Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 08:55:08

Player: ThatBishHoly

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (48)      240
Value Destroyed (1999)     1999
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (810)                810
              TOTAL SCORE: 6449

 Bonus
-------
Follower Combat Kills      110
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     238/300
Energy                     14/100
System Corruption          23%
Temperature                Cool (36)
Movement                   Core (1600) Ox31
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
               Huge Storage Unit
               Particle Charger
      Improved Shield Generator
               Dynamic Insulation System
>              --- WEAPON (3) -------
               Minigun
     Makeshift Hammer
>              --- INVENTORY (25) ---
         Light Nuclear Core
      Improved Signal Interpreter
      Advanced Targeting Computer
               Target Analyzer
               Reaction Control System
               Hacking Suite
               Relay Coupler [NC] (30)
               Relay Coupler [Grunt] (33)
      Improved Trap Extractor (0/6)
               Field Recycling Unit (0)
         Heavy Laser
               Gatling Laser
        Cooled Particle Cannon
        Cooled Particle Cannon
        Cooled Particle Cannon
        Cooled Particle Cannon
        Cooled Particle Cannon
  High-powered Shotgun
     Makeshift Hammer
               Blade Saw

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Signal Interpreter
               Reaction Control System
               Insulated Plating
               Hacking Suite
>              --- WEAPON -----------
               Lightning Gun
      Improved Spread Laser
               Remote Datajack
>              --- INVENTORY --------
               Nuclear Core
         Light Nuclear Core
       Armored Huge Wheel
      Improved Signal Interpreter
      Advanced Targeting Computer
               Target Analyzer
      Improved Weapon Shielding
               Hacking Suite
               Relay Coupler [NC]
               Relay Coupler [Grunt]
               Dynamic Insulation System
      Improved Trap Extractor
               Field Recycling Unit
         Heavy Laser
               Minigun
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Bore Cannon
               Blade Saw
[Rating: 52]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             83   | 6   7   7   7   7   2   9   26  8   4   
  Power                    10   | 1   2   .   2   .   .   2   3   .   .   
    Engine                 5    | 1   2   .   1   .   .   1   .   .   .   
    Core                   5    | .   .   .   1   .   .   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   5   2   3   .   .   4   3   .   
    Treads                 4    | .   .   .   .   .   .   .   2   2   .   
    Leg                    10   | 2   .   5   2   1   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   2   .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   3   1   2   2   1   3   5   1   3   
    Device                 7    | .   .   .   1   1   1   1   1   .   2   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   
    Protection             8    | .   1   1   .   .   .   1   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   1   1   2   1   4   14  4   1   
    Energy Gun             8    | 2   .   .   .   .   .   1   4   1   .   
    Energy Cannon          4    | .   1   .   .   .   .   .   3   .   .   
    Ballistic Gun          13   | .   .   .   .   2   1   3   4   3   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   1   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   .   .   
Parts Lost                 35   | .   .   1   1   .   .   6   15  1   11  
  Power                    5    | .   .   .   .   .   .   2   2   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   3   .   4   
  Utility                  13   | .   .   .   1   .   .   2   5   1   4   
  Weapon                   10   | .   .   1   .   .   .   2   5   .   2   
  Highest Loss Streak      13   | .   .   1   1   .   .   5   13  1   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   90  98  95  86  84  80  80  99  95  
  Engine                   5    | .   12  14  10  .   .   2   .   .   .   
  Core                     4    | .   .   .   .   9   7   4   6   7   6   
  Treads                   8    | .   .   .   .   .   .   .   .   29  27  
  Leg                      11   | .   28  28  29  12  .   .   .   .   .   
  Wheel                    4    | .   .   .   .   11  15  15  13  .   .   
  Device                   6    | .   .   .   10  9   15  12  11  7   9   
  Storage                  9    | .   14  14  11  9   7   7   7   7   7   
  Processor                4    | .   .   .   .   9   7   7   7   7   6   
  Hackware                 1    | .   .   .   .   .   .   1   1   4   .   
