Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 08:55:08 Player: ThatBishHoly Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1999) 1999 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 6449 Bonus ------- Follower Combat Kills 110 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 14/100 System Corruption 23% Temperature Cool (36) Movement Core (1600) Ox31 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Particle Charger Improved Shield Generator Dynamic Insulation System > --- WEAPON (3) ------- Minigun Makeshift Hammer > --- INVENTORY (25) --- Light Nuclear Core Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Reaction Control System Hacking Suite Relay Coupler [NC] (30) Relay Coupler [Grunt] (33) Improved Trap Extractor (0/6) Field Recycling Unit (0) Heavy Laser Gatling Laser Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon High-powered Shotgun Makeshift Hammer Blade Saw Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Reaction Control System Insulated Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Improved Spread Laser Remote Datajack > --- INVENTORY -------- Nuclear Core Light Nuclear Core Armored Huge Wheel Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Weapon Shielding Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Dynamic Insulation System Improved Trap Extractor Field Recycling Unit Heavy Laser Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Bore Cannon Blade Saw [Rating: 52] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 83 | 6 7 7 7 7 2 9 26 8 4 Power 10 | 1 2 . 2 . . 2 3 . . Engine 5 | 1 2 . 1 . . 1 . . . Core 5 | . . . 1 . . 1 3 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 5 2 3 . . 4 3 . Treads 4 | . . . . . . . 2 2 . Leg 10 | 2 . 5 2 1 . . . . . Wheel 5 | . . . . 2 . . 2 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 3 1 2 2 1 3 5 1 3 Device 7 | . . . 1 1 1 1 1 . 2 Storage 4 | 1 2 . 1 . . . . . . Processor 1 | . . . . 1 . . . . . Hackware 2 | . . . . . . 1 1 . . Protection 8 | . 1 1 . . . 1 3 1 1 Artifact . | . . . . . . . . . . Weapon 32 | 2 2 1 1 2 1 4 14 4 1 Energy Gun 8 | 2 . . . . . 1 4 1 . Energy Cannon 4 | . 1 . . . . . 3 . . Ballistic Gun 13 | . . . . 2 1 3 4 3 . Ballistic Cannon 2 | . . 1 . . . . 1 . . Launcher 1 | . 1 . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . . . 3 . . Parts Lost 35 | . . 1 1 . . 6 15 1 11 Power 5 | . . . . . . 2 2 . 1 Propulsion 7 | . . . . . . . 3 . 4 Utility 13 | . . . 1 . . 2 5 1 4 Weapon 10 | . . 1 . . . 2 5 . 2 Highest Loss Streak 13 | . . 1 1 . . 5 13 1 11 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 92 | . 90 98 95 86 84 80 80 99 95 Engine 5 | . 12 14 10 . . 2 . . . Core 4 | . . . . 9 7 4 6 7 6 Treads 8 | . . . . . . . . 29 27 Leg 11 | . 28 28 29 12 . . . . . Wheel 4 | . . . . 11 15 15 13 . . Device 6 | . . . 10 9 15 12 11 7 9 Storage 9 | . 14 14 11 9 7 7 7 7 7 Processor 4 | . . . . 9 7 7 7 7 6 Hackware 1 | . . . . . . 1 1 4 . Protection 9 | . 7 14 11 9 7 5 6 10 12 Energy Gun 2 | . 15 . . . . . 9 . . Energy Cannon 9 | . 1 14 3 . . . 2 20 . Ballistic Gun 3 | . . . . 3 15 17 5 2 21 Ballistic Cannon 3 | . . 10 11 5 . . . . . Launcher 1 | . 9 2 . . . . . . . Slashing Weapon 1 | . . . 7 9 7 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 116 | 14 96 30 107 105 103 105 113 116 104 Greatest Support 83 | 20 20 20 35 56 56 56 56 83 83 Greatest Overweight (x) 4 | . 4 1 3 2 1 3 4 4 2 Average Overweight (x) 1 | . . . 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 8 25 25 25 25 25 25 25 Average Capacity 19 | 7 8 8 18 25 25 25 25 25 25 Most Carried 25 | 5 9 8 17 23 18 20 25 25 24 Average Carried 16 | 1 4 7 11 17 17 18 22 23 23 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 Final Carried 24 | . 8 8 17 18 18 19 21 24 20 Class Distribution -------------------- 54% | Mutant 28% | Scavenger-Tank 8% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Matter Collected 1500 | 225 2 252 86 178 . 221 258 278 . Remotely . | . . . . . . . . . . Salvage Created 1844 | . 