Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 20:44:24

Player: Decinym

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (165)     825
Value Destroyed (5874)     5874
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (4056)               4056
              TOTAL SCORE: 15555

 Bonus
-------
High Alert Combat Kills    1096
Follower Combat Kills      1849
Awakened Behemoth Slayer   1000
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -489

 Cogmind 
---------
Core Integrity             542/850
Matter                     284/300
Energy                     200/200
System Corruption          21%
Temperature                Cool (0)
Movement                   Treading (245) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Cold Fusion Reactor
>               --- PROPULSION (4) ---
        Armored Treads
       Improved Medium Treads
>               --- UTILITY (7) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Armor Integrity Analyzer
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
        Compact Ion Cannon
                Ion Burst Cannon
>               --- INVENTORY (20) ---
        Zionite Biocell (600)
       Advanced Sensor Array
       Advanced Signal Interpreter
        Layered Medium Armor Plating
   Experimental System Shield
                Mobile Refinery Mk. CCLXVII
                HERF Cannon
                Ion Burst Cannon
                Ion Burst Cannon
           Mini Assault Cannon
       Advanced EMP Blaster
          Heavy Rocket Launcher
      Precision Rocket Launcher
      Precision Rocket Launcher
                Remote Datajack
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
                Cold Fusion Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Target Analyzer
   Experimental Armor Integrity Analyzer
      Makeshift Light Armor Plating
   Experimental Thermal Shield
>               --- WEAPON -----------
      Precision Shock Rifle
                Ion Burst Cannon
>               --- INVENTORY --------
                Cold Fusion Reactor
        Armored Treads
         Medium Treads
       Improved Medium Treads
        Zionite Biocell
       Advanced Sensor Array
       Advanced Signal Interpreter
   Experimental System Shield
                Mobile Refinery Mk. CCLXVII
                HERF Cannon
                Ion Burst Cannon
                Ion Burst Cannon
           Mini Assault Cannon
       Advanced EMP Blaster
          Heavy Rocket Launcher
                Remote Datajack
                CR-A16's Behemoth Slayer
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Subdweller Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Grenade Launcher
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   4   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   3   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             197  | 6   9   9   25  29  7   7   9   20  31  2   43  
  Power                    25   | 1   1   1   2   4   1   .   1   4   6   .   4   
    Engine                 12   | 1   1   1   2   .   .   .   .   3   4   .   .   
    Core                   8    | .   .   .   .   4   1   .   1   1   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   2   .   3   
  Propulsion               37   | 2   3   2   5   9   .   .   .   5   2   .   9   
    Treads                 22   | .   .   2   5   5   .   .   .   4   .   .   6   
    Leg                    9    | 2   2   .   .   4   .   .   .   1   .   .   .   
    Wheel                  6    | .   1   .   .   .   .   .   .   .   2   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 1   3   2   10  9   1   1   8   2   15  1   9   
    Device                 25   | .   1   1   3   2   1   1   4   2   7   1   2   
    Storage                6    | 1   1   .   2   .   .   .   .   .   1   .   1   
    Processor              8    | .   .   .   1   2   .   .   3   .   1   .   1   
    Hackware               4    | .   .   .   1   2   .   .   .   .   1   .   .   
    Protection             19   | .   1   1   3   3   .   .   1   .   5   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   2   4   8   7   5   6   .   9   8   1   21  
    Energy Gun             22   | 1   .   2   .   4   3   3   .   .   1   .   8   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   2   .   .   9   
    Ballistic Gun          23   | 1   2   2   5   1   1   1   .   4   5   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   3   2   1   2   .   2   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   2   1   .   .   5   .   6   .   6   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   2   1   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   5   2   .   .   
Parts Lost                 30   | .   .   2   1   5   3   3   .   2   1   .   13  
  Power                    6    | .   .   1   .   1   .   1   .   1   .   .   2   
  Propulsion               8    | .   .   .   .   2   .   .   .   .   .   .   6   
  Utility                  10   | .   .   1   1   1   .   1   .   1   1   .   4   
  Weapon                   6    | .   .   .   .   1   3   1   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   1   1   2   2   2   .   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  99  94  97  81  71  76  83  90  84  88  
  Engine                   7    | .   14  13  9   3   .   .   .   6   11  13  4   
  Core                     3    | .   .   .   .   10  12  7   11  4   .   .   3   
  Treads                   13   | .   .   25  26  27  .   .   .   7   10  .   8   
  Leg                      8    | .   26  2   .   2   25  25  25  20  .   .   .   
