Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.27 @ 15:52:38 Player: Bokkiewokkie Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (269) 1345 Value Destroyed (10209) 10209 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1298) 1298 TOTAL SCORE: 20072 Bonus ------- High Alert Combat Kills 1163 Follower Combat Kills 335 Friendly Fire -200 Cogmind --------- Core Integrity 0/1600 Matter 200/300 Energy 21/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Combat Linear Gravjet > --- UTILITY (12) ----- Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Experimental System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Relay Coupler [Behemoth] (10) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Advanced ECM Suite Advanced Phase Shifter > --- WEAPON ----------- Gamma Rifle KE Penetrator Railgun > --- INVENTORY -------- Light Ion Engine Relay Coupler [Behemoth] Heavy Machine Gun [Rating: 164] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Compact Linear Accelerator Launcher Rocket Array Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . . . Propulsion 5 | . . . 1 . . 1 . 1 . 1 1 Utility 10 | . . 2 . . 1 1 2 . 2 1 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 239 | 6 3 10 9 8 25 34 16 1 14 6 107 Power 43 | 1 . 1 2 1 7 10 1 . 1 2 17 Engine 11 | 1 . 1 1 . 2 3 . . . . 3 Core 13 | . . . 1 1 5 5 . . . . 1 Reactor 19 | . . . . . . 2 1 . 1 2 13 Propulsion 62 | 2 2 2 2 1 6 3 1 1 5 2 35 Treads 3 | . . . . . . . . . . 2 1 Leg 29 | 2 2 2 2 1 5 . . . . . 15 Wheel 3 | . . . . . . 2 . . . . 1 Hover 20 | . . . . . 1 . . 1 . . 18 Flight 7 | . . . . . . 1 1 . 5 . . Utility 62 | 1 1 4 2 2 3 9 5 . 4 2 29 Device 31 | 1 . 1 1 1 3 4 2 . 1 . 17 Storage 2 | . . . . . . 1 . . . 1 . Processor 20 | . 1 3 1 . . 2 1 . 3 . 9 Hackware 3 | . . . . 1 . . . . . 1 1 Protection 6 | . . . . . . 2 2 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 72 | 2 . 3 3 4 9 12 9 . 4 . 26 Energy Gun 21 | 1 . 1 2 3 4 1 1 . 2 . 6 Energy Cannon 18 | . . 2 1 . 1 7 4 . . . 3 Ballistic Gun 16 | 1 . . . . . . . . . . 15 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 16 | . . . . 1 4 4 4 . 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 1 2 4 1 . 1 2 6 Parts Lost 123 | . . 1 . 2 19 2 10 . 9 5 75 Power 19 | . . . . 1 4 . 1 . . . 13 Propulsion 37 | . . . . . 5 . 2 . 4 3 23 Utility 34 | . . . . . 3 1 4 . 2 2 22 Weapon 33 | . . 1 . 1 7 1 3 . 3 . 17 Highest Loss Streak 24 | . . 1 . 1 11 1 8 . 7 4 24 Average Slot Usage (%) 79 | . 99 98 97 98 95 81 80 31 32 31 72 Engine 2 | . 14 11 7 . 3 3 . . . . . Core 3 | . . . 1 9 10 5 . . . . . Reactor 3 | . . . . . . 3 10 . 1 3 7 Leg 12 | . 28 22 27 27 21 . . . . . 12 Wheel 2 | . . . . . . 11 9 . . . . Hover 2 | . . . . . . . . . . . 8 Device 12 | . 14 14 18 12 14 12 14 . . . 13 Storage 1 | . . . . . . 5 4 . . 1 . Processor 15 | . 13 28 18 18 15 13 11 10 15 16 16 Hackware 1 | . . . . 5 6 . . . . . . Protection 2 | . . . . . . 5 9 5 . . 2 Energy Gun 5 | . 14 6 1 6 16 4 . . 2 . 1 Energy Cannon 5 | . . 6 23 14 2 9 9 . . . . Ballistic Gun 2 | . 14 7 . . . . . . . . 7 Launcher 1 | . . . . 5 2 2 5 10 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 93 | 10 10 17 21 21 30 55 62 18 41 28 93 Greatest Support 189 | 20 26 30 45 45 45 56 56 20 42 150 189 Greatest Overweight (x) 8 | . . . . . 2 1 8 . 2 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 4 4 4 4 4 4 1 4 4 4 Average Carried 3 | . . 2 3 2 3 3 3 1 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 4 4 4 3 4 1 1 4 4 3 Class Distribution -------------------- 29% | Mutant 23% | Skirmisher 12% | Scavenger-Gunner 9% | Commander-Skirmisher 7% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Commander-Mutant | -8/Storage Commander-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Generator-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 5348 | 230 112 169 100 250 359 327 379 . 