  Protection               9    | .   7   14  11  9   7   5   6   10  12  
  Energy Gun               2    | .   15  .   .   .   .   .   9   .   .   
  Energy Cannon            9    | .   1   14  3   .   .   .   2   20  .   
  Ballistic Gun            3    | .   .   .   .   3   15  17  5   2   21  
  Ballistic Cannon         3    | .   .   10  11  5   .   .   .   .   .   
  Launcher                 1    | .   9   2   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   7   9   7   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 14  96  30  107 105 103 105 113 116 104 
  Greatest Support         83   | 20  20  20  35  56  56  56  56  83  83  
  Greatest Overweight (x)  4    | .   4   1   3   2   1   3   4   4   2   
  Average Overweight (x)   1    | .   .   .   2   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  8   25  25  25  25  25  25  25  
  Average Capacity         19   | 7   8   8   18  25  25  25  25  25  25  
  Most Carried             25   | 5   9   8   17  23  18  20  25  25  24  
  Average Carried          16   | 1   4   7   11  17  17  18  22  23  23  
  Final Capacity           25   | 8   8   8   25  25  25  25  25  25  25  
  Final Carried            24   | .   8   8   17  18  18  19  21  24  20  

 Class Distribution 
--------------------
 54% | Mutant
 28% | Scavenger-Tank
  8% | Skirmisher
  6% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -8/Materials
         Mutant | -7/Factory
         Mutant | -7/Garrison
         Mutant | -7/Factory
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Matter Collected           1500 | 225 2   252 86  178 .   221 258 278 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1844 | .   19  133 119 176 .   277 505 555 60  
  Parts                    98   | .   4   12  3   14  .   16  31  17  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   15  2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Combat Hostiles Destroyed  46   | .   3   6   1   6   .   10  10  9   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
  Guns                     27   | .   .   .   .   6   .   10  8   2   1   
  Cannons                  13   | .   .   4   .   .   .   .   2   7   .   
  AOE                      5    | .   3   2   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   1   1   1   1   .   2   .   2   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   
  Swarmer                  15   | .   3   3   .   3   .   3   3   .   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   
  Grunt                    17   | .   .   3   1   2   .   3   2   6   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   1   
  Sentry                   6    | .   .   .   .   1   .   .   4   1   .   
  Programmer               3    | .   .   .   .   .   .   1   1   1   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   3   1   4   .   6   5   4   1   
  Combat Bots Only         6    | .   3   3   1   4   .   6   5   4   1   
Max Kills in Single Turn   2    | .   2   2   1   1   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  
Hostile Shots Fired        727  | .    9    31   36   37   .    95   367  93   59   
  Missed                   203  | .    .    6    11   13   .    23   104  34   12   
Damage Taken               6491 | .    163  402  323  334  .    1100 2345 893  931  
  Core                     798  | .    30   11   22   14   .    172  320  99   130  
  Absorbed by Shields      115  | .    .    .    .    .    .    81   .    .    34   
  Redirected to Shielding  74   | .    .    .    .    .    .    .    .    .    74   
  Ignored by Resistances   9    | .    .    .    .    .    .    .    9    .    .    
Core Remaining (%)         93   | 100  .    83   94   97   .    .    .    .    .    
Volleys Fired              131  | .    3    17   .    21   .    22   39   21   8    
  Largest                  3    | .    2    2    .    1    .    3    3    3    3    
  Hottest                  140  | .    70   117  .    57   .    125  132  140  75   
Shots Fired                260  | .    6    27   .    21   .    49   73   65   19   
  Gun                      152  | .    3    .    .    13   .    49   61   7    19   
  Cannon                   99   | .    .    23   .    8    .    .    10   58   .    
  Launcher                 7    | .    3    4    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  111  | .    .    6    .    21   .    39   23   3    19   
  Thermal                  113  | .    .    17   .    .    .    10   24   62   .    
