Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 20:51:05 Player: siona Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (101) 505 Value Destroyed (3060) 3060 Prototype IDs (245) 4900 Alien Tech Used (0) 0 Bonus (3579) 3579 TOTAL SCORE: 16644 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Flying Armored-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Energy Well Improved Signal Interpreter Focal Shield > --- WEAPON ----------- Rocket Launcher Cycling Ballistic Assault Construct/G Thermal Construct/G > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Flight Unit Cooling System Compact Matter Pod Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield Makeshift Axe [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Constructs Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Constructs Energy Cannon EM Pulse Cannon Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . Utility 4 | . . 2 . . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 80 | 7 5 17 . 1 9 12 6 14 3 2 . . 4 Power 10 | 2 1 1 . . 2 2 2 . . . . . . Engine 5 | 2 1 . . . 1 . 1 . . . . . . Core 5 | . . 1 . . 1 2 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 2 3 2 . . . 4 . 6 . . . . 1 Treads 9 | . 2 2 . . . 2 . 3 . . . . . Leg 7 | 2 . . . . . 2 . 3 . . . . . Wheel 1 | . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 25 | 1 1 3 . 1 1 3 2 8 2 1 . . 2 Device 12 | . . 1 . . 1 1 2 6 . 1 . . . Storage 3 | 1 1 . . . . . . . 1 . . . . Processor 3 | . . . . 1 . . . 1 1 . . . . Hackware 1 | . . 1 . . . . . . . . . . . Protection 6 | . . 1 . . . 2 . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 . 11 . . 6 3 2 . 1 1 . . 1 Energy Gun 14 | 1 . 9 . . 4 . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 1 . . . . . . Launcher 5 | . . 1 . . 1 . 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 1 1 . . . . Parts Lost 36 | . 1 3 . . 4 3 1 7 . . . 4 13 Power 6 | . . . . . 1 . . 1 . . . 2 2 Propulsion 9 | . . 2 . . 1 . . 2 . . . . 4 Utility 12 | . . 1 . . . 2 1 4 . . . 1 3 Weapon 9 | . 1 . . . 2 1 . . . . . 1 4 Highest Loss Streak 7 | . 1 3 . . 4 1 1 3 . . . 4 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 85 82 88 95 96 97 95 76 37 61 66 63 39 Engine 5 | . 14 8 . . . . 4 8 1 . . . 3 Core 7 | . . 2 11 11 9 18 13 5 4 6 6 5 . Treads 11 | . 14 20 22 22 19 15 18 10 . . . . . Leg 1 | . 8 . . . . 1 . 1 . . . . . Hover 1 | . . . . . . . . 1 6 6 2 . . Device 14 | . . 7 11 11 11 18 18 20 6 12 13 11 5 Storage 10 | . 14 11 11 11 11 9 9 9 10 13 13 13 9 Processor 2 | . . . . 6 11 5 . . . 6 6 6 6 Hackware 2 | . . 6 11 11 11 4 . . . . . . . Protection 3 | . . 5 . . . 7 14 3 . . . . . Energy Gun 5 | . 14 18 22 22 16 4 . . 1 6 6 6 1 Ballistic Gun 2 | . 14 1 . . . . . 3 . 4 6 6 1 Ballistic Cannon 6 | . . . . . . 11 16 11 4 1 . . . Peak Build Rating 66 | 6 11 21 21 27 29 37 31 46 65 66 66 63 52 Average Rating 33 | 4 7 16 20 24 26 33 29 34 45 64 64 60 39 On Entrance 31 | . 6 9 20 21 27 26 31 29 36 59 66 63 46 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 55 | 13 30 37 32 32 34 50 51 50 50 55 55 55 49 Greatest Support 46 | 20 46 46 46 46 46 44 44 44 36 36 36 36 36 Greatest Overweight (x) 9 | . 2 . . . 1 2 1 9 2 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 3 13 15 15 15 15 15 15 15 10 14 12 12 11 Average Carried 12 | 1 8 13 14 15 14 13 14 13 9 11 12 12 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 12 14 15 15 14 15 15 9 9 12 12 12 4 Scrap Engine Consumption 104 | . . . . . . . . 60 31 5 2 . 6 Constructs Created 7 | . . . . . . . . 4 1 . . . 2 Constructs Modified 29 | . . . . . . . . 18 7 2 1 . 1 Class Distribution -------------------- 56% | Mutant 28% | Construct 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2717 | 172 69 195 . . 252 292 547 913 66 35 123 . 