Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.09 @ 22:02:20 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (240) 1200 Value Destroyed (8736) 8736 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 15634 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 563/1300 Matter 346/550 Energy 100/100 System Corruption 4% Temperature Cool (-200) Movement Core (500) Ox9 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Cryofiber Web Large Storage Unit Matter Compressor Experimental Optical Array Advanced Targeting Computer Core Analyzer Improved System Shield > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (15) --- Light Ion Engine Light Antimatter Reactor Carbon-fiber Leg Cryofiber Web Improved Heat Sink Advanced Cooling System Matter Compressor (250) Heavy Hammer Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Matter Pod Matter Compressor Experimental Optical Array Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved System Shield > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Railgun Railgun > --- INVENTORY -------- Light Ion Engine Light Antimatter Reactor Carbon-fiber Leg Cryofiber Web Improved Heat Sink Advanced Cooling System Matter Compressor Coil Gun Heavy Hammer Heavy Pick [Rating: 118] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 . 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . Utility 9 | . 1 . . 1 . 1 1 1 2 2 Weapon 2 | . . . . . . 1 1 . . . Parts Attached 106 | 7 10 5 . 10 15 5 7 4 28 15 Power 20 | 1 1 . . 2 3 1 2 1 4 5 Engine 11 | 1 . . . 2 2 . 2 1 2 1 Core 5 | . 1 . . . 1 1 . . 2 . Reactor 4 | . . . . . . . . . . 4 Propulsion 29 | 2 7 2 . 4 3 1 2 1 5 2 Treads . | . . . . . . . . . . . Leg 29 | 2 7 2 . 4 3 1 2 1 5 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 2 1 1 . 1 3 2 1 2 11 2 Device 10 | . . . . . 3 . 1 . 5 1 Storage 7 | 1 . 1 . . . 1 . 1 3 . Processor 5 | 1 . . . . . 1 . . 2 1 Hackware 1 | . . . . . . . . . 1 . Protection 3 | . 1 . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 2 . 3 6 1 2 . 8 6 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 12 | 1 . 1 . 3 . . . . 3 4 Ballistic Cannon 11 | . . . . . 4 1 2 . 3 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . Parts Lost 44 | . 1 1 . 1 . . . . 20 21 Power 12 | . . . . 1 . . . . 5 6 Propulsion 10 | . . . . . . . . . 4 6 Utility 8 | . . . . . . . . . 4 4 Weapon 14 | . 1 1 . . . . . . 7 5 Highest Loss Streak 11 | . 1 1 . 1 . . . . 10 11 To Critical Strikes 4 | . 1 . . . . . . . 1 2 Average Slot Usage (%) 96 | . 99 98 100 99 99 100 100 100 92 81 Engine 8 | . 3 . . 12 11 9 7 16 8 1 Core 4 | . 8 10 10 3 4 4 4 . 4 . Leg 24 | . 25 40 40 33 32 28 25 22 16 13 Device 8 | . . . . . 6 7 12 11 12 11 Storage 11 | . 12 10 10 8 8 14 12 11 13 12 Processor 8 | . 12 10 10 8 8 7 6 5 10 14 Protection 7 | . 12 10 10 16 9 7 6 11 5 . Ballistic Gun 2 | . 12 9 10 10 . . . . . 9 Ballistic Cannon 14 | . . . . . 15 21 25 22 17 1 Peak Build Rating 118 | 7 11 14 15 26 32 40 54 63 81 118 Average Rating 47 | 4 9 12 14 21 28 37 51 62 69 90 On Entrance 31 | . 7 9 14 15 26 32 40 54 63 81 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 17 19 31 31 38 48 57 69 76 87 95 Greatest Support 100 | 20 20 40 40 55 57 64 77 77 90 100 Greatest Overweight (x) 26 | 5 1 . . 1 . . . 