Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.12 @ 13:36:47

Player: aoemica

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (112)     560
Value Destroyed (2590)     2590
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (3839)               3839
              TOTAL SCORE: 15269

 Bonus
-------
Follower Combat Kills      39
Entered DSFs               500
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     205/300
Energy                     89/210
System Corruption          0%
Temperature                Cool (24)
Movement                   Flying (20)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION (8) ---
  Improved Flight Unit
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Impulse Thruster Array
>          --- UTILITY (13) -----
           Structural Scanner
           Machine Analyzer
  Advanced Transmission Jammer
           ECM Suite
  Improved Propulsion Shielding
  Improved Light Armor Plating
           Graphene Brace
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
      Mini Grenade Launcher
           Power Sword
>          --- INVENTORY (5) ----
     Light Neutrino Core
     Micro Fission Core
  Improved Cesium-ion Thruster
           Cloaking Device
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Flight Unit
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Impulse Thruster Array
>          --- UTILITY ----------
           Structural Scanner
           Machine Analyzer
  Advanced Transmission Jammer
           ECM Suite
  Improved Propulsion Shielding
  Improved Light Armor Plating
           Graphene Brace
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
      Mini Grenade Launcher
           Power Sword
>          --- INVENTORY --------
     Light Neutrino Core
     Micro Fission Core
  Improved Cesium-ion Thruster
           Cloaking Device
  Enhanced Nova Cannon
[Rating: 108]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   1   1   .   1   1   .   .   1   
  Utility                  11   | .   .   .   1   .   .   .   2   1   1   2   .   1   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             116  | .   17  3   23  6   2   4   26  8   4   10  6   3   2   .   2   
  Power                    8    | .   .   .   3   .   .   .   2   .   1   1   1   .   .   .   .   
    Engine                 4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   2   .   6   .   .   1   7   1   1   1   1   1   .   .   1   
    Treads                 12   | .   2   .   6   .   .   1   3   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   4   1   1   1   1   1   .   .   1   
  Utility                  46   | .   4   2   6   1   .   .   10  7   1   6   4   2   2   .   1   
    Device                 16   | .   .   1   1   .   .   .   3   4   .   2   1   2   2   .   .   
    Storage                3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   1   
    Protection             18   | .   2   1   3   1   .   .   4   2   1   1   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   11  1   8   5   2   3   7   .   1   2   .   .   .   .   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   6   1   4   3   2   2   2   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   1   .   1   4   .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 99  100 77  100 95  100 100 98  100 100 100 100 96  
  Engine                   9    | .   14  14  11  11  11  11  8   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   7   6   5   10  9   8   8   8   
  Treads                   25   | .   28  28  32  33  33  33  26  .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   30  33  28  31  33  30  30  28  
  Device                   2    | .   .   .   .   .   .   .   4   15  13  8   5   9   17  17  16  
  Storage                  9    | .   14  14  11  11  11  11  9   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   9   11  11  11  8   .   .   4   5   4   4   4   4   
  Hackware                 5    | .   .   .   .   .   .   .   8   23  20  25  26  23  21  21  24  
  Protection               11   | .   13  14  11  11  11  11  11  7   13  10  10  9   8   8   8   
  Ballistic Gun            1    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         15   | .   20  27  21  20  .   21  16  .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   7   6   4   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 14  96  56  101 101 101 101 112 14  18  18  23  24  26  26  26  
  Greatest Support         60   | 20  40  40  60  60  60  60  60  20  31  31  36  42  46  46  38  
  Greatest Overweight (x)  6    | .   2   1   1   1   1   1   6   .   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   25  20  25  25  25  25  25  25  5   5   5   5   5   5   5   
  Average Capacity         18   | .   17  20  20  25  25  25  25  5   5   5   5   5   5   5   5   
  Most Carried             25   | .   15  20  25  25  25  25  25  7   5   5   5   5   4   5   5   
  Average Carried          17   | .   10  18  20  25  24  23  24  4   4   4   4   4   3   4   4   
  Final Capacity           25   | 8   20  20  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Final Carried            25   | 6   15  20  25  25  23  23  8   5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 68% | Mutant
 12% | Scavenger-Mutant
  8% | Hacker-Sprinter
  4% | Hacker-Ninja
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
     Hacker-Ninja | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -2/Research
  Hacker-Assassin | -2/DSF
     Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Matter Collected           3640 | 200  607  168  1120 229  23   148  628  252  .    190  70   .    .    5    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2871 | .    577  46   1101 112  .    127  369  184  17   270  68   .    .    .    .    