  Explosive                7    | .    3    4    .    .    .    .    .    .    .    
  Electromagnetic          27   | .    3    .    .    .    .    .    24   .    .    
  Robot Hit Streak         12   | .    3    8    .    5    .    8    9    12   4    
  Robot Miss Streak        7    | .    1    4    .    5    .    7    7    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    .    .    4    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           166  | .    3    13   9    13   .    23   48   44   13   
  Core Hits                100  | .    2    9    1    11   .    20   31   20   6    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    1    .    .    1    .    .    
  Critical Strikes         4    | .    .    1    .    1    .    .    2    .    .    
    Destroy                4    | .    .    1    .    1    .    .    2    .    .    
Melee Attacks              14   | .    .    .    11   1    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    11   1    .    2    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4038 | .    184  365  339  232  .    488  941  1200 289  
  Guns                     1774 | .    10   .    .    180  .    488  723  84   289  
  Cannons                  1520 | .    .    207  .    30   .    .    167  1116 .    
  Explosions               328  | .    174  154  .    .    .    .    .    .    .    
  Melee                    358  | .    .    .    336  22   .    .    .    .    .    
  Ramming                  58   | .    .    4    3    .    .    .    51   .    .    
  Kinetic                  1408 | .    .    50   .    210  .    445  394  20   289  
  Thermal                  1698 | .    .    157  .    .    .    43   318  1180 .    
  Explosive                328  | .    174  154  .    .    .    .    .    .    .    
  Electromagnetic          188  | .    10   .    .    .    .    .    178  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 358  | .    .    .    336  22   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    .    2    3    5    23   
  Average Corruption       3    | .    .    .    .    .    .    2    2    3    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    .    .    .    2    10   28   5    
    Message Errors         13   | .    .    .    .    .    .    2    4    4    3    
    Matter Fused           7    | .    .    .    .    .    .    .    2    5    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    1    5    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    1    6    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    
    Misfires               4    | .    .    .    .    .    .    .    1    2    1    
    Alerts                 2    | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            115  | .    30   2    57   .    .    .    .    26   .    
  Projectiles              26   | .    .    .    .    .    .    .    .    26   .    
  Explosions               32   | .    30   2    .    .    .    .    .    .    .    
  Melee                    57   | .    .    .    57   .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    49   87   .    .    .    .    25   .    .    
  Shots                    5    | .    2    3    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    
Targets Rammed             5    | 1    .    2    1    .    .    .    1    .    .    
  Kicked                   4    | 1    .    2    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452  | .    18   257  14   90   .    129  452  417  90   
  Average Temperature      115  | .    9    105  14   30   .    46   163  127  35   
  Received Heat Transfer   1980 | .    .    150  183  45   .    90   708  486  318  
  Effects                  5    | .    .    .    .    .    .    .    3    2    .    
    Shutdowns              2    | .    .    .    .    .    .    .    1    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    .    5    .    
  Heat Transferred         2370 | .    .    333  .    .    .    74   296  1667 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Peak Influence             330  | .   103 202 73  170 77  330 303 .   .   
  Initial                  172  | .   .   39  17  7   77  70  172 .   .   
  Average                  89   | .   61  66  37  60  77  184 136 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   1   1   .   .   
  Low Security (%)         87   | 100 100 81  100 100 100 55  91  .   .   
  Level 1                  12   | .   .   18  .   .   .   44  8   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   .   .   6   .   1   
  Investigation            3    | .   .   1   .   .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   1   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Distress Signals           3    | .   .   .   1   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   4   10  10  8   .   11  11  9   10  
  Peak Tracking Total      10   | .   3   5   5   4   .   5   4   4   10  
  Tactical Retreats        6    | .   .   5   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Traps Triggered            9    | .   2   .   .   .   .   7   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Machines Disabled          5    | .   1   1   .   .   .   1   2   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Machines Accessed          11   | .   1   1   .   .   1   2   4   2   .   
  Terminals                6    | .   1   .   .   .   .   2   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                23   | .   2   1   .   .   1   5   9   5   .   