  Wheel                    2    | .   1   .   .   .   .   .   .   .   7   13  9   
  Device                   9    | .   2   10  10  8   6   1   7   14  18  13  11  
  Storage                  9    | .   14  14  10  6   6   6   6   6   6   6   6   
  Processor                6    | .   .   .   5   8   6   6   7   6   9   13  15  
  Hackware                 1    | .   .   .   4   3   6   6   2   .   2   .   .   
  Protection               6    | .   9   3   10  7   6   6   2   2   7   11  9   
  Energy Gun               6    | .   6   11  3   4   11  5   6   2   .   .   7   
  Ballistic Gun            10   | .   21  16  14  10  .   5   6   6   12  13  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 11  51  56  72  77  65  65  93  75  85  85  90  
  Greatest Support         117  | 20  20  40  60  102 102 102 102 117 104 56  114 
  Greatest Overweight (x)  4    | 3   4   2   1   .   .   .   .   .   2   1   2   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   12  20  20  20  16  20  20  20  20  20  20  
  Average Carried          17   | 3   10  16  19  19  14  16  19  18  19  20  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   12  20  20  14  15  20  17  19  20  20  16  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           4556 | 271  137  243  459  740  239  123  510  371  657  .    806  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7352 | 121  488  300  761  1610 287  394  .    343  472  .    2576 
  Parts                    332  | 5    19   18   41   88   12   11   .    19   24   .    95   
Haulers Intercepted        14   | .    1    .    2    3    .    .    .    .    1    .    7    
Recyclers Shooed           12   | 1    1    .    2    3    .    .    .    .    3    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    5    .    .    3    9    .    23   .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    8    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  112  | .   8   5   11  25  7   10  .   8   5   .   33  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     68   | .   8   5   6   21  5   3   .   4   5   .   11  
  Cannons                  8    | .   .   .   .   .   .   .   .   2   .   .   6   
  AOE                      25   | .   .   .   5   4   2   7   .   .   .   .   7   
Classes Destroyed          19   | 2   3   1   1   5   1   1   .   2   .   .   3   
  Worker                   12   | 1   .   .   3   1   .   .   .   .   1   .   6   
  Builder                  6    | .   .   .   .   1   .   .   .   .   1   .   4   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   14   | .   1   .   2   3   .   .   .   .   1   .   7   
  Recycler                 11   | 1   2   .   3   3   .   .   .   .   .   .   2   
  Mechanic                 3    | .   .   .   .   1   .   1   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Swarmer                  18   | .   3   .   4   3   1   1   .   3   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    54   | .   5   .   4   14  1   6   .   2   1   .   21  
  Duelist                  3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   3   3   1   1   .   1   3   .   4   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               8    | .   .   .   .   5   .   .   .   .   1   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           10   | 1   3   1   5   6   4   6   .   3   2   .   10  
  Combat Bots Only         6    | .   2   1   4   5   4   6   .   3   2   .   5   
Max Kills in Single Turn   6    | 1   1   1   3   2   2   4   .   1   1   .   6   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   1   1   4   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Hostile Shots Fired        987   | .    45   26   53   238  57   15   .    70   111  1    371  
  Missed                   322   | .    13   7    15   78   19   4    .    33   31   .    122  
Damage Taken               9429  | .    358  532  464  1914 601  223  .    540  757  57   3983 
  Core                     843   | .    68   174  63   152  35   .    .    43   67   .    241  
  Absorbed by Shields      401   | .    .    .    60   .    .    .    .    143  198  .    .    
  Redirected to Shielding  31    | .    .    .    .    .    .    .    .    .    .    .    31   
  Regen/Repaired (Parts)   226   | .    .    .    153  51   .    .    22   .    .    .    .    
Core Remaining (%)         64    | 100  .    3    88   .    .    .    .    67   .    .    .    