  Parts                    176  | .    41   5    71   7    .    9    18   1    3    14   7    .    .    .    .    
Haulers Intercepted        8    | .    2    .    4    .    .    .    .    1    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  58   | .   12  4   24  5   .   6   7   .   .   .   .   .   .   .   .   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  49   | .   10  4   24  1   .   3   7   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   9   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   7    | .   3   .   2   1   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   4   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 10   | .   2   .   2   1   .   .   3   1   .   1   .   .   .   .   .   
  Mechanic                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 7    | .   3   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   3   .   4   .   .   .   2   1   .   2   2   .   .   .   .   
  Swarmer                  17   | .   6   4   .   4   .   3   .   .   .   .   .   .   .   .   .   
  Grunt                    24   | .   6   .   12  1   .   3   2   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   10  .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   2   6   4   .   4   4   2   1   2   1   .   .   .   .   
  Combat Bots Only         4    | .   4   2   3   4   .   4   3   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   1   3   .   3   1   1   1   1   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Damage Taken               2428 | .    358  80   742  92   .    231  552  .    54   106  .    .    .    136  77   
  Core                     376  | .    68   17   89   .    .    19   81   .    .    34   .    .    .    68   .    
  Absorbed by Shields      46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    
  Redirected to Shielding  9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Regen/Repaired (Parts)   228  | .    .    .    117  .    .    .    .    .    .    111  .    .    .    .    .    
Core Remaining (%)         92   | 100  .    66   .    .    .    73   85   100  100  96   100  100  .    95   100  
Volleys Fired              273  | .    78   9    96   10   .    12   58   3    4    .    .    2    .    .    1    
  Largest                  2    | .    2    2    2    2    .    2    2    1    1    .    .    1    .    .    1    
  Hottest                  95   | .    78   78   95   78   .    78   78   30   30   .    .    30   .    .    30   
Shots Fired                486  | .    116  18   194  19   .    22   107  3    4    .    .    2    .    .    1    
  Gun                      55   | .    47   .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   411  | .    69   18   186  18   .    21   99   .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    1    .    1    8    3    4    .    .    2    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  462  | .    116  18   190  18   .    21   99   .    .    .    .    .    .    .    .    
  Thermal                  4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                20   | .    .    .    .    1    .    1    8    3    4    .    .    2    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    7    4    22   7    .    6    17   2    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    4    4    4    2    .    4    3    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           280  | .    65   7    113  3    .    11   64   6    1    5    2    1    .    .    2    
  Core Hits                120  | .    32   5    45   4    .    10   16   2    1    3    2    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    3    .    5    .    .    2    5    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  14   | .    2    .    5    .    .    2    5    .    .    .    .    .    .    .    .    
Melee Attacks              80   | .    .    .    .    1    .    .    .    10   20   17   6    11   1    4    10   
  Impact                   14   | .    .    .    .    1    .    .    .    10   3    .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    .    .    .    .    17   17   6    11   1    4    10   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    .    .    2    1    4    2    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7510 | .    1294 197  2690 341  .    364  1418 363  87   393  183  54   .    .    126  
  Guns                     468  | .    389  .    79   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  5361 | .    887  182  2584 65   .    247  1396 .    .    .    .    .    .    .    .    
  Explosions               369  | .    .    .    .    203  .    117  .    36   13   .    .    .    .    .    .    
  Melee                    1157 | .    .    .    .    .    .    .    .    327  74   393  183  54   .    .    126  
  Ramming                  155  | .    18   15   27   73   .    .    22   .    .    .    .    .    .    .    .    
  Kinetic                  5789 | .    1276 182  2623 65   .    247  1396 .    .    .    .    .    .    .    .    
  Thermal                  133  | .    .    .    40   93   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                276  | .    .    .    .    110  .    117  .    36   13   .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   327  | .    .    .    .    .    .    .    .    327  .    .    .    .    .    .    .    
  Slashing                 830  | .    .    .    .    .    .    .    .    .    74   393  183  54   .    .    126  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    2    2    2    2    2    2    4    .    .    1    .    .    .    .    .    
  Average Corruption       2    | .    2    2    1    2    2    2    4    .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  134  | .    32   9    18   35   9    8    21   .    .    2    .    .    .    .    .    
    Message Errors         32   | .    9    2    3    6    2    2    8    .    .    .    .    .    .    .    .    
    Matter Fused           34   | .    4    1    5    13   2    2    7    .    .    .    .    .    .    .    .    
