Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.14 @ 16:23:31 Player: whodovoodoo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (5155) 5155 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-212) -212 TOTAL SCORE: 9373 Bonus ------- Friendly Fire -212 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 840/840 System Corruption 10% Temperature Warning (366) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Angular Momentum Engine F-cell Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Weight Redist. System Improved Targeting Computer Advanced Melee Analysis Suite Improved Power Shielding Utility Shielding Hardened Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Gauss Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Faulty Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Insulated Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Signal Interpreter Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon [Rating: 70] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Minigun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 . . 2 . . Power 2 | . . . 1 . . . 1 . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 2 . 1 . . 1 . . Weapon 2 | . 1 . 1 . . . . . . Parts Attached 105 | 9 5 5 14 4 4 11 41 1 11 Power 23 | 1 1 . 4 . . 4 10 . 3 Engine 18 | 1 1 . 3 . . 3 8 . 2 Core 5 | . . . 1 . . 1 2 . 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 . 3 1 . 1 11 . 2 Treads 7 | 2 . . 2 1 . 1 1 . . Leg 12 | . . . . . . . 10 . 2 Wheel 3 | . 2 . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 1 2 2 1 1 3 9 . 4 Device 5 | . . 1 . 1 . . 2 . 1 Storage 3 | 1 1 . . . . . 1 . . Processor 7 | . . 1 1 . 1 . 4 . . Hackware 1 | . . . . . . 1 . . . Protection 9 | 1 . . 1 . . 2 2 . 3 Artifact . | . . . . . . . . . . Weapon 35 | 4 1 3 5 2 3 3 11 1 2 Energy Gun 9 | 3 1 . . . . 1 3 . 1 Energy Cannon 6 | . . . 1 . 1 . 4 . . Ballistic Gun 13 | . . 2 4 2 . 1 3 . 1 Ballistic Cannon 4 | . . 1 . . 1 1 1 . . Launcher 2 | . . . . . 1 . . 1 . Special Weapon 1 | 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 32 | . 1 1 . . . 2 22 6 . Power 6 | . 1 . . . . . 4 1 . Propulsion 4 | . . . . . . . 3 1 . Utility 11 | . . 1 . . . 1 7 2 . Weapon 11 | . . . . . . 1 8 2 . Highest Loss Streak 11 | . 1 1 . . . 2 11 5 . To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 13 | 5 9 14 14 13 15 14 14 12 5 Power 3 | 1 2 3 3 3 3 2 4 4 2 Propulsion 2 | . 2 2 2 2 2 1 2 3 1 Utility 3 | 2 4 5 5 4 4 4 3 . . Weapon 4 | 1 1 2 3 4 6 6 4 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 26 | 1 . 1 6 . 1 2 3 7 5 Power 9 | . . 1 3 . . 2 . 1 2 Propulsion 7 | 1 . . 1 . . . 1 3 1 Utility 4 | . . . 1 . 1 . 1 1 . Weapon 6 | . . . 1 . . . 1 2 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 93 92 98 99 100 97 93 80 66 Engine 12 | . 10 10 14 14 14 13 11 9 10 Core 2 | . . . . . . . 4 4 5 Treads 10 | . 15 . 6 21 21 19 5 . . Leg 5 | . . . . . . . 12 14 10 Wheel 2 | . 7 20 9 . . . . . . Device 3 | . . 7 . 6 2 . 5 4 4 Storage 8 | . 12 10 8 7 7 7 9 5 . Processor 10 | . . 7 8 7 11 14 10 17 12 Hackware 1 | . . . . . . . 4 . . Protection 9 | . 10 7 15 14 14 12 4 3 11 Energy Gun 4 | . 35 10 . . . 3 5 . 5 Energy Cannon 4 | . . . 7 5 6 4 3 15 . Ballistic Gun 11 | . . 10 24 21 7 14 7 . 5 Ballistic Cannon 3 | . . 8 . . 7 5 5 . . Peak Build Rating 70 | 8 9 14 32 35 42 42 68 70 48 Average Rating 39 | 6 8 12 27 34 40 39 55 55 41 On Entrance 25 | . 8 8 13 32 34 42 41 66 9 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 17 29 36 63 64 70 69 81 75 48 Greatest Support 60 | 40 40 20 40 60 60 60 60 48 47 Greatest Overweight (x) 20 | 4 5 1 20 1 1 1 4 3 3 Average Overweight (x) . | . . 1 2 . 1 . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 9 10 15 15 15 15 15 15 13 5 Most Carried 15 | 10 11 15 15 15 15 15 15 14 5 Average Carried 13 | 5 9 14 14 13 15 14 14 12 5 Final Capacity 15 | 10 15 15 15 15 15 15 15 5 5 Final Carried 15 | 10 11 15 15 15 15 15 14 5 5 Class Distribution -------------------- 41% | Hacker-Gunner 31% | Hacker-Tank 19% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 3351 | 290 131 201 467 199 57 377 1549 35 45 Remotely . | . . . . . . . . . . Salvage Created 5199 | 161 102 418 728 492 . 371 2589 269 69 Parts 274 | 10 5 30 40 27 . 18 136 3 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 104 | . 2 9 15 10 . 9 57 1 1 Guns 64 | . 2 5 11 8 . 4 33 . 1 Cannons 34 | . . 4 4 1 . 4 21 . . AOE 3 | . . . . . . 1 1 1 . Classes Destroyed 15 | 3 1 1 2 . . . 7 1 . Worker 7 | 1 . 1 1 . . . 3 . 1 Builder 1 | . . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . Recycler 2 | 1 . . . . . . 1 . . Swarmer 10 | . . . 2 2 . 2 4 . . Saboteur 1 | . . . . . . . 1 . . Grunt 42 | . 2 5 5 5 . 5 20 . . Brawler 2 | . . . . . . . 2 . . Duelist 1 | . . . . . . . 1 . . Sentry 24 | . . 4 6 2 . 2 9 . 1 Specialist 6 | . . . . . . . 6 . . Hunter 9 | . . . 2 1 . . 6 . . Programmer 7 | . . . . . . . 7 . . Heavy 1 | . . . . . . . 1 . . Compactor 1 | . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . Best Kill Streak 6 | 3 2 5 3 5 . 2 6 1 1 Combat Bots Only 5 | . 2 4 2 5 . 2 4 1 1 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 923 | . 27 74 77 48 . 128 528 6 35 Missed 261 | . 4 32 22 12 . 37 139 1 14 Hits 662 | . 23 42 55 36 . 91 389 5 21 Melee 6 | . . . . . . . 1 5 . Projectile 656 | . 23 42 55 36 . 91 388 . 21 AOE 1 | . . . . . . . 1 . . Critical Strikes 26 | . . 6 1 1 . 1 14 3 . Actively Blocked 2 | . . 2 . . . . . . . Part Disruptions 4 | . . . . . . . 4 . . Damage Taken 6203 | . 178 373 415 249 . 790 3918 166 114 Core 1076 | . 11 66 45 8 . 96 705 115 30 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 48 | . 2 8 8 1 . 17 . . 12 Ignored by Resistances 3440 | . 114 228 248 160 . 494 2030 91 75 Core Remaining (%) 90 | 100 95 83 91 . . 85 . . . Volleys Fired 235 | 19 13 21 27 15 . 19 115 2 4 Largest 4 | 2 3 3 4 4 . 4 4 4 2 Hottest 232 | 100 120 93 134 139 . 181 232 129 108 Shots Fired 723 | 20 33 55 97 56 . 71 375 7 9 Gun 481 | 16 33 38 74 43 . 48 220 . 9 Cannon 235 | . . 17 23 13 . 23 154 5 . Launcher 3 | . . . . . . . 1 2 . Special 4 | 4 . . . . . . . . . Kinetic 447 | . . 38 76 43 . 51 234 . 5 Thermal 198 | 20 20 . . . . 9 140 5 4 Explosive 3 | . . . . . . . 1 2 . Electromagnetic 75 | . 13 17 21 13 . 11 . . . Robot Hit Streak 56 | 11 8 31 45 47 . 56 34 41 56 Robot Miss Streak 4 | 1 2 2 2 1 . 3 4 . . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 525 | 15 9 42 71 42 . 59 273 7 7 Core Hits 355 | 6 5 17 29 18 . 30 237 5 8 Critical Kills 3 | . . . . 1 . . 2 . . Critical Parts Destroyed 3 | . . . . 1 . 1 1 . . Critical Strikes 7 | . . . . 2 . 1 4 . . Meltdown 2 | . . . . . . . 2 . . Destroy 4 | . . . . 2 . 1 1 . . Blast 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11740 | 178 155 633 1582 730 . 1156 6645 434 227 Guns 6466 | 154 155 425 875 425 . 677 3567 . 188 Cannons 4461 | . . 208 462 305 . 422 2930 134 . Explosions 665 | . . . 220 . . 46 99 300 . Melee . | . . . . . . . . . . Ramming 124 | . . . 25 . . 11 49 . 39 Kinetic 5999 | . . 455 875 425 . 772 3416 . 56 Thermal 3993 | 178 77 . 220 . . 171 3081 134 132 Explosive 399 | . . . . . . . 99 300 . Electromagnetic 1225 | . 78 178 462 305 . 202 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 1 1 1 10 10 10 Average Corruption 3 | . . . . 1 1 1 3 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . . . . 2 7 6 29 7 10 Message Errors 14 | . . . . 2 4 2 4 2 . Matter Fused 13 | . . . . . 2 2 6 . 3 Heat Flow Errors 8 | . . . . . . 1 4 1 2 Energy Discharges 5 | . . . . . . . 3 1 1 Parts Rejected 2 | . . . . . . . 1 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . 4 . 2 Data Loss (major) 4 | . . . . . 1 . 3 . . Misfires 2 | . . . . . . . 1 . 1 Alerts 3 | . . . . . . . 1 1 1 Weapon Failures 3 | . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . 5 5 . . Projectiles 10 | . . . . . . 5 5 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 39 | . . 1 . . . 4 34 . . Impact . | . . . . . . . . . . Kinetic 36 | . . 1 . . . 4 31 . . Secondary 3 | . . . . . . . 3 . . Self-Inflicted Damage 63 | . . . 42 . . 21 . . . Shots 2 | . . . 1 . . 1 . . . Rammed 6 | . . . 3 . . 3 . . . Targets Rammed 21 | . . . 3 . . 3 11 . 4 Kicked 15 | . . . . . . . 11 . 4 Crushed . | . . . . . . . . . . Highest Temperature 632 | 22 528 199 341 295 . 445 632 165 357 Average Temperature 165 | 11 304 67 129 139 . 154 193 89 106 Received Heat Transfer 2313 | . 162 273 180 111 . 453 1062 . 72 Effects 93 | . 15 . 9 2 . 8 59 . . Shutdowns 30 | . . . . . . 3 27 . . Energy Bleed 14 | . 2 . 1 . . 2 9 . . Interference 22 | . 3 . 8 2 . . 9 . . Matter Decay 5 | . 2 . . . . 1 2 . . Short Circuit 9 | . 2 . . . . 2 5 . . Damage (minor) 3 | . 2 . . . . . 1 . . Damage (major) 8 | . 4 . . . . . 4 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 10 | . . . . . . . 8 . 2 Heat Transferred 7400 | 400 175 . 250 . . 296 5794 185 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 100 100 100 88 100 100 Level 1 4 | . . . . . . . 11 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 270 | 10 30 95 97 116 20 50 270 16 31 Initial 20 | . . . 16 . 20 . . . . Average 34 | . 4 35 28 28 . 5 72 . . Influence Increases 3157 | 25 100 260 431 321 . 245 1723 16 36 Destroy 0b10 Robot/C 2060 | . 40 180 300 200 . 180 1140 . 20 Destroy 0b10 Robot/NC 65 | 25 . 5 5 . . . 25 . 5 Destroy Leader 620 | . 10 60 110 60 . 50 320 . 10 Successful Hack 116 | . 20 . . 29 . 13 54 . . Disable Machine 20 | . . . . . . . 20 . . Destroy Structure 126 | . . . 16 2 . 2 89 16 1 Lose Combat Pursuer 150 | . 30 15 . 30 . . 75 . . Influence Decreases 3126 | 25 100 205 486 235 86 245 1723 16 5 Entered New Map 105 | . . . 39 . 66 . . . . Time Decay 2770 | 25 90 195 447 235 20 235 1503 15 5 Lost Part 251 | . 10 10 . . . 10 220 1 . Squads Dispatched 43 | . . 3 4 5 . 5 25 . 1 Investigation 12 | . . 1 1 4 . 1 5 . . Extermination 8 | . . . . 1 . 2 5 . . Reinforcement 10 | . . 2 . . . 2 6 . . Assault . | . . . . . . . . . . Garrison 13 | . . . 3 . . . 9 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 10 | . 1 2 . 3 . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 3 15 20 15 . 10 70 6 3 Peak Tracking Total 7 | . 3 5 6 5 . 3 7 5 1 Tactical Retreats 7 | . 1 1 . 2 . . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 17 | . 5 . . 2 . 4 5 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 5 | . . . . . . . 5 . . Max in Single Turn 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 22 | . 4 1 2 3 . 3 8 . 1 Terminals 21 | . 4 1 2 3 . 2 8 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 17 2 5 9 . 5 22 . 2 Successful 25 | . 9 . 2 5 . 3 6 . . Failed 37 | . 8 2 3 4 . 2 16 . 2 Catastrophic 9 | . . 2 1 1 . . 5 . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 14 2 5 7 . 1 10 . . Terminals 61 | . 17 2 5 9 . 4 22 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 9 . 2 5 . 2 6 . . Record 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 1 . . Level Access Points 2 | . 1 . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 2 | . 1 . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 10 | . 2 . 1 2 . 1 4 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 1 2 3 . 2 7 . 1 Full Trace Events 13 | . 2 1 2 3 . 1 4 . . Feedback Events 2 | . . . . 1 . . 1 . . Corruption 2 | . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . Total Damage 85 | . . . . . . . . 85 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Active Infowar (turns) 1868 | . . 247 . 593 242 . 647 139 . Structural 1621 | . . . . 593 242 . 647 139 . Seismic 247 | . . 247 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 7473 | 327 334 342 1013 594 746 1004 2646 178 289 Spaces Moved 3495 | 162 205 269 566 214 303 404 1062 122 188 Core 92 | 8 2 . 