Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.03 @ 15:20:30 Player: RustyBridges Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1074) 1074 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3535 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 42/300 Energy 65/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Cooling System Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Seismic Detector Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Signal Interpreter Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Ion Engine Cooling System Visual Processing Unit Sensor Array Seismic Detector Core Shielding Light Armor Plating Rocket Launcher [Rating: 23] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 45 | 6 10 3 . 8 18 Power 8 | 1 1 1 . 3 2 Engine 6 | 1 1 1 . 2 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 10 | 2 2 . . . 6 Treads . | . . . . . . Leg 7 | . 2 . . . 5 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 15 | 1 3 2 . 3 6 Device 5 | . 1 1 . . 3 Storage 4 | 1 2 . . 1 . Processor 4 | . . 1 . 2 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 2 4 . . 2 4 Energy Gun 3 | 1 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 2 . . 2 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 3 . . 1 21 Power 5 | . 1 . . 1 3 Propulsion 7 | . . . . . 7 Utility 7 | . 1 . . . 6 Weapon 6 | . 1 . . . 5 Highest Loss Streak 16 | . 2 . . 1 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 91 100 100 97 80 Engine 11 | . 13 11 11 13 9 Core 2 | . . . . 4 5 Leg 13 | . 1 22 22 18 6 Wheel 4 | . 26 . . . . Device 9 | . 9 11 11 9 7 Storage 18 | . 16 22 22 17 17 Processor 10 | . . 11 11 17 11 Protection 1 | . . . . . 6 Energy Gun 1 | . 11 . . . . Ballistic Gun 16 | . 12 22 22 17 11 Launcher 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 48 | 12 35 38 38 48 47 Greatest Support 26 | 26 26 20 20 20 20 Greatest Overweight (x) 14 | 1 1 1 1 2 14 Average Overweight (x) 1 | . . 1 1 1 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 13 | 4 9 12 13 13 9 Average Carried 8 | 1 5 8 12 10 6 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 4 7 12 13 9 1 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 1011 | 260 119 74 150 262 146 Remotely . | . . . . . . Salvage Created 1176 | . 315 186 145 239 291 Parts 77 | . 20 16 5 17 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 32 | . 8 3 3 7 11 Guns 26 | . 8 3 3 7 5 AOE 6 | . . . . . 6 Classes Destroyed 6 | . 1 2 1 2 . Watcher 2 | . . 2 . . . Swarmer 8 | . . . . 4 4 Grunt 21 | . 8 2 2 2 7 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 4 1 3 4 4 Combat Bots Only 4 | . 4 1 3 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 2840 | 5 367 84 64 334 1986 Core 669 | . 94 20 . 14 541 Absorbed by Shields . | . . . . . . Redirected to Shielding 37 | . . . . . 37 Core Remaining (%) 85 | 100 62 . 95 . . Volleys Fired 92 | . 28 7 9 17 31 Largest 2 | . 2 2 2 2 2 Hottest 70 | . 70 46 46 50 58 Shots Fired 171 | . 43 14 18 34 62 Gun 159 | . 43 14 18 34 50 Cannon . | . . . . . . Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 144 | . 28 14 18 34 50 Thermal 15 | . 15 . . . . Explosive 12 | . . . . . 12 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 12 6 12 16 9 Robot Miss Streak 2 | . 1 1 2 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 123 | . 33 9 13 25 43 Core Hits 70 | . 15 7 4 10 34 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2962 | 11 425 140 164 422 1800 Guns 1824 | . 425 132 164 422 681 Cannons . | . . . . . . Explosions 1116 | . . . . . 1116 Melee . | . . . . . . Ramming 22 | 11 . 8 . . 3 Kinetic 1699 | . 300 132 164 422 681 Thermal 125 | . 125 . . . . Explosive 1116 | . . . . . 1116 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 4 . . . . Message Errors 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | 5 . . . . 52 Shots 3 | . . . . . 3 Rammed 5 | 1 . . . . 4 Targets Rammed 7 | 1 . 2 . . 4 Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 474 | . 99 1 . 96 474 Average Temperature 118 | . 38 1 . 44 211 Received Heat Transfer 1863 | . 240 45 30 126 1422 Effects 12 | . . . . . 12 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . 370 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 415 | . 206 218 141 200 415 Initial 114 | . . 73 71 46 114 Average 146 | . 88 134 117 111 239 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 70 | 100 85 87 100 98 15 Level 1 29 | . 14 12 . 1 84 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 3 . 1 . Investigation 8 | . 4 3 . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 8 6 3 7 14 Peak Tracking Total 4 | . 3 1 3 4 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 5 | . 3 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 10 | . 4 5 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 15 17 . 3 . Successful 22 | . 