    Heat Flow Errors       12   | .    5    .    2    4    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      17   | .    4    2    3    5    2    1    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    4    1    1    1    .    1    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      10   | .    2    .    2    1    1    .    4    .    .    .    .    .    .    .    .    
    Misfires               8    | .    1    1    2    4    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 7    | .    1    1    .    1    1    1    .    .    .    2    .    .    .    .    .    
    Weapon Failures        3    | .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            433  | .    27   6    46   57   .    .    23   131  54   62   .    .    .    .    27   
  Projectiles              107  | .    27   6    46   5    .    .    23   .    .    .    .    .    .    .    .    
  Explosions               51   | .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    275  | .    .    .    .    1    .    .    .    131  54   62   .    .    .    .    27   
Knockbacks                 29   | .    5    2    10   1    .    3    5    3    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  26   | .    5    2    10   1    .    3    5    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   19   | .    5    3    5    2    .    .    4    .    .    .    .    .    .    .    .    
Targets Rammed             26   | .    6    3    7    5    .    .    5    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7    | .    1    .    2    3    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        238  | .    238  48   156  168  82   72   105  .    48   .    54   70   6    44   117  
  Average Temperature      39   | .    70   17   37   58   49   26   28   .    29   .    16   17   6    33   69   
  Received Heat Transfer   825  | .    81   .    408  24   .    117  189  .    6    .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         224  | .    .    .    74   150  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Peak Influence             407  | .   179 133 407 144 .   152 220 65  141 116 61  188 108 93  258 
  Initial                  133  | .   .   .   .   133 .   .   .   .   31  68  4   31  105 81  55  
  Average                  80   | .   35  80  175 64  .   109 48  36  53  79  37  105 107 87  160 
Maximum Alert Level        2    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   
  Low Security (%)         92   | .   100 100 67  100 .   100 92  100 100 100 100 100 100 100 70  
  Level 1                  5    | .   .   .   23  .   .   .   7   .   .   .   .   .   .   .   29  
  Level 2                  1    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   .   .   .   1   .   2   1   1   1   .   .   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   1   .   .   .   1   .   1   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Distress Signals           6    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   27  6   37  4   .   6   13  1   6   2   .   4   .   1   9   
  Peak Tracking Total      8    | .   3   3   5   3   .   4   3   .   4   1   .   3   .   1   8   
  Tactical Retreats        10   | .   .   .   2   .   .   .   1   .   3   .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Traps Triggered            9    | .   2   .   2   .   .   .   .   .   1   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Machines Disabled          13   | .   .   .   4   3   .   1   1   .   1   .   .   1   .   .   2   
  Max in Single Turn       3    | .   .   .   1   3   .   1   1   .   1   .   .   1   .   .   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   2   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Machines Accessed          53   | .   6   .   7   .   2   .   4   4   11  7   3   4   1   .   4   
  Terminals                37   | .   5   .   6   .   .   .   3   2   8   4   1   3   1   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   2   1   1   .   .   .   .   
Total Hacks                115  | .   12  .   18  .   2   .   10  10  18  19  7   7   1   .   11  
  Successful               73   | .   3   .   10  .   2   .   8   7   11  14  5   3   1   .   9   
  Failed                   42   | .   9   .   8   .   .   .   2   3   7   5   2   4   .   .   2   
    Catastrophic           4    | .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   8   .   9   .   1   .   5   .   5   8   4   2   .   .   1   
  Terminals                85   | .   10  .   16  .   .   .   8   3   15  10  5   6   1   .   11  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          8    | .   2   .   2   .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   6   1   .   .   1   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   1   2   2   1   .   .   .   .   
Terminal Hacks             51   | .   3   .   8   .   2   .   7   1   8   7   3   2   1   .   9   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   2   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Level Access Points      7    | .   .   .   .   .   .   .   1   1   1   1   1   1   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Maintenance Status       3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Transport Status         2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   1   
  Zone Layout              4    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   5   1   .   .   1   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   1   2   1   1   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   1   2   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   6   .   .   .   3   2   6   5   1   3   1   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     67   | .   .   .   32  .   .   .   .   .   .   35  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Total Allies               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      47   | .   .   47  47  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   4   16  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             204  | .   .   63  141 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc 
Robot Analysis Total       5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Turns Passed               11426 | .    2474 494  2048 2101 568  444  1222 372  629  434  236  183  38   39   144  
Spaces Moved               8167  | 1    932  188  908  704  235  146  401  819  1019 897  608  549  135  68   557  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3507  | .    928  188  908  704  235  146  398  .    .    .    .    .    .    .    .    
