Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 09:50:37 Player: pinbox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3109) 3109 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 7521 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 241 Cogmind --------- Core Integrity 587/850 Matter 37/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Armored Leg > --- UTILITY (5) ------ Scrap Engine Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Huge Storage Unit High-capacity Matter Pod (200) Weapon Cycler Improved Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Treaded Titanium Exoskeleton > --- UTILITY ---------- Scrap Engine Huge Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Accelerated Mag Construct/C > --- INVENTORY -------- Improved Treads High-capacity Matter Pod Weapon Cycler Precision Grenade Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Precision Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 3 | . . 1 . . 1 1 Utility 3 | . . . . . 3 . Weapon 2 | . . 1 . . . 1 Parts Attached 66 | 7 4 11 24 7 10 3 Power 6 | 1 . 1 2 1 1 . Engine 6 | 1 . 1 2 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 . 3 9 1 2 1 Treads 14 | 2 . 3 8 1 . . Leg 3 | . . . . . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 12 | 2 1 1 . 2 5 1 Device 5 | 1 . . . 2 2 . Storage 4 | 1 1 . . . 1 1 Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 30 | 2 3 6 13 3 2 1 Energy Gun 6 | 1 1 2 1 . . 1 Energy Cannon 5 | . . . 5 . . . Ballistic Gun 15 | 1 2 3 5 3 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 2 5 1 2 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 10 | . . . . . 10 . Parts Lost 10 | . . 4 . 2 . 4 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 1 | . . . . . . 1 Weapon 6 | . . 3 . . . 3 Highest Loss Streak 2 | . . 1 . 2 . 2 To Critical Strikes . | . . . . . . . Average Backups 9 | . 7 12 14 12 3 3 Power . | . 1 . . . . . Propulsion 2 | . . 3 3 1 . . Utility 2 | . . 3 3 2 1 2 Weapon 4 | . 4 4 7 7 1 . Tool/Special . | . . . . . . . Unused Backups 17 | . 2 1 7 4 1 2 Power . | . . . . . . . Propulsion 3 | . . 1 2 . . . Utility 5 | . . . 2 1 . 2 Weapon 9 | . 2 . 3 3 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 94 73 56 Engine 9 | . 14 10 10 10 6 6 Treads 23 | . 28 32 32 30 11 2 Leg 2 | . . . . . 6 8 Device 11 | . 14 9 10 11 13 12 Storage 9 | . 14 11 11 8 7 5 Processor 2 | . . . . . 6 6 Energy Gun 2 | . 5 6 2 . 1 . Energy Cannon 6 | . . . 8 24 3 . Ballistic Gun 15 | . 22 21 21 8 13 5 Launcher 1 | . . 4 . . . 3 Peak Build Rating 53 | 7 10 15 20 35 51 53 Average Rating 25 | 5 9 14 16 22 44 45 On Entrance 19 | . 7 10 15 19 35 50 Avg Prop Armor Cover (%) 6 | . . . . . 7 5 Naked Turns . | . . . . . . . Heaviest Build 104 | 12 30 35 38 39 102 104 Greatest Support 77 | 40 40 60 63 66 77 71 Greatest Overweight (x) 3 | . . . . 1 3 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 16 | 6 14 15 15 12 25 19 Most Carried 15 | 1 9 15 15 15 6 5 Average Carried 9 | . 7 12 14 12 3 3 Final Capacity 25 | 8 15 15 15 5 25 15 Final Carried 15 | 1 9 13 15 5 4 4 Scrap Engine Consumption 34 | . . . . 9 14 11 Constructs Created 4 | . . . . 1 1 2 Constructs Modified 9 | . . . . . 5 4 Class Distribution -------------------- 35% | Mutant 28% | Gunner 27% | Scavenger-Gunner 3% | Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 2827 | 279 277 549 1192 149 290 91 Remotely . | . . . . . . . Salvage Created 4609 | 140 332 1399 1669 391 213 465 Parts 262 | 12 23 78 89 23 12 25 Haulers Intercepted 13 | . 