19 133 119 176 . 277 505 555 60 Parts 98 | . 4 12 3 14 . 16 31 17 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 15 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 46 | . 3 6 1 6 . 10 10 9 1 Melee 1 | . . . 1 . . . . . . Guns 27 | . . . . 6 . 10 8 2 1 Cannons 13 | . . 4 . . . . 2 7 . AOE 5 | . 3 2 . . . . . . . Classes Destroyed 8 | . 1 1 1 1 . 2 . 2 . Recycler 2 | . . . 1 . . . 1 . . Swarmer 15 | . 3 3 . 3 . 3 3 . . Cutter 3 | . . . . . . 3 . . . Grunt 17 | . . 3 1 2 . 3 2 6 . Brawler 2 | . . . . . . . . 1 1 Sentry 6 | . . . . 1 . . 4 1 . Programmer 3 | . . . . . . 1 1 1 . Samaritan 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 3 3 1 4 . 6 5 4 1 Combat Bots Only 6 | . 3 3 1 4 . 6 5 4 1 Max Kills in Single Turn 2 | . 2 2 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Hostile Shots Fired 727 | . 9 31 36 37 . 95 367 93 59 Missed 203 | . . 6 11 13 . 23 104 34 12 Damage Taken 6491 | . 163 402 323 334 . 1100 2345 893 931 Core 798 | . 30 11 22 14 . 172 320 99 130 Absorbed by Shields 115 | . . . . . . 81 . . 34 Redirected to Shielding 74 | . . . . . . . . . 74 Ignored by Resistances 9 | . . . . . . . 9 . . Core Remaining (%) 93 | 100 . 83 94 97 . . . . . Volleys Fired 131 | . 3 17 . 21 . 22 39 21 8 Largest 3 | . 2 2 . 1 . 3 3 3 3 Hottest 140 | . 70 117 . 57 . 125 132 140 75 Shots Fired 260 | . 6 27 . 21 . 49 73 65 19 Gun 152 | . 3 . . 13 . 49 61 7 19 Cannon 99 | . . 23 . 8 . . 10 58 . Launcher 7 | . 3 4 . . . . . . . Special 2 | . . . . . . . 2 . . Kinetic 111 | . . 6 . 21 . 39 23 3 19 Thermal 113 | . . 17 . . . 10 24 62 . Explosive 7 | . 3 4 . . . . . . . Electromagnetic 27 | . 3 . . . . . 24 . . Robot Hit Streak 12 | . 3 8 . 5 . 8 9 12 4 Robot Miss Streak 7 | . 1 4 . 5 . 7 7 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . . . . 4 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 166 | . 3 13 9 13 . 23 48 44 13 Core Hits 100 | . 2 9 1 11 . 20 31 20 6 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . . 1 . 1 . . 1 . . Critical Strikes 4 | . . 1 . 1 . . 2 . . Destroy 4 | . . 1 . 1 . . 2 . . Melee Attacks 14 | . . . 11 1 . 2 . . . Impact . | . . . . . . . . . . Slashing 14 | . . . 11 1 . 2 . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4038 | . 184 365 339 232 . 488 941 1200 289 Guns 1774 | . 10 . . 180 . 488 723 84 289 Cannons 1520 | . . 207 . 30 . . 167 1116 . Explosions 328 | . 174 154 . . . . . . . Melee 358 | . . . 336 22 . . . . . Ramming 58 | . . 4 3 . . . 51 . . Kinetic 1408 | . . 50 . 210 . 445 394 20 289 Thermal 1698 | . . 157 . . . 43 318 1180 . Explosive 328 | . 174 154 . . . . . . . Electromagnetic 188 | . 10 . . . . . 178 . . Impact . | . . . . . . . . . . Slashing 358 | . . . 336 22 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . . . 2 3 5 23 Average Corruption 3 | . . . . . . 2 2 3 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . 2 10 28 5 Message Errors 13 | . . . . . . 2 4 4 3 Matter Fused 7 | . . . . . . . 2 5 . Heat Flow Errors 6 | . . . . . . . 1 5 . Energy Discharges 7 | . . . . . . . 1 6 . Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 4 | . . . . . . . 1 2 1 Alerts 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . 30 2 57 . . . . 26 . Projectiles 26 | . . . . . . . . 26 . Explosions 32 | . 30 2 . . . . . . . Melee 57 | . . . 57 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 161 | . 49 87 . . . . 25 . . Shots 5 | . 2 3 . . . . . . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 5 | 1 . 2 1 . . . 1 . . Kicked 4 | 1 . 2 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 18 257 14 90 . 129 452 417 90 Average Temperature 115 | . 9 105 14 30 . 46 163 127 35 Received Heat Transfer 1980 | . . 150 183 45 . 90 708 486 318 Effects 5 | . . . . . . . 3 2 . Shutdowns 2 | . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . . 5 . Heat Transferred 2370 | . . 333 . . . 74 296 1667 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Peak Influence 330 | . 103 202 73 170 77 330 303 . . Initial 172 | . . 