  Legs                     5     | 1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4655  | .    .    .    .    .    .    .    3    819  1019 897  608  549  135  68   557  
  Fastest Speed            5     | 120  120  240  160  240  240  240  240  28   15   15   11   7    17   5    6    
  Average Speed            107   | 120  225  240  172  240  240  240  241  28   24   24   23   20   19   35   19   
  Slowest Speed            440   | 120  320  240  240  240  240  240  440  28   25   25   91   91   20   88   20   
  Overloaded Moves         59    | .    .    .    .    .    .    .    .    .    20   1    2    5    .    9    22   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28    | .    .    .    .    .    .    .    .    5    5    6    9    1    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 2    91   29   86   98   61   35   24   17   22   24   16   16   5    88   16   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 124   | .    .    .    4    1    .    .    23   14   35   7    4    18   1    4    13   
Terrain Destroyed          254   | .    4    1    10   10   .    8    96   15   53   7    4    28   1    4    13   
  Melee                    55    | .    .    .    .    1    .    .    .    4    19   7    4    9    1    4    6    
  Projectile               20    | .    4    1    10   .    .    3    2    .    .    .    .    .    .    .    .    
  AOE                      179   | .    .    .    .    9    .    5    94   11   34   .    .    19   .    .    7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Total                      10147 | .    1181 208  1208 1091 242  217  557  941  1355 1073 683  600  143  76   572  
  Wait                     1348  | .    125  .    133  363  .    52   25   90   306  150  65   35   .    .    4    
  Move                     8096  | .    931  187  907  703  234  145  400  808  1008 884  590  546  134  67   552  
  Hop                      27    | .    .    .    .    .    .    .    .    5    5    6    8    1    .    .    2    
  Pick Up                  66    | .    15   5    17   1    1    2    8    5    4    1    3    2    1    1    .    
  Fast Attach              32    | .    3    .    6    .    .    .    3    6    2    8    3    .    .    .    1    
  Attach                   36    | .    2    .    3    .    2    2    14   2    2    1    3    2    2    .    1    
  Detach                   21    | .    2    .    3    .    2    1    11   .    .    .    1    .    .    .    1    
  Swap                     48    | .    12   3    14   6    .    2    9    .    .    1    .    1    .    .    .    
  Drop                     84    | .    7    .    22   2    3    1    24   12   4    5    4    .    .    .    .    
  Fire                     273   | .    78   9    96   10   .    12   58   3    4    .    .    2    .    .    1    
  Melee                    80    | .    .    .    .    1    .    .    .    10   20   17   6    11   1    4    10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26    | .    6    3    7    5    .    .    5    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    
  Rewire                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
     1 | -11/Junkyard  | Entered Materials
   318 | -10/Materials | Build established: Mutant
   518 | -10/Materials | Discovered new exit (range 11)
   572 | -10/Materials | Discovered new exit (range 8)
  1098 | -10/Materials | Discovered new exit (range 13)
  1130 | -10/Materials | Discovered new exit (range 15)
  1692 | -10/Materials | Discovered new exit (range 16)
  2475 | -10/Materials | Entered Mines
  2506 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2511 | -10/Mines     | Found Prototype Device
  2512 | -10/Mines     | Identified Exp. Sensor Array
  2563 | -10/Mines     | Discovered new exit (range 5)
  2858 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2969 | -10/Mines     | Entered Materials
  2969 | -9/Materials  | Accompanied by 4 allies
  2969 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3083 | -9/Materials  | Discovered new exit (range 13)
  3715 | -9/Materials  | Build established: Scavenger-Mutant
  3937 | -9/Materials  | Discovered new exit (range 10)
  4244 | -9/Materials  | Discovered new exit (range 9)
  4292 | -9/Materials  | Discovered new exit (range 12)
  4361 | -9/Materials  | Discovered new exit (range 6)
  4614 | -9/Materials  | Repaired Imp. Light Cannon
  4701 | -9/Materials  | Discovered new exit (range 7)
  4960 | -9/Materials  | Build established: Mutant
  5017 | -9/Materials  | Entered Mines
  5018 | -9/Mines      | Assembled infested the area
  5018 | -9/Mines      | Learned location of Storage (-9)
  5977 | -9/Mines      | Discovered new exit (range 15)
  6119 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6679 | -9/Mines      | Found a hidden stash of uninstalled traps