2 4 6 . 1 . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 74 | . 7 25 21 3 3 15 Guns 42 | . 7 16 14 1 2 2 Cannons 7 | . . . 5 1 . 1 AOE 22 | . . 9 1 . . 12 Classes Destroyed 15 | 2 5 4 1 2 1 . Worker 7 | . 1 1 3 . . 2 Builder 8 | . . 1 3 . 1 3 Tunneler 5 | 3 . 1 . . . 1 Hauler 13 | . 2 4 6 . 1 . Recycler 10 | 1 1 1 4 2 . 1 Operator 2 | . . . 1 . 1 . Watcher 7 | . 1 4 2 . . . Swarmer 18 | . 6 4 4 . . 4 Grunt 30 | . 1 13 8 . 1 7 Brawler 2 | . . 1 . . . 1 Duelist 4 | . . 2 1 . . 1 Sentry 14 | . . 5 8 . . 1 Programmer 3 | . . . . . 2 1 Scientist 2 | . . . . 2 . . Scrapper 3 | . . . . 3 . . Best Kill Streak 9 | 4 3 7 7 5 2 9 Combat Bots Only 6 | . 3 6 5 3 1 4 Max Kills in Single Turn 4 | 1 2 4 2 1 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 402 | . 38 57 92 23 43 149 Missed 107 | . 6 19 20 2 8 52 Hits 295 | . 32 38 72 21 35 97 Melee 3 | . . 3 . . . . Projectile 292 | . 32 35 72 21 35 97 Critical Strikes 8 | . . 1 1 4 2 . Damage Taken 4569 | . 260 816 818 681 538 1456 Core 647 | . 69 32 80 159 44 263 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 208 | . . . 19 . . 189 Core Remaining (%) 74 | 100 72 . . 32 93 . Volleys Fired 241 | 9 32 54 64 12 25 45 Largest 3 | 2 2 3 3 3 3 2 Hottest 204 | 70 100 91 204 204 101 54 Shots Fired 562 | 18 64 144 186 34 65 51 Gun 461 | 18 64 139 162 4 62 12 Cannon 76 | . . . 24 30 3 19 Launcher 25 | . . 5 . . . 20 Special . | . . . . . . . Kinetic 410 | 9 60 111 149 4 46 31 Thermal 84 | 9 4 . 23 30 18 . Explosive 25 | . . 5 . . . 20 Electromagnetic 43 | . . 28 14 . 1 . Robot Hit Streak 18 | 14 17 14 15 5 9 18 Robot Miss Streak 9 | 1 9 4 3 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 5 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 342 | 14 36 91 111 21 33 36 Core Hits 207 | 6 15 65 52 10 6 53 Critical Kills 3 | . . . 1 1 1 . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 8 | 1 2 . 3 1 1 . Burn 3 | 1 2 . . . . . Meltdown 3 | . . . 1 1 1 . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8778 | 156 628 2315 1937 427 548 2767 Guns 4541 | 156 628 1425 1603 59 543 127 Cannons 975 | . . . 245 368 5 357 Explosions 3225 | . . 890 52 . . 2283 Melee . | . . . . . . . Ramming 37 | . . . 37 . . . Kinetic 4105 | 57 590 1011 1458 59 446 484 Thermal 1160 | 99 38 261 297 368 97 . Explosive 2723 | . . 440 . . . 2283 Electromagnetic 753 | . . 603 145 . 5 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 69 | . . 1 1 1 69 . Average Corruption 2 | . . 1 1 1 43 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . 8 17 4 12 . Message Errors 4 | . . 2 1 . 1 . Matter Fused 12 | . . 3 8 1 . . Heat Flow Errors 4 | . . 1 1 1 1 . Energy Discharges 4 | . . 1 2 . 1 . Parts Rejected 2 | . . . . . 2 . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 3 | . . . 2 . 1 . Data Loss (major) 4 | . . . . 2 2 . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Misdirections 1 | . . . . . 1 . Weapon Failures 4 | . . . 1 . 3 . Overload Shots . | . . . . . . . Overflow Damage 107 | . . 75 . . . 32 Projectiles . | . . . . . . . Explosions 107 | . . 75 . . . 32 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 399 | . . 254 . . . 145 Shots 13 | . . 7 . . . 