Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.03 @ 15:58:53 Player: Onizu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (5917) 5917 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1165) 1165 TOTAL SCORE: 12647 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 251 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 64/300 Energy 325/350 System Corruption 10% Temperature Cool (144) Movement Core (750) Ox14 Location -6/Cetus Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Targeting Computer Centrium Medium Armor Plating > --- WEAPON (4) ------- Advanced Variable Charge Gun Heavy Plasma Cannon Autogun > --- INVENTORY (4) ---- Light Fission Core Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Targeting Computer Force Field Hacking Suite > --- WEAPON ----------- Gatling Laser Flak Gun Bore Cannon Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Transmission Jammer System Backup Module Heavy Beamcaster Autogun Autogun [Rating: 63] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Force Field Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . . . . Utility 3 | . . . 1 . 1 . . . 1 . . . . Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 126 | 6 1 3 15 4 13 7 4 . 15 15 7 30 6 Power 15 | 1 . . 2 . 1 1 2 . 2 . 2 3 1 Engine 8 | 1 . . 2 . . . . . 1 . 2 2 . Core 6 | . . . . . 1 1 2 . 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 51 | 2 . . 6 1 7 2 2 . 5 11 3 12 . Treads 6 | 2 . . 2 . . 1 . . . . . 1 . Leg 45 | . . . 4 1 7 1 2 . 5 11 3 11 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 18 | 1 1 1 2 1 2 1 . . 4 . . 4 1 Device 3 | . . . . . . . . . . . . 3 . Storage 3 | 1 . 1 1 . . . . . . . . . . Processor 3 | . . . 1 . . 1 . . 1 . . . . Hackware 1 | . . . . 1 . . . . . . . . . Protection 8 | . 1 . . . 2 . . . 3 . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 . 2 5 2 3 3 . . 4 4 2 11 4 Energy Gun 11 | . . . . . . 1 . . 1 2 2 4 1 Energy Cannon 2 | . . . . . . . . . 1 . . . 1 Ballistic Gun 22 | 2 . 1 5 1 3 1 . . 1 2 . 4 2 Ballistic Cannon 2 | . . . . . . . . . . . . 2 . Launcher 2 | . . 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . 1 . . . . . 1 . Unidentified Prototypes 4 | . . . . . 1 . . . 1 . . . 2 Parts Lost 47 | . . . . . 4 3 . . 4 6 . 20 10 Power 1 | . . . . . . . . . . . . 1 . Propulsion 17 | . . . . . 3 2 . . 1 1 . 7 3 Utility 7 | . . . . . . . . . . . . 4 3 Weapon 22 | . . . . . 1 1 . . 3 5 . 8 4 Highest Loss Streak 10 | . . . . . 2 1 . . 2 2 . 7 10 Average Slot Usage (%) 97 | . 95 100 100 100 98 97 99 100 98 97 96 94 64 Engine 6 | . 14 14 11 11 1 . . . 2 6 6 4 5 Core 2 | . . . . . 7 7 7 7 3 . . . . Treads 8 | . 28 28 22 . . . 7 7 2 . . 1 3 Leg 22 | . . . 11 33 34 27 22 23 29 32 33 28 7 Storage 8 | . 14 14 11 11 9 7 7 7 6 6 6 6 3 Processor 10 | . . . 11 11 9 15 15 15 14 13 13 13 13 Hackware 4 | . . . . 11 9 7 7 7 6 6 6 4 . Protection 5 | . 10 14 11 . 9 . . . 4 6 6 2 1 Energy Gun 3 | . . . . . . 7 7 7 3 6 9 4 . Ballistic Gun 19 | . 28 27 22 21 18 15 23 23 14 16 13 13 16 Special Melee Weapon 1 | . . . . . . 6 . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 55 | 12 17 22 26 26 28 28 35 35 46 46 43 55 47 Greatest Support 100 | 40 40 40 60 30 40 40 40 40 85 90 90 100 35 Greatest Overweight (x) 9 | . . . . . . 1 1 . 1 . . 2 9 Average Overweight (x) . | . . . . . . . . . . . . . 2 Largest Inventory Capacity 10 | 6 6 8 10 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 5 6 7 7 6 6 7 7 7 7 7 6 5 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 6 8 7 8 7 7 7 8 8 7 8 8 1 Class Distribution -------------------- 51% | Scavenger-Gunner 26% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -6/Cetus Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Matter Collected 4361 | 221 . 150 509 120 623 245 75 85 470 581 . 