Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 16:54:35 Player: Aeon2927 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1092) 1092 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4647 Bonus ------- None Cogmind --------- Core Integrity 817/850 Matter 216/300 Energy 220/220 System Corruption 7% Temperature Cool (0) Location -6/Waste Parts ------- Power (2) Light Nuclear Core Light Nuclear Core Propulsion (5) Improved Hover Unit Airjet Utility (5) Heat Sink Improved ECM Suite Weapon (4) Inventory (4) Light Nuclear Core Improved Titanium Leg Weapon Shielding Datajack Peak State ------------ Power Light Nuclear Core Light Nuclear Core Propulsion Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet Utility Heat Sink Improved Heat Sink High-capacity Storage Unit Improved ECM Suite Reflective Plating Weapon Electrolaser Electrolaser Electrolaser Electrolaser Inventory Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Hover Unit Heat Sink Heat Sink Signal Interpreter Weapon Shielding Coil Gun Coil Gun Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Protection Reflective Plating Weapon Electrolaser Energy Gun Electrolaser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 9 | . 1 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 3 | . . . 1 . 2 . Utility 3 | . 1 2 . . . . Weapon 2 | . . . . 2 . . Parts Attached 62 | 7 16 17 9 4 4 5 Power 6 | 1 1 2 1 . . 1 Engine 3 | 1 1 1 . . . . Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 9 4 7 2 3 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 19 | . 6 4 4 2 3 . Flight 6 | . 3 . 3 . . . Utility 13 | 2 2 5 1 . 1 2 Device 7 | . 1 3 1 . . 2 Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | 1 . 1 . . 1 . Artifact . | . . . . . . . Weapon 16 | 2 4 6 . 2 . 2 Energy Gun 11 | . 3 6 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 . . . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . 2 2 . . 8 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . . 4 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 4 | . . 1 1 . . 4 Average Slot Usage (%) 96 | . 99 98 95 93 100 76 Engine 6 | . 12 9 . . . . Core 5 | . . . 16 14 12 11 Leg 2 | . 9 . . . . . Hover 17 | . 14 19 19 15 31 20 Device 22 | . 12 29 24 21 18 19 Storage 9 | . 12 10 8 7 6 4 Protection 9 | . 12 10 8 7 6 2 Energy Gun 21 | . 22 19 16 28 25 10 Naked Turns . | . . . . . . . Heaviest Build 62 | 15 26 52 56 62 62 62 Greatest Support 41 | 20 20 14 20 24 41 41 Greatest Overweight (x) 9 | 3 2 3 9 4 1 3 Average Overweight (x) 1 | . 1 2 2 3 1 1 Largest Inventory Capacity 12 | 8 10 12 12 12 12 12 Average Capacity 10 | 7 9 11 12 12 12 10 Most Carried 12 | 5 9 12 12 11 11 10 Average Carried 7 | 3 5 8 10 9 9 7 Final Capacity 12 | 8 10 12 12 12 12 4 Final Carried 12 | 5 7 12 10 11 10 4 Class Distribution -------------------- 55% | Mutant 22% | Scavenger-Mutant 13% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 700 | 250 160 135 105 50 . . Remotely . | . . . . . . . Salvage Created 1372 | . 219 673 275 205 . . Parts 81 | . 18 42 11 10 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 31 | . 5 20 5 1 . . Guns 30 | . 5 20 5 . . . Classes Destroyed 7 | . 4 2 . 1 . . Builder 1 | . 1 . . . . . Recycler 1 | . . . . 1 . . Watcher 6 | . 2 2 . 2 . . Swarmer 10 | . 2 8 . . . . Grunt 13 | . 3 7 3 . . . Duelist 2 | . . 2 . . . . Sentry 6 | . . 3 2 1 . . Best Kill Streak 6 | . 6 5 3 2 . . Combat Bots Only 4 | . 2 4 3 1 . . Max Kills in Single Turn 2 | . 2 1 1 1 . . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 894 | . 105 387 183 39 . 180 Core 122 | . 10 70 9 . . 33 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 96 82 98 100 . . Volleys Fired 103 | . 24 61 12 5 . 1 Largest 4 | . 2 2 2 4 . 4 Hottest 252 | . 90 103 126 252 . 252 Shots Fired 215 | . 47 120 24 20 . 4 Gun 215 | . 47 120 24 20 . 4 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 10 | . 