Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 02:07:23 Player: Runagate Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (187) 935 Value Destroyed (4874) 4874 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-12759) -12759 TOTAL SCORE: -5110 Bonus ------- Devolution -13500 High Alert Combat Kills 741 Cogmind --------- Core Integrity 0/800 Matter 87/300 Energy 100/100 System Corruption 0% Temperature Critical (950) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (7) ------- Assault Cannon Assault Cannon > --- INVENTORY (5) ---- Aluminum Leg Improved Terrain Scanner Seismic Detector Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink > --- WEAPON ----------- Small Laser Beam Rifle Beam Rifle Particle Gun Particle Gun Heavy Laser > --- INVENTORY -------- Aluminum Leg Improved Terrain Scanner Seismic Detector Assault Rifle Assault Rifle [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved -2 | . . -1 . -1 Power . | . . . . . Propulsion . | . . . . . Utility -2 | . . -1 . -1 Weapon . | . . . . . Parts Attached 134 | 11 30 47 2 44 Power 18 | 2 3 9 . 4 Engine 14 | 2 2 8 . 2 Core 4 | . 1 1 . 2 Reactor . | . . . . . Propulsion 32 | 2 10 10 . 10 Treads 24 | 2 2 10 . 10 Leg 8 | . 8 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 41 | 4 6 15 1 15 Device 38 | 3 4 15 1 15 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 43 | 3 11 13 1 15 Energy Gun 33 | 1 6 12 1 13 Energy Cannon 5 | . 5 . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Parts Lost 13 | . 1 3 . 9 Power 2 | . . . . 2 Propulsion 1 | . . 1 . . Utility 4 | . 1 2 . 1 Weapon 6 | . . . . 6 Highest Loss Streak 4 | . 1 1 . 4 To Critical Strikes . | . . . . . Average Backups 6 | . 7 8 5 5 Power . | . . . . . Propulsion 1 | . 4 2 1 1 Utility 1 | . 1 2 2 2 Weapon 2 | . 1 3 2 2 Tool/Special . | . . . . . Unused Backups 7 | . 2 3 . 2 Power . | . . . . . Propulsion 3 | . 2 1 . . Utility . | . . . . . Weapon 4 | . . 2 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 83 99 100 82 Engine 7 | . 5 6 10 8 Core 1 | . 4 3 . . Treads 18 | . 13 20 21 17 Device 24 | . 22 27 31 21 Storage 2 | . 8 2 . . Energy Gun 30 | . 15 35 36 30 Ballistic Gun 1 | . 6 . . . Peak Build Rating 52 | 15 32 25 26 52 Average Rating 26 | 8 23 22 25 31 On Entrance 17 | . 15 22 25 25 Avg Prop Armor Cover (%) 3 | . 3 . . . Naked Turns 36 | . . . . 36 Heaviest Build 57 | 22 57 48 35 40 Greatest Support 83 | 40 80 80 80 83 Greatest Overweight (x) 4 | . 4 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 Average Capacity 7 | 6 14 8 5 5 Most Carried 15 | . 15 15 5 5 Average Carried 6 | . 7 8 5 5 Final Capacity 15 | 8 15 5 5 5 Final Carried 13 | . 13 5 5 5 Class Distribution -------------------- 83% | Scavenger-Executioner 8% | Mutant 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Executioner | -10/Materials Scavenger-Executioner | -9/Materials Scavenger-Executioner | -9/Mines Scavenger-Executioner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1976 | 378 460 599 20 519 Remotely . | . . . . . Salvage Created 7226 | 175 574 2804 189 3484 Parts 395 | 14 30 178 18 155 Haulers Intercepted 9 | . 2 3 . 4 Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 118 | . 7 51 5 55 Guns 113 | . 7 49 5 52 Classes Destroyed 16 | 3 3 7 . 3 Worker 20 | 2 2 9 . 7 Builder 6 | . . 4 . 2 Tunneler 11 | 4 . 3 3 1 Hauler 9 | . 2 3 . 4 Recycler 9 | 1 1 2 . 5 Mechanic 1 | . . . . 1 Operator 2 | . . 1 . 1 Watcher 11 | . 2 5 . 4 Swarmer 18 | . . 7 3 8 Grunt 64 | . 7 29 . 28 Brawler 4 | . . 3 . 1 Duelist 4 | . . 2 . 2 Protector 3 | . . 1 . 2 Sentry 23 | . . 9 2 12 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 8 | 2 3 8 3 7 Combat Bots Only 5 | . 2 5 3 5 Max Kills in Single Turn 3 | 1 1 3 2 3 Gunslinging 2 | . . 2 1 2 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 386 | . 19 148 7 212 Missed 98 | . 4 39 1 54 Hits 288 | . 15 109 6 158 Melee 6 | . . 1 . 5 Projectile 282 | . 15 108 6 153 AOE 2 | . . . . 2 Critical Strikes 13 | . . 2 . 11 Damage Taken 4732 | . 240 1261 75 3156 Core 1045 | . 25 156 9 855 Absorbed by Shields 88 | . . . . 88 Core Remaining (%) 91 | 100 96 . 79 . Volleys Fired 248 | 17 24 99 4 104 Largest 7 | 3 7 7 7 7 Hottest 391 | 80 340 321 337 391 Shots Fired 1540 | 51 108 667 28 686 Gun 1536 | 51 104 667 28 686 Cannon 4 | . 4 . . . Launcher . | . . . . . Special . | . . . . . Kinetic 84 | 34 32 18 . . Thermal 1455 | 17 75 649 28 686 Explosive . | . . . . . Electromagnetic 1 | . 