1188 94 Remotely . | . . . . . . . . . . . . . . Salvage Created 7351 | . 56 125 805 48 1169 477 125 132 896 1280 18 1887 333 Parts 398 | . 5 11 62 4 70 27 11 4 45 48 3 96 12 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . . . . Recyclers Shooed 5 | . . . . . 1 . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 6 4 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Combat Hostiles Destroyed 120 | . . 6 16 2 19 6 4 3 9 23 . 27 5 Guns 106 | . . 3 16 2 19 6 4 3 4 21 . 24 4 Cannons 10 | . . . . . . . . . 4 2 . 3 1 AOE 4 | . . 3 . . . . . . 1 . . . . Classes Destroyed 17 | . 1 4 5 2 . 1 1 1 1 1 . . . Worker 9 | . . 1 3 . 1 2 . . 1 . . 1 . Builder 9 | . . 1 2 . 1 1 . . 2 . . 2 . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . . . . Recycler 9 | . . 1 . . 3 . . . 2 . . 3 . Operator 6 | . . . 1 . 1 1 . . 1 . 1 1 . Watcher 12 | . . . 3 . 4 1 . . 2 . . 1 1 Swarmer 26 | . . 6 4 . 6 . . . . 4 . 6 . Grunt 48 | . . . 6 . 9 . 1 2 6 15 . 8 1 Brawler 3 | . . . 1 . 1 . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 20 | . . . 5 . 3 4 . . . 2 . 6 . Hunter 8 | . . . . . . 2 1 . 2 . . 3 . Programmer 2 | . . . . . . . . . 1 . . 1 . Behemoth 3 | . . . . . . . . . . 1 . 2 . Cetus Guard 4 | . . . . . . . . . . . . . 4 Thief 2 | . . . . . . . 2 . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 1 6 7 2 9 4 2 3 3 8 1 8 3 Combat Bots Only 8 | . . 3 6 2 3 3 2 3 2 8 . 7 3 Max Kills in Single Turn 4 | . 1 4 1 1 2 1 1 1 3 2 1 2 1 Gunslinging 1 | . . . . . 1 . . . . 1 . . . Exploded 2 | . . 2 . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Damage Taken 8561 | . 33 153 529 105 1206 455 43 83 698 1238 . 2698 1320 Core 1240 | . . 4 45 . 246 75 16 . 286 104 . 309 155 Absorbed by Shields 396 | . . . . . . . . . . . . 306 90 Core Remaining (%) 85 | 100 . 98 . 88 55 . . 87 . . . . . Volleys Fired 416 | . 1 11 60 12 86 30 6 6 42 53 1 90 18 Largest 4 | . 2 2 2 2 2 3 4 4 4 4 4 4 4 Hottest 222 | . 40 40 46 46 50 115 143 143 206 205 216 222 193 Shots Fired 1068 | . 2 19 120 24 171 87 24 24 137 159 4 237 60 Gun 976 | . 2 16 120 24 171 87 24 24 99 155 4 203 47 Cannon 86 | . . . . . . . . . 35 4 . 34 13 Launcher 6 | . . 3 . . . . . . 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 869 | . 2 16 120 24 171 60 18 18 82 109 2 190 57 Thermal 193 | . . . . . . 27 6 6 52 50 2 47 3 Explosive 6 | . . 3 . . . . . . 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 45 | . 2 4 45 27 31 28 14 27 22 33 4 25 19 Robot Miss Streak 5 | . . 1 1 1 4 2 1 . 4 3 2 5 3 Penetration Max 1 | . . . . . . . . . 1 1 . 1 1 Secondary Targets 20 | . . 2 2 . 5 1 1 1 . 2 . 6 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 . 1 . 1 . Shots Hit Robots 871 | . 2 11 97 21 136 65 14 21 94 141 4 214 51 Core Hits 424 | . 2 9 36 6 48 26 7 9 36 72 1 139 33 Critical Hits 30 | . . 1 2 . 5 . . . . 3 . 14 5 Critical Kills 11 | . . 1 1 . 3 . . . . 1 . 5 . Critical Parts Destroyed 13 | . . . 1 . 2 . . . . 2 . 6 2 Melee Attacks 15 | . . . . . . . . . . . . 15 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . . 15 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16510 | . 18 403 1333 301 2253 1011 221 361 1901 3029 42 4413 1224 Guns 14901 | . 18 164 1333 297 2253 1011 221 361 1232 2929 42 4054 986 Cannons 1255 | . . . . . . . . . 562 100 . 355 238 Explosions 333 | . . 238 . . . . . . 95 . . . . Melee . | . . . . . . . . . . . . . . Ramming 21 | . . 1 . 4 . . . . 12 . . 4 . Kinetic 12641 | . 18 164 1333 297 2253 605 145 269 1006 1976 21 3394 1160 Thermal 3515 | . . . . . . 406 76 92 788 1053 21 1015 64 Explosive 333 | . . 238 . . . . . . 95 . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . 8 10 Average Corruption 8 | . . . . . . . . . . . . 8 8 Corruption Purged 1 | . . . . . . . . . . . . . 1 Effects 23 | . . . . . . . . . . . . 8 15 Message Errors 3 | . . . . . . . . . . . . 