6 Rammed 2 | . . . 2 . . . Targets Rammed 3 | . . . 3 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 607 | 150 78 112 418 607 231 45 Average Temperature 81 | 72 40 36 87 243 40 18 Received Heat Transfer 1387 | . . 174 252 352 153 456 Effects 10 | . . . . 10 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 3 | . . . . 3 . . Matter Decay 1 | . . . . 1 . . Damage (major) 2 | . . . . 2 . . Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 1 1 . Combat Hostiles 3 | . . . 1 1 1 . Parts Melted 8 | . 1 . 2 2 3 . Heat Transferred 2192 | 370 259 350 444 510 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 7 1 . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . 2 2 1 . 1 Low Security (%) 69 | 100 100 47 24 97 100 92 Level 1 15 | . . 25 33 2 . 7 Level 2 15 | . . 26 41 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 558 | 20 137 494 558 204 61 238 Initial 204 | . . 39 156 204 . 15 Average 163 | 3 31 233 348 45 8 107 Influence Increases 2967 | 20 220 854 1164 31 203 475 Destroy 0b10 Robot/C 1600 | . 140 500 600 . 60 300 Destroy 0b10 Robot/NC 260 | 20 25 60 95 10 15 35 Destroy Leader 410 | . 26 126 176 . 22 60 Allied During Kill 87 | . . . 87 . . . Successful Hack 105 | . 14 15 46 5 25 . Select Force Hacks 50 | . . . . . 50 . Disable Machine 180 | . . 75 60 15 30 . Destroy Structure 140 | . . 63 10 1 1 65 Partial Spotted 30 | . . . 15 . . 15 Lose Combat Pursuer 105 | . 15 15 75 . . . Influence Decreases 2824 | 20 127 575 1011 556 171 364 Entered New Map 608 | . . 54 216 321 . 17 Time Decay 1889 | 20 127 481 595 228 131 307 Lost Part 87 | . . 40 . 7 . 40 Lost Ally 240 | . . . 200 . 40 . Squads Dispatched 15 | . . 3 4 . 4 4 Investigation 3 | . . . 2 . 1 . Extermination 4 | . . . . . 2 2 Reinforcement 7 | . . 3 1 . 1 2 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 8 | . 1 5 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 16 34 32 3 8 20 Peak Tracking Total 7 | . 5 7 5 4 3 6 Tactical Retreats 5 | . 1 1 3 . . . Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 5 | . . 3 1 . . 1 Indirectly 1 | . . 1 . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 13 | . . 5 4 2 2 . Max in Single Turn 2 | . . 2 1 1 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 36 | . 5 6 10 8 3 4 Terminals 27 | . 5 5 8 6 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . 1 . . . Total Hacks 123 | . 21 17 25 43 11 6 Successful 74 | . 12 8 12 36 6 . Failed 49 | . 9 9 13 7 5 6 Catastrophic 3 | . . . . 1 1 1 Database Lockouts . | . . . . . . . Manual 88 | . 21 15 20 19 11 2 Terminals 83 | . 21 15 21 17 7 2 Fabricators 4 | . . . . . 4 . Repair Stations 3 | . . . 3 . . . Recycling Units 3 | . . . . . . 3 Scanalyzers 3 | . . 2 . . . 1 Garrison Access 1 | . . . 1 . . . Terminal Hacks 35 | . 3 1 2 28 1 . Record 24 | . . . . 24 . . Robot Analysis 2 | . 1 . . 1 . . Open Door 2 | . . . 2 . . . Branch Access Points 2 | . . 1 . . 1 . Zone Layout 3 | . 2 . . 1 . . Release Object 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 36 | . 9 7 7 8 5 . Terminals 33 | . 9 7 7 8 2 . Botnet 13 | . 4 2 2 3 2 . Skim 20 | . 5 5 5 5 . . Fabricators 3 | . . . . . 3 . Liberate 1 | . . . . . 1 . Haulers 1 | . . . . . 1 . Overload 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 33 | . 5 6 9 6 3 4 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 13 | . . . 10 . 3 . Largest Group 10 | . . . 