435 . 2987 Remotely . | . . . . . . . . . . . . Salvage Created 12786 | 58 275 496 761 586 2539 1073 1311 . 646 . 5041 Parts 675 | 5 20 30 34 41 126 46 84 . 33 . 256 Haulers Intercepted 20 | . 1 2 . 4 2 5 1 . 2 . 3 Recyclers Shooed 12 | . . 1 . . 2 . 1 . 2 . 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 167 | . 8 5 12 7 38 8 24 . 8 . 57 Guns 87 | . 8 4 . 1 20 . 1 . 1 . 52 Cannons 41 | . . 1 7 4 8 5 13 . . . 3 AOE 31 | . . . 3 . 10 1 10 . 7 . . Classes Destroyed 18 | 1 4 3 . 2 5 . 1 . 1 . 1 Worker 28 | . . . . . 8 . 8 . 6 . 6 Builder 14 | . . 1 . . 2 1 2 . 6 . 2 Tunneler 4 | 2 . . 1 . . . 1 . . . . Hauler 20 | . 1 2 . 4 2 5 1 . 2 . 3 Recycler 15 | . . 1 . . 9 . 1 . 1 . 3 Carrier 1 | . . . . . . . . . . . 1 Mechanic 2 | . . . . . 1 . . . 1 . . Operator 4 | . . . . 1 2 . 1 . . . . Watcher 13 | . 1 1 2 . 4 1 3 . . . 1 Swarmer 45 | . 6 . . . 13 . 8 . . . 18 Grunt 49 | . 2 3 7 . 16 1 7 . . . 13 Brawler 3 | . . . . . 3 . . . . . . Duelist 2 | . . . . . . . . . 2 . . Protector 1 | . . . . . 1 . . . . . . Sentry 25 | . . 2 5 5 3 3 3 . . . 4 Hunter 22 | . . . . 2 1 2 1 . 5 . 11 Programmer 20 | . . . . . 2 2 4 . 1 . 11 Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 20 | 1 6 2 5 3 11 2 20 . 18 . 16 Combat Bots Only 11 | . 5 1 5 1 7 2 11 . 7 . 10 Max Kills in Single Turn 5 | 1 2 2 3 1 5 1 4 . 4 . 3 Gunslinging 1 | . 1 . . . 1 . . . . . 1 Exploded 3 | . . . 3 . 3 1 2 . 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 18403 | . 117 176 352 286 1527 462 1677 34 1165 2235 10372 Core 3712 | . . 42 26 52 195 50 260 . 521 965 1601 Absorbed by Shields 1220 | . . . . . . . . . . . 1220 Core Remaining (%) 80 | 100 100 89 . 85 72 94 74 100 59 33 . Volleys Fired 534 | 6 20 26 28 39 100 36 48 . 26 . 205 Largest 3 | 2 2 2 3 3 3 3 3 . 3 . 3 Hottest 240 | 60 60 112 175 183 202 199 240 . 219 . 169 Shots Fired 1152 | 12 40 39 48 54 237 96 118 . 36 . 472 Gun 800 | 12 40 31 2 6 186 31 7 . 26 . 459 Cannon 281 | . . 8 46 31 37 60 90 . . . 9 Launcher 71 | . . . . 17 14 5 21 . 10 . 4 Special . | . . . . . . . . . . . . Kinetic 428 | 6 20 22 . . . . . . . . 380 Thermal 282 | . . 8 2 6 220 4 27 . 12 . 3 Explosive 71 | . . . . 17 14 5 21 . 10 . 4 Electromagnetic 371 | 6 20 9 46 31 3 87 70 . 14 . 85 Robot Hit Streak 46 | 3 17 28 46 15 17 31 19 . 33 . 38 Robot Miss Streak 4 | 1 3 1 1 1 2 1 4 . 1 . 3 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 22 | . 1 . . . 5 . . . . . 16 Max Gunslinging Chain 2 | . 1 . . . 1 . . . . . 2 Shots Hit Robots 851 | 8 27 35 46 28 156 74 87 . 34 . 356 Core Hits 517 | 2 15 15 20 12 109 36 96 . 41 1 170 Critical Hits 76 | . . . . 1 . 1 1 . . . 73 Critical Kills 31 | . . . . . . 1 . . . . 30 Critical Parts Destroyed 44 | . . . . . . . 1 . . . 43 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 27747 | 92 440 544 1288 746 5499 1713 4704 . 4244 5 8472 Guns 11991 | 92 380 378 39 60 2488 308 42 . 511 . 7693 Cannons 5790 | . . 101 1098 622 698 1077 2051 . . . 143 Explosions 9957 | . 60 65 151 64 2309 328 2611 . 3733 . 636 Melee . | . . . . . . . . . . . . Ramming 9 | . . . . . 4 . . . . 5 . Kinetic 6525 | 40 186 252 . . . . . . . . 6047 Thermal 5126 | . 60 179 190 100 3156 215 763 . 436 . 27 Explosive 9358 | . . . . 24 2309 113 2611 . 3665 . 636 Electromagnetic 6729 | 52 194 113 1098 622 30 1385 1330 . 143 . 1762 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . 7 . 3 . . 1 17 Average Corruption 5 | . . . . . 1 . 1 . . 1 8 Corruption Purged . | . . . . . . . . . . . . Effects 84 | . . . . . 3 . 1 . . . 80 Message Errors 18 | . . . . . 