53 Remotely . | . . . . . . . . . . . . . . Salvage Created 3903 | . 145 307 . . 263 340 544 2100 96 . 14 . 94 Parts 201 | . 6 26 . . 23 22 35 76 8 . 1 . 4 Haulers Intercepted 3 | . . 1 . . . . 1 1 . . . . . Recyclers Shooed 7 | . . 1 . . . 2 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 2 . . 5 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 2 9 . . 11 8 13 24 4 . 3 . 4 Melee 2 | . . . . . . . . . . . . . 2 Guns 34 | . 2 7 . . 7 2 . 9 4 . 1 . 2 Cannons 28 | . . . . . . 6 11 11 . . . . . AOE 14 | . . 2 . . 4 . 2 4 . . 2 . . Classes Destroyed 17 | . 2 6 . . . 2 . 7 . . . . . Worker 3 | . . 1 . . . . 1 1 . . . . . Builder 1 | . . . . . . . . 1 . . . . . Tunneler 2 | . . . . . . . . 2 . . . . . Hauler 3 | . . 1 . . . . 1 1 . . . . . Recycler 8 | . . . . . . . . 8 . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 5 | . 2 1 . . . 1 1 . . . . . . Swarmer 23 | . . 4 . . 7 . . 1 4 . 3 . 4 Cutter 2 | . . . . . . 2 . . . . . . . Grunt 22 | . 2 3 . . 4 1 6 6 . . . . . Brawler 4 | . . 1 . . . . 1 2 . . . . . Protector 2 | . . . . . . . . 2 . . . . . Sentry 15 | . . 1 . . . 4 5 5 . . . . . Demolisher 2 | . . . . . . . . 2 . . . . . Hunter 5 | . . . . . . 1 1 3 . . . . . Scientist 2 | . . . . . . . . 2 . . . . . Scrapper 3 | . . . . . . . . 3 . . . . . Best Kill Streak 10 | . 2 4 . . 4 4 9 10 4 . 3 . 4 Combat Bots Only 8 | . 2 4 . . 4 4 8 5 4 . 3 . 4 Max Kills in Single Turn 4 | . 1 1 . . 4 1 2 2 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 . 2 2 . . 1 . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 582 | . 34 84 . . 62 26 58 43 10 48 12 17 188 Missed 188 | . 11 19 . . 14 13 17 10 2 18 3 5 76 Damage Taken 6673 | . 317 607 . . 645 244 663 848 121 459 170 566 2033 Core 1299 | . 81 100 . . 65 67 91 40 49 54 23 36 693 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 43 | . . . . . . . . . . 12 31 . . Regen/Repaired (Parts) 369 | . . . . . . . . 170 67 18 114 . . Core Remaining (%) 72 | 100 67 . . . 58 . . 64 . . . . . Volleys Fired 313 | . 17 42 . . 26 25 35 138 8 5 4 1 12 Largest 3 | . 2 2 . . 2 2 2 2 1 2 3 2 1 Hottest 130 | . 60 130 . . 126 126 88 88 33 62 95 62 57 Shots Fired 487 | . 34 68 . . 45 49 67 184 8 6 12 2 12 Gun 271 | . 34 63 . . 42 16 . 84 8 2 8 2 12 Cannon 197 | . . . . . . 33 64 100 . . . . . Launcher 19 | . . 5 . . 3 . 3 . . 4 4 . . Special . | . . . . . . . . . . . . . . Kinetic 339 | . 17 11 . . 6 30 64 184 8 2 8 2 7 Thermal 109 | . . 52 . . 36 16 . . . . . . 5 Explosive 19 | . . 5 . . 3 . 3 . . 4 4 . . Electromagnetic 20 | . 17 . . . . 3 . . . . . . . Robot Hit Streak 12 | . 9 8 . . 8 4 8 12 5 1 4 5 4 Robot Miss Streak 15 | . 4 15 . . 4 5 3 3 2 4 1 1 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . Shots Hit Robots 309 | . 18 52 . . 28 26 41 119 8 1 5 2 9 Core Hits 181 | . 8 41 . . 15 12 21 63 8 . 5 . 8 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . 1 . . . 1 1 4 2 . . . . . Burn 1 | . . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . . 1 . . . . . Blast 6 | . . . . . . 1 4 1 . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6726 | . 200 782 . . 724 555 1130 2625 124 8 322 15 241 Guns 2693 | . 200 624 . . 457 135 . 898 124 8 60 15 172 Cannons 2831 | . . . . . . 419 1053 1359 . . . . . Explosions 1126 | . . 152 . . 267 . 77 368 . . 262 . . Melee 65 | . . . . . . . . . . . . . 65 Ramming 11 | . . 6 . . . 1 . . . . . . 4 Kinetic 4297 | . 81 122 . . 64 419 1053 2257 124 8 60 15 94 Thermal 1476 | . . 502 . . 393 135 . 368 . . . . 78 Explosive 758 | . . 152 . . 267 . 77 . . . 262 . . Electromagnetic 119 | . 119 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . . . . . . 65 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 6 . . . . . Average Corruption 5 | . . . . . . 1 2 6 . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 115 | . . . . . . 