1 . . . Robot Hit Streak 24 | 14 9 20 9 24 Robot Miss Streak 8 | 3 8 4 4 4 Penetration Max . | . . . . . Secondary Targets 31 | . . 11 1 19 Max Gunslinging Chain 2 | . . 2 1 2 Shots Hit Robots 812 | 35 45 318 13 401 Core Hits 379 | 9 27 149 12 182 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 1 1 . 9 Burn 10 | . . 1 . 9 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10036 | 342 504 3828 221 5141 Guns 9724 | 342 479 3626 176 5101 Cannons 20 | . 20 . . . Explosions 193 | . . 193 . . Melee . | . . . . . Ramming 99 | . 5 9 45 40 Kinetic 468 | 185 176 107 . . Thermal 9276 | 157 323 3519 176 5101 Explosive 193 | . . 193 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 11 . . . Message Errors 3 | . 3 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 20 | . . 20 . . Projectiles . | . . . . . Explosions 20 | . . 20 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . . 61 Shots 1 | . . . . 1 Rammed 16 | . 2 2 4 8 Targets Rammed 19 | . 2 3 6 8 Kicked . | . . . . . Crushed 3 | . . 1 2 . Highest Temperature 950 | 192 532 599 128 950 Average Temperature 134 | 81 133 116 64 162 Received Heat Transfer 1892 | . 108 588 18 1178 Effects 47 | . 6 12 . 29 Shutdowns 8 | . 3 4 . 1 Energy Bleed 5 | . . . . 5 Interference 6 | . 1 4 . 1 Matter Decay 6 | . . . . 6 Short Circuit 3 | . . 2 . 1 Damage (minor) 9 | . 2 1 . 6 Damage (major) 5 | . . 1 . 4 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 2 . 3 Combat Hostiles 5 | . . 2 . 3 Parts Melted 55 | . . 18 . 37 Heat Transferred 21865 | 350 737 7978 365 12435 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 3 | . . 3 1 3 Low Security (%) 32 | 100 100 22 26 17 Level 1 21 | . . 24 73 16 Level 2 20 | . . 42 . 16 Level 3 26 | . . 10 . 49 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 2 | . . 1 . 1 Peak Influence 930 | 10 50 895 345 930 Initial 345 | . . 4 345 74 Average 418 | 1 11 424 245 575 Influence Increases 3483 | 35 224 1463 125 1636 Destroy 0b10 Robot/C 2300 | . 140 1000 100 1060 Destroy 0b10 Robot/NC 360 | 35 35 140 15 135 Destroy Leader 560 | . 48 246 10 256 Successful Hack 10 | . . . . 10 Disable Machine 75 | . . 30 . 45 Destroy Structure 43 | . 1 17 . 25 Lose Combat Pursuer 135 | . . 30 . 105 Influence Decreases 2583 | 35 212 590 818 928 Entered New Map 666 | . . 8 540 118 Time Decay 1797 | 35 202 562 278 720 Lost Part 120 | . 10 20 . 90 Squads Dispatched 21 | . 2 8 . 11 Investigation 6 | . 1 3 . 2 Extermination . | . . . . . Reinforcement 7 | . 1 3 . 3 Assault 5 | . . 2 . 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 10 | . 1 4 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 159 | . 12 69 5 73 Peak Tracking Total 6 | . 3 5 2 6 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 8 | . 3 3 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 2 . 3 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . . 1 . 2 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 9 | . . 2 . 7 Successful 6 | . . 1 . 5 Failed 2 | . . 1 . 1 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 8 | . . 2 . 6 Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 1 . 4 Retrieve Study 5 | . . 1 . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 1 . 3 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1448 | 109 882 457 . . Terrain 699 | 109 590 . . . Structural 894 | . 706 188 . . Seismic 1367 | 29 882 456 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 7235 | 195 882 2157 603 3398 Spaces Moved 3153 | 82 431 1013 358 1269 Core 141 | 7 . . . 134 Treads 2994 | 75 413 1013 358 1135 Legs 18 | . 18 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 159 | 150 164 160 160 156 Slowest Speed 400 | 160 400 160 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 5 84 76 87 91 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . 12 . 24 Melee . | . . . . . Projectile . | . . . . . AOE 36 | . . 12 . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 4663 | 113 532 1265 374 2379 Wait 986 | 4 22 52 2 906 Move 3149 | 81 430 1012 357 1269 Hop . | . . . . . Pick Up 11 | . 9 2 . . Fast Attach 34 | 11 14 4 . 5 Attach 1 | . 1 . . . Detach 5 | . 5 . . . Swap 123 | . 20 52 2 49 Drop 86 | . 5 41 2 38 Fire 248 | 17 24 99 4 104 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 19 | . 