Volleys Fired              477   | 11   42   67   42   96   13   13   .    29   46   .    118  
  Largest                  2     | 2    2    2    2    2    2    2    .    2    2    .    2    
  Hottest                  200   | 70   70   90   90   160  160  97   .    113  60   .    200  
Shots Fired                871   | 22   82   132  82   180  24   22   .    42   92   1    192  
  Gun                      778   | 22   82   132  80   169  22   17   .    24   91   1    138  
  Cannon                   57    | .    .    .    .    .    .    .    .    14   .    .    43   
  Launcher                 36    | .    .    .    2    11   2    5    .    4    1    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  511   | 11   56   97   73   143  2    13   .    21   91   1    3    
  Thermal                  227   | 11   26   35   9    26   15   7    .    .    .    .    98   
  Explosive                27    | .    .    .    .    11   .    .    .    4    1    .    11   
  Electromagnetic          106   | .    .    .    .    .    7    2    .    17   .    .    80   
  Robot Hit Streak         33    | 4    10   14   14   33   10   6    .    8    11   .    24   
  Robot Miss Streak        11    | 3    3    1    3    3    2    3    .    11   4    2    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        9     | .    .    .    .    5    2    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    1    
Shots Hit Robots           596   | 12   52   58   55   141  22   17   .    28   60   .    151  
  Core Hits                410   | 4    22   16   29   80   17   33   .    29   27   .    153  
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    1    .    .    .    .    6    .    .    
  Critical Strikes         16    | .    .    .    .    2    .    2    .    1    7    .    4    
    Burn                   2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Destroy                9     | .    .    .    .    2    .    .    .    .    7    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Impale                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    .    3    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 6     | .    .    .    .    .    .    .    .    3    3    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16906 | 126  507  963  1235 2849 801  1450 .    727  1465 .    6783 
  Guns                     9309  | 126  497  963  894  2246 404  247  .    161  1465 .    2306 
  Cannons                  1304  | .    .    .    .    .    .    .    .    261  .    .    1043 
  Explosions               6152  | .    .    .    311  594  397  1203 .    242  .    .    3405 
  Melee                    63    | .    .    .    .    .    .    .    .    63   .    .    .    
  Ramming                  78    | .    10   .    30   9    .    .    .    .    .    .    29   
  Kinetic                  7392  | 40   286  777  1084 1782 397  1335 .    161  1465 .    65   
  Thermal                  3552  | 86   211  186  121  666  302  99   .    .    .    .    1881 
  Explosive                3990  | .    .    .    .    392  .    .    .    242  .    .    3356 
  Electromagnetic          1831  | .    .    .    .    .    102  16   .    261  .    .    1452 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 63    | .    .    .    .    .    .    .    .    63   .    .    .    
Highest Corruption         21    | .    .    .    .    3    3    3    3    5    5    18   21   
  Average Corruption       10    | .    .    .    .    2    3    3    3    4    4    12   18   
  Corruption Purged        3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  186   | .    .    .    .    14   7    15   1    10   9    5    125  
    Message Errors         38    | .    .    .    .    1    1    4    1    4    .    .    27   
    Matter Fused           45    | .    .    .    .    5    1    3    .    2    3    2    29   
    Heat Flow Errors       22    | .    .    .    .    4    1    2    .    .    1    1    13   
    Energy Discharges      23    | .    .    .    .    1    2    1    .    3    2    .    14   
    Parts Rejected         6     | .    .    .    .    1    .    1    .    .    .    1    3    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      17    | .    .    .    .    1    1    1    .    1    .    .    13   
    Data Loss (major)      14    | .    .    .    .    .    1    .    .    .    2    .    11   
    Misfires               10    | .    .    .    .    .    .    2    .    .    1    1    6    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        7     | .    .    .    .    1    .    1    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            395   | .    .    .    .    23   10   50   .    .    .    .    312  
  Projectiles              23    | .    .    .    .    .    .    .    .    .    .    .    23   
  Explosions               372   | .    .    .    .    23   10   50   .    .    .    .    289  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      545   | .    .    .    .    .    105  25   .    65   18   .    332  
  Shots                    13    | .    .    .    .    .    2    1    .    2    2    .    6    
  Rammed                   6     | .    .    .    3    1    .    .    .    .    .    .    2    
Targets Rammed             10    | .    3    .    3    1    .    .    .    .    .    .    3    
  Kicked                   3     | .    3    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        353   | 140  353  .    2    318  227  169  .    80   317  196  257  
  Average Temperature      73    | 61   99   .    2    79   79   46   .    38   101  106  65   
  Received Heat Transfer   2661  | .    141  30   191  726  232  81   .    94   166  .    1000 
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    1    .    .    5    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    .    .    4    
  Parts Fried              10    | .    .    .    .    .    .    .    .    1    .    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Melted             19    | .    1    .    .    2    .    .    .    .    .    .    16   