1 . 1 . . . 16 Matter Fused 8 | . . . . . . . . . . . 8 Heat Flow Errors 4 | . . . . . . . . . . . 4 Energy Discharges 3 | . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . . . 6 Misfires 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 33 | . . . . . 1 . . . . . 32 Weapon Failures 6 | . . . . . 1 . . . . . 5 Overload Shots 7 | . . . . . . . 7 . . . . Overflow Damage 532 | . . . 42 . 45 12 260 . 166 . 7 Projectiles 135 | . . . 42 . 4 4 78 . . . 7 Explosions 397 | . . . . . 41 8 182 . 166 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 608 | . . . . 132 116 101 119 . 138 2 . Shots 26 | . . . . 7 5 3 8 . 3 . . Rammed 4 | . . . . . 2 . . . . 1 1 Targets Rammed 4 | . . . . . 2 . . . . 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 530 | . 57 108 198 120 530 199 199 . 456 . 199 Average Temperature 106 | . 35 44 56 37 133 98 103 . 208 . 88 Received Heat Transfer 1866 | . 57 108 207 27 393 27 69 . 72 315 591 Effects 16 | . . . . . 13 . . . 3 . . Shutdowns 4 | . . . . . 2 . . . 2 . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 9 | . . . . . 8 . . . 1 . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 15 | . . . 2 3 . 4 2 . . . 4 Combat Hostiles 8 | . . . 2 2 . 2 . . . . 2 Parts Fried 45 | . . 1 7 5 . 11 7 . . . 14 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . . . . . 9 . 3 . 1 . . Heat Transferred 8121 | . 100 296 174 161 5841 200 818 . 494 . 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 1 1 . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 1242 | 10 239 289 540 515 810 664 1242 554 847 361 324 Average Influence 321 | 3 141 180 318 323 425 343 701 545 468 309 147 Maximum Alert Level 4 | . 1 1 2 2 3 2 4 2 3 1 1 Low Security (%) 31 | 100 51 63 34 25 12 7 . . . 15 72 Level 1 40 | . 48 36 28 40 32 69 20 . 40 84 27 Level 2 21 | . . . 37 33 45 23 29 100 47 . . Level 3 5 | . . . . . 9 . 36 . 12 . . Level 4 . | . . . . . . . 12 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 52 | . . 2 2 . 13 3 10 . 5 4 13 Investigation 6 | . . 1 1 . 1 1 . . . 1 1 Extermination 10 | . . . . . 2 1 2 . . . 5 Reinforcement 22 | . . 1 1 . 6 1 4 . 4 2 3 Assault 6 | . . . . . 3 . 1 . 1 1 . Garrison 8 | . . . . . 1 . 3 . . . 4 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . 1 . . Haulers Reinforced 6 | . . . . . . 1 1 . 2 . 2 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 24 | . . 3 2 5 1 . 4 . 2 1 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 322 | . 10 7 17 14 70 9 40 2 28 23 102 Peak Tracking Total 15 | . 3 2 4 2 8 2 8 2 11 15 13 Tactical Retreats 29 | . . 1 1 1 4 . 2 . 3 4 13 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . . . 1 . 2 1 1 . 1 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 38 | . . . . 6 10 9 8 . . . 5 Max in Single Turn 4 | . . . . 2 2 3 4 . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 3 1 1 9 6 4 . . 5 2 5 Terminals 28 | . 3 1 1 9 5 1 . . 3 1 4 Fabricators 3 | . . . . . 1 2 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . 2 . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 103 | . 13 10 3 24 15 9 . . 15 4 10 Successful 60 | . 8 8 1 12 9 4 . . 12 2 4 Failed 43 | . 5 2 2 12 6 5 . . 3 2 6 Catastrophic 3 | . . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 10 8 3 16 7 1 . . 5 2 3 Terminals 83 | . 13 10 3 24 13 2 . . 8 2 8 Fabricators 7 | . . . . . 2 5 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 9 | . . . . . . . . . 7 . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 5 6 . 3 6 . . . 1 . 3 Record 3 | . 1 . . . . . . . . . 2 Prototype ID Bank 4 | . 2 1 . . . . . . 1 . . Open Door 2 | . . . . 2 . . . . . . . Level Access Points 3 | . 1 1 . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . 1 Transport Status 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . Build 2 | . . . . . 1 1 . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . Refit 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . . . . 2 . Scanalyzer 7 | . . . . . . . . . 7 . . Insert Component 4 | . . . . . . . . . 4 . . Analyze 3 | . . . . . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 23 | . 3 2 1 9 2 1 . . 4 . 1 Terminals 22 | . 3 2 1 9 2 . . . 4 . 1 Track 6 | . 1 1 . 3 . . . . 1 . . Botnet 14 | . 2 1 1 5 2 . . . 2 . 1 Disrupt 1 | . . . . 1 . . . . . . . Operators 1 | . . . . . . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . Download 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 34 | . 3 1 1 8 6 3 . . 5 2 5 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . Matter 285 | . . . . . . 285 . . . . . Time 152 | . . . . . . 152 . . . . . Total Robot Build Rating 5 | . . . . . . 5 . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 11 | . . . . 10 . 1 . . . . . Largest Group 10 | . . . . 10 10 1 1 . . . . Highest-Rated Group 173 | . . . . 173 173 23 23 . . . . Highest-Rated Ally 29 | . . . . 29 29 23 23 . . . . Total Orders 15 | . . . . 9 2 1 2 . . 1 . GOTO 2 | . . . . 1 . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . . . . GUARD 4 | . . . . 3 1 . . . . . . AID 1 | . . . . 1 . . . . . . . COLLECT 1 | . . . . . . . 1 . . . . EXPLORE 6 | . . . . 3 1 1 . . . 1 . Ally Attacks 96 | . . . . 25 71 . . . . . . Total Damage 1213 | . . . . 351 862 . . . . . . Kills 12 | . . . . 5 7 . . . . . . Allies Corrupted 2 | . . . . 1 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 20 | . . . . 16 . 2 . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 8225 | 96 318 377 434 643 1412 1369 637 50 427 472 1990 Spaces Moved 6442 | 62 208 238 228 424 831 1222 416 121 785 570 1337 Core 600 | 7 . . . . 14 69 12 . 46 327 125 Treads 158 | . . . . . . . . . . 157 1 Legs 2455 | 55 208 238 228 424 784 . . . . . 518 Wheels 1494 | . . . . . . 1030 325 . . . 139 Hover 587 | . . . . . 33 . . . . . 554 Flight 1148 | . . . . . . 123 79 121 739 86 . Fastest Speed 34 | 50 120 120 120 120 100 40 40 40 34 40 50 Average Speed 93 | 112 120 120 120 120 126 91 101 40 42 80 88 Slowest Speed 450 | 120 120 120 120 120 180 120 450 40 200 145 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . 18 . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 30 | 4 43 30 24 91 41 34 17 3 25 24 33 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 109 | . . . . 46 . 63 . . . . . Terrain Destroyed 1051 | . 3 3 4 110 174 272 277 . 155 . 53 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . 1 . . . . . 2 AOE 1048 | . 3 3 4 110 173 272 277 . 155 . 51 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 7615 | 73 236 290 345 506 990 1395 524 121 822 584 1729 Wait 264 | . . 6 71 24 18 71 30 . 3 . 41 Move 6398 | 61 207 237 227 423 830 1221 415 120 751 569 1337 Hop 15 | . . . . . . . . . 15 . . Pick Up 37 | . 3 4 3 . 2 6 3 . 8 2 6 Fast Attach 169 | 6 1 5 3 3 17 22 3 1 9 6 93 Attach 41 | . . 1 1 3 3 8 9 . 5 . 11 Detach 24 | . . . . 1 . 7 6 . 2 . 8 Swap 30 | . 2 4 5 2 5 4 4 . . . 4 Drop 89 | . 3 7 7 3 13 19 6 . 3 5 23 Fire 534 | 6 20 26 28 39 100 36 48 . 26 . 205 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . 1 1 Kick 2 | . . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 10 | . . . . 8 . 1 . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered exit to Mines (range 13) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 647 | -9/Materials | Discovered new exit (range 16) 647 | -9/Materials | Identified exit to Mines 647 | -9/Materials | Identified exit to Materials 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 982 | -8/Materials | Build established: Skirmisher 1178 | -8/Materials | Discovered new exit (range 9) 1187 | -8/Materials | Identified exit to Storage 1226 | -8/Materials | Entered Storage 1499 | -8/Storage | Identified exit to Recycling 1520 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1762 | -8/Storage | Discovered new exit (range 32) 1837 | -8/Storage | Identified exit to Factory 1869 | -8/Storage | Entered Factory 1869 | -7/Factory | Accompanied by 17 allies 1869 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2005 | -7/Factory | Build established: Commander-Skirmisher 2451 | -7/Factory | P-60 Hacker assimilated allied Soldier 3a 2489 | -7/Factory | Destroyed 7 combat bots 2797 | -7/Factory | Destroyed 7 combat bots 2804 | -7/Factory | Lost 3 parts (1p1u1w) 2881 | -7/Factory | Lost 4 parts (1p2n1w) 3055 | -7/Factory | Identified exit to Factory 3061 | -7/Factory | Build established: Hacker-Mutant 3069 | -7/Factory | First assault squad dispatched 3220 | -7/Factory | Garrison activated, responded to threat 3255 | -7/Factory | Discovered new exit (range 15) 3281 | -7/Factory | Entered another Factory area 3281 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3298 | -6/Factory | Lost 11 parts (2p3n2u4w) 3527 | -6/Factory | Build established: Mutant 3831 | -6/Factory | Build established: Skirmisher 4379 | -6/Factory | Found Prototype Launcher 4379 | -6/Factory | Identified Rocket Array 4391 | -6/Factory | Found Rocket Array 4477 | -6/Factory | Discovered new exit (range 15) 4496 | -6/Factory | Identified exit to Factory 4560 | -6/Factory | Local fabrication network quarantined 4611 | -6/Factory | Fabricated A-15 Conveyor? 4650 | -6/Factory | Entered another Factory area 4650 | -5/Factory | Accompanied by 1 ally 4650 | -5/Factory | Evolved 2 slots: Utility x2 4782 | -5/Factory | Garrison activated, responded to threat 5000 | -5/Factory | Spotted B-75 Beast 5009 | -5/Factory | Destroyed B-75 Beast 5189 | -5/Factory | Crushed by falling debris 5230 | -5/Factory | Destroyed 11 combat bots 5236 | -5/Factory | Lost 8 parts (2n4u2w) 5250 | -5/Factory | First assault squad dispatched 5284 | -5/Factory | Discovered new exit (range 9) 5286 | -5/Factory | Discovered new exit (range 16) 5287 | -5/Factory | Entered another Factory area 5287 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5307 | -4/Factory | Discovered new exit (range 14) 5337 | -4/Factory | Entered Research 5337 | -3/Research | Evolved 2 slots: Utility x2 5357 | -3/Research | Found Fusion Bomb Launcher 5412 | -3/Research | Spotted B-86 Titan 5440 | -3/Research | Build established: Mutant 5587 | -3/Research | First assault squad dispatched 5641 | -3/Research | Found Hellfire Missile Launcher 5709 | -3/Research | Destroyed 7 combat bots 5761 | -3/Research | Lost 7 parts (3n1u3w) 5763 | -3/Research | Discovered new exit (range 5) 5763 | -3/Research | Identified exit to Research 5764 | -3/Research | Entered another Research area 5764 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5988 | -2/Research | Spotted B-90 Cyclops 6098 | -2/Research | Lost 4 parts (3n1u) 6215 | -2/Research | Core integrity fell below 50% 6234 | -2/Research | Discovered new exit (range 5) 6236 | -2/Research | Identified exit to Access 6236 | -2/Research | Entered Access 6236 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6497 | -1/Access | Garrison activated, responded to threat 6566 | -1/Access | Lost 3 parts (1u2w) 6803 | -1/Access | Lost 5 parts (2p1n2u) 6993 | -1/Access | Lost 4 parts (2n1u1w) 7225 | -1/Access | Build established: Scavenger-Gunner 7439 | -1/Access | Lost 5 parts (3n2u) 7583 | -1/Access | Lost 6 parts (2p1n1u2w) 