4 12 99 . . . . . Message Errors 22 | . . . . . . . 3 19 . . . . . Matter Fused 29 | . . . . . . 2 1 26 . . . . . Heat Flow Errors 13 | . . . . . . 1 4 8 . . . . . Energy Discharges 14 | . . . . . . . 1 13 . . . . . Parts Rejected 3 | . . . . . . . . 3 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 19 | . . . . . . 1 2 16 . . . . . Data Loss (major) 8 | . . . . . . . 1 7 . . . . . Misfires 2 | . . . . . . . . 2 . . . . . Alerts 3 | . . . . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 174 | . . . . . . 8 27 92 . . 47 . . Projectiles 54 | . . . . . . 8 22 24 . . . . . Explosions 120 | . . . . . . . 5 68 . . 47 . . Melee . | . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . 4 7 11 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 20 | . . . . . . 4 6 10 . . . . . Secondary 2 | . . . . . . . 1 1 . . . . . Self-Inflicted Damage 341 | . . 32 . . . . 20 178 . 41 68 . 2 Shots 12 | . . 2 . . . . 1 4 . 2 3 . . Rammed 3 | . . 1 . . . 1 . . . . . . 1 Targets Rammed 3 | . . 1 . . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 515 | . 58 425 . . 201 72 268 515 379 33 186 24 65 Average Temperature 83 | . 23 146 . . 52 14 53 86 111 14 96 13 21 Received Heat Transfer 2117 | . 165 93 . . 315 54 297 371 . 186 . . 636 Effects 5 | . . 2 . . . . . 3 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 2 . 1 . . . . . Heat Transferred 2681 | . . 812 . . 925 296 . 500 . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 5 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Peak Influence 310 | . 109 240 54 . 140 123 310 298 120 . . . . Initial 116 | . . 1 54 . . 31 34 26 116 . . . . Average 96 | . 63 123 54 . 72 63 174 97 95 . . . . Maximum Alert Level 1 | . . 1 . . . . 1 1 . . . . . Low Security (%) 84 | 100 100 85 100 . 100 100 60 76 100 . . . . Level 1 15 | . . 14 . . . . 39 23 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 1 . . 1 2 1 . . . . . . Investigation 1 | . . . . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . 1 1 . . 1 1 1 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Distress Signals 9 | . . 5 . . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 155 | . 9 20 . . 11 17 18 9 5 18 3 4 41 Peak Tracking Total 13 | . 4 7 . . 4 5 4 4 4 9 3 4 13 Tactical Retreats 22 | . . 2 . . 2 . . . 1 7 . . 10 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 2 . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 5 | . 1 . . . . 2 . 2 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 11 | . . 1 . 2 . 1 1 1 . 1 . 4 . Terminals 2 | . . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 43 | . . 1 . 2 . 4 1 2 . 1 . 32 . Successful 43 | . . 1 . 2 . 4 1 2 . 1 . 32 . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . 1 . 1 . . 1 . . . . . . Terminals 2 | . . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 39 | . . 1 . 2 . . 1 2 . 1 . 32 . Record 12 | . . . . 1 . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Open Door 2 | . . . . . . . 1 . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total 145 | . . . . . . . . . . . . 145 . Derelict Logs Recovered 4 | . . . 1 . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Turns Passed 9977 | 61 543 532 249 456 734 904 837 3673 586 335 432 59 576 Spaces Moved 5562 | 40 340 228 147 285 374 390 319 1337 234 357 618 94 799 Core 91 | 1 . . . . . . . 5 . . . . 85 Treads 2810 | . 158 228 147 285 374 374 319 925 . . . . . Legs 150 | 39 32 . . . . 16 . 63 . . . . . Wheels 292 | . 150 . . . . . . 142 . . . . . Hover 982 | . . . . . . . . 202 234 357 189 . . Flight 1237 | . . . . . . . . . . . 