Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.28 @ 13:25:34 Player: Soimafreak Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3586) 3586 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-244) -244 TOTAL SCORE: 7752 Bonus ------- High Alert Combat Kills 27 Friendly Fire -271 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 94/100 System Corruption 16% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Target Analyzer Weapon Cycler Power Shielding > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Aluminum Leg VSS Leg Armored Leg Recoil Nullifier ECM Suite Insulated Plating Gatling Laser EM Pulse Cannon Flak Gun Long-range Missile Launcher [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 8 | . 1 . . 2 2 1 2 Weapon 1 | . . 1 . . . . . Parts Attached 90 | 7 11 3 2 14 3 12 38 Power 12 | 1 1 . . 2 . 3 5 Engine 4 | 1 . . . 2 . . 1 Core 7 | . 1 . . . . 3 3 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 4 2 1 4 . 3 9 Treads . | . . . . . . . . Leg 25 | 2 4 2 1 4 . 3 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 . . 6 3 4 9 Device 7 | . . . . 1 1 1 4 Storage 3 | 1 1 . . 1 . . . Processor 9 | 1 . . . 3 1 2 2 Hackware . | . . . . . . . . Protection 7 | . 1 . . 1 1 1 3 Artifact . | . . . . . . . . Weapon 27 | 2 4 1 1 2 . 2 15 Energy Gun 5 | 1 . 1 . . . 1 2 Energy Cannon 6 | . 1 . . 1 . . 4 Ballistic Gun 11 | 1 3 . . 1 . . 6 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 46 | . . . 3 2 . 8 33 Power 5 | . . . . . . 2 3 Propulsion 12 | . . . 1 1 . 3 7 Utility 14 | . . . . . . 1 13 Weapon 15 | . . . 2 1 . 2 10 Highest Loss Streak 11 | . . . 1 1 . 4 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 94 100 92 98 100 94 72 Engine 1 | . . . . 7 7 . . Core 7 | . 11 10 10 . . 8 5 Leg 19 | . 21 30 26 23 21 17 12 Device 8 | . . . . 2 14 18 12 Storage 7 | . 12 10 10 8 7 6 5 Processor 15 | . 12 10 10 17 21 19 17 Protection 7 | . 12 10 10 11 7 3 5 Energy Gun 2 | . 2 10 3 . . 2 2 Energy Cannon 7 | . 9 10 10 15 7 6 2 Ballistic Gun 7 | . 10 10 10 8 14 5 3 Ballistic Cannon 1 | . . . . . . 3 1 Naked Turns . | . . . . . . . . Heaviest Build 100 | 18 90 92 94 100 41 52 57 Greatest Support 47 | 20 20 33 33 47 47 47 45 Greatest Overweight (x) 29 | 3 29 3 4 3 . 3 9 Average Overweight (x) 1 | . 2 2 2 1 . . . Largest Inventory Capacity 25 | 10 25 25 25 25 15 15 15 Average Capacity 18 | 9 20 25 25 23 15 15 15 Most Carried 16 | 3 8 6 11 16 12 15 15 Average Carried 8 | 1 4 4 7 11 10 11 7 Final Capacity 25 | 10 25 25 25 15 15 15 15 Final Carried 13 | 3 5 6 11 13 12 11 1 Class Distribution -------------------- 47% | Hacker-Gunner 29% | Hacker-Mutant 12% | Scavenger-Gunner 8% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1852 | 253 123 47 104 179 . 435 711 Remotely . | . . . . . . . . Salvage Created 3726 | . 225 188 786 479 . 1191 857 Parts 193 | . 8 16 42 21 . 62 44 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 7 | . . . 2 . . 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 4 2 17 7 . 20 17 Guns 25 | . 2 1 2 1 . 10 9 Cannons 28 | . 2 1 8 5 . 10 2 AOE 13 | . . . 7 . . . 6 Classes Destroyed 13 | . 2 2 4 1 . 2 2 Worker 5 | . . . . . . 2 3 Builder 4 | . . . 1 . . 2 1 Hauler 2 | . . 1 1 . . . . Recycler 2 | . . . 1 . . 1 . Watcher 9 | . 2 1 1 3 . 1 1 Swarmer 4 | . . . 2 . . 2 . Grunt 30 | . 4 . 9 2 . 8 7 Brawler 3 | . . . 2 1 . . . Sentry 14 | . . 2 4 2 . 4 2 Specialist 3 | . . . . . . . 3 Hunter 2 | . . . . 2 . . . Programmer 10 | . . . . . . 6 4 Behemoth 1 | . . . . . . . 1 Thug 1 | . . . 1 . . . . Best Kill Streak 8 | . 3 2 8 2 . 6 6 Combat Bots Only 7 | . 2 1 7 2 . 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 799 | . 6 11 64 59 . 236 423 Missed 222 | . 2 2 16 21 . 67 114 Damage Taken 6403 | . 36 87 511 284 14 1115 4356 Core 1382 | . 11 11 104 62 . 152 1042 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 41 | . . 4 6 2 . . 