1 . . . . 44 37 Treads 1632 | 154 94 . 158 214 303 404 305 . . Legs 986 | . . . . . . . 757 78 151 Wheels 785 | . 109 269 407 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 163 243 163 110 50 50 Average Speed 180 | 157 122 95 153 242 243 223 196 138 134 Slowest Speed 1050 | 250 300 95 1050 243 243 245 400 360 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 33 | 9 38 34 48 6 83 11 25 78 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | 2 . . . . . . . . . Terrain Destroyed 135 | 2 . . 13 . . 1 99 20 . Melee . | . . . . . . . . . . Projectile 15 | 2 . . . . . . 13 . . AOE 120 | . . . 13 . . 1 86 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total 4150 | 204 259 315 656 259 313 465 1347 124 208 Wait 142 | . 16 . 25 22 3 10 66 . . Move 3488 | 161 204 268 565 214 302 403 1062 121 188 Hop . | . . . . . . . . . . Pick Up 64 | 12 6 11 8 2 2 6 17 . . Fast Attach 51 | 6 10 . 6 1 . . 15 1 12 Attach 42 | 3 5 5 3 2 . 6 18 . . Detach 5 | 2 . 2 . . . 1 . . . Swap 34 | . . 2 5 1 4 7 15 . . Drop 56 | 1 5 5 14 2 2 8 19 . . Fire 235 | 19 13 21 27 15 . 19 115 2 4 Melee . | . . . . . . . . . . Ram 3 | . . . 3 . . . . . . Kick 15 | . . . . . . . 11 . 4 Crush 3 | . . . . . . 3 . . . Escape Stasis 11 | . . . . . . 2 9 . . Rewire 1 | . . 1 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 15) 328 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Evolved 1 slot: Weapon x1 344 | -10/Materials | Identified exit to Mines 344 | -10/Materials | Discovered exit to Mines (range 15) 349 | -10/Materials | Build established: Hacker-Tank 596 | -10/Materials | Identified exit to Materials 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Build established: Hacker-Gunner 997 | -9/Materials | Identified exit to Materials 997 | -9/Materials | Discovered exit to Materials (range 4) 1004 | -9/Materials | Entered another Materials area 1004 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1142 | -8/Materials | Identified exit to Factory 1164 | -8/Materials | Garrison activated, responded to threat 1352 | -8/Materials | Build established: Hacker-Tank 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2611 | -7/Factory | Identified exit to Lower Caves 2611 | -7/Factory | Discovered exit to Lower Caves (range 5) 2611 | -7/Factory | Sucked down chute 2611 | -7/Factory | Entered Waste 2611 | -7/Waste | The area was eerily silent 3159 | -7/Waste | Build established: Hacker-Gunner 3304 | -7/Waste | Identified exit to Factory 3304 | -7/Waste | Discovered exit to Factory (range 14) 3357 | -7/Waste | Entered Factory 4341 | -7/Factory | Identified exit to Factory 4341 | -7/Factory | Discovered exit to Factory (range 12) 4361 | -7/Factory | Entered another Factory area 4361 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4554 | -6/Factory | Identified exit to Lower Caves 5013 | -6/Factory | Garrison activated, responded to threat 5437 | -6/Factory | Garrison activated, responded to threat 5514 | -6/Factory | Build established: Scavenger-Gunner 5667 | -6/Factory | Cargo convoy interrupted 6086 | -6/Factory | Garrison activated, responded to threat 6124 | -6/Factory | Build established: Hacker-Gunner 6188 | -6/Factory | Crushed by falling debris 6219 | -6/Factory | Lost 4 parts (1p1u2w) 6355 | -6/Factory | Core integrity fell below 50% 6509 | -6/Factory | Build established: Scavenger-Gunner 6689 | -6/Factory | Core integrity fell below 20% 6689 | -6/Factory | System corruption reached 10% 6724 | -6/Factory | Lost 11 parts (2p3n3u3w) 7007 | -6/Factory | Sucked down chute 7007 | -6/Factory | Entered Waste 7008 | -6/Waste | Met a frightened Derelict 7066 | -6/Waste | Spotted C-40 Crusher 7084 | -6/Waste | Destroyed C-40 Crusher 7084 | -6/Waste | Spotted C-40 Crusher 7084 | -6/Waste | Spotted C-40 Crusher 7090 | -6/Waste | Spotted C-40 Crusher 7106 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7146 