Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.03 @ 15:20:30

Player: RustyBridges

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (1074)     1074
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 3535

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     42/300
Energy                     65/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Garrison

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (5) ------
        Cooling System
  Large Storage Unit
        Visual Processing Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Seismic Detector

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
     Compact Matter Pod
             Signal Interpreter
             Terrain Scanner
    Improved Terrain Scan Processor
>            --- WEAPON -----------
             Minigun
             Minigun
>            --- INVENTORY --------
       Light Ion Engine
             Cooling System
             Visual Processing Unit
             Sensor Array
             Seismic Detector
             Core Shielding
       Light Armor Plating
             Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 6   10  3   .   8   18  
  Power                    8    | 1   1   1   .   3   2   
    Engine                 6    | 1   1   1   .   2   1   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | .   2   .   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  15   | 1   3   2   .   3   6   
    Device                 5    | .   1   1   .   .   3   
    Storage                4    | 1   2   .   .   1   .   
    Processor              4    | .   .   1   .   2   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   4   .   .   2   4   
    Energy Gun             3    | 1   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   2   .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 25   | .   3   .   .   1   21  
  Power                    5    | .   1   .   .   1   3   
  Propulsion               7    | .   .   .   .   .   7   
  Utility                  7    | .   1   .   .   .   6   
  Weapon                   6    | .   1   .   .   .   5   
  Highest Loss Streak      16   | .   2   .   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   91  100 100 97  80  
  Engine                   11   | .   13  11  11  13  9   
  Core                     2    | .   .   .   .   4   5   
  Leg                      13   | .   1   22  22  18  6   
  Wheel                    4    | .   26  .   .   .   .   
  Device                   9    | .   9   11  11  9   7   
  Storage                  18   | .   16  22  22  17  17  
  Processor                10   | .   .   11  11  17  11  
  Protection               1    | .   .   .   .   .   6   
  Energy Gun               1    | .   11  .   .   .   .   
  Ballistic Gun            16   | .   12  22  22  17  11  
  Launcher                 1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 12  35  38  38  48  47  
  Greatest Support         26   | 26  26  20  20  20  20  
  Greatest Overweight (x)  14   | 1   1   1   1   2   14  
  Average Overweight (x)   1    | .   .   1   1   1   4   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  15  
  Most Carried             13   | 4   9   12  13  13  9   
  Average Carried          8    | 1   5   8   12  10  6   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            13   | 4   7   12  13  9   1   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Gar 
Matter Collected           1011 | 260 119 74  150 262 146 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1176 | .   315 186 145 239 291 
  Parts                    77   | .   20  16  5   17  19  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  32   | .   8   3   3   7   11  
  Guns                     26   | .   8   3   3   7   5   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          6    | .   1   2   1   2   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  8    | .   .   .   .   4   4   
  Grunt                    21   | .   8   2   2   2   7   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           4    | .   4   1   3   4   4   
  Combat Bots Only         4    | .   4   1   3   4   4   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  
Damage Taken               2840 | 5    367  84   64   334  1986 
  Core                     669  | .    94   20   .    14   541  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  37   | .    .    .    .    .    37   
Core Remaining (%)         85   | 100  62   .    95   .    .    
Volleys Fired              92   | .    28   7    9    17   31   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  70   | .    70   46   46   50   58   
Shots Fired                171  | .    43   14   18   34   62   
  Gun                      159  | .    43   14   18   34   50   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  144  | .    28   14   18   34   50   
  Thermal                  15   | .    15   .    .    .    .    
  Explosive                12   | .    .    .    .    .    12   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    12   6    12   16   9    
  Robot Miss Streak        2    | .    1    1    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    2    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           123  | .    33   9    13   25   43   
  Core Hits                70   | .    15   7    4    10   34   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2962 | 11   425  140  164  422  1800 
  Guns                     1824 | .    425  132  164  422  681  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1116 | .    .    .    .    .    1116 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  22   | 11   .    8    .    .    3    
  Kinetic                  1699 | .    300  132  164  422  681  
  Thermal                  125  | .    125  .    .    .    .    
  Explosive                1116 | .    .    .    .    .    1116 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    4    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      57   | 5    .    .    .    .    52   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   5    | 1    .    .    .    .    4    
Targets Rammed             7    | 1    .    2    .    .    4    