  Heat Transferred         6294  | 259  629  225  150  1100 710  333  .    .    .    .    2888 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Peak Influence             2301 | 10   158  .    390  486  .    .    .    .    494  147  2301 
  Initial                  158  | .    6    .    .    109  .    .    .    .    158  122  102  
  Average                  365  | 1    43   .    116  224  .    .    .    .    252  134  757  
Maximum Alert Level        5    | .    .    .    1    2    .    .    .    .    2    .    5    
  Low Security (%)         55   | 100  100  .    68   51   .    .    .    .    52   100  28   
  Level 1                  23   | .    .    .    31   39   .    .    .    .    36   .    22   
  Level 2                  6    | .    .    .    .    9    .    .    .    .    11   .    8    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    9    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    14   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    2    .    1    7    .    1    .    .    5    .    23   
  Investigation            4    | .    1    .    .    1    .    .    .    .    .    .    2    
  Extermination            10   | .    .    .    .    2    .    .    .    .    2    .    6    
  Reinforcement            13   | .    1    .    1    4    .    .    .    .    3    .    4    
  Assault                  5    | .    .    .    .    .    .    1    .    .    .    .    4    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    .    1    .    1    
Haulers Reinforced         6    | .    .    .    .    2    .    .    .    .    1    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           12   | .   3   .   4   .   .   .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   21  6   23  30  7   11  .   17  18  6   87  
  Peak Tracking Total      8    | .   3   2   4   4   4   5   .   4   3   6   8   
  Tactical Retreats        7    | .   2   .   1   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            12   | .   3   1   .   2   .   .   .   .   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabricated Traps           7    | .   .   .   .   .   .   .   7   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   4   2   2   1   1   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          31   | .   .   1   .   3   .   1   .   .   3   .   23  
  Max in Single Turn       6    | .   .   1   .   2   .   1   .   .   2   .   6   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          29   | .   1   1   5   8   .   1   1   .   1   .   11  
  Terminals                9    | .   1   .   3   5   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   1   .   .   .   .   .   .   4   
  Repair Stations          7    | .   .   .   2   1   .   .   .   .   .   .   4   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   3   
Total Hacks                74   | .   4   4   14  13  .   1   6   .   3   .   29  
  Successful               34   | .   .   4   9   5   .   1   6   .   1   .   8   
  Failed                   40   | .   4   .   5   8   .   .   .   .   2   .   21  
    Catastrophic           13   | .   1   .   2   2   .   .   .   .   .   .   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   4   .   7   5   .   .   .   .   9   .   39  
  Terminals                20   | .   4   .   7   9   .   .   .   .   .   .   .   
  Fabricators              15   | .   .   .   .   2   .   .   .   .   .   .   13  
  Repair Stations          19   | .   .   .   7   1   .   .   .   .   .   .   11  
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   .   .   5   
Terminal Hacks             14   | .   .   4   2   1   .   1   6   .   .   .   .   
  Record                   4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   .   6   .   .   .   .   .   .   .   3   
  Scan Component           6    | .   .   .   3   .   .   .   .   .   .   .   3   
  Repair                   3    | .   .   .   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   1   2   .   .   .   .   .   .   3   
  Terminals                2    | .   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   4   5   .   .   .   .   .   .   11  
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   3   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   .   21  .   .   .   10  
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   117 
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   7   
Parts Repaired             3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Time                     90   | .   .   .   90  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total Allies               10   | .    .    .    1    .    .    .    4    .    3    .    2    
  Largest Group            4    | .    .    .    1    .    .    .    4    4    3    1    2    
  Highest-Rated Group      210  | .    .    .    10   .    .    .    153  153  210  70   162  
  Highest-Rated Ally       135  | .    .    .    10   .    .    .    40   40   70   70   135  
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    1    .    2    
  Light                    1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               217  | .    .    .    .    .    .    .    .    70   72   4    71   
  Total Damage             5479 | .    .    .    .    .    .    .    .    1459 1362 115  2543 
  Kills                    62   | .    .    .    .    .    .    .    .    10   14   .    38   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   1   .   6   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   1   .   1   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               13544 | 164  1327 3143 908  1461 249  593  1519 617  807  119  2637 
Spaces Moved               7305  | 90   453  1202 362  707  171  495  1137 350  450  100  1788 
  Core                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2692  | .    .    1142 362  632  .    .    .    86   176  .    294  
  Legs                     2663  | 74   387  60   .    75   171  495  1137 264  .    .    .    