1 2 Matter Fused 2 | . . . . . . . . . . . . 2 . Heat Flow Errors 3 | . . . . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . . . . 2 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . . . . . . 7 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . . . . . 3 . . . . Projectiles 3 | . . . . . . . . . 3 . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . . 90 . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 5 | . . 1 1 1 . . . . 1 . . 1 . Kicked 3 | . . . . 1 . . . . 1 . . 1 . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 657 | . 10 . 19 . 133 348 237 417 657 436 132 312 377 Average Temperature 123 | . 7 . 6 . 37 123 95 201 171 159 70 97 180 Received Heat Transfer 2359 | . . . 243 42 549 84 . 63 153 468 . 502 255 Effects 30 | . . . . . . 1 . 1 18 6 . 3 1 Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 5 | . . . . . . . . 1 1 2 . . 1 Interference 9 | . . . . . . . . . 4 3 . 2 . Matter Decay 5 | . . . . . . 1 . . 3 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . . . . 2 . . 1 . Damage (major) 4 | . . . . . . . . . 4 . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 1 . . 1 2 . 4 . Heat Transferred 6828 | . . . . . . 962 185 222 1258 1945 50 2106 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Peak Influence 570 | . 37 97 384 120 492 316 . . 225 570 336 511 162 Average Influence 164 | . 5 16 216 75 235 198 . . 73 290 303 293 128 Maximum Alert Level 2 | . . . 1 . 2 1 . . 1 2 1 2 . Low Security (%) 61 | 100 100 100 45 100 40 61 . . 96 27 . 14 100 Level 1 30 | . . . 54 . 43 38 . . 3 44 100 62 . Level 2 7 | . . . . . 16 . . . . 28 . 22 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . . 3 4 . . 7 . 1 5 . Investigation 10 | . . . . . . 3 . . 4 . . 3 . Extermination 2 | . . . . . . . . . 1 . 1 . . Reinforcement 8 | . . . . . 3 1 . . 2 . . 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Distress Signals 9 | . 1 . . . 3 1 . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 175 | . 5 6 20 6 35 8 5 2 15 25 2 35 11 Peak Tracking Total 11 | . 5 3 5 4 4 3 2 2 4 11 1 8 5 Tactical Retreats 19 | . . . 1 1 6 . 1 . 2 5 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Traps Triggered 3 | . . . . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Machines Disabled 6 | . . 1 . . 1 . 1 . 1 . . 2 . Max in Single Turn 1 | . . 1 . . 1 . 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Machines Accessed 16 | . . 2 . . . 4 . . 5 . 3 2 . Terminals 12 | . . 2 . . . 2 . . 4 . 2 2 . Fabricators 2 | . . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 52 | . . 4 . . . 11 . . 17 . 6 14 . Successful 37 | . . 2 . . . 7 . . 12 . 5 11 . Failed 15 | . . 2 . . . 4 . . 5 . 1 3 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 43 | . . 4 . . . 6 . . 14 . 5 14 . Fabricators 3 | . . . . . . 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . Terminal Hacks 30 | . . 2 . . . 3 . . 10 . 4 11 . Record 15 | . . 2 . . . 2 . . 5 . 1 5 . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . 1 . . 1 . Locate Traps 1 | . . . . . . . . . . . 1 . . Dispatch Records 3 | . . . . . . . . . 1 . . 2 . Maintenance Status 2 | . . . . . . . . . 1 . . 1 . Recall Assault 1 | . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . 1 . . 1 . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . Network Status 2 | . . . . . . 1 . . . . 1 . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . 2 . . . 3 . . 5 . 1 2 . Full Trace Events 9 | . . . . . . 3 . . 4 . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Matter 168 | . . . . . . 168 . . . . . . . Time 84 | . . . . . . 84 . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Used RIF Installer 1 | . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . 10 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Total Allies 13 | . . . . 