1 1 26 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 10 15 15 15 15 15 15 15 15 Most Carried 15 | 3 10 10 11 15 15 15 15 15 15 10 Average Carried 11 | 1 6 7 10 12 14 13 14 14 10 7 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 8 10 11 15 15 15 15 15 6 8 Class Distribution -------------------- 58% | Hacker-Gunner 37% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Matter Collected 6992 | 257 194 308 30 342 1001 926 252 390 2338 954 Remotely . | . . . . . . . . . . . Salvage Created 8275 | . 948 300 . 354 1072 1165 236 271 1918 2011 Parts 363 | . 43 17 . 11 75 52 9 19 50 87 Haulers Intercepted 12 | . 2 . . . 6 . . 2 1 1 Recyclers Shooed 9 | . 3 . . . 1 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 150 | . 14 11 . 7 23 22 5 7 36 25 Melee 3 | . . . . . . . . . 1 2 Guns 43 | . 14 3 . 5 . . . . 1 20 Cannons 104 | . . 8 . 2 23 22 5 7 34 3 Classes Destroyed 13 | . 5 1 . 1 4 2 . . . . Worker 28 | . . . . 1 5 5 . 4 3 10 Builder 9 | . . . . . 3 . 1 2 1 2 Hauler 12 | . 2 . . . 6 . . 2 1 1 Recycler 21 | . 3 . . . 3 7 1 . 6 1 Operator 7 | . . . . . 3 2 1 . 1 . Watcher 13 | . 2 1 . 1 2 3 1 . 2 1 Swarmer 21 | . 2 8 . . . . . 3 6 2 Grunt 66 | . 12 1 . 6 9 14 2 . 10 12 Brawler 1 | . . . . . . 1 . . . . Duelist 2 | . . . . . 1 . . . . 1 Sentry 32 | . . 2 . 1 12 3 1 2 8 3 Hunter 9 | . . . . . 1 2 1 . 2 3 Programmer 19 | . . . . . . 2 1 2 10 4 Best Kill Streak 12 | . 10 7 . 5 6 9 2 6 8 12 Combat Bots Only 10 | . 3 6 . 4 3 4 2 6 5 10 Max Kills in Single Turn 4 | . 2 1 . 1 2 2 1 4 2 4 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Hostile Shots Fired 1018 | . 80 49 . 33 47 95 30 26 268 390 Missed 336 | . 20 12 . 11 19 42 12 6 76 138 Damage Taken 7209 | . 416 219 . 207 250 350 165 227 2386 2989 Core 1220 | . 80 26 . 39 24 22 15 12 265 737 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 101 | . 7 . . 7 6 3 2 7 69 . Ignored by Resistances 4372 | . 267 152 . 125 152 228 100 136 1425 1787 Regen/Repaired (Parts) 164 | . . . . . 91 . 73 . . . Core Remaining (%) 89 | 100 68 . 93 . 88 96 98 98 76 . Volleys Fired 436 | . 64 23 . 17 71 54 16 15 91 85 Largest 4 | . 2 2 . 2 2 3 4 4 4 4 Hottest 180 | . 70 88 . 91 88 132 180 180 180 126 Shots Fired 1158 | . 120 43 . 34 142 162 64 59 327 207 Gun 376 | . 120 20 . 24 . . . . 22 190 Cannon 782 | . . 23 . 10 142 162 64 59 305 17 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1069 | . 64 20 . 24 142 162 64 59 327 207 Thermal 89 | . 56 23 . 10 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 57 | . 15 20 . 12 25 31 12 18 33 57 Robot Miss Streak 10 | . 2 2 . 2 10 7 4 2 5 2 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 11 | . 4 . . 2 . . . . . 5 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 Shots Hit Robots 913 | . 96 30 . 29 110 120 41 40 261 186 Core Hits 940 | . 47 15 . 28 163 149 48 43 316 131 Critical Kills 3 | . . . . 1 . . . . . 2 Critical Parts Destroyed 5 | . . . . . . . . . 3 2 Critical Strikes 19 | . 6 . . 1 . 2 . . 5 5 Burn 6 | . 6 . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 7 | . . . . . . . . . 3 4 Blast 4 | . . . . . . 2 . . 2 . Impale 1 | . . . . . . . . . . 1 Melee Attacks 16 | . . . . . 4 . . . 4 8 Impact 4 | . . . . . 4 . . . . . Slashing . | . . . . . . . . . . . Piercing 12 | . . . . . . . . . 4 8 Sneak Attacks 3 | . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22443 | . 987 483 . 618 2794 3086 1009 1481 6828 5157 Guns 6129 | . 986 93 . 413 . . . . 