Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.01 @ 19:17:44 Player: elysium Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3738) 3738 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 8341 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 102 Cogmind --------- Core Integrity 747/850 Matter 24/300 Energy 288/290 System Corruption 4% Temperature Cool (0) Movement Walking (186) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON (3) ------- Plasma Rifle Assault Cannon > --- INVENTORY (25) --- Nuclear Core Cold Fusion Reactor Armored Treads Medium Treads Improved VSS Leg Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit IFF Parser Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle High-powered Field Laser High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Light Cannon Flak Cannon Missile Launcher Heavy Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Assault Cannon Missile Launcher > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Armored Treads Medium Treads Improved VSS Leg Armored Huge Wheel Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit IFF Parser Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Light Cannon Flak Cannon Missile Launcher Heavy Missile Launcher Scythe [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 4 | . . . 2 . 2 . . . Utility 3 | . . . . 1 . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 69 | 6 4 3 14 18 11 4 . 9 Power 11 | . 1 2 2 2 . 1 . 3 Engine 6 | . 1 . 2 1 . . . 2 Core 4 | . . 2 . 1 . 1 . . Reactor 1 | . . . . . . . . 1 Propulsion 24 | 2 2 . 7 5 4 3 . 1 Treads . | . . . . . . . . . Leg 19 | 2 . . 4 5 4 3 . 1 Wheel 5 | . 2 . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 1 . 1 4 1 . . 2 Device 4 | 1 . . . 2 . . . 1 Storage 4 | 1 1 . 1 1 . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 23 | 2 . 1 4 7 6 . . 3 Energy Gun 10 | 1 . 1 1 3 2 . . 2 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | 1 . . . 3 2 . . . Ballistic Cannon 3 | . . . 2 . . . . 1 Launcher 3 | . . . 1 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 . . 2 Parts Lost 14 | . . 1 5 . . 4 . 4 Power 3 | . . 1 1 . . 1 . . Propulsion 7 | . . . 2 . . 3 . 2 Utility . | . . . . . . . . . Weapon 4 | . . . 2 . . . . 2 Highest Loss Streak 3 | . . 1 3 . . 2 . 3 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 3 8 8 8 15 22 23 24 23 Power 1 | 1 1 1 . 1 2 1 1 1 Propulsion 2 | 1 3 2 2 2 3 3 3 3 Utility 4 | . 1 2 2 3 5 8 8 6 Weapon 8 | . 2 3 3 8 11 10 12 11 Tool/Special . | . . . . . . . . . Unused Backups 42 | . . 4 1 10 5 . . 22 Power 3 | . . . 1 . 1 . . 1 Propulsion 7 | . . 2 . 1 . . . 4 Utility 11 | . . 1 . 1 2 . . 7 Weapon 21 | . . 1 . 8 2 . . 10 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 98 97 99 91 92 95 Engine 6 | . 14 3 4 8 7 5 . 4 Core 2 | . . 10 7 1 . 1 7 1 Leg 30 | . 11 . 15 36 45 37 38 35 Wheel 6 | . 16 28 27 . . . . . Device 10 | . 14 14 11 9 7 7 7 12 Storage 9 | . 14 14 11 9 7 7 7 6 Processor 2 | . . . . . 3 7 7 6 Protection 3 | . . . . 8 3 . . 6 Energy Gun 8 | . 14 14 7 5 14 7 7 6 Ballistic Gun 6 | . 14 14 3 6 1 7 7 2 Ballistic Cannon 5 | . . . 7 13 5 . . 3 Launcher 2 | . . . 3 . . 7 7 5 Peak Build Rating 64 | 8 12 16 19 30 44 47 47 64 Average Rating 31 | 4 10 14 16 25 38 42 47 57 On Entrance 24 | . 8 12 15 17 30 44 47 47 Avg Prop Armor Cover (%) 3 | . . . . 3 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 114 | 9 19 20 36 108 108 101 98 114 Greatest Support 105 | 20 24 24 48 43 90 90 90 105 Greatest Overweight (x) 2 | . . . . 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 15 25 25 25 25 25 Average Capacity 18 | 7 9 10 10 16 25 25 25 25 Most Carried 25 | 6 10 10 15 20 25 25 25 25 Average Carried 17 | 3 8 8 8 15 23 24 25 24 Final Capacity 25 | 8 10 10 15 25 25 25 25 25 Final Carried 25 | 6 10 8 15 20 25 25 25 24 Class Distribution -------------------- 31% | Scavenger-Tank 24% | Mutant 23% | Skirmisher 12% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2177 | 271 63 49 342 759 186 280 44 183 Remotely . | . . . . . . . . . Salvage Created 3668 | 154 205 367 673 1174 445 268 178 204 Parts 217 | 11 22 16 53 55 25 16 7 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 14 5 . Prevented 3 | . . . . . . . 