3 . . . . . . . 10 . Largest Group 4 | . . . . 3 1 . . . . . . 4 . Highest-Rated Group 124 | . . . . 40 16 . . . . . . 124 . Highest-Rated Ally 37 | . . . . 16 16 . . . . . . 37 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 53 | . . . . 22 3 . . . . . . 28 . Total Damage 821 | . . . . 231 45 . . . . . . 545 . Kills 12 | . . . . 5 . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Turns Passed 7552 | 68 70 1314 568 680 551 624 536 90 855 648 291 1128 129 Spaces Moved 4110 | 34 40 738 214 528 234 335 422 61 441 322 217 504 20 Core 8 | 2 . . . . . . . . . . . . 6 Treads 972 | 32 40 738 162 . . . . . . . . . . Legs 3130 | . . . 52 528 234 335 422 61 441 322 217 504 14 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 122 122 122 120 150 Average Speed 131 | 153 160 160 150 120 120 120 120 120 122 122 122 127 210 Slowest Speed 500 | 160 160 160 160 120 120 150 150 120 155 122 123 180 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . 1 2 Exploration Rate (%) 34 | 3 11 100 23 94 21 11 63 8 13 49 7 62 13 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 . . . 1 1 1 1 . . . 1 . Scrap Searched 5 | . . 2 . 1 . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 64 | . . 13 . . 25 . . . 6 6 . 9 5 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . 3 6 . 9 5 AOE 41 | . . 13 . . 25 . . . 3 . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Ext Cet Total 5453 | 50 44 851 342 551 371 514 441 67 666 455 240 792 69 Wait 609 | 1 1 95 28 . 19 129 . . 147 46 7 116 20 Move 4098 | 33 39 737 213 527 233 334 421 60 441 321 216 503 20 Hop . | . . . . . . . . . . . . . . Pick Up 114 | 10 2 3 11 3 12 9 5 1 11 11 8 25 3 Fast Attach 8 | . 1 . . . 1 1 1 . 2 1 . 1 . Attach 63 | 6 . 1 3 2 5 5 . . 8 4 6 18 5 Detach 3 | . . . 1 2 . . . . . . . . . Swap 55 | . . 2 12 2 7 1 3 . 5 10 1 11 1 Drop 67 | . . 1 13 2 8 5 5 . 9 9 1 12 2 Fire 416 | . 1 11 60 12 86 30 6 6 42 53 1 90 18 Melee 15 | . . . . . . . . . . . . 15 . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . 1 . . . . 1 . . 1 . Crush 2 | . . 1 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension (discovered 2 exits: [*Fac] / [*Cet]) -6/Cetus History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 7) 139 | -10/Materials | Entered Mines 174 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 477 | -10/Mines | Discovered new exit (range 8) 510 | -10/Mines | Learned location of Zion (-7) 562 | -10/Mines | Learned location of 2 exits from Materials 565 | -10/Mines | Identified exit to Materials 1453 | -10/Mines | Entered Materials 1453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1454 | -9/Materials | Identified exit to Materials 1454 | -9/Materials | Identified exit to Mines 1983 | -9/Materials | Discovered exit to Mines (range 12) 2021 | -9/Materials | Entered Mines 2028 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2135 | -9/Mines | Discovered exit to Materials (range 8) 2325 | -9/Mines | Build established: Scavenger-Mutant 2584 | -9/Mines | Discovered exit to Materials (range 7) 2622 | -9/Mines | Excavation squad dispatched 2622 | -9/Mines | A large section of the Mines collapsed 2701 | -9/Mines | Entered Materials 2701 | -8/Materials | Accompanied by 1 ally 2701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3236 | -8/Materials | Discovered new exit (range 15) 3252 | -8/Materials | Entered Factory 3252 | -7/Factory | Evolved 2 slots: Weapon x2 3428 | -7/Factory | Fabricated Gauss Rifle (x2) 3548 | -7/Factory | Build established: Scavenger-Gunner 3632 | -7/Factory | Discovered new exit (range 12) 3876 | -7/Factory | Entered Lower Caves 4149 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 4242 | -7/Lower Caves | Discovered new exit (range 9) 4412 | -7/Lower Caves | Entered another Lower Caves area 4481 | -7/Lower Caves | Discovered