39 17 7 77 70 172 . . Average 89 | . 61 66 37 60 77 184 136 . . Maximum Alert Level 1 | . . 1 . . . 1 1 . . Low Security (%) 87 | 100 100 81 100 100 100 55 91 . . Level 1 12 | . . 18 . . . 44 8 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . . 6 . 1 Investigation 3 | . . 1 . . . . 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement . | . . . . . . . . . . Assault 2 | . . . . . . . 1 . 1 Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Distress Signals 3 | . . . 1 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 4 10 10 8 . 11 11 9 10 Peak Tracking Total 10 | . 3 5 5 4 . 5 4 4 10 Tactical Retreats 6 | . . 5 . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Traps Triggered 9 | . 2 . . . . 7 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Machines Disabled 5 | . 1 1 . . . 1 2 . . Max in Single Turn 1 | . 1 1 . . . 1 1 . . Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Machines Accessed 11 | . 1 1 . . 1 2 4 2 . Terminals 6 | . 1 . . . . 2 3 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 23 | . 2 1 . . 1 5 9 5 . Successful 10 | . . 1 . . 1 . 3 5 . Failed 13 | . 2 . . . . 5 6 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 2 . . . . 5 6 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 9 | . . 1 . . . . 3 5 . Record 4 | . . . . . . . . 4 . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 2 | . . 1 . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . . . 1 2 4 . . Full Trace Events 3 | . . . . . . 1 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released 4 | . . . . . . 3 1 . . Machine Destruction 4 | . . . . . . 3 1 . . Attached 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 2 . . . . . . Highest-Rated Group 40 | . . 40 32 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . 15 22 . . . . . . Total Damage 363 | . . 97 266 . . . . . . Kills 6 | . . 2 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Turns Passed 5254 | 55 392 1024 544 385 48 446 779 1434 147 Spaces Moved 2712 | 48 284 517 189 218 38 273 517 578 50 Core 21 | 21 . . . . . . . . . Treads 580 | . . . . . . . . 530 50 Legs 1064 | 27 284 517 189 47 . . . . . Wheels 1047 | . . . . 171 38 273 517 48 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 115 115 115 115 160 240 Average Speed 169 | 89 127 182 261 146 115 116 118 233 241 Slowest Speed 400 | 120 400 190 330 260 115 145 160 240 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 31 80 25 20 2 30 9 67 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 6 | . . 3 . . . . . 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 69 | . 19 34 . 9 . . . 7 . Melee . | . . . . . . . . . . Projectile 20 | . . 4 . 9 . . . 7 . AOE 49 | . 19 30 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Total 3118 | 59 310 570 221 265 42 358 615 615 63 Wait 20 | . . 11 2 6 . . . . 1 Move 2704 | 47 283 516 188 217 38 272 516 577 50 Hop . | . . . . . . . . . . Pick Up 91 | 5 14 8 11 7 2 10 26 8 . Fast Attach 2 | 1 . . 1 . . . . . . Attach 54 | 5 3 1 1 6 2 9 18 5 4 Detach 1 | . . . . . . 1 . . . Swap 27 | . 4 6 5 1 . . 8 3 . Drop 28 | . 3 9 1 6 . 1 7 1 . Fire 131 | . 3 17 . 21 . 22 39 21 8 Melee 14 | . . . 11 1 . 2 . . . Ram 1 | . . . . . . . 1 . . Kick 4 | 1 . 2 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 41 | . . . . . . 41 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Entered Mines 731 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 815 | -10/Mines | Discovered new exit (range 11) 1093 | -10/Mines | Learned Materials terminal intel 1150 | -10/Mines | Learned location of Mines (-9) 1204 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1353 | -10/Mines | Met a Derelict shopkeep closing up shop 1455 | -10/Mines | Discovered new exit (range 10) 1472 | -10/Mines | Entered Materials 1472 | -9/Materials | Accompanied by 2 allies 1472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1473 | -9/Materials | Loaded intel: 11 terminal locations 1557 | -9/Materials | Discovered new exit (range 