  Successful               10   | .   .   1   .   .   1   .   3   5   .   
  Failed                   13   | .   2   .   .   .   .   5   6   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   2   .   .   .   .   5   6   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             9    | .   .   1   .   .   .   .   3   5   .   
  Record                   4    | .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   1   2   4   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   3   1   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   3   1   .   .   
  Attached                 1    | .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  32  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   15  22  .   .   .   .   .   .   
  Total Damage             363  | .   .   97  266 .   .   .   .   .   .   
  Kills                    6    | .   .   2   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  
Turns Passed               5254 | 55   392  1024 544  385  48   446  779  1434 147  
Spaces Moved               2712 | 48   284  517  189  218  38   273  517  578  50   
  Core                     21   | 21   .    .    .    .    .    .    .    .    .    
  Treads                   580  | .    .    .    .    .    .    .    .    530  50   
  Legs                     1064 | 27   284  517  189  47   .    .    .    .    .    
  Wheels                   1047 | .    .    .    .    171  38   273  517  48   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  115  115  115  115  160  240  
  Average Speed            169  | 89   127  182  261  146  115  116  118  233  241  
  Slowest Speed            400  | 120  400  190  330  260  115  145  160  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    31   80   25   20   2    30   9    67   12   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             6    | .    .    3    .    .    .    .    .    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          69   | .    19   34   .    9    .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    4    .    9    .    .    .    7    .    
  AOE                      49   | .    19   30   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Low Low 
Total                      3118 | 59  310 570 221 265 42  358 615 615 63  
  Wait                     20   | .   .   11  2   6   .   .   .   .   1   
  Move                     2704 | 47  283 516 188 217 38  272 516 577 50  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  91   | 5   14  8   11  7   2   10  26  8   .   
  Fast Attach              2    | 1   .   .   1   .   .   .   .   .   .   
  Attach                   54   | 5   3   1   1   6   2   9   18  5   4   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   
  Swap                     27   | .   4   6   5   1   .   .   8   3   .   
  Drop                     28   | .   3   9   1   6   .   1   7   1   .   
  Fire                     131  | .   3   17  .   21  .   22  39  21  8   
  Melee                    14   | .   .   .   11  1   .   2   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   
  Kick                     4    | 1   .   2   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            41   | .   .   .   .   .   .   41  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   56 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  346 | -10/Materials  | Discovered new exit (range 15)
  448 | -10/Materials  | Entered Mines
  731 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  815 | -10/Mines      | Discovered new exit (range 11)
 1093 | -10/Mines      | Learned Materials terminal intel
 1150 | -10/Mines      | Learned location of Mines (-9)
 1204 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1353 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1455 | -10/Mines      | Discovered new exit (range 10)
 1472 | -10/Mines      | Entered Materials
 1472 | -9/Materials   | Accompanied by 2 allies
 1472 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1473 | -9/Materials   | Loaded intel: 11 terminal locations
 1557 | -9/Materials   | Discovered new exit (range 7)
 1979 | -9/Materials   | Discovered new exit (range 12)
 2016 | -9/Materials   | Entered another Materials area
 2016 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2367 | -8/Materials   | Discovered new exit (range 16)
 2399 | -8/Materials   | Identified exit to Factory
 2401 | -8/Materials   | Entered Factory
 2401 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2449 | -7/Factory     | Identified exit to Garrison
 2449 | -7/Factory     | Entered Garrison
 2471 | -7/Garrison    | Installed Relay Interface Framework
 2503 | -7/Garrison    | Triggered checkpoint
 2595 | -7/Garrison    | Garrison Relay disabled
 2761 | -7/Garrison    | Lost 5 parts (1p2u2w)
 2864 | -7/Garrison    | Discovered new exit (range 9)
 2893 | -7/Garrison    | Identified exit to Factory
 2895 | -7/Garrison    | Entered Factory
 2946 | -7/Factory     | Identified exit to DSF
 3005 | -7/Factory     | Build established: Skirmisher
 3510 | -7/Factory     | Garrison activated, responded to threat
 3539 | -7/Factory     | Core integrity fell below 50%
 3592 | -7/Factory     | Lost 13 parts (2p2n4u5w)
 3662 | -7/Factory     | Discovered new exit (range 7)
 3672 | -7/Factory     | Identified exit to Lower Caves
 3674 | -7/Factory     | Entered Lower Caves
 3727 | -7/Lower Caves | Build established: Tank
 3748 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3915 | -7/Lower Caves | Learned 8 Factory zone layouts
 4053 | -7/Lower Caves | Build established: Scavenger-Tank
 4669 | -7/Lower Caves | Learned location of 1 exit from Factory
 4951 | -7/Lower Caves | Core integrity fell below 20%
 5081 | -7/Lower Caves | Discovered new exit (range 9)
 5105 | -7/Lower Caves | Identified exit to Lower Caves
 5108 | -7/Lower Caves | Entered another Lower Caves area
 5223 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5237 | -7/Lower Caves | System corruption reached 10%
 5255 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
05236_ System corrupted by crushing effect (+5).