3 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 89 | . 8 6 18 23 9 12 8 5 Guns 39 | . 8 6 4 5 7 4 2 3 Cannons 21 | . . . 1 17 2 . . 1 AOE 28 | . . . 12 1 . 8 6 1 Classes Destroyed 13 | 2 3 1 4 2 1 . . . Worker 9 | . 1 . 4 3 . . . 1 Builder 2 | . . . 2 . . . . . Tunneler 4 | 3 . 1 . . . . . . Recycler 4 | 1 . 1 1 1 . . . . Operator 2 | . . . 1 1 . . . . Watcher 8 | . 3 . 2 3 . . . . Swarmer 25 | . 8 . 3 . . 8 6 . Grunt 42 | . . 6 10 15 6 3 2 . Brawler 2 | . . . 1 1 . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 13 | . . . 4 5 . . . 4 Hunter 1 | . . . . 1 . . . . Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 15 | 2 4 4 15 6 3 4 6 3 Combat Bots Only 8 | . 3 2 8 6 3 4 6 2 Max Kills in Single Turn 4 | 1 2 1 4 2 1 3 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 1 . 3 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 523 | . 47 26 76 70 60 35 8 201 Missed 161 | . 16 4 21 23 14 6 1 76 Hits 362 | . 31 22 55 47 46 29 7 125 Melee 13 | . . . 5 2 . 6 . . Projectile 349 | . 31 22 50 45 46 23 7 125 Critical Strikes 13 | . 1 2 2 2 1 3 . 2 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 3775 | . 176 248 616 607 514 505 84 1025 Core 517 | . 34 59 120 71 38 78 14 103 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1110 | . 62 67 181 170 152 141 25 312 Regen/Repaired (Parts) 101 | . . . . 101 . . . . Core Remaining (%) 80 | 100 . 62 70 87 . . 81 . Volleys Fired 236 | 11 23 24 48 61 31 15 6 17 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 148 | 70 70 85 85 144 144 122 122 148 Shots Fired 562 | 22 46 48 91 172 82 40 18 43 Gun 369 | 22 46 48 70 60 62 31 12 18 Cannon 148 | . . . 2 112 19 . . 15 Launcher 45 | . . . 19 . 1 9 6 10 Special . | . . . . . . . . . Kinetic 287 | 11 23 24 26 139 26 15 6 17 Thermal 185 | 11 23 24 46 19 30 16 6 10 Explosive 45 | . . . 19 . 1 9 6 10 Electromagnetic 45 | . . . . 14 25 . . 6 Robot Hit Streak 27 | 11 10 17 27 20 15 10 9 22 Robot Miss Streak 3 | 2 2 2 2 3 2 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 418 | 18 29 39 76 123 59 26 13 35 Core Hits 214 | 6 17 18 48 57 25 19 10 14 Critical Kills 2 | 1 . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 18 | 2 1 1 2 7 2 1 . 2 Burn 9 | 1 1 1 2 . 2 1 . 1 Destroy 3 | 1 . . . 2 . . . . Blast 6 | . . . . 5 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9127 | 194 314 466 1894 2463 1061 1168 676 891 Guns 4081 | 194 312 437 680 743 829 367 198 321 Cannons 2241 | . . . 24 1683 232 . . 302 Explosions 2768 | . . . 1189 32 . 801 478 268 Melee . | . . . . . . . . . Ramming 37 | . 2 29 1 5 . . . . Kinetic 3301 | 66 101 132 185 1914 319 167 98 319 Thermal 2527 | 128 211 305 519 316 520 200 100 228 Explosive 2736 | . . . 1189 . . 801 478 268 Electromagnetic 526 | . . . . 228 222 . . 76 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 1 4 4 4 4 Average Corruption 3 | . . . . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . 3 4 15 2 11 Message Errors 10 | . . . . 1 1 6 1 1 Matter Fused 10 | . . . . . . 2 1 7 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . 1 1 3 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . 1 1 . . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 48 | . . . 13 20 . 8 . 7 Projectiles 27 | . . . . 20 . . . 7 Explosions 21 | . . . 13 . . 8 . . Melee . | . . . . . . . . . Knockbacks 23 | . . . . 18 4 . . 1 Impact . | . . . . . . . . . Kinetic 20 | . . . . 15 4 . . 1 Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 110 | . 1 14 18 . . 55 . 22 Shots 4 | . . . 1 . . 2 . 1 Rammed 5 | . 1 3 1 . . . . . Targets Rammed 6 | . 1 3 1 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 553 | 40 110 365 279 553 337 346 108 229 Average Temperature 102 | 17 36 130 93 120 106 158 44 50 Received Heat Transfer 1428 | . . 216 273 378 180 108 18 255 Effects 13 | . . 1 3 6 2 1 . . Shutdowns 3 | . . 1 . 1 . 1 . . Interference 7 | . . . 3 2 2 . . . Short Circuit 2 | . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 11 | 1 3 1 . 1 4 1 . . Heat Transferred 6246 | 444 703 851 1554 518 999 444 185 548 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 85 | 100 100 100 29 79 100 . . 