7) 1979 | -9/Materials | Discovered new exit (range 12) 2016 | -9/Materials | Entered another Materials area 2016 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2367 | -8/Materials | Discovered new exit (range 16) 2399 | -8/Materials | Identified exit to Factory 2401 | -8/Materials | Entered Factory 2401 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2449 | -7/Factory | Identified exit to Garrison 2449 | -7/Factory | Entered Garrison 2471 | -7/Garrison | Installed Relay Interface Framework 2503 | -7/Garrison | Triggered checkpoint 2595 | -7/Garrison | Garrison Relay disabled 2761 | -7/Garrison | Lost 5 parts (1p2u2w) 2864 | -7/Garrison | Discovered new exit (range 9) 2893 | -7/Garrison | Identified exit to Factory 2895 | -7/Garrison | Entered Factory 2946 | -7/Factory | Identified exit to DSF 3005 | -7/Factory | Build established: Skirmisher 3510 | -7/Factory | Garrison activated, responded to threat 3539 | -7/Factory | Core integrity fell below 50% 3592 | -7/Factory | Lost 13 parts (2p2n4u5w) 3662 | -7/Factory | Discovered new exit (range 7) 3672 | -7/Factory | Identified exit to Lower Caves 3674 | -7/Factory | Entered Lower Caves 3727 | -7/Lower Caves | Build established: Tank 3748 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3915 | -7/Lower Caves | Learned 8 Factory zone layouts 4053 | -7/Lower Caves | Build established: Scavenger-Tank 4669 | -7/Lower Caves | Learned location of 1 exit from Factory 4951 | -7/Lower Caves | Core integrity fell below 20% 5081 | -7/Lower Caves | Discovered new exit (range 9) 5105 | -7/Lower Caves | Identified exit to Lower Caves 5108 | -7/Lower Caves | Entered another Lower Caves area 5223 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5237 | -7/Lower Caves | System corruption reached 10% 5255 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05236_ System corrupted by crushing effect (+5). 05237_ Slug penetrates Wall. 05239_ ELWIO:#QOMK&JCL&FQMLP:KE 05239_ Critical hit (Smash). 05239_ Nuclear Core destroyed. 05239_ System corrupted by crushing effect (+4). 05241_ G-47 Trooper destroyed. 05241_ Penetrated by Slug. 05242_ B-48 Gladiator destroyed. 05244_ Lgt. Treads destroyed. 05247_ Penetrated by Slug. 05247_ Imp. Weapon Shielding destroyed. 05250_ Penetrated by Slug. 05250_ Lgt. Treads destroyed. 05251_ Mace fries itself beyond repair. 05251_ Hpw. Shotgun destroyed. 05253_ Aluminum Leg fries itself beyond repair. 05253_ Penetrated by Slug. 05255_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????? ##?????????????? | | ??????????????? #####%% ##????????????? | | ???????????????????????????### [ ### ??? | | ??????????????????????????## ??? | | ??????????????????????????# ## ??? | | ??????????????????????????## ##?### ### ??? | | ???????????????????????????### #??????##?????????? | | ?????????????????????????????# ###???????????????? | | ???????????????????????# #### #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ###### #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# ######??????? ? | | ????????????????????????????### ## #?????? # | | ???????????????????????### # ## ##???? #? | | ??????????????????????? ## ## ##?? ## | | ?????????????????####?##g ### # #?? | | ?????????????????#""""# #?# #? | | ??????????????????" # #?# # #### ## | | ??????????????????? #?## ##?## | | ?????????????????????$ gg#??###???# | | ??????????????????????#Y ########## | | ??????????????????????# %## | | ???????????????????????#%@ | | ???????????????? l ## | | ????????????# ;#### #?# | | ???????????? ## #?# #?# | | ???????????#### ##?# ## #??# | | ??????????????## ### ????# #### ###???# | | ???????????????###???####?????# #?######??????#### | | ???????????????????????????????# #???????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseAlphaSuite Manual? 0 Play Time 00:47:06 Cumulative 30.1 hours Start 2024.07.08 @ 04:50:27 End 2024.07.08 @ 08:55:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 36350e41-6940-4487-9d20-ee481c4554e8