  6751 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  6803 | -9/Mines      | Discovered new exit (range 3)
  7108 | -9/Mines      | Discovered new exit (range 5)
  7118 | -9/Mines      | Entered Exiles
  7178 | -9/Exiles     | Met 8R-AWN
  7214 | -9/Exiles     | Met EX-HEX
  7291 | -9/Exiles     | Met EX-BIN
  7320 | -9/Exiles     | Aligned with FarCom system
  7322 | -9/Exiles     | Given EX-Vault access code
  7377 | -9/Exiles     | Opened EX-Vault
  7399 | -9/Exiles     | Found PSU Rigger
  7451 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7518 | -9/Exiles     | Met EX-DEC
  7535 | -9/Exiles     | Learned location of Zion (-6)
  7657 | -9/Exiles     | Discovered new exit (range 14)
  7686 | -9/Exiles     | Left Exiles lab with PSU Rigger
  7686 | -9/Exiles     | Entered Mines
  8103 | -8/Mines      | Discovered new exit (range 7)
  8130 | -8/Mines      | Entered Materials
  8130 | -8/Materials  | Evolved 2 slots: Utility x2
  8270 | -8/Materials  | Identified exit to Factory
  9352 | -8/Materials  | Entered Factory
  9352 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9406 | -7/Factory    | Discovered new exit (range 13)
  9481 | -7/Factory    | Identified exit to Factory
  9620 | -7/Factory    | Build established: Hacker-Sprinter
  9724 | -7/Factory    | Entered another Factory area
  9724 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9729 | -6/Factory    | Identified exit to DSF
  9926 | -6/Factory    | Identified exit to Factory
  9948 | -6/Factory    | Identified exit to DSF
 10353 | -6/Factory    | Entered another Factory area
 10353 | -5/Factory    | Evolved 2 slots: Utility x2
 10357 | -5/Factory    | Identified exit to Factory
 10657 | -5/Factory    | Fabricated Cld. VTOL Module?
 10695 | -5/Factory    | Repaired Imp. Light Armor Plating
 10713 | -5/Factory    | Repaired Mni. Grenade Launcher
 10787 | -5/Factory    | Entered another Factory area
 10787 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 10881 | -4/Factory    | Spotted B-86 Titan
 10882 | -4/Factory    | Identified exit to Research
 10914 | -4/Factory    | Build established: Hacker-Scout
 11023 | -4/Factory    | Entered Research
 11023 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 11059 | -3/Research   | Identified exit to Research
 11137 | -3/Research   | Spotted B-86 Titan
 11206 | -3/Research   | Entered another Research area
 11206 | -2/Research   | Evolved 2 slots: Utility x2
 11233 | -2/Research   | Identified exit to DSF
 11244 | -2/Research   | Entered DSF
 11264 | -2/DSF        | Additional patrols routed to DSF
 11277 | -2/DSF        | Discovered new exit (range 8)
 11283 | -2/DSF        | Entered Access
 11283 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 11302 | -1/Access     | Spotted B-99 Colossus
 11324 | -1/Access     | Identified exit to Surface
 11374 | -1/Access     | Spotted B-99 Colossus
 11384 | -1/Access     | Spotted B-99 Colossus
 11385 | -1/Access     | Spotted B-99 Colossus
 11427 | ***           | Escaped!

 Last Messages 
---------------
11371_   Garrison Access x2
11374_ Slug penetrates Wall. <x3>
11374_ Penetrated by Slug.
11374_ Slug penetrates Wall.
11374_ Penetrated by Slug.
11378_ >> Machine Analyzer network decryption results:
11378_   Repair Station x1
11384_ >> Machine Analyzer network decryption results:
11384_   Terminal x3
11386_ Connecting with Terminal...
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Gamma Bomb Trap
  Map updated.
11397_ Sneak attack on A-15 Conveyor.
11400_ Destroyed Adv. Weight Redist. System.
11426_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
11426_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????  + ???????? |
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|   #              "??"                   ##???????? |
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|          #    BB "??"          """ """  ##???????? |
|          #       "?""          """T"""  ##???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          50
Energy Generation          28
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                67
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          50
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Propulsion Shielding | -7/Factory | Scanalyzed
          Cld. VTOL Module | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CobblerCoordinationMace
  Manual?         0
Play Time         02:08:50
  Cumulative      930.7 hours
  Start           2023.08.12 @ 09:23:48
  End             2023.08.12 @ 13:36:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          425
  Rogue           424
  Adventurer      1
  Explorer        0
Win Type          0
  Total           141
  Types           36/12/21/4/2/1/60/3/2
Lore%             96
Gallery%          99
Achievement%      92
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ea324f2-356b-4b89-b98d-c24102a19c7b