269 4368 Cannons 15352 | . . 390 . 205 2794 3074 983 1163 6242 501 Explosions 385 | . . . . . . . . 318 67 . Melee 458 | . . . . . . . . . 210 248 Ramming 119 | . 1 . . . . 12 26 . 40 40 Kinetic 20299 | . 399 93 . 413 2794 3074 983 1163 6511 4869 Thermal 1500 | . 587 390 . 205 . . . 318 . . Explosive . | . . . . . . . . . . . Electromagnetic 67 | . . . . . . . . . 67 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 458 | . . . . . . . . . 210 248 Highest Corruption 4 | . . . . . . . . 2 1 4 Average Corruption 1 | . . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . . . 5 15 5 Message Errors 2 | . . . . . . . . 1 1 . Matter Fused 5 | . . . . . . . . 1 3 1 Heat Flow Errors 6 | . . . . . . . . 1 4 1 Energy Discharges 3 | . . . . . . . . 1 2 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 133 | . . 1 . . . 28 1 87 16 . Projectiles 39 | . . 1 . . . 28 1 . 9 . Explosions 87 | . . . . . . . . 87 . . Melee 7 | . . . . . . . . . 7 . Knockbacks 236 | . . . . . 33 44 15 4 128 12 Impact 2 | . . . . . . . 1 . 1 . Kinetic 215 | . . . . . 28 41 14 4 116 12 Secondary 19 | . . . . . 5 3 . . 11 . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 13 | . 1 . . . . 2 2 . 4 4 Kicked 13 | . 1 . . . . 2 2 . 4 4 Crushed . | . . . . . . . . . . . Highest Temperature 395 | . 395 300 . 187 108 194 . 36 122 . Average Temperature 81 | . 101 112 . 73 37 64 . 36 63 . Received Heat Transfer 2056 | . 339 75 . 216 180 165 57 18 423 583 Effects 2 | . 2 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Interference 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 1 1 . 3 . . . 1 . . Heat Transferred 3506 | . 2183 703 . 370 . . . 250 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Peak Influence 473 | . 341 327 89 265 473 311 150 329 402 356 Initial 89 | . . 35 89 24 79 50 27 29 31 45 Average 137 | . 136 171 89 107 227 136 75 73 114 178 Maximum Alert Level 2 | . 1 1 . 1 2 1 . 1 2 1 Low Security (%) 71 | 100 66 44 100 83 38 78 100 91 79 53 Level 1 27 | . 33 55 . 16 54 21 . 8 20 46 Level 2 1 | . . . . . 7 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 2 1 . 3 3 5 2 1 10 6 Investigation 14 | . 2 1 . 3 2 2 1 . 3 . Extermination 8 | . . . . . . 1 1 1 4 1 Reinforcement 6 | . . . . . 1 2 . . 1 2 Assault . | . . . . . . . . . . . Garrison 5 | . . . . . . . . . 2 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Distress Signals 16 | . . 2 . 1 3 2 1 . 5 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 199 | . 17 14 . 8 29 30 9 7 50 35 Peak Tracking Total 8 | . 4 5 . 4 3 3 2 4 7 8 Tactical Retreats 3 | . . . . . 1 . . . 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Traps Triggered 3 | . . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Machines Disabled 18 | . . . . . 2 1 . 11 3 1 Max in Single Turn 11 | . . . . . 1 1 . 11 1 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Machines Accessed 26 | . 6 2 . 4 6 2 1 . 5 . Terminals 21 | . 6 2 . 4 4 2 . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 93 | . 21 6 . 18 17 11 4 . 16 . Successful 63 | . 15 2 . 14 10 9 2 . 11 . Failed 30 | . 6 4 . 4 7 2 2 . 5 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 76 | . 21 6 . 18 8 11 . . 12 . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . . . . . 9 . 4 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 54 | . 15 2 . 14 5 9 . . 9 . Record 10 | . 2 . . 