  Wheels                   1934  | .    66   .    .    .    .    .    .    .    274  100  1494 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  240  160  117  117  105  105  110  115  115  110  
  Average Speed            151   | 128  215  240  178  152  117  108  110  126  133  115  123  
  Slowest Speed            400   | 200  400  260  240  163  117  117  117  162  162  115  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    76   54   35   18   31   57   90   52   16   85   74   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     17    | .    .    .    .    .    .    .    1    .    8    .    8    
  Known Exits Taken        4     | .    .    .    .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    1    .    .    .    .    
Scrap Searched             5     | .    .    2    .    .    1    1    1    .    .    .    .    
Spaces Dug                 54    | .    .    2    .    42   .    .    .    .    7    .    3    
Terrain Destroyed          364   | .    .    2    20   72   32   33   .    21   8    .    176  
  Melee                    3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Projectile               3     | .    .    2    .    .    .    .    .    .    1    .    .    
  AOE                      358   | .    .    .    20   72   32   33   .    21   4    .    176  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      8930 | 115  726  1321 544  905  192  526  1400 472  589  103  2037 
  Wait                     702  | 3    211  23   81   42   .    6    236  57   21   .    22   
  Move                     7295 | 89   452  1201 361  706  170  494  1136 349  450  99   1788 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 6    6    12   11   12   2    5    4    6    5    1    18   
  Fast Attach              90   | 6    6    2    12   8    .    2    5    8    22   1    18   
  Attach                   47   | .    1    6    5    9    3    1    4    4    2    .    12   
  Detach                   19   | .    .    2    3    2    .    .    2    2    6    .    2    
  Swap                     60   | .    2    1    8    12   4    4    .    8    7    1    13   
  Drop                     120  | .    3    7    18   17   .    1    13   6    27   1    27   
  Fire                     477  | 11   42   67   42   96   13   13   .    29   46   .    118  
  Melee                    6    | .    .    .    .    .    .    .    .    3    3    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    3    1    .    .    .    .    .    .    3    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 16)
   165 | -11/Scrapyard      | Entered Materials
   225 | -10/Materials      | Discovered new exit (range 15)
   309 | -10/Materials      | Build established: Mutant
   372 | -10/Materials      | Discovered new exit (range 5)
   677 | -10/Materials      | Discovered new exit (range 9)
   935 | -10/Materials      | Discovered new exit (range 11)
  1194 | -10/Materials      | Discovered new exit (range 9)
  1474 | -10/Materials      | Discovered new exit (range 4)
  1492 | -10/Materials      | Entered Subcaves
  1701 | -10/Subcaves       | Core integrity fell below 50%
  2003 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  2010 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  2011 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  2108 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  2342 | -10/Subcaves       | Discovered new exit (range 8)
  2697 | -10/Subcaves       | Visited Clippyterm
  2704 | -10/Subcaves       | Learned Research machine intel
  3207 | -10/Subcaves       | Core integrity fell below 20%
  3281 | -10/Subcaves       | Visited 4L-MR0's lab
  3304 | -10/Subcaves       | Found Prototype Leg
  3595 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  3642 | -10/Subcaves       | Shifting Twisted Machinery released Humpback
  3837 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4040 | -10/Subcaves       | Disturbed a concealed Subdweller
  4635 | -10/Subcaves       | Entered Materials
  4635 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  4685 | -8/Materials       | Repaired Lgt. Treads
  4712 | -8/Materials       | Repaired Lgt. Treads
  5354 | -8/Materials       | Discovered new exit (range 16)
  5520 | -8/Materials       | Repaired Imp. Heat Sink
  5543 | -8/Materials       | Entered Factory
  5543 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5719 | -7/Factory         | Discovered new exit (range 16)
  6246 | -7/Factory         | Discovered new exit (range 16)
  6426 | -7/Factory         | Identified exit to Lower Caves
