Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 16:54:35

Player: Aeon2927

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (1092)     1092
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4647

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             817/850
Matter                     216/300
Energy                     220/220
System Corruption          7%
Temperature                Cool (0)
Location                   -6/Waste

 Parts 
-------
Power (2)
  Light Nuclear Core
  Light Nuclear Core
Propulsion (5)
  Improved Hover Unit
  Airjet
Utility (5)
  Heat Sink
  Improved ECM Suite
Weapon (4)
Inventory (4)
  Light Nuclear Core
  Improved Titanium Leg
  Weapon Shielding
  Datajack

 Peak State 
------------
Power
  Light Nuclear Core
  Light Nuclear Core
Propulsion
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Airjet
Utility
  Heat Sink
  Improved Heat Sink
  High-capacity Storage Unit
  Improved ECM Suite
  Reflective Plating
Weapon
  Electrolaser
  Electrolaser
  Electrolaser
  Electrolaser
Inventory
  Light Nuclear Core
  Light Nuclear Core
  Improved Titanium Leg
  Improved Hover Unit
  Heat Sink
  Heat Sink
  Signal Interpreter
  Weapon Shielding
  Coil Gun
  Coil Gun
  Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Protection               Reflective Plating
Weapon                     Electrolaser
  Energy Gun               Electrolaser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Slots Evolved              9    | .   1   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   .   
  Utility                  3    | .   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   
Parts Attached             62   | 7   16  17  9   4   4   5   
  Power                    6    | 1   1   2   1   .   .   1   
    Engine                 3    | 1   1   1   .   .   .   .   
    Core                   3    | .   .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   9   4   7   2   3   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  19   | .   6   4   4   2   3   .   
    Flight                 6    | .   3   .   3   .   .   .   
  Utility                  13   | 2   2   5   1   .   1   2   
    Device                 7    | .   1   3   1   .   .   2   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | 1   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   4   6   .   2   .   2   
    Energy Gun             11   | .   3   6   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 12   | .   .   2   2   .   .   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   4   
  Weapon                   5    | .   .   2   .   .   .   3   
  Highest Loss Streak      4    | .   .   1   1   .   .   4   
Average Slot Usage (%)     96   | .   99  98  95  93  100 76  
  Engine                   6    | .   12  9   .   .   .   .   
  Core                     5    | .   .   .   16  14  12  11  
  Leg                      2    | .   9   .   .   .   .   .   
  Hover                    17   | .   14  19  19  15  31  20  
  Device                   22   | .   12  29  24  21  18  19  
  Storage                  9    | .   12  10  8   7   6   4   
  Protection               9    | .   12  10  8   7   6   2   
  Energy Gun               21   | .   22  19  16  28  25  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 15  26  52  56  62  62  62  
  Greatest Support         41   | 20  20  14  20  24  41  41  
  Greatest Overweight (x)  9    | 3   2   3   9   4   1   3   
  Average Overweight (x)   1    | .   1   2   2   3   1   1   
Largest Inventory Capacity 12   | 8   10  12  12  12  12  12  
  Average Capacity         10   | 7   9   11  12  12  12  10  
  Most Carried             12   | 5   9   12  12  11  11  10  
  Average Carried          7    | 3   5   8   10  9   9   7   
  Final Capacity           12   | 8   10  12  12  12  12  4   
  Final Carried            12   | 5   7   12  10  11  10  4   