new exit (range 14) 4502 | -7/Lower Caves | Entered Factory 4502 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5144 | -6/Factory | Identified exit to Lower Caves 5144 | -6/Factory | Identified exit to Extension 5357 | -6/Factory | Identified exit to Garrison 5357 | -6/Factory | Entered Garrison 5396 | -6/Garrison | Triggered checkpoint 5484 | -6/Garrison | Triggered checkpoint 5620 | -6/Garrison | Spotted B-75 Beast 5706 | -6/Garrison | Destroyed B-75 Beast 5881 | -6/Garrison | Destroyed 8 combat bots 5908 | -6/Garrison | Triggered checkpoint 5920 | -6/Garrison | Triggered checkpoint 5979 | -6/Garrison | Discovered new exit (range 10) 5996 | -6/Garrison | Installed Relay Interface Framework 6005 | -6/Garrison | Entered Factory 6270 | -6/Factory | Discovered exit to Lower Caves (range 22) 6270 | -6/Factory | Discovered exit to Extension (range 18) 6296 | -6/Factory | Entered Extension 6471 | -6/Extension | Disrupted transfer network 6698 | -6/Extension | Core integrity fell below 50% 6857 | -6/Extension | Spotted B-75 Beast 6862 | -6/Extension | Destroyed 7 combat bots 6868 | -6/Extension | Lost 3 parts (1n1u1w) 6952 | -6/Extension | Spotted B-75 Beast 6994 | -6/Extension | Destroyed B-75 Beast 7030 | -6/Extension | Destroyed B-75 Beast 7043 | -6/Extension | Lost 7 parts (2n1u4w) 7202 | -6/Extension | Crushed by falling debris 7202 | -6/Extension | Core integrity fell below 20% 7234 | -6/Extension | Lost 6 parts (1p3n1u1w) 7351 | -6/Extension | Discovered new exit (range 22) 7353 | -6/Extension | Discovered new exit (range 21) 7424 | -6/Extension | Entered Cetus 7453 | -6/Cetus | Spotted Cetus Guard 7453 | -6/Cetus | Spotted Cetus Guard 7453 | -6/Cetus | Spotted Cetus Guard 7453 | -6/Cetus | Spotted Cetus Guard 7470 | -6/Cetus | Destroyed Cetus Guard 7493 | -6/Cetus | Crushed by falling debris 7493 | -6/Cetus | System corruption reached 10% 7500 | -6/Cetus | Destroyed Cetus Guard 7507 | -6/Cetus | Crushed by falling debris 7511 | -6/Cetus | Destroyed Cetus Guard 7517 | -6/Cetus | Destroyed Cetus Guard 7543 | -6/Cetus | Lost 10 parts (3n3u4w) 7553 | -6/Cetus | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07520_ Dropped Gauss Rifle. 07523_ Acquired 29 matter. 07528_ System corrupted: Heat flow error (+240). 07528_ Acquired Prototype Protection. 07529_ Identified Centrium Medium Armor Plating. 07533_ The unstable cave ceiling collapses. 07533_ Gauss Rifle crushed. 07533_ Acquired Quantum Reactor. 07536_ Dropped Imp. Deuterium Engine. 07541_ Acquired Prototype Energy Gun. 07542_ Acquired 65 matter. 07545_ C-30 ARC bursts open, deploying its payload. 07545_ P-60 Hacker unfolds itself. 07548_ Identified Adv. Variable Charge Gun. 07550_ C-30 ARC bursts open, deploying its payload. 07550_ L-41 Fighter unfolds itself. 07550_ G-50 Soldier unfolds itself. 07550_ G-50 Soldier destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????#????????????????? | | ????????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ????????????######????? #????????????????? | | ?????????#??# #####?# #????????????????? | | ?#########;;###; !#%##; ###### ### ???? | | ?# [ [%! [%! p% ; ??? | | ?# * @ * l%% +?????? | | ?# ! * gg +?????? | | ?################;####;#;####### ##??????? | | ????????????????###????#?#?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Gun Specialist Hey, That's Mine! Librarian Novice Programmer Party Time Please Form A Line Serviceable Loadout Storm Trooper System Compromised Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed VisualLegGenerator Manual? 0 Play Time 02:21:48 Cumulative 22.1 hours Start 2020.03.03 @ 13:31:17 End 2020.03.03 @ 15:58:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 20 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2af5c903-d075-4a92-b341-70d30c62d64b