100 Level 1 10 | . . . 34 20 . . . . Level 2 3 | . . . 35 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 527 | 5 78 80 527 277 111 . . 102 Initial 111 | . 2 . . 111 9 . . 66 Average 97 | 1 37 31 314 141 33 . . 21 Influence Increases 2905 | 20 242 160 781 713 306 270 180 233 Destroy 0b10 Robot/C 1860 | . 160 120 440 460 180 240 160 100 Destroy 0b10 Robot/NC 145 | 20 20 10 50 40 . . . 5 Destroy Leader 436 | . 36 30 104 116 50 30 20 50 Allied During Kill 1 | . . . 1 . . . . . Successful Hack 64 | . 11 . 4 49 . . . . Disable Machine 63 | . . . 27 18 9 . . 9 Destroy Structure 201 | . . . 110 15 7 . . 69 Lose Combat Pursuer 135 | . 15 . 45 15 60 . . . Influence Decreases 2853 | 15 247 160 470 1000 300 300 60 301 Entered New Map 286 | . 3 . . 200 15 14 . 54 Time Decay 2246 | 15 244 150 250 800 264 246 60 217 Lost Part 130 | . . 10 50 . . 40 . 30 Lost Ally 20 | . . . 20 . . . . . Purge Threat 171 | . . . 150 . 21 . . . Squads Dispatched 10 | . . . 2 2 3 . . 3 Investigation 3 | . . . . 1 1 . . 1 Extermination 3 | . . . . . 2 . . 1 Reinforcement 2 | . . . 1 1 . . . . Assault 1 | . . . 1 . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 . . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 13 6 30 37 14 12 7 10 Peak Tracking Total 8 | . 4 2 8 4 4 4 3 5 Tactical Retreats 7 | . 1 . 2 1 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 7 | . . . 3 2 1 . . 1 Max in Single Turn 1 | . . . 1 1 1 . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 23 | . 6 . 2 4 4 . . 7 Terminals 17 | . 6 . 2 3 3 . . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . . 2 Total Hacks 43 | . 9 . 4 13 7 . . 10 Successful 21 | . 6 . 3 7 4 . . 1 Failed 22 | . 3 . 1 6 3 . . 9 Catastrophic 3 | . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . . 3 2 . . . Terminals 31 | . 9 . 4 9 4 . . 5 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 4 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 3 . . 1 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 13 | . 6 . 3 3 1 . . . Prototype ID Bank 5 | . 2 . 1 2 . . . . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . Retrieve Study 3 | . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 5 . 2 3 3 . . 5 Full Trace Events 3 | . . . . 1 1 . . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . Parts Repaired 2 | . . . . 2 . . . . Time 41 | . . . . 41 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 124 | . . . 124 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 3800 | 26 557 389 178 580 463 623 168 816 Terrain 3800 | 26 557 389 178 580 463 623 168 816 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5675 | 95 557 402 538 1610 866 623 168 816 Spaces Moved 2955 | 47 471 318 338 666 382 269 79 385 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2111 | 34 158 . 138 666 382 269 79 385 Wheels 831 | . 313 318 200 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 86 120 183 185 190 186 Average Speed 153 | 100 100 90 101 196 187 186 190 189 Slowest Speed 260 | 120 120 90 120 260 191 190 190 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 87 65 40 48 13 46 19 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 . . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 353 | . . . 116 10 5 80 53 89 Melee . | . . . . . . . . . Projectile 9 | . . . . 7 . 2 . . AOE 344 | . . . 116 3 5 78 53 89 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3624 | 75 515 393 449 842 472 360 84 434 Wait 189 | . 8 35 22 42 15 67 . . Move 2947 | 46 470 317 337 665 381 268 78 385 Hop . | . . . . . . . . . Pick Up 102 | 12 7 4 20 27 18 5 . 9 Fast Attach 10 | . . . 1 3 3 . . 3 Attach 43 | 6 3 1 10 4 7 5 . 7 Detach 1 | . . . . . 1 . . . Swap 29 | . 1 2 3 14 3 . . 6 Drop 61 | . 2 7 7 25 13 . . 7 Fire 236 | 11 23 24 48 61 31 15 6 17 Melee . | . . . . . . . . . Ram 5 | . 1 3 1 . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 333 | -10/Materials | Identified exit to Mines 507 | -10/Materials | Discovered new exit (range 7) 637 | -10/Materials | Discovered new exit (range 10) 653 | -10/Materials | Entered Mines 691 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 781 | -10/Mines | Discovered new exit (range 6) 1004 | -10/Mines | Discovered new exit (range 10) 1007 | -10/Mines | Received a Mining Laser from a helpful Derelict 1055 | -10/Mines | Entered Materials 1055 | -9/Materials | Accompanied by 1 ally 1055 | -9/Materials | Evolved 2 slots: Propulsion x2 1238 | -9/Materials | Lost 3 parts (1n2w) 1254 | -9/Materials | Destroyed 8 combat bots 1413 | -9/Materials | Destroyed 7 combat bots 1455 | -9/Materials | First assault squad dispatched 1468 | -9/Materials | Discovered new exit (range 16) 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1684 | -8/Materials | Build established: Scavenger-Mutant 1967 | -8/Materials | Identified exit to Storage 2100 | -8/Materials | Build established: Scavenger-Tank 2435 | -8/Materials | Discovered new exit (range 16) 2677 | -8/Materials | Repaired Imp. Terrain Scanner 2700 | -8/Materials | Repaired Gauss Rifle 3203 | -8/Materials | Entered Factory 3203 | -7/Factory | Evolved 2 slots: Propulsion x2 3997 | -7/Factory | Discovered new exit (range 12) 4069 | -7/Factory | Entered Lower Caves 4088 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4290 | -7/Lower Caves | Encountered a Warlord checkpoint 4456 | -7/Lower Caves | Build established: Skirmisher 4640 | -7/Lower Caves | Discovered new exit (range 5) 4692 | -7/Lower Caves | Entered another Lower Caves area 4822 | -7/Lower Caves | Discovered new exit (range 13) 4860 | -7/Lower Caves | Entered Factory 4860 | -6/Factory | Evolved 2 slots: Utility x2 5609 | -6/Factory | Garrison activated, responded to threat 5676 | -6/Factory | Self-destructed Last Messages --------------- 05659_ Penetrated by Slug. 05660_ Slug penetrates Wall. 05662_ Penetrated by Slug. 05662_ Slug penetrates Wall. 05663_ U-05 Engineer lays Concrete. 05664_ System corrupted: Matter fused (-6). 05664_ U-05 Engineer builds a Wall. 05665_ Penetrated by Slug. 05667_ Critical hit (Burn: +37). 05668_ Slug penetrates Wall. 05668_ U-05 Engineer lays Concrete. 05670_ Missile Launcher+ destroyed. 05671_ Slug penetrates Wall. 05671_ Imp. Titanium Leg destroyed. 05671_ Penetrated by Slug. 05672_ Slug penetrates Wall. 05672_ Titanium Leg+ destroyed. 05673_ Penetrated by Slug. 05674_ Slug penetrates Wall. 05675_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ? ?? ??###?####?????#?#???????#? | | #?#+#?#??#######?#????##???#?#????? | | ### #####################??????##?? | | ### ## " #?##?#???#? | | ### ## "" """" "" #????#?#??? | | # "" """" " #?????????? | | # """ """" "" ##???##???? | | + """ """" " ##?##??#??? | | ## # """ """" "" ##?##??#??? | | ## # """" #??####??#? | | ## # ##?###?##?? | | ## #################+#####??###?# | | ## ####### """""" # #?########## | | ## T###### ""S""" # ###??#??#??# | | ## ###### """ # ##?#?###?### | | ?# ##?# # # #?########## | | ## #### # # ##?## # | | ## ##### !! # ###?# # | | # ##?# *! # ##### # | | # #### # #?### [[[ # | | ?# ###########+##### ##### [[ # | | # ### # [ # | | # ### #= # | | ?# #?# h + "" # | | ## #?# h# "" # | | # ### @ # """ # | | # #?# ###+######### # """ # | | + ### # ? #### # """ # | | # # """ ?#### # # | | # # """ #??# # # | | ## #? """? ?### ##"##### | | ?# # #### ##### | | ## # """ ?#### ###?# | | ?# #? ""?? #### ##### | | ?# # "?"? #### ###?# | | ? # ? #### ###?# | | ? ######### ### ####? | | # ## # #?##? | | # ## # ##### | | ## " " # ##### | | ###+########### " " % # ####? | | ????? ? ##### ""G"" # #?##? | | ? ??? ??#### == # ##### | | ??????????### # # # # #??## | | ??? ?????# # ##?## | | ???? ?? # # ##?? | | ??????? # ##?? | | ????? ??# " ##### | | ?????? ???# ?## | | ??????????# "" # # """ !! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 18% | -8/Materials Gauss Rifle | 40% | -8/Materials Studied --------- Titanium Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectAntimatterWall Manual? 0 Play Time 01:00:52 Cumulative 35.9 hours Start 2025.11.01 @ 12:20:43 End 2025.11.01 @ 19:17:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 2 Adventurer 15 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9d97610-02f1-4c98-942c-0b6eecc31932