2 3 6 8 Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 196 | -11/Scrapyard | Entered Materials 640 | -10/Materials | Discovered new exit (range 15) 849 | -10/Materials | Build established: Scavenger-Executioner 1052 | -10/Materials | Discovered new exit (range 12) 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Devolved, losing 1 slot: Utility x-1 1488 | -9/Materials | Discovered new exit (range 6) 1573 | -9/Materials | Discovered new exit (range 15) 1931 | -9/Materials | Discovered new exit (range 15) 2278 | -9/Materials | First assault squad dispatched 2702 | -9/Materials | Discovered new exit (range 9) 3149 | -9/Materials | Sterilization system engaged 3149 | -9/Materials | Non-combat units ordered to evacuate 3235 | -9/Materials | Entered Mines 3351 | -9/Mines | Found a hidden stash of uninstalled traps 3485 | -9/Mines | Learned location of Storage (-7) 3661 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3831 | -9/Mines | Discovered new exit (range 4) 3838 | -9/Mines | Entered Materials 3838 | -8/Materials | Devolved, losing 1 slot: Utility x-1 3839 | -8/Materials | Identified exit to Factory 4275 | -8/Materials | Discovered exit to Factory (range 15) 5286 | -8/Materials | Central database locked down 5838 | -8/Materials | First assault squad dispatched 6542 | -8/Materials | Sterilization system engaged 6542 | -8/Materials | Non-combat units ordered to evacuate 6599 | -8/Materials | Released all parts (9) 6627 | -8/Materials | Lost 4 parts (1p3w) 6642 | -8/Materials | Combat units ordered to evacuate 6842 | -8/Materials | Ambient heat levels rising (+10) 6915 | -8/Materials | Build established: Mutant 6992 | -8/Materials | Ambient heat levels rising (+10) 7142 | -8/Materials | Ambient heat levels rising (+10) 7200 | -8/Materials | Core integrity fell below 50% 7232 | -8/Materials | Core integrity fell below 20% 7237 | -8/Materials | Core destroyed Last Messages --------------- 07199_ Overheating: Matter decay (-37). 07200_ Overheating: Core damaged (-120). 07201_ Overheating: Energy bleed (-24). 07206_ Overheating: Assault Cannon damaged (-17). 07206_ Overheating: Broken Assault Cannon damaged (-11). 07207_ Overheating: Energy bleed (-21). 07209_ Overheating: Assault Cannon damaged (-3). 07213_ Overheating: Matter decay (-26). 07214_ Overheating: Core damaged (-128). 07221_ Overheating: Energy bleed (-15). 07222_ Overheating: Energy bleed (-16). 07225_ Overheating: Energy bleed (-17). 07227_ Overheating: Assault Cannon damaged (-5). 07230_ Overheating: Matter decay (-12). 07232_ Overheating: Core damaged (-104). 07234_ Overheating: Broken Assault Cannon damaged (-5). 07237_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# """ #?????????? | | ?????????????????????????????????# """ #?????????? | | ?????????????????????????????????# """ #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????#! ########### | | ???????????????????????????####### ## [ ! | | ????????????????????######## ###+#### | | ????????????????????# # """ """ | | ????????????????????# < @ # """ """ | | ????????????????????# # """ """ | | ????????????????????######## #### # """ """ | | ???????????????????????????#######??# # """ """ | | ????????????????????????????????????# # | | ????????????????????????????????????# #####+#### | | ????????????????????????????????????# | | ????????????????????????????????????# % | | ?????????????#########??????????????# | | ?????????????# ! #????????????########+###### | | ??????######## """ #????????????# # | | ??????# ##] """ #????????????# """ """ """ # | | ????### ## """ #????????????# """ """ """ # | | ????# + ##/ #????????????# """ """ """ # | | ????# # ## """ #????????????# # | | ????# # ##% """ #????????????# [ # | | ????# # ! ## """ #????????????############### | | ????# # ##! #?????????????????? T # | | ????# ##+#########+################????? """= # | | ????# #?????""""" # | | ????#### ##### #?????""""" # | | ????####+##### #????#""""" # | | ????# # #????# """ # | | ????# """ =# ! #????# ! # | | ????# """ #=!*""%! #????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 150 Energy Generation 27 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Sml. Laser | -9/Materials | Hacked Beam Rifle | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Devolution Game ------ Seed ZipCompositeBeacon Manual? 0 Play Time 00:37:38 Cumulative 218.2 hours Start 2025.10.24 @ 01:39:51 End 2025.10.24 @ 02:07:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 351 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89ed661b-6d8d-489c-bc5b-a4d03e6863c1