 Class Distribution 
--------------------
 55% | Mutant
 22% | Scavenger-Mutant
 13% | Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -6/Factory
           Mutant | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was 
Matter Collected           700  | 250 160 135 105 50  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1372 | .   219 673 275 205 .   .   
  Parts                    81   | .   18  42  11  10  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  31   | .   5   20  5   1   .   .   
  Guns                     30   | .   5   20  5   .   .   .   
Classes Destroyed          7    | .   4   2   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Watcher                  6    | .   2   2   .   2   .   .   
  Swarmer                  10   | .   2   8   .   .   .   .   
  Grunt                    13   | .   3   7   3   .   .   .   
  Duelist                  2    | .   .   2   .   .   .   .   
  Sentry                   6    | .   .   3   2   1   .   .   
Best Kill Streak           6    | .   6   5   3   2   .   .   
  Combat Bots Only         4    | .   2   4   3   1   .   .   
Max Kills in Single Turn   2    | .   2   1   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Damage Taken               894  | .    105  387  183  39   .    180  
  Core                     122  | .    10   70   9    .    .    33   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  96   82   98   100  .    .    
Volleys Fired              103  | .    24   61   12   5    .    1    
  Largest                  4    | .    2    2    2    4    .    4    
  Hottest                  252  | .    90   103  126  252  .    252  
Shots Fired                215  | .    47   120  24   20   .    4    
  Gun                      215  | .    47   120  24   20   .    4    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    10   .    .    .    .    .    
  Thermal                  205  | .    37   120  24   20   .    4    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    21   22   11   24   .    .    
  Robot Miss Streak        2    | .    1    2    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           166  | .    41   93   19   13   .    .    
  Core Hits                70   | .    14   38   11   7    .    .    
  Critical Hits            1    | .    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2033 | .    467  1021 319  226  .    .    
  Guns                     2033 | .    467  1021 319  226  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  105  | .    105  .    .    .    .    .    
  Thermal                  1928 | .    362  1021 319  226  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    7    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        389  | .    389  2    302  231  .    131  
  Average Temperature      120  | .    125  2    129  109  .    69   
  Received Heat Transfer   480  | .    90   195  189  6    .    .    
  Effects                  1    | .    1    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             11   | .    4    5    .    2    .    .    
  Heat Transferred         4556 | .    943  2429 703  481  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Peak Influence             257  | .   130 257 152 110 12  17  
  Average Influence        61   | .   37  87  56  77  12  3   
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         98   | .   .   .   .   .   .   .   
  Level 1                  1    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   3   1   .   .   .   
  Investigation            2    | .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Distress Signals           3    | .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   13  29  7   6   .   6   
  Peak Tracking Total      6    | .   2   5   3   2   .   6   
  Tactical Retreats        6    | .   4   1   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Accessed          17   | .   7   7   2   .   1   .   
  Terminals                12   | .   4   5   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   23  29  4   .   2   .   
  Successful               47   | .   21  22  3   .   1   .   
  Failed                   11   | .   2   7   1   .   1   .   
    Catastrophic           2    | .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                34   | .   12  16  4   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          11   | .   2   9   .   .   .   .   
  Recycling Units          9    | .   9   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             24   | .   10  10  3   .   1   .   
  Record                   16   | .   5   9   1   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   8   .   .   .   .   
  Scan Component           5    | .   1   4   .   .   .   .   
  Repair                   5    | .   1   4   .   .   .   .   
Recycling Unit Hacks       9    | .   9   .   .   .   .   .   
  Recycle Component        4    | .   4   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   6   1   .   1   .   
  Full Trace Events        2    | .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   4   .   .   .   .   
  Time                     148  | .   26  122 .   .   .   .   
Parts Recycled             4    | .   4   .   .   .   .   .   
  Recycled Matter          115  | .   115 .   .   .   .   .   
  Retrieved Matter         115  | .   115 .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               3459 | 85   929  1263 396  562  105  119  
Spaces Moved               1475 | 50   488  403  162  195  90   87   
  Core                     13   | 13   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     249  | 37   212  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1211 | .    276  403  160  195  90   87   
  Flight                   2    | .    .    .    2    .    .    .    
  Fastest Speed            50   | 50   120  116  172  172  104  104  
  Average Speed            181  | 132  159  200  199  258  104  126  
  Slowest Speed            600  | 200  176  236  600  296  104  236  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    70   51   20   6    2    75   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Total                      2051 | 68  590 744 213 241 102 93  
  Wait                     325  | .   38  232 20  32  3   .   
  Move                     1470 | 49  487 402 161 194 90  87  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | 12  16  21  6   5   3   .   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   41   | 7   4   12  7   3   3   5   
  Detach                   3    | .   1   2   .   .   .   .   
  Swap                     21   | .   12  5   2   1   1   .   
  Drop                     25   | .   8   9   5   1   2   .   
  Fire                     103  | .   24  61  12  5   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Identified exit to Materials
   14 | -11/Scrapyard | Discovered exit to Materials (range 15)
   86 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Evolved 1 slot: Utility x1
  187 | -10/Materials | Identified exit to Mines
  187 | -10/Materials | Discovered exit to Mines (range 13)
  311 | -10/Materials | Build established: Mutant
  623 | -10/Materials | Identified exit to Materials
  623 | -10/Materials | Discovered exit to Materials (range 16)
  676 | -10/Materials | Repaired Hover Unit
 1015 | -10/Materials | Entered another Materials area
 1015 | -9/Materials  | Evolved 2 slots: Utility x2
 1595 | -9/Materials  | Repaired Sml. Laser
 1635 | -9/Materials  | Repaired Imp. Heat Sink
 1669 | -9/Materials  | Repaired Imp. Hover Unit
 1697 | -9/Materials  | Repaired Hover Unit
 1978 | -9/Materials  | Identified exit to Mines
 1978 | -9/Materials  | Discovered exit to Mines (range 12)
 2004 | -9/Materials  | Build established: Scavenger-Mutant
 2210 | -9/Materials  | Identified exit to Materials
 2210 | -9/Materials  | Discovered exit to Materials (range 14)
 2278 | -9/Materials  | Entered another Materials area
 2278 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2367 | -8/Materials  | Identified exit to Storage
 2367 | -8/Materials  | Discovered exit to Storage (range 16)
 2499 | -8/Materials  | Build established: Mutant
 2662 | -8/Materials  | Identified exit to Factory
 2662 | -8/Materials  | Discovered exit to Factory (range 6)
 2674 | -8/Materials  | Entered Factory
 2674 | -7/Factory    | Evolved 2 slots: Weapon x2
 2733 | -7/Factory    | Identified exit to Factory
 2733 | -7/Factory    | Discovered exit to Factory (range 15)
 2962 | -7/Factory    | Build established: Tank
 3236 | -7/Factory    | Entered another Factory area
 3236 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3341 | -6/Factory    | Sucked down chute
 3341 | -6/Factory    | Entered Waste
 3352 | -6/Waste      | Spotted C-40 Crusher
 3356 | -6/Waste      | EMP discharged
 3364 | -6/Waste      | Spotted C-40 Crusher
 3373 | -6/Waste      | Spotted C-40 Crusher
 3385 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3388 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3418 | -6/Waste      | Spotted C-40 Crusher
 3419 | -6/Waste      | Lost 4 parts (1p2u1w)
 3432 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3432 | -6/Waste      | Spotted C-40 Crusher
 3435 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3450 | -6/Waste      | Spotted C-40 Crusher
 3456 | -6/Waste      | EMP discharged
 3460 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3460 | -6/Waste      | Self-destructed