29 Ignored by Resistances 3986 | . 22 54 312 175 9 725 2689 Core Remaining (%) 89 | 100 95 . 71 88 100 82 . Volleys Fired 206 | . 12 6 33 16 . 73 66 Largest 3 | . 2 3 3 3 . 3 3 Hottest 192 | . 80 120 120 148 . 192 192 Shots Fired 518 | . 19 18 85 49 . 212 135 Gun 292 | . 12 12 45 19 . 120 84 Cannon 204 | . 7 6 33 30 . 92 36 Launcher 22 | . . . 7 . . . 15 Special . | . . . . . . . . Kinetic 263 | . 7 6 33 19 . 127 71 Thermal 201 | . 7 6 33 30 . 85 40 Explosive 16 | . . . 7 . . . 9 Electromagnetic 38 | . 5 6 12 . . . 15 Robot Hit Streak 64 | . 10 11 17 12 . 64 30 Robot Miss Streak 3 | . 1 1 1 1 . 1 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 402 | . 14 12 62 35 . 175 104 Core Hits 241 | . 11 6 44 18 . 75 87 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 4 | . . 1 1 . . 1 1 Critical Strikes 9 | . . 1 1 1 . 3 3 Meltdown 1 | . . . . 1 . . . Destroy 6 | . . 1 1 . . 2 2 Blast 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10176 | . 193 178 2169 565 . 3159 3912 Guns 3799 | . 106 91 247 101 . 1346 1908 Cannons 3540 | . 87 87 505 464 . 1813 584 Explosions 2837 | . . . 1417 . . . 1420 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3109 | . 30 30 138 101 . 1355 1455 Thermal 4182 | . 87 87 618 464 . 1804 1122 Explosive 2379 | . . . 1304 . . . 1075 Electromagnetic 506 | . 76 61 109 . . . 260 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . 3 . 2 16 Average Corruption 5 | . . . . 3 . 1 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . . 12 . 10 28 Message Errors 10 | . . . . 3 . 2 5 Matter Fused 8 | . . . . 2 . 3 3 Heat Flow Errors 8 | . . . . 3 . 1 4 Energy Discharges 8 | . . . . . . 1 7 Parts Fused 3 | . . . . 1 . 1 1 Data Loss (minor) 4 | . . . . 1 . . 3 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . . . 1 . Misdirections 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 78 | . . . 34 4 . 15 25 Projectiles 26 | . . . 2 4 . 15 5 Explosions 52 | . . . 32 . . . 20 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 242 | . . . 111 . . . 131 Shots 9 | . . . 5 . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 98 123 367 270 . 440 453 Average Temperature 123 | . 33 55 128 87 . 120 160 Received Heat Transfer 1725 | . 36 36 237 54 . 519 843 Effects 9 | . . . . . . 3 6 Shutdowns 3 | . . . . . . 1 2 Energy Bleed 2 | . . . . . . 1 1 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 14 | . . . 1 3 . 7 3 Heat Transferred 7416 | . 185 185 1173 888 . 3254 1731 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Peak Influence 468 | . 154 90 468 211 38 305 241 Initial 73 | . . 6 26 73 38 13 18 Average 86 | . 77 10 219 111 38 70 72 Maximum Alert Level 2 | . . . 2 1 . 1 1 Low Security (%) 86 | 100 100 100 34 96 100 87 89 Level 1 12 | . . . 55 3 . 12 10 Level 2 1 | . . . 9 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 2 1 . 8 9 Investigation 1 | . . . . . . 1 . Extermination 5 | . . . . . . 3 2 Reinforcement 7 | . . . . 1 . 1 5 Assault 3 | . . . 2 . . . 1 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 7 3 23 10 . 26 29 Peak Tracking Total 8 | . 3 1 8 3 . 4 5 Tactical Retreats 8 | . 1 . . . . 3 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 10 | . 4 . . 1 1 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 5 | . . . 2 1 . . 2 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . 10 . . . . Total Damage 86 | . . . 86 . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 5414 | 93 671 430 564 708 78 1583 1287 Spaces Moved 2129 | 55 230 134 154 251 58 668 579 Core 19 | 7 5 . . . . . 7 Treads . | . . . . . . . . Legs 2110 | 48 225 134 154 251 58 668 572 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 123 123 120 90 Average Speed 205 | 138 264 287 285 235 123 189 163 Slowest Speed 1500 | 200 1500 330 400 335 123 330 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 38 18 35 23 2 22 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 106 | . . . 