  6601 | -7/Factory         | Build established: Scavenger-Mutant
  6746 | -7/Factory         | Identified exit to Factory
  6883 | -7/Factory         | Identified Arachnoskeleton
  6884 | -7/Factory         | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  7004 | -7/Factory         | Entered Lower Caves
  7030 | -7/Lower Caves     | Identified exit to Lower Caves
  7060 | -7/Lower Caves     | Ambushed by wild Derelicts
  7196 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7253 | -7/Lower Caves     | Entered another Lower Caves area
  7385 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7818 | -7/Lower Caves     | Discovered new exit (range 7)
  7831 | -7/Lower Caves     | Identified exit to Zion
  7846 | -7/Lower Caves     | Entered Zion
  7884 | -7/Zion            | System corruption cleaned by Quarantine Array
  7937 | -7/Zion            | Discovered new exit (range 14)
  8042 | -7/Zion            | Found Prototype Hackware
  8045 | -7/Zion            | Found Prototype Processor
  8045 | -7/Zion            | Identified Exp. Melee Analysis Suite
  8053 | -7/Zion            | Found Prototype Processor
  8053 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  8404 | -7/Zion            | Found Prototype Device
  8404 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8476 | -7/Zion            | Found Prototype Device
  8489 | -7/Zion            | Identified Bomb Factory No. 2
  8919 | -7/Zion            | Found CR-A16's Pointy Stick
  9060 | -7/Zion            | Met Imprinter
  9081 | -7/Zion            | Imprinted
  9083 | -7/Zion            | Declared Zion's savior
  9365 | -7/Zion            | Entered Proximity Caves
  9365 | -6/Proximity Caves | Accompanied by 4 allies
  9394 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9600 | -6/Proximity Caves | Spotted B-75 Beast
  9626 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  9630 | -6/Proximity Caves | Destroyed B-75 Beast
  9829 | -6/Proximity Caves | Lost 3 allies
  9951 | -6/Proximity Caves | Learned Factory emergency access door positions
  9974 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  9982 | -6/Proximity Caves | Entered Factory
  9982 | -6/Factory         | Evolved 2 slots: Utility x2
 10497 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
 10498 | -6/Factory         | Zion Light squad teleported in
 10594 | -6/Factory         | Found Prototype Protection
 10594 | -6/Factory         | Identified Zio. Weapon Casing
 10789 | -6/Factory         | Sucked down chute
 10789 | -6/Factory         | Entered Waste
 10798 | -6/Waste           | Spotted C-40 Crusher
 10799 | -6/Waste           | 1 allies followed down the chute
 10804 | -6/Waste           | EMP discharged
 10804 | -6/Waste           | System corruption reached 10%
 10826 | -6/Waste           | Spotted C-40 Crusher
 10837 | -6/Waste           | Spotted C-40 Crusher
 10852 | -6/Waste           | Spotted C-40 Crusher
 10858 | -6/Waste           | Spotted C-40 Crusher
 10874 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10878 | -6/Waste           | Spotted C-40 Crusher
 10897 | -6/Waste           | Discovered new exit (range 10)
 10904 | -6/Waste           | EMP discharged
 10908 | -6/Waste           | Entered Factory
 11058 | -6/Factory         | Zion hero teleported in (AD-0RF)
 11175 | -6/Factory         | Fabricated HERF Cannon (x1)
 11454 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 11499 | -6/Factory         | Retrieved Zion intel report: Main Access
 11499 | -6/Factory         | Identified exit to Factory
 11500 | -6/Factory         | Zion Hacking Resupply teleported in
 11822 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 12040 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 12045 | -6/Factory         | Garrison activated, responded to threat
 12150 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 12150 | -6/Factory         | Zion dispatch access revoked
 12177 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
 12363 | -6/Factory         | Terminal network hard line cut
 12686 | -6/Factory         | Garrison activated, responded to threat
 12754 | -6/Factory         | Found Prototype Device
 12754 | -6/Factory         | Identified Exp. Thermal Shield
 12761 | -6/Factory         | Lost 3 parts (2n1u)
 13008 | -6/Factory         | First assault squad dispatched
 13250 | -6/Factory         | Spotted B-75 Beast
 13381 | -6/Factory         | Garrison activated, responded to threat
 13545 | -6/Factory         | Self-destructed

 Last Messages 
---------------
13483_ Slammed into G-50 Soldier. <x2>
13486_ Crushed G-50 Soldier.