 Last Messages 
---------------
03388_ Electrolaser crushed.
03388_ Imp. Hover Unit crushed.
03388_ Electrolaser crushed.
03388_ Lgt. Nuclear Core destroyed.
03388_ Heat Sink destroyed.
03391_ Electrolaser crushed.
03392_ Imp. Hover Unit crushed.
03432_ Dispersion Rifle crushed.
03432_ Coil Gun crushed.
03432_ Imp. Hover Unit crushed.
03432_ Heat Sink destroyed.
03435_ Hcp. Storage Unit crushed.
03435_ Electrolaser crushed.
03440_ Imp. Hover Unit crushed.
03442_ Signal Interpreter crushed.
03443_ Electrolaser crushed.
03446_ ALERT: Foreign system detected. Charging EMP.
03456_ System corrupted (+3).
03460_ Coil Gun crushed.
03460_ Imp. Heat Sink crushed.

 Map 
-----
+----------------------------------------------------+
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| #    #??????????????????#     ???????????????????? |
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| #    #???????    ???????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
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|      #??????#       ?          #?????????????????? |
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|      #??????#      ????        #?????????????????? |
|      #??????#     ?????? CC    #?????????????????? |
| #    #??????#    #??????#CCCC#???????????????????? |
| #    #??????#    #??????#@ CC#???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             35
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                40

 Item Schematics 
-----------------
  Heat Sink | -9/Materials | Scanalyzed
 Med. Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralFissionSegregator
  Manual?         0
Play Time         00:42:41
  Cumulative      16.4 hours
  Start           2019.10.30 @ 16:11:17
  End             2019.10.30 @ 16:54:35
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        11
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             11
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e4be6cd-8525-4a88-a365-7699d665b636