10 . . . . . Thermal 205 | . 37 120 24 20 . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 21 22 11 24 . . Robot Miss Streak 2 | . 1 2 1 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 166 | . 41 93 19 13 . . Core Hits 70 | . 14 38 11 7 . . Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2033 | . 467 1021 319 226 . . Guns 2033 | . 467 1021 319 226 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 105 | . 105 . . . . . Thermal 1928 | . 362 1021 319 226 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 389 | . 389 2 302 231 . 131 Average Temperature 120 | . 125 2 129 109 . 69 Received Heat Transfer 480 | . 90 195 189 6 . . Effects 1 | . 1 . . . . . Shutdowns 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 11 | . 4 5 . 2 . . Heat Transferred 4556 | . 943 2429 703 481 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 257 | . 130 257 152 110 12 17 Average Influence 61 | . 37 87 56 77 12 3 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 98 | . . . . . . . Level 1 1 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 3 1 . . . Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 13 29 7 6 . 6 Peak Tracking Total 6 | . 2 5 3 2 . 6 Tactical Retreats 6 | . 4 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 17 | . 7 7 2 . 1 . Terminals 12 | . 4 5 2 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 23 29 4 . 2 . Successful 47 | . 21 22 3 . 1 . Failed 11 | . 2 7 1 . 1 . Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . 12 16 4 . 2 . Fabricators . | . . . . . . . Repair Stations 11 | . 2 9 . . . . Recycling Units 9 | . 9 . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 10 10 3 . 1 . Record 16 | . 5 9 1 . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 1 1 1 . . . Emergency Access Points 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 8 . . . . Scan Component 5 | . 1 4 . . . . Repair 5 | . 1 4 . . . . Recycling Unit Hacks 9 | . 9 . . . . . Recycle Component 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 5 6 1 . 1 . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 4 . . . . Time 148 | . 26 122 . . . . Parts Recycled 4 | . 4 . . . . . Recycled Matter 115 | . 115 . . . . . Retrieved Matter 115 | . 115 . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 3459 | 85 929 1263 396 562 105 119 Spaces Moved 1475 | 50 488 403 162 195 90 87 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 249 | 37 212 . . . . . Wheels . | . . . . . . . Hover 1211 | . 276 403 160 195 90 87 Flight 2 | . . . 2 . . . Fastest Speed 50 | 50 120 116 172 172 104 104 Average Speed 181 | 132 159 200 199 258 104 126 Slowest Speed 600 | 200 176 236 600 296 104 236 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 70 51 20 6 2 75 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2051 | 68 590 744 213 241 102 93 Wait 325 | . 38 232 20 32 3 . Move 1470 | 49 487 402 161 194 90 87 Hop . | . . . . . . . Pick Up 63 | 12 16 21 6 5 3 . Fast Attach . | . . . . . . . Attach 41 | 7 4 12 7 3 3 5 Detach 3 | . 1 2 . . . . Swap 21 | . 12 5 2 1 1 . Drop 25 | . 8 9 5 1 2 . Fire 103 | . 24 61 12 5 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 187 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered exit to Mines (range 13) 311 | -10/Materials | Build established: Mutant 623 | -10/Materials | Identified exit to Materials 623 | -10/Materials | Discovered exit to Materials (range 16) 676 | -10/Materials | Repaired Hover Unit 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Utility x2 1595 | -9/Materials | Repaired Sml. Laser 1635 | -9/Materials | Repaired Imp. Heat Sink 1669 | -9/Materials | Repaired Imp. Hover Unit 1697 | -9/Materials | Repaired Hover Unit 1978 | -9/Materials | Identified exit to Mines 1978 | -9/Materials | Discovered exit to Mines (range 12) 2004 | -9/Materials | Build established: Scavenger-Mutant 2210 | -9/Materials | Identified exit to Materials 2210 | -9/Materials | Discovered exit to Materials (range 14) 2278 | -9/Materials | Entered another Materials area 2278 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2367 | -8/Materials | Identified exit to Storage 2367 | -8/Materials | Discovered exit to Storage (range 16) 2499 | -8/Materials | Build established: Mutant 2662 | -8/Materials | Identified exit to Factory 2662 | -8/Materials | Discovered exit to Factory (range 6) 2674 | -8/Materials | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Weapon x2 2733 | -7/Factory | Identified exit to Factory 2733 | -7/Factory | Discovered exit to Factory (range 15) 2962 | -7/Factory | Build established: Tank 3236 | -7/Factory | Entered another Factory area 3236 | -6/Factory | Evolved 2 slots: Propulsion x2 3341 | -6/Factory | Sucked down chute 3341 | -6/Factory | Entered Waste 3352 | -6/Waste | Spotted C-40 Crusher 3356 | -6/Waste | EMP discharged 3364 | -6/Waste | Spotted C-40 Crusher 3373 | -6/Waste | Spotted C-40 Crusher 3385 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3388 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3418 | -6/Waste | Spotted C-40 Crusher 3419 | -6/Waste | Lost 4 parts (1p2u1w) 3432 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3432 | -6/Waste | Spotted C-40 Crusher 3435 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3450 | -6/Waste | Spotted C-40 Crusher 3456 | -6/Waste | EMP discharged 3460 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3460 | -6/Waste | Self-destructed Last Messages --------------- 03388_ Electrolaser crushed. 03388_ Imp. Hover Unit crushed. 03388_ Electrolaser crushed. 03388_ Lgt. Nuclear Core destroyed. 03388_ Heat Sink destroyed. 03391_ Electrolaser crushed. 03392_ Imp. Hover Unit crushed. 03432_ Dispersion Rifle crushed. 03432_ Coil Gun crushed. 03432_ Imp. Hover Unit crushed. 03432_ Heat Sink destroyed. 03435_ Hcp. Storage Unit crushed. 03435_ Electrolaser crushed. 03440_ Imp. Hover Unit crushed. 03442_ Signal Interpreter crushed. 03443_ Electrolaser crushed. 03446_ ALERT: Foreign system detected. Charging EMP. 03456_ System corrupted (+3). 03460_ Coil Gun crushed. 03460_ Imp. Heat Sink crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #??????????????????? ?????????????????????? | | # #??????????????????? ???????????????????? | | # #??????????????????? ???????????????????? | | # #??????????????????# ???????????????????? | | # #??????????????????# ???????????????????? | | # #??????????????????# #???????????????????? | | # #??????????????????# #???????????????????? | | # #??????? ???????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# ######## ###?????????????????? | | #??????# ? #?????????????????? | | #??????# ?? #?????????????????? | | #??????# ???? #?????????????????? | | #??????# ?????? CC #?????????????????? | | # #??????# #??????#CCCC#???????????????????? | | # #??????# #??????#@ CC#???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## ###?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | # ######## ######## ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | ?????? ??????######???????????????????? | | ???? ??????????????????????????????? | | #??# #?????????????????????????????? | | #??# #?????????????????????????????? | | #??# #?????????????????????????????? | | ???# #?????????????????????????????? | | ????# #?????????????????????????????? | | ?? ????# #?????????????????????????????? | | ??????????##########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralFissionSegregator Manual? 0 Play Time 00:42:41 Cumulative 16.4 hours Start 2019.10.30 @ 16:11:17 End 2019.10.30 @ 16:54:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 11 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e4be6cd-8525-4a88-a365-7699d665b636