10 11 . 1 . Failed 13 | . 5 6 . 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 14 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 5 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 19 | . 9 10 . . . Record 7 | . 3 4 . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Locate Traps 3 | . . 3 . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 3 . 1 . Full Trace Events 7 | . 3 3 . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 2017 | 57 320 379 342 336 583 Spaces Moved 835 | 51 221 181 165 105 112 Core 25 | 8 . . . . 17 Treads . | . . . . . . Legs 552 | . 9 181 165 105 92 Wheels 255 | 43 212 . . . . Hover . | . . . . . . Flight 3 | . . . . . 3 Fastest Speed 50 | 50 90 190 190 190 190 Average Speed 196 | 84 101 190 190 256 399 Slowest Speed 920 | 100 190 190 190 260 920 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 30 19 38 12 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 43 | . . . . . 43 Melee . | . . . . . . Projectile . | . . . . . . AOE 43 | . . . . . 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1041 | 61 275 201 176 145 183 Wait . | . . . . . . Move 830 | 50 220 180 164 104 112 Hop . | . . . . . . Pick Up 26 | 4 8 7 2 3 2 Fast Attach 25 | 6 6 1 . 5 7 Attach 20 | . 4 2 . 3 11 Detach 14 | . 4 1 . 5 4 Swap . | . . . . . . Drop 17 | . 5 1 1 8 2 Fire 92 | . 28 7 9 17 31 Melee . | . . . . . . Ram 5 | 1 . . . . 4 Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 3) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x2 690 | -9/Materials | Discovered new exit (range 13) 757 | -9/Materials | Entered Mines 762 | -9/Mines | Found the Drone Emporium 817 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1081 | -9/Mines | Discovered new exit (range 10) 1099 | -9/Mines | Entered Materials 1099 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1100 | -8/Materials | Identified exit to Storage 1429 | -8/Materials | Identified exit to Garrison 1435 | -8/Materials | Entered Garrison 1474 | -8/Garrison | Triggered checkpoint 1535 | -8/Garrison | Lost 4 parts (2n1u1w) 1814 | -8/Garrison | Triggered checkpoint 1851 | -8/Garrison | Build established: Scavenger-Mutant 1888 | -8/Garrison | Triggered checkpoint 1927 | -8/Garrison | Triggered checkpoint 1962 | -8/Garrison | Core integrity fell below 50% 1993 | -8/Garrison | Core integrity fell below 20% 2002 | -8/Garrison | Lost 16 parts (3p5n4u4w) 2018 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01946_ Minigun destroyed. 01949_ Acquired Aluminum Leg. 01961_ Aluminum Leg destroyed. 01961_ Acquired Aluminum Leg. 01962_ Core Shielding destroyed. 01963_ Com. Matter Pod destroyed. 01965_ The unstable cave ceiling collapses. 01965_ Minigun destroyed. 01966_ Acquired Aluminum Leg. 01967_ The unstable cave ceiling collapses. 01967_ Aluminum Leg destroyed. 01969_ G-50 Soldier destroyed. 01969_ Acquired 44 matter. 01971_ Aluminum Leg destroyed. 01972_ The unstable cave ceiling collapses. 02000_ ALERT: Garrison interior compromised. 02003_ Slammed into G-50 Soldier. 02003_ Destabilizing: Core damaged (-11). 02007_ Slammed into G-50 Soldier. 02016_ Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########### ?????? | | ???????????????????????##@ g ?????? | | ???????????????????????# g######### #???????????? | | ?????????????????####?## # ##???????????????????? | | ?????????????# ??# "%"# #???????????????????? | | ????????????## ## " ## #???????????????????? | | ????????????# [ ###### #???????????? | | ????????????# #???????????? | | ????????????# % #???????????? | | ????????????# ## # ###########???????????? | | ????????????# ## ## ###???????????????????? | | ????????????" ^^ #???????????????????? | | ????????????" ^ #???????????????????? | | ????????????" ^ #???????????????????? | | ????????????" ^ #???????????##??????? | | ?????????#### # ## ###???????????#"###???? | | ?????????# ## # #?????????????#" #???? | | ???????? #?????????????#" #???? | | ???????? [ #?????????????#" #???? | | ???????? %=%= [ #?????????????#"# #???? | | ?????????# # ## # = #?????????????### #???? | | ?????????????# ??# # #???????????????# ###?? | | ?????????????????###### ##???????????????# #?? | | ?????????????????????## #???????????????#! #?? | | ?????????????????????## #?????????????### * #?? | | ??????????????????????## #??????????????%+ ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 430 Matter Stores 450 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 42 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Party Time Challenges ------------ None Game ------ Seed AngularReactiveClaw Manual? 0 Play Time 00:20:27 Cumulative 3.2 hours Start 2023.01.03 @ 15:03:59 End 2023.01.03 @ 15:20:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 7 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05c1daf1-9b22-45bb-8495-1095b6d2a335