21 . . . 85 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 105 | . . . 21 . . . 84 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 2807 | 71 278 168 215 334 64 863 814 Wait 269 | . 9 23 20 35 . 86 96 Move 2122 | 54 229 133 153 250 57 667 579 Hop . | . . . . . . . . Pick Up 87 | 10 14 3 7 14 3 12 24 Fast Attach . | . . . . . . . . Attach 67 | 7 9 2 2 6 2 9 30 Detach . | . . . . . . . . Swap 23 | . 2 1 . 8 1 3 8 Drop 18 | . 3 . . 5 1 3 6 Fire 206 | . 12 6 33 16 . 73 66 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 10 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 323 | -10/Materials | Build established: Hacker-Mutant 729 | -10/Materials | Identified exit to Materials 729 | -10/Materials | Discovered exit to Materials (range 7) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1080 | -9/Materials | Build established: Hacker-Gunner 1165 | -9/Materials | Identified exit to Storage 1165 | -9/Materials | Discovered exit to Storage (range 7) 1195 | -9/Materials | Entered Storage 1494 | -9/Storage | Met a pair of Derelict thieves 1566 | -9/Storage | Destroyed 7 combat bots 1683 | -9/Storage | Identified exit to Materials 1683 | -9/Storage | Discovered exit to Materials (range 11) 1759 | -9/Storage | Entered Materials 1759 | -8/Materials | Evolved 2 slots: Utility x2 2073 | -8/Materials | Build established: Hacker-Tank 2403 | -8/Materials | Identified exit to Factory 2403 | -8/Materials | Discovered exit to Factory (range 8) 2467 | -8/Materials | Entered Factory 2467 | -7/Factory | Evolved 2 slots: Utility x2 2538 | -7/Factory | Identified exit to Factory 2538 | -7/Factory | Discovered exit to Factory (range 6) 2545 | -7/Factory | Entered another Factory area 2545 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2739 | -6/Factory | Build established: Hacker-Gunner 2980 | -6/Factory | Identified exit to Lower Caves 2980 | -6/Factory | Discovered exit to Lower Caves (range 6) 3149 | -6/Factory | Garrison activated, responded to threat 3434 | -6/Factory | Lost 4 parts (1p2n1w) 4090 | -6/Factory | Identified exit to Factory 4090 | -6/Factory | Discovered exit to Factory (range 20) 4128 | -6/Factory | Entered another Factory area 4128 | -5/Factory | Evolved 2 slots: Utility x2 4239 | -5/Factory | Build established: Scavenger-Gunner 4610 | -5/Factory | Spotted B-75 Beast 4676 | -5/Factory | Destroyed B-75 Beast 4711 | -5/Factory | Lost 6 parts (1n4u1w) 4856 | -5/Factory | System corruption reached 10% 4859 | -5/Factory | Core integrity fell below 50% 4929 | -5/Factory | Lost 11 parts (1p3n4u3w) 4967 | -5/Factory | Cargo convoy interrupted 5381 | -5/Factory | Core integrity fell below 20% 5415 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05380_ Adv. Heat Sink destroyed. 05380_ Critical hit (Blast). 05389_ Hvy. Phase Cannon destroyed. 05394_ Hvy. Machine Gun destroyed. 05394_ Angular Momentum Engine destroyed. 05395_ Acquired 7 matter. 05397_ Acquired 10 matter. 05399_ FOMI,YXYY4<=WMY4#NWIUM%XEYXOW7:2SM,X 05399_ Acquired 4 matter. 05401_ Manufacturing Mainframe disabled. 05403_ Acquired Flexi-carbon Leg. 05404_ Knocked back. 05406_ Acquired 61 matter. 05406_ Flexi-carbon Leg blasted off. 05406_ Knocked back. 05408_ Slug penetrates Wall. 05409_ Acquired Minigun. 05410_ Arm. Leg destroyed. 05411_ Slug penetrates Wall. 05412_ Minigun blasted off. 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[] | | # """" "" """" # | | # # | | # # | | ?################################# | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 85 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed TacticalAdvancedCore Manual? 0 Play Time 00:56:56 Cumulative 19.2 hours Start 2024.04.28 @ 12:27:00 End 2024.04.28 @ 13:25:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 665e8743-7256-452e-9f4d-0b7b7738637f