10 . 3 . Highest-Rated Group 88 | . . . 88 . 48 . Highest-Rated Ally 16 | . . . 16 . 16 . Total Orders . | . . . . . . . Ally Attacks 72 | . . . 68 . 4 . Total Damage 630 | . . . 617 . 13 . Kills 9 | . . . 9 . . . Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Active Infowar (turns) 6362 | 33 650 1173 1854 689 585 1378 Sensors 1963 | . . . . . 585 1378 Seismic 4399 | 33 650 1173 1854 689 . . Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 7318 | 123 650 1351 1887 999 908 1400 Spaces Moved 2952 | 59 331 417 808 588 283 466 Core 6 | 6 . . . . . . Treads 2501 | 53 331 417 808 588 130 174 Legs 445 | . . . . . 153 292 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 150 194 190 Average Speed 184 | 148 160 160 160 159 277 248 Slowest Speed 355 | 160 160 160 160 240 355 343 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 58 53 92 88 8 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 8 | . . . 4 4 . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 148 | . . 60 5 . . 83 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 148 | . . 60 5 . . 83 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 4366 | 75 390 987 1263 628 359 664 Wait 953 | . 5 484 304 5 21 134 Move 2946 | 58 330 416 807 587 282 466 Hop . | . . . . . . . Pick Up 44 | 1 10 10 15 7 . 1 Fast Attach 44 | 7 3 2 17 2 10 3 Attach 17 | . . 7 1 3 5 1 Detach 28 | . 3 3 2 1 11 8 Swap 27 | . 1 8 16 2 . . Drop 61 | . 6 3 32 9 5 6 Fire 241 | 9 32 54 64 12 25 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . 2 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 15) 624 | -10/Materials | Derelicts attacked the area 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1043 | -9/Materials | Discovered new exit (range 8) 1089 | -9/Materials | Build established: Gunner 1173 | -9/Materials | Discovered new exit (range 7) 1307 | -9/Materials | Discovered new exit (range 15) 1401 | -9/Materials | Discovered new exit (range 16) 1566 | -9/Materials | Identified exit to Mines 1566 | -9/Materials | Identified exit to Storage 2125 | -9/Materials | Entered Storage 2672 | -9/Storage | Repaired Seismic Detector 2731 | -9/Storage | Discovered new exit (range 15) 2743 | -9/Storage | Build established: Scavenger-Gunner 2954 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3247 | -9/Storage | Lost 8 allies 3628 | -9/Storage | Learned Materials repair station intel 3725 | -9/Storage | First assault squad dispatched 3746 | -9/Storage | Identified exit to Recycling 3759 | -9/Storage | Used back door to open Recycling access 3789 | -9/Storage | Learned location of Recycling (-9) 3822 | -9/Storage | Learned Materials stockpile data 3972 | -9/Storage | Learned location of Zion (-6) 4012 | -9/Storage | Entered Recycling 4201 | -9/Recycling | Discovered new exit (range 5) 4658 | -9/Recycling | Scanned before Scraplab entrance 4680 | -9/Recycling | Entered Scraplab 4694 | -9/Recycling | Discovered new exit (range 3) 4709 | -9/Recycling | Angered Scraplab inhabitants 4725 | -9/Recycling | Core integrity fell below 50% 4730 | -9/Recycling | Learned Materials stockpile data 4753 | -9/Recycling | Found Prototype Device 4761 | -9/Recycling | Identified Scrap Engine 4800 | -9/Recycling | Learned 2 Storage zone layouts 4813 | -9/Recycling | Learned location of 2 exits from Materials 4833 | -9/Recycling | Learned