5 1 2 . . . . Robot Analysis 2 | . . . . 1 1 . . . . . Prototype ID Bank 3 | . 1 1 . . . 1 . . . . Open Door 2 | . . . . . 2 . . . . . Branch Access Points 4 | . 1 . . 1 . 1 . . 1 . Emergency Access Points 3 | . . 1 . 1 . 1 . . . . Terminal Index 2 | . 1 . . . . . . . 1 . Recycling Unit Index 1 | . . . . 1 . . . . . . Garrison Index 2 | . . . . . . 1 . . 1 . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 7 | . 3 . . . 1 . . . 3 . Dispatch Records 4 | . 1 . . . . 2 . . 1 . Maintenance Status 2 | . 2 . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . Assault Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 . . 1 . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 5 . 2 . . . Scan Component 4 | . . . . . 3 . 1 . . . Repair 3 | . . . . . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 2 . 1 . 1 . Used 2 | . . . . . 1 . . . 1 . Hacking Detections 22 | . 6 2 . 4 4 2 1 . 3 . Full Trace Events 18 | . 4 2 . 3 4 2 1 . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . 1 . . . Time 95 | . . . . . 76 . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 . . . . . . . Highest-Rated Group 54 | . . . 54 . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 2 | . . . . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Turns Passed 7851 | 73 517 307 130 217 1338 1240 722 615 2036 656 Spaces Moved 4044 | 46 240 196 108 120 684 887 412 336 783 232 Core 22 | 20 . . . . . . . . . 2 Treads . | . . . . . . . . . . . Legs 4022 | 26 240 196 108 120 684 887 412 336 783 230 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 115 117 127 122 120 Average Speed 137 | 130 122 120 120 122 119 115 120 164 191 136 Slowest Speed 1350 | 300 190 120 120 190 122 117 127 200 197 1350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 52 28 33 11 85 20 7 8 19 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . . Terrain Destroyed 62 | . . . . . . . 4 42 9 7 Melee . | . . . . . . . . . . . Projectile 22 | . . . . . . . 4 2 9 7 AOE 40 | . . . . . . . . 40 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Total 5370 | 55 359 228 108 156 1061 978 597 360 1084 384 Wait 668 | . 28 . . . 250 29 151 3 171 36 Move 4034 | 45 239 195 107 119 683 886 411 335 782 232 Hop . | . . . . . . . . . . . Pick Up 38 | 3 7 4 1 5 6 1 4 2 2 3 Fast Attach 33 | 7 1 2 . 1 6 . . . 5 11 Attach 36 | . 1 2 . 3 3 2 2 3 17 3 Detach 6 | . 1 . . 1 1 . . . 2 1 Swap 37 | . 8 1 . 6 6 3 5 1 6 1 Drop 36 | . 9 1 . 4 14 1 6 1 . . Fire 436 | . 64 23 . 17 71 54 16 15 91 85 Melee 16 | . . . . . 4 . . . 4 8 Ram . | . . . . . . . . . . . Kick 13 | . 1 . . . . 2 2 . 4 4 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire 12 | . . . . . 12 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 257 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Hacker-Mutant 326 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Discovered exit to Materials (range 16) 526 | -10/Materials | Discovered exit to Materials (range 15) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x2 825 | -9/Materials | Identified exit to Mines 825 | -9/Materials | Discovered exit to Mines (range 16) 898 | -9/Materials | Entered Mines 936 | -9/Mines | Found a hidden stash of uninstalled traps 992 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 994 | -9/Mines | Found Prototype Device 1022 | -9/Mines | Identified exit to Materials 1022 | -9/Mines | Discovered exit to Materials (range 5) 1028 | -9/Mines | Entered Materials 1028 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1127 | -8/Materials | Identified exit to Storage 1127 | -8/Materials | Discovered exit to Storage (range 10) 1245 | -8/Materials | Entered Storage 1410 | -8/Storage | Identified Exp. Sensor Array 2074 | -8/Storage | Repaired Cryofiber Web 2314 | -8/Storage | Repaired VSS Leg 2496 | -8/Storage | Identified exit to Factory 2496 | -8/Storage | Discovered exit to Factory (range 16) 2583 | -8/Storage | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2890 | -7/Factory | Build established: Hacker-Gunner 3317 | -7/Factory | Identified exit to Lower Caves 3747 | -7/Factory | Identified exit to Factory 3747 | -7/Factory | Discovered exit to Factory (range 7) 3823 | -7/Factory | Entered another Factory area 3823 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3886 | -6/Factory | Repaired Carbon-fiber Leg 4523 | -6/Factory | Identified exit to Factory 4523 | -6/Factory | Discovered exit to Factory (range 15) 4545 | -6/Factory | Entered another Factory area 4545 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5139 | -5/Factory | Identified exit to Factory 5139 | -5/Factory | Discovered exit to Factory (range 13) 5160 | -5/Factory | Entered another Factory area 5160 | -4/Factory | Evolved 2 slots: Utility x2 5539 | -4/Factory | Garrison activated, responded to threat 5676 | -4/Factory | Garrison activated, responded to threat 5904 | -4/Factory | Identified exit to Upper Caves 5904 | -4/Factory | Identified exit to Armory 6323 | -4/Factory | Lost 10 parts (3p1n3u3w) 7152 | -4/Factory | Identified exit to Research 7152 | -4/Factory | Discovered exit to Research (range 11) 7196 | -4/Factory | Entered Research 7196 | -3/Research | Evolved 2 slots: Utility x2 7328 | -3/Research | Garrison activated, responded to threat 7390 | -3/Research | Lost 5 parts (2p2n1w) 7705 | -3/Research | Build established: Scavenger-Gunner 7763 | -3/Research | Lost 5 parts (1p3n1w) 7818 | -3/Research | Destroyed 10 combat bots 7849 | -3/Research | Core integrity fell below 50% 7852 | -3/Research | Self-destructed Last Messages --------------- 07845_ Particle Reactor destroyed. 07845_ K-01 Serf destroyed. 07846_ M-36 Artificer repairs H-77 Assassin. 07846_ Slug penetrates Door. 07846_ Penetrated by Slug. 07846_ Slug penetrates Earth. 07847_ Slug penetrates Wall. 07847_ Penetrated by Slug. 07847_ M-36 Artificer fits Backup Plating VII on H-77 Assassin. 07848_ U-05 Engineer builds a Door. 07848_ Penetrated by Slug. 07849_ M-36 Artificer repairs Lgt. Antimatter Reactor. 07850_ R-10 Processor collects Adv. Heat Sink. 07850_ Penetrated by Slug. 07850_ Slug penetrates Wall. 07850_ Penetrated by Slug. 07851_ Slug penetrates Wall. 07851_ Slug penetrates Earth. 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""" ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 55 Energy Capacity 635 Matter Stores 700 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresLauncherMantle Manual? 0 Play Time 01:09:52 Cumulative 1742.6 hours Start 2024.10.09 @ 20:43:26 End 2024.10.09 @ 22:02:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 975 Rogue 62 Adventurer 0 Explorer 913 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6724f71-9b54-430f-b8bd-44714784f084