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7147 | -6/Waste | Spotted C-40 Crusher 7150 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7153 | -6/Waste | Spotted C-40 Crusher 7160 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7163 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7177 | -6/Waste | Identified exit to Factory 7177 | -6/Waste | Discovered exit to Factory (range 15) 7185 | -6/Waste | Entered Factory 7194 | -6/Factory | Lost 5 parts (1p1n1u2w) 7454 | -6/Factory | Build established: Hacker-Mutant 7462 | -6/Factory | Garrison activated, responded to threat 7474 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Kicked R-10 Processor out of the way. System corrupted: Heat flow error (+152). Kicked M-13 Machinist. System corrupted: Matter fused (-6). Acquired Imp. Power Shielding. Connecting with Terminal... System corrupted: IFF burst signal emitted. System corrupted: Matter fused (-9). System corrupted: FCS attempts to trigger Gauss Rifle. System corrupted: Gauss Rifle misfires. Slug penetrates Garrison Access. ALERT: All DSF locations entering lockdown mode. Y-54 Guardian calls for garrison reinforcements. ALERT: Activating Garrison Access F001. System corrupted: Component data lost. Imp. Heat Sink melted. Imp. Deuterium Engine melted. Y-54 Guardian destroyed. Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????############## | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# %# | | ???????????????????????????????????# """ # | | ????????????????????????? ????????????"""" # | | ????????????????????????? ????????????"""" + | | ????????????????????????? ?????????# # | | ????????????????????????? ?????????# """ # | | ?????????????????????????!?????????# """"" # | | ?????????????????????????%????????????"""" # | | ????????????????????????? ????????????? # | | ????????????????????????# #?????????? # | | ????????????????????????# #??????????#########+## | | ????????????????????????# #??????????????????# | | ????????????????????????# ##########?????????# | | ????????????????????????# # #?????????# " | | ????????????????????????# # """"??????????+ "" | | ????????????????????????# # """"#?????????# "F | | ????????????????????????# # """"#?????????# "" | | ????????????????????????#@/ """"#?????????+ " | | ????????????????????????# # """"#?????????# | | ????????????????????????# # """"??????????# | | ????????????????????????# # """"??????????# | | ????????????????????????# # ??????????# | | ????????????????????????#g########+###########! | | ????????????????????????# = * | | ????????????????????????#### ############# | | ???????????????????????????# " #???????????# | | ???????????????????????????# "" #???????????# | | ???????????????????????????# G #???????????# | | ???????????????????????????# "" #????????####+ | | ????????????????????######?# " #????????# | | ????????????????????# # ##????????# """ | | ????????????????????# # ! ! #?????????# | | ????????????????????# """ + !!! #?????????# """ | | ????????????????????# "R # !! #?????????# | | ????????????????????# """ # #?????????# """ | | ????????????????????# ?+ #?????????# | | ????????????????????######?####+##+#####?????# """ | | ?????????????????????????????# #?????# | | ?????????????????????????????# """"" #?????# """ | | ?????????????????????????????# * ""T"" #?????# | | ?????????????????????????????# #?????# | | ?????????????????????????????###########?????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 41 Energy Capacity 840 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Below Oh No You Don't! root@ Challenges ------------ None Game ------ Seed ExpertDispersalPod Manual? 0 Play Time 01:58:22 Cumulative 22.9 hours Start 2025.09.10 @ 19:11:30 End 2025.09.14 @ 16:23:31 Sessions 17 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 9% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0a63b0f-fab3-402f-b191-f189c3a06d34