Storage emergency access door positions 4997 | -9/Recycling | Build established: Gunner 5011 | -9/Recycling | Entered Factory 5011 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5555 | -7/Factory | Build established: Mutant 5700 | -7/Factory | Identified exit to Lower Caves 5769 | -7/Factory | System corruption reached 10% 5801 | -7/Factory | Lost 3 allies 5807 | -7/Factory | System corruption reached 30% 5901 | -7/Factory | Discovered new exit (range 9) 5915 | -7/Factory | Identified exit to Factory 5919 | -7/Factory | Entered another Factory area 5919 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7319 | -6/Factory | Self-destructed Last Messages --------------- 07094_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07097_ S-27 Virus destroyed. 07099_ Destroyed VTOL Module. 07099_ S-27 Virus destroyed. 07101_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 07101_ S-27 Virus destroyed. 07116_ The unstable cave ceiling collapses. 07120_ Prc. Grenade Launcher destroyed. 07127_ Y-54 Guardian destroyed. 07142_ K-01 Serf collects debris. 07144_ The unstable cave ceiling collapses. 07146_ K-01 Serf collects debris. 07285_ G-50 Soldier knocked back. 07295_ Accelerated Mag Construct/C destroyed. 07295_ Scrap Engine damaged due to network destabilization (-5). 07297_ Imp. Sensor Array destroyed. 07304_ K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ?????##############????? ????????????????????? | | ?????# """"""" """"""" # ????????????????????? | | ?????# """"""" """"""" # ???????????????????# | | ?????# """"""" """"""" # ???????????????????# | | ?????# """"""" """"""" # ???????????????????# | | ?????# # ??????????????????# | | ?????# = # """ ???????????????# | | ?????# # """ ?? ????????????# | | ?????# ! # """ ?????????????# | | ?????##+########+####### !* ???????????# | | ??????# #?????# # """ !* #??????????# | | ??????# #?????# # """ %k #??????????## | | ??????# #?????# # """k #???????????? | | ??????# #?????## ### # @ #???????????? | | ??????# #??????# #?# # """ """ ###+######### | | ??????# #??????# #?# ## """ """ | | ??????# #??????# #?# ## """ """ | | ??????# #??????# #?# ## """" | | ??????# #?????##+??# ## """" | | ??????# #?????? ## ##!g p """" | | ??????# #??????! # #g t#### T###### | | ??????# #??# !! # # #????##????# """" | | ??????# #??# !! ! #???######?# """" | | ??????# #??# # * ## #???# # """" | | ??????# #??#= = ! % #? #???# # | | ?????## ##?##########* # #? #???# + """" | | ?????# ########## ## ##+##### # """" | | ?????# " ### # # """" | | ?????# ######### ## ""# ?# | | ?????#####???????## #### T"######?# """" | | ??????????????????# #??# ""#??????# """" | | ??????????????????# #??# #??????# """" | | ??????????????????# #??# #??????# | | ??????????????????# #########+####???# """ | | ??????????????????# #???# "Y | | ??????????????????#############+## #???# """ | | ????????????????????# # ##### | | ????????????????????# "" """ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Scrappetite Challenges ------------ None Game ------ Seed GuidedSmartRedistributor Manual? 0 Play Time 01:03:28 Cumulative 107.5 hours Start 2026.09.09 @ 13:30:51 End 2026.09.11 @ 09:50:37 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/1/0/0/0/0/0/1 Lore% 60 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f809cbb9-25e4-4a06-a5f3-71ea9fe91674