  Kicked                   2    | .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        474  | .    99   1    .    96   474  
  Average Temperature      118  | .    38   1    .    44   211  
  Received Heat Transfer   1863 | .    240  45   30   126  1422 
  Effects                  12   | .    .    .    .    .    12   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         370  | .    370  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Peak Influence             415  | .   206 218 141 200 415 
  Initial                  114  | .   .   73  71  46  114 
  Average                  146  | .   88  134 117 111 239 
Maximum Alert Level        2    | .   1   1   .   1   2   
  Low Security (%)         70   | 100 85  87  100 98  15  
  Level 1                  29   | .   14  12  .   1   84  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   4   3   .   1   .   
  Investigation            8    | .   4   3   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   8   6   3   7   14  
  Peak Tracking Total      4    | .   3   1   3   4   4   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Traps Triggered            5    | .   3   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Machines Accessed          10   | .   4   5   .   1   .   
  Terminals                6    | .   3   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                35   | .   15  17  .   3   .   
  Successful               22   | .   10  11  .   1   .   
  Failed                   13   | .   5   6   .   2   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                26   | .   14  12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   1   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             19   | .   9   10  .   .   .   
  Record                   7    | .   3   4   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             3    | .   .   3   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   3   .   1   .   
  Full Trace Events        7    | .   3   3   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Gar 
Turns Passed               2017 | 57  320 379 342 336 583 
Spaces Moved               835  | 51  221 181 165 105 112 
  Core                     25   | 8   .   .   .   .   17  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     552  | .   9   181 165 105 92  
  Wheels                   255  | 43  212 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   3   
  Fastest Speed            50   | 50  90  190 190 190 190 
  Average Speed            196  | 84  101 190 190 256 399 
  Slowest Speed            920  | 100 190 190 190 260 920 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   30  19  38  12  37  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             2    | .   .   .   2   .   .   
Spaces Dug                 2    | .   .   .   .   .   2   
Terrain Destroyed          43   | .   .   .   .   .   43  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      43   | .   .   .   .   .   43  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Total                      1041 | 61  275 201 176 145 183 
  Wait                     .    | .   .   .   .   .   .   
  Move                     830  | 50  220 180 164 104 112 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 4   8   7   2   3   2   
  Fast Attach              25   | 6   6   1   .   5   7   
  Attach                   20   | .   4   2   .   3   11  
  Detach                   14   | .   4   1   .   5   4   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     17   | .   5   1   1   8   2   
  Fire                     92   | .   28  7   9   17  31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      5    | 1   .   .   .   .   4   
  Kick                     2    | .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 3)
  378 | -10/Materials | Entered another Materials area
  378 | -9/Materials  | Evolved 2 slots: Utility x2
  690 | -9/Materials  | Discovered new exit (range 13)
  757 | -9/Materials  | Entered Mines
  762 | -9/Mines      | Found the Drone Emporium
  817 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1081 | -9/Mines      | Discovered new exit (range 10)
 1099 | -9/Mines      | Entered Materials
 1099 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1100 | -8/Materials  | Identified exit to Storage
 1429 | -8/Materials  | Identified exit to Garrison
 1435 | -8/Materials  | Entered Garrison
 1474 | -8/Garrison   | Triggered checkpoint
 1535 | -8/Garrison   | Lost 4 parts (2n1u1w)
 1814 | -8/Garrison   | Triggered checkpoint
 1851 | -8/Garrison   | Build established: Scavenger-Mutant
 1888 | -8/Garrison   | Triggered checkpoint
 1927 | -8/Garrison   | Triggered checkpoint
 1962 | -8/Garrison   | Core integrity fell below 50%
 1993 | -8/Garrison   | Core integrity fell below 20%
 2002 | -8/Garrison   | Lost 16 parts (3p5n4u4w)
 2018 | -8/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01946_ Minigun destroyed.
01949_ Acquired Aluminum Leg.
01961_ Aluminum Leg destroyed.
01961_ Acquired Aluminum Leg.
01962_ Core Shielding destroyed.
01963_ Com. Matter Pod destroyed.
01965_ The unstable cave ceiling collapses.
01965_ Minigun destroyed.
01966_ Acquired Aluminum Leg.
01967_ The unstable cave ceiling collapses.
01967_ Aluminum Leg destroyed.
01969_ G-50 Soldier destroyed.
01969_ Acquired 44 matter.
01971_ Aluminum Leg destroyed.
01972_ The unstable cave ceiling collapses. <x2>
02000_ ALERT: Garrison interior compromised.
02003_ Slammed into G-50 Soldier.
02003_ Destabilizing: Core damaged (-11).
02007_ Slammed into G-50 Soldier. <x3>
02016_ Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          21
Energy Capacity            430
Matter Stores              450
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                42
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Party Time

 Challenges 
------------
None

 Game 
------
Seed              AngularReactiveClaw
  Manual?         0
Play Time         00:20:27
  Cumulative      3.2 hours
  Start           2023.01.03 @ 15:03:59
  End             2023.01.03 @ 15:20:30
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          14
  Rogue           7
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05c1daf1-9b22-45bb-8495-1095b6d2a335