13486_ G-50 Soldier destroyed.
13487_ Acquired 40 matter.
13488_ Connecting with Garrison Access...
13489_ System corrupted: Matter fused (-6).
13500_ Slug penetrates Wall.
13504_ Penetrated by Slug.
13504_ Med. Treads destroyed.
13505_ System corrupted: Component data lost.
13507_ Exp. Heat Sink destroyed.
13507_ Imp. Light Armor Plating destroyed.
13508_ ALERT: Rogue bot located, Programmers report to Factory Zone 8P.
13509_ Cold Fusion Reactor destroyed.
13509_ Med. Treads destroyed.
13520_ System corrupted: FCS attempts to trigger Ion Burst Cannon.
13520_ System corrupted: Ion Burst Cannon misfires.
13530_ Med. Treads destroyed.
13530_ Critical hit (Burn: +37).
13535_ ET,K5Q4H>CC1CGG<H6|/L,4>RKDK

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          40
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             30
Resistance: EX             25
Weapon Shielding           100
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
             Battle Cannon | -7/Zion    | Free
                    Flamer | -7/Zion    | Free
                Beamcaster | -7/Zion    | Free
               Slug Cannon | -7/Zion    | Free
                    Ripper | -7/Zion    | Free
         Hvy. Battle Rifle | -7/Zion    | Free
 Imp. Medium Armor Plating | -7/Zion    | Archive
               Force Field | -7/Zion    | Archive
           Hvy. Ion Cannon | -7/Zion    | Archive
        Imp. Hacking Suite | -7/Zion    | Archive
         Imp. Titanium Leg | -7/Zion    | Archive
         Lgt. Fission Core | -7/Zion    | Archive
             Core Analyzer | -7/Zion    | Archive
             Hyp. Coil Gun | -7/Zion    | Archive
                  Wave Gun | -7/Zion    | Archive
       Imp. Trap Extractor | -7/Zion    | Archive
            Adv. Heat Sink | -7/Zion    | Archive
       Imp. Actuator Array | -7/Zion    | Archive
             Weapon Cycler | -7/Zion    | Archive
            Gravmag System | -7/Zion    | Archive
              Plasma Rifle | -7/Zion    | Archive
      Cld. Particle Cannon | -6/Factory | Z-intel
       Gravity Neutralizer | -6/Factory | Z-intel
     Thermal Defense Suite | -6/Factory | Z-intel
     Exp. Weapon Shielding | -6/Factory | Z-intel
      Prc. Rocket Launcher | -6/Factory | Z-intel
         Cld. Aerolev Unit | -6/Factory | Z-intel
       Mni. Assault Cannon | -6/Factory | Z-intel
              Enh. Autogun | -6/Factory | Z-intel
          Prc. Shock Rifle | -6/Factory | Z-intel
        Imp. Lightning Gun | -6/Factory | Z-intel

 Robot Schematics 
------------------
     I-36 Angel | -7/Zion    | Archive
  X-62 Marksman | -7/Zion    | Archive
   G-47 Trooper | -7/Zion    | Archive
    H-66 Slayer | -6/Factory | Z-intel
 T-07 Excavator | -6/Factory | Z-intel
   M-14 Sweeper | -6/Factory | Z-intel

 Fabricated
------------
 HERF Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyArmoredInjector
  Manual?         0
Play Time         01:19:51
  Cumulative      411.3 hours
  Start           2024.07.24 @ 18:09:06
  End             2024.07.24 @ 20:44:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          420
  Rogue           420
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           16/3/5/1/2/0/3/0/0
Lore%             81
Gallery%          87
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b902dc0-7e64-48d2-84c5-bdf868adf7ad