7677 | -1/Access | Garrison activated, responded to threat 7700 | -1/Access | Spotted B-99 Colossus 7733 | -1/Access | Lost 8 parts (5n1u2w) 7950 | -1/Access | Destroyed 10 combat bots 7958 | -1/Access | Lost 7 parts (2p1n4u) 8023 | -1/Access | System corruption reached 10% 8062 | -1/Access | Core integrity fell below 50% 8146 | -1/Access | Lost 24 parts (4p6n5u9w) 8154 | -1/Access | Found Prototype Launcher 8154 | -1/Access | Identified Gui. Micro-nuke Launcher 8178 | -1/Access | Spotted B-99 Colossus 8190 | -1/Access | Core integrity fell below 20% 8206 | -1/Access | Found Prototype Hackware 8206 | -1/Access | Identified Exp. System Shield 8212 | -1/Access | Spotted B-99 Colossus 8225 | -1/Access | Spotted B-99 Colossus 8226 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 08212_ Slug penetrates Wall. 08212_ Slug penetrates A-15 Conveyor. 08213_ C-30 ARC bursts open, deploying its payload. 08213_ S-43 Plague unfolds itself. 08213_ Adv. Targeting Computer destroyed. 08216_ Slug penetrates Wall. 08217_ Penetrated by Slug. 08217_ Imp. Gyrokinetic Inverter destroyed. 08219_ Adv. Coolant Injector destroyed. 08220_ Sealed Heavy Doors breached. 08220_ Penetrated by Slug. 08220_ Slug penetrates Wall. 08220_ Slug penetrates Sealed Heavy Doors. 08222_ Sealed Heavy Doors breached. 08223_ Penetrated by Slug. 08223_ Adv. Heat Sink destroyed. 08224_ Slug penetrates Sealed Heavy Doors. 08224_ Slug penetrates Wall. 08226_ H-88 Terminator knocked back. 08226_ Slug penetrates H-88 Terminator. Map ----- +----------------------------------------------------+ | ? #????????? | | #????????? | | #????????? | | #????????? | | #????????? | | #????????? | | ?????######### ########"###"####""#"+"###????????? | | ?????????????# #????? = ! #??????????? | | ?????????????# #???? * !#??????????? | | ??????########+##### #??????????? | | ??????# " =#??????????? | | ??????# =#= "" || #??????????? | | ??????# # """ | #??????????? | | ??????# " | #??????????? | | ??????# # #??????????? | | ??????# #?#" # ######??????????? | | ??????# !!! #??? BB#####????????????????? | | ??????# !!! #???# BB #???????????????????? | | ??????# !!! #??? #???????????????????? | | ??????# #???# ????????????????????? | | ??????# #?## ?????????????????????? | | ??????# ! #?? # #?????????????????????? | | ??????#######+#"####??#; #?????????????????????? | | ???######## #######; #?????????????????????? | | " "?????????????????????? | | " @ ""????????????????????? | | h "????????????????????? | | " [ ! ######## ##????????????????????? | | """ " "#??????# #?????????????????????? | | ?G """ "#??????# #?????????????????????? | | """ """ ??????# #?????????????????????? | | " " #?????# #?????????????????????? | | ? ###?????# ?????????????????????? | | #???????# BB#????????????????????? | | #???????# BB#????????????????????? | | ########+### "#???????######????????????????????? | | ???????????# "%#?????????????????????????????????? | | ???????????# "#?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 200 Energy Generation 63 Energy Capacity 1000 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 16 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Fusion Bomb Launcher | -3/Research | Scanalyzed Q-thruster | -3/Research | Scanalyzed Particle Reactor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed GyrokineticReinforcedCorpse Manual? 0 Play Time 02:05:56 Cumulative 257.1 hours Start 2020.08.27 @ 13:48:27 End 2020.08.27 @ 15:52:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 68 Rogue 49 Adventurer 19 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 66 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 310bbd53-e60f-49a1-8831-881be5c03981