  <x2>
05237_ Slug penetrates Wall.
05239_  ELWIO:#QOMK&JCL&FQMLP:KE
05239_ Critical hit (Smash).
05239_ Nuclear Core destroyed.
05239_ System corrupted by crushing effect (+4).
05241_ G-47 Trooper destroyed.
05241_ Penetrated by Slug.
05242_ B-48 Gladiator destroyed.
05244_ Lgt. Treads destroyed.
05247_ Penetrated by Slug.
05247_ Imp. Weapon Shielding destroyed.
05250_ Penetrated by Slug.
05250_ Lgt. Treads destroyed.
05251_ Mace fries itself beyond repair.
05251_ Hpw. Shotgun destroyed.
05253_ Aluminum Leg fries itself beyond repair.
05253_ Penetrated by Slug.
05255_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????????                   ##?????????????? |
| ???????????????          #####%%   ##????????????? |
| ???????????????????????????### [    ###        ??? |
| ??????????????????????????##                   ??? |
| ??????????????????????????#     ##             ??? |
| ??????????????????????????##   ##?###  ###     ??? |
| ???????????????????????????### #??????##?????????? |
| ?????????????????????????????# ###???????????????? |
| ???????????????????????#  ####   #???????????????? |
| ???????????????????????#         #???????????????? |
| ???????????????????????# ######  #???????????????? |
| ??????????????????????????????#  #???????????????? |
| ??????????????????????????????#  #???????????????? |
| ??????????????????????????????#  #???????????????? |
| ??????????????????????????????#  ######???????   ? |
| ????????????????????????????###  ##   #??????    # |
| ???????????????????????###  #    ##   ##????    #? |
| ???????????????????????   ##     ##    ##??     ## |
| ?????????????????####?##g ###  #        #??        |
| ?????????????????#""""#   #?#           #?         |
| ??????????????????"   #   #?#  # ####   ##         |
| ???????????????????       #?##  ##?##              |
| ?????????????????????$  gg#??###???#               |
| ??????????????????????#Y  ##########               |
| ??????????????????????#  %##                       |
| ???????????????????????#%@                         |
| ????????????????     l                  ##         |
| ????????????#              ;####        #?#        |
| ????????????              ## #?#         #?#       |
| ???????????####          ##?# ##         #??#      |
| ??????????????##   ###   ????# ####    ###???#     |
| ???????????????###???####?????# #?######??????#### |
| ???????????????????????????????# #???????????????? |
| ????????????????????????????????##???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             300
Resistance: EM             15
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseAlphaSuite
  Manual?         0
Play Time         00:47:06
  Cumulative      30.1 hours
  Start           2024.07.08 @ 04:50:27
  End             2024.07.08 @ 08:55:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          25x20
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 36350e41-6940-4487-9d20-ee481c4554e8