429 94 714 Fastest Speed 40 | 50 110 160 160 160 160 145 225 100 132 84 61 46 40 Average Speed 141 | 118 137 160 160 160 171 187 225 197 133 88 68 60 58 Slowest Speed 500 | 120 240 160 160 160 240 260 225 500 147 132 84 61 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 62 26 19 59 73 34 62 99 5 48 74 77 74 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 25 | . . . . 1 . . . . . . . 24 . Known Exits Taken 5 | . . 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . 1 . . . . 1 1 . 1 Spaces Dug 47 | . . . . . . . 13 . . 34 . . . Terrain Destroyed 206 | . . 12 . . 42 3 45 30 . 45 29 . . Melee . | . . . . . . . . . . . . . . Projectile 26 | . . . . . . 3 9 14 . . . . . AOE 180 | . . 12 . . 42 . 36 16 . 45 29 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Total 7213 | 50 384 328 161 285 422 519 375 2215 500 369 621 94 890 Wait 1155 | 2 8 19 14 . 10 72 8 700 253 . . . 69 Move 5538 | 39 339 227 146 284 373 389 318 1336 233 356 617 93 788 Hop 5 | . . . . . . . . . . . . . 5 Pick Up 50 | 2 10 10 1 . 2 11 2 3 2 5 . . 2 Fast Attach 33 | 6 3 7 . 1 . 4 . 9 1 1 . . 1 Attach 19 | . . 3 . . 3 6 1 . 2 1 . . 3 Detach 2 | . . . . . . . . 2 . . . . . Swap 28 | 1 2 7 . . 6 2 5 5 . . . . . Drop 62 | . 5 12 . . 2 9 6 20 1 1 . . 6 Fire 313 | . 17 42 . . 26 25 35 138 8 5 4 1 12 Melee 3 | . . . . . . . . . . . . . 3 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 3) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Identified exit to Mines 1046 | -9/Materials | Lost 3 parts (2n1u) 1137 | -9/Materials | Entered Mines 1138 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1145 | -9/Mines | Met a Derelict bent on vengeance 1149 | -9/Mines | Learned location of 1 exit from Materials 1216 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1380 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1380 | -9/Mines | Discovered new exit (range 5) 1386 | -9/Mines | Entered Exiles 1425 | -9/Exiles | Met 8R-AWN 1452 | -9/Exiles | Met EX-HEX 1500 | -9/Exiles | Met EX-BIN 1518 | -9/Exiles | Aligned with FarCom system 1519 | -9/Exiles | Given EX-Vault access code 1556 | -9/Exiles | Opened EX-Vault 1566 | -9/Exiles | Found 0b10 Alert Chip 1598 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1647 | -9/Exiles | Met EX-DEC 1650 | -9/Exiles | Learned location of Zion (-7) 1825 | -9/Exiles | Discovered new exit (range 14) 1842 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1842 | -9/Exiles | Entered Mines 2479 | -8/Mines | Lost 4 parts (1p1n2w) 2494 | -8/Mines | Discovered new exit (range 7) 2576 | -8/Mines | Entered Materials 2576 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2577 | -8/Materials | Identified exit to Factory 2722 | -8/Materials | Discovered new exit (range 15) 2874 | -8/Materials | Build established: Scavenger-Mutant 3066 | -8/Materials | Hacking Suite fried by hacking feedback 3439 | -8/Materials | Discovered new exit (range 15) 3480 | -8/Materials | Entered Storage 3647 | -8/Storage | Destroyed 8 combat bots 4158 | -8/Storage | Build established: Mutant 4308 | -8/Storage | Used back door to open Recycling access 4308 | -8/Storage | Discovered new exit (range 5) 4317 | -8/Storage | Entered Recycling 5012 | -8/Recycling | Discovered new exit (range 15) 5600 | -8/Recycling | Scanned before Scraplab entrance 5620 | -8/Recycling | Angered Scraplab inhabitants 5681 | -8/Recycling | Lost 3 parts (1p1n1u) 5750 | -8/Recycling | Found Prototype Device 5750 | -8/Recycling | Identified Scrap Engine 6885 | -8/Recycling | Build established: Construct 7990 | -8/Recycling | Entered Factory 7990 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8488 | -6/Factory | Discovered new exit (range 12) 8540 | -6/Factory | Discovered new exit (range 12) 8545 | -6/Factory | Identified exit to Lower Caves 8555 | -6/Factory | Identified exit to Factory 8576 | -6/Factory | Entered Lower Caves 8812 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8885 | -6/Lower Caves | Discovered new exit (range 11) 8893 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 8910 | -6/Lower Caves | Identified exit to Lower Caves 8911 | -6/Lower Caves | Entered another Lower Caves area 8988 | -6/Lower Caves | Encountered a Warlord checkpoint 8993 | -6/Lower Caves | Learned Factory terminal intel 9339 | -6/Lower Caves | Discovered new exit (range 4) 9343 | -6/Lower Caves | Identified exit to Data Miner 9343 | -6/Lower Caves | Entered Data Miner 9343 | -6/Data Miner | Discovered new exit (range 6) 9355 | -6/Data Miner | Met Data Miner 9367 | -6/Data Miner | Learned location of Section 7 (-2) 9367 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9378 | -6/Data Miner | Received God Mode back door access code from Data Miner 9385 | -6/Data Miner | Interfaced with the Data Conduit 9402 | -6/Data Miner | Identified exit to Proximity Caves 9402 | -6/Data Miner | Entered Proximity Caves 9432 | -5/Proximity Caves | Lost 4 parts (2p1u1w) 9530 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9618 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 9791 | -5/Proximity Caves | Core integrity fell below 50% 9817 | -5/Proximity Caves | Lost 7 parts (1p2n2u2w) 9874 | -5/Proximity Caves | Build established: Mutant 9928 | -5/Proximity Caves | Learned Factory stockpile data 9936 | -5/Proximity Caves | Core integrity fell below 20% 9967 | -5/Proximity Caves | Discovered exit to Factory (range 11) 9978 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- destroyed. 09786_ Scrap Engine damaged due to network destabilization (-5). 09794_ Searching scrap... 09794_ Found Imp. Target Analyzer. 09794_ Found 32 Matter. 09817_ Acquired Hrd. Light Armor Plating. 09834_ Dropped Energy Well. 09834_ Dropped Hrd. Light Armor Plating. 09835_ Extracted 5 energy. 09835_ Acquired Hrd. Light Armor Plating. 09875_ Slug penetrates Wall. 09913_ Penetrated by Slug. 09921_ Acquired 20 matter. 09928_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 09936_ Scrap Engine destroyed. 09938_ Imp. Flight Unit destroyed. 09948_ Slammed into G-50 Soldier. 09967_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | #?????????????????????????????? #?????????????? | | #????????????????????????????? ???????????????? | | ###?????????????????????????? #????????????????? | | ##???????????????????????? #????????????????? | | ##????????????????###### ##???????????????? | | ###?????????###### #???????????????? | | ##????????# g #???????????????? | | ###??????# ####g #### #???????????????? | | ## #??????# #??# #???????????????????????? | | ##?## ######### #??# #???????????????????????? | | #???# ### #### ####????????????????????? | | #???# ### ####### #????????????????????? | | ##### #"" ##??## # #?????????????????? | | "" #???# #?????????????????? | | ######" % @### #?????????????????? | | #???#" "##### ## #??? #?????????????????? | | #??# "#???###?## < ????#?????????????????? | | "#????????# #??????????????????????? | | ### ##"###????????## ##??????????????????????? | | ??# #######???????????##????????????????????????? | | ??####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ?## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 773 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 300 Resistance: KI 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Lrn. Proton Cannon | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Unlimited Data Challenges ------------ None Game ------ Seed MakeshiftZhirovChronowheel Manual? 0 Play Time 01:07:21 Cumulative 30.1 hours Start 2024.10.07 @ 19:41:52 End 2024.10.07 @ 20:51:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 49 Adventurer 4 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b32bf27e-ef7e-4e07-bf90-4274be749afe