204 | . . 48 92 204 99 65 . . . . 88 Average 210 | . 50 202 256 295 116 148 . . . . 267 Maximum Alert Level 2 | . . 1 2 1 1 1 . . . . 2 Low Security (%) 46 | 100 100 48 31 . 88 71 . . . . 50 Level 1 47 | . . 51 58 99 11 28 . . . . 15 Level 2 5 | . . . 9 . . . . . . . 33 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 2 2 1 1 4 2 . . . . 4 Investigation 7 | . 1 . . 1 3 1 . . . . 1 Extermination 2 | . . . . . 1 . . . . . 1 Reinforcement 4 | . 1 2 1 . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 2 | . . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Distress Signals 2 | . . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 4 19 28 19 10 10 7 11 . 9 16 Peak Tracking Total 7 | . 3 2 4 2 4 6 7 4 . 4 5 Tactical Retreats 4 | . . . . 1 . 3 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 20 | . . . 3 2 . 1 2 . . . 12 Max in Single Turn 5 | . . . 1 1 . 1 1 . . . 5 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 24 | . 1 2 11 3 5 1 . . . . 1 Terminals 20 | . 1 2 9 3 4 1 . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 71 | . 3 3 24 15 20 2 . . . . 4 Successful 35 | . . 3 13 7 9 . . . . . 3 Failed 35 | . 3 . 11 7 11 2 . . . . 1 Catastrophic 10 | . . . 4 2 3 1 . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 4 | . . . . 1 3 . . . . . . Terminals 59 | . 3 3 20 15 16 2 . . . . . Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 6 | . . . 2 . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 28 | . . 3 10 7 8 . . . . . . Record 8 | . . 1 1 4 2 . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 1 1 . . . . . . Open Door 3 | . . . 3 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 3 | . . . . 1 2 . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . 2 . 1 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . Used 2 | . . . . 1 1 . . . . . . Hacking Detections 21 | . 1 1 10 2 5 1 . . . . 1 Full Trace Events 8 | . . . 2 1 3 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total Allies 14 | . . . 10 . . . . . 4 . . Largest Group 10 | . . . 10 3 . . . . 4 4 1 Highest-Rated Group 157 | . . . 88 32 . . . . 157 157 39 Highest-Rated Ally 41 | . . . 16 16 . . . . 41 41 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 79 | . . . 37 16 . . . . . 23 3 Total Damage 1495 | . . . 295 166 . . . . . 975 59 Kills 18 | . . . 6 3 . . . . . 8 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Turns Passed 8536 | 67 201 441 945 898 839 195 803 523 2211 1015 398 Spaces Moved 3745 | 39 98 152 472 376 483 70 445 201 904 417 88 Core 8 | 7 . 1 . . . . . . . . . Treads 3737 | 32 98 151 472 376 483 70 445 201 904 417 88 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 150 240 240 163 246 Average Speed 200 | 140 160 162 160 209 155 155 166 240 240 236 301 Slowest Speed 450 | 160 160 450 160 240 160 155 240 240 240 240 410 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 18 17 82 30 12 2 65 47 88 62 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . . 4 1 2 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 185 | . . . . 6 1 4 3 83 . 2 86 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . 1 4 3 3 . 2 7 AOE 165 | . . . . 6 . . . 80 . . 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total 4317 | 51 120 248 578 439 534 107 479 216 946 438 161 Wait 117 | . . . 32 2 . . 1 . 42 10 30 Move 3734 | 38 97 151 471 375 482 69 444 200 903 416 88 Hop . | . . . . . . . . . . . . Pick Up 67 | 7 8 8 5 15 9 4 3 2 1 2 3 Fast Attach 19 | . . 4 5 . 3 2 3 . . 2 . Attach 38 | 6 1 5 2 8 1 3 5 1 . . 6 Detach . | . . . . . . . . . . . . Swap 31 | . 1 5 5 5 5 2 2 3 . 2 1 Drop 64 | . 1 13 10 9 14 4 7 . . 3 3 Fire 238 | . 12 59 45 24 19 23 14 10 . 3 29 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 9 | . . 3 3 1 1 . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 5) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 616 | -9/Materials | Discovered new exit (range 15) 710 | -9/Materials | Entered Storage 972 | -9/Storage | Build established: Scavenger-Mutant 1216 | -9/Storage | Repaired Hrd. Light Armor Plating 1426 | -9/Storage | Identified exit to Recycling 1474 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1579 | -9/Storage | Lost 4 allies 1647 | -9/Storage | Discovered new exit (range 6) 1655 | -9/Storage | Entered Materials 1655 | -8/Materials | Accompanied by 3 allies 1655 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1785 | -8/Materials | Lost 3 allies 1962 | -8/Materials | Build established: Skirmisher 1993 | -8/Materials | Central database locked down 2257 | -8/Materials | Discovered new exit (range 3) 2259 | -8/Materials | Identified exit to Factory 2553 | -8/Materials | Entered Factory 2553 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2758 | -7/Factory | Build established: Gunner 2906 | -7/Factory | Found Prototype Launcher 3359 | -7/Factory | Discovered new exit (range 15) 3390 | -7/Factory | Identified exit to Factory 3392 | -7/Factory | Entered another Factory area 3392 | -6/Factory | Evolved 2 slots: Utility x2 3508 | -6/Factory | Garrison activated, responded to threat 3520 | -6/Factory | Discovered new exit (range 14) 3586 | -6/Factory | Identified exit to Lower Caves 3587 | -6/Factory | Entered Lower Caves 3865 | -6/Lower Caves | Build established: Scavenger-Gunner 4130 | -6/Lower Caves | Learned Factory terminal intel 4177 | -6/Lower Caves | Attracted the attention of an 0b10 base 4251 | -6/Lower Caves | Lost 5 parts (3n1u1w) 4371 | -6/Lower Caves | Learned location of 1 exit from Factory 4378 | -6/Lower Caves | Discovered new exit (range 5) 4387 | -6/Lower Caves | Identified exit to Lower Caves 4390 | -6/Lower Caves | Entered another Lower Caves area 4689 | -6/Lower Caves | Identified Rocket Array 4887 | -6/Lower Caves | Discovered new exit (range 12) 4911 | -6/Lower Caves | Identified exit to Zion 4913 | -6/Lower Caves | Entered Zion 6295 | -6/Zion | Imprinted 6297 | -6/Zion | Declared Zion's savior 7095 | -6/Zion | Discovered new exit (range 12) 7121 | -6/Zion | Identified exit to Proximity Caves 7124 | -6/Zion | Entered Proximity Caves 7124 | -5/Proximity Caves | Accompanied by 4 allies 8026 | -5/Proximity Caves | Learned Factory terminal intel 8069 | -5/Proximity Caves | Discovered new exit (range 10) 8089 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8093 | -5/Proximity Caves | Identified exit to Factory 8129 | -5/Proximity Caves | Lost 3 allies 8139 | -5/Proximity Caves | Entered Factory 8139 | -5/Factory | Accompanied by 1 ally 8139 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8140 | -5/Factory | Identified exit to Factory 8141 | -5/Factory | Loaded intel: 25 terminal locations 8439 | -5/Factory | First assault squad dispatched 8522 | -5/Factory | Garrison activated, responded to threat 8525 | -5/Factory | System corruption reached 10% 8536 | -5/Factory | Core integrity fell below 50% 8537 | -5/Factory | Self-destructed Last Messages --------------- 08524_ Knocked back. 08525_ The unstable cave ceiling collapses. 08525_ K-01 Serf collects debris. 08528_ Hvy. Rocket Launcher destroyed. 08528_ Destroyed Hvy. Rocket Launcher. 08528_ K-01 Serf destroyed. 08528_ Adv. Targeting Computer destroyed. 08528_ Imp. Signal Interpreter destroyed. 08528_ System corrupted by crushing effect (+5). 08530_ Nuclear Reactor explodes. 08530_ B-60 Warrior destroyed. 08531_ The unstable cave ceiling collapses. 08532_ Emergency Access malfunctions. 08534_ The unstable cave ceiling collapses. 08536_ Nuclear Reactor explodes. 08536_ System corrupted: Energy discharge (-7). 08536_ Nuclear Reactor explodes. 08536_ G-50 Soldier destroyed. 08537_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????# #?????? ?????????? | | ????????????????????# """"""" #????###+###???????? | | ????????????????????# """"""" #????# #???????? | | ????????????????????# """"""" ###### #???????? | | ????????????????????# """"""" + #???????? | | ????????????????????# ###### #???????? | | ????????????????????###########????# #???????? | | ???????????????????????????????????# ######### | | ?????????????????????????????????? # | | ?????????????????????????????????" # | | ?????????????????????????? ??????" # | | ????????????????????? ???? ????? # | | ??????????????????Y ??? "???""" # | | ??????????????????# """ """ """ # | | ??????????????????# """ """ """ ######## % | | ???????????????#??# # # % % | | ??????????????## ## # ## # # | | ??????????????? | | ??????????????? % | | ???????????????""" | | ???????????????"G = | | ??????????? """ = ! | | ??????????? [%= = | | ?????????? | ] | | ?????????? t # ## # # # | | ?????????? @ | | ?????????? ; g # | | ?????????? # / | | ??????????? ???# | | ??????????? ???????+ """" """" " | | ????????????????????# ! """" """" " | | ????????????????????# ; """" """" " | | ????????????????????# / ; """" """" " | | ????????????????????# ; ??? | | ????????????????????#######;; ;;#???###?#### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Power Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 13 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- System Restoration Module | -9/Storage | Hacked Matter Compressor | -6/Zion | Archive Point Defense System | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Wave Gun | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Beamcaster | -6/Zion | Archive Railgun | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked L-41 Fighter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed FlyingAlertWarhead Manual? 0 Play Time 00:50:27 Cumulative 15.1 hours Start 2024.04.11 @ 04:41:18 End 2024.04.13 @ 07:07:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dd361b8-7b44-4b79-a695-2a9214ac3170