Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 20:55:17

Player: Tone

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1339)     1339
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (352)                352
              TOTAL SCORE: 4211

 Bonus
-------
High Alert Combat Kills    84
Follower Combat Kills      27
Aligned with FarCom        300
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             275/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (190) Ox10
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
        Armored Wheel
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Humpback
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (32) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
          Large Matter Pod (150)
  High-capacity Matter Pod (168)
          Light Armor Plating
          Light Armor Plating
                Hacking Suite
                Hacking Suite
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
                Fission Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
                Cloak of Protection
          Light Armor Plating
                Hacking Suite
                Hacking Suite
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             64   | 3   15  13  25  7   1   .   
  Power                    3    | .   .   1   2   .   .   .   
    Engine                 2    | .   .   .   2   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   5   6   6   4   .   .   
    Treads                 14   | 1   3   5   3   2   .   .   
    Leg                    1    | .   .   .   1   .   .   .   
    Wheel                  8    | 1   2   1   2   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   4   .   4   .   1   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                7    | 1   4   .   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | .   6   6   13  3   .   .   
    Energy Gun             2    | .   .   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   4   3   8   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               9    | .   2   2   4   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 11   | .   1   7   3   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               5    | .   .   4   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   4    | .   1   2   1   .   .   .   
  Highest Loss Streak      5    | .   1   5   1   .   .   .   
Average Slot Usage (%)     98   | .   99  99  97  100 97  88  
  Engine                   11   | .   14  10  9   11  11  11  
  Treads                   15   | .   16  18  19  14  11  11  
  Wheel                    8    | .   11  10  2   7   11  11  
  Storage                  23   | .   28  28  22  22  22  22  
  Protection               6    | .   .   .   8   11  8   .   
  Energy Gun               1    | .   .   .   6   .   .   .   
  Ballistic Gun            29   | .   25  27  25  32  33  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             129  | 14  72  74  83  84  129 129 
  Greatest Support         40   | 20  40  40  40  40  12  12  
  Greatest Overweight (x)  10   | .   7   4   5   6   10  10  
  Average Overweight (x)   4    | .   3   3   2   4   6   10  
Largest Inventory Capacity 32   | 8   20  20  20  20  32  32  
  Average Capacity         19   | 6   14  20  20  20  22  32  
  Most Carried             26   | 6   18  18  20  20  26  26  
  Average Carried          17   | 5   13  16  17  20  20  26  
  Final Capacity           32   | 8   20  20  20  20  32  32  
  Final Carried            26   | 6   18  13  20  20  26  26  

 Class Distribution 
--------------------
 57% | Hauler-Tank
 16% | Mutant
 16% | Hauler-Mutant
  9% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
       Hauler-Tank | -9/Materials
       Hauler-Tank | -9/Mines
       Hauler-Tank | -9/Exiles
 Hauler-Skirmisher | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1995 | 262 442 106 856 277 52  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1685 | 96  450 81  780 278 .   .   
  Parts                    111  | 1   29  2   63  16  .   .   
Haulers Intercepted        3    | .   2   .   1   .   .   .   
Recyclers Shooed           5    | 2   1   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  53   | .   11  9   25  8   .   .   
  Guns                     28   | .   6   2   14  6   .   .   
  AOE                      25   | .   5   7   11  2   .   .   
Classes Destroyed          12   | 1   4   2   5   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   
  Recycler                 3    | 1   1   .   .   1   .   .   
  Operator                 3    | .   1   .   2   .   .   .   
  Swarmer                  21   | .   6   .   11  4   .   .   
  Grunt                    19   | .   5   2   8   4   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   
Best Kill Streak           6    | 1   4   6   5   5   .   .   
  Combat Bots Only         6    | .   3   6   4   4   .   .   
Max Kills in Single Turn   4    | 1   2   4   3   3   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 4    | .   2   4   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2216 | .    481  673  945  117  .    .    
  Core                     359  | .    84   150  113  12   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  .    6    .    .    .    .    
Volleys Fired              131  | 8    43   13   56   11   .    .    
  Largest                  3    | 2    2    2    3    3    .    .    
  Hottest                  86   | 40   40   47   86   69   .    .    
Shots Fired                286  | 16   80   22   138  30   .    .    
  Gun                      265  | 16   76   18   126  29   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 21   | .    4    4    12   1    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  242  | 16   76   18   103  29   .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                21   | .    4    4    12   1    .    .    
  Electromagnetic          23   | .    .    .    23   .    .    .    
  Robot Hit Streak         24   | 7    24   9    9    8    .    .    
  Robot Miss Streak        3    | 2    2    2    3    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           189  | 11   57   15   87   19   .    .    
  Core Hits                115  | 2    27   21   52   13   .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3997 | 124  876  695  1902 400  .    .    
  Guns                     2405 | 124  619  245  1132 285  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1582 | .    253  450  770  109  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  10   | .    4    .    .    6    .    .    
  Kinetic                  2207 | 124  619  245  934  285  .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1582 | .    253  450  770  109  .    .    
  Electromagnetic          198  | .    .    .    198  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    36   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    36   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    13   20   .    .    .    .    
  Shots                    3    | .    1    2    .    .    .    .    
  Rammed                   2    | .    1    .    .    1    .    .    
Targets Rammed             2    | .    1    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        202  | .    18   15   202  45   .    .    
  Average Temperature      43   | .    8    8    56   17   .    .    
  Received Heat Transfer   549  | .    162  105  255  27   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             555  | 5   261 166 555 368 .   .   
  Initial                  203  | .   3   91  .   203 .   .   
  Average                  220  | 2   133 143 347 233 .   .   
Maximum Alert Level        2    | .   1   .   2   1   .   .   
  Low Security (%)         47   | 100 73  100 24  19  .   100 
  Level 1                  40   | .   26  .   29  80  .   .   
  Level 2                  11   | .   .   .   46  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           5    | .   3   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   24  16  34  10  .   .   
  Peak Tracking Total      13   | .   5   13  5   4   .   .   
  Tactical Retreats        2    | .   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          5    | .   1   1   3   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          8    | .   3   .   3   .   2   .   
  Terminals                6    | .   3   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   9   .   9   .   3   .   
  Successful               12   | .   3   .   6   .   3   .   
  Failed                   9    | .   6   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   9   .   8   .   1   .   
  Terminals                18   | .   9   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   3   .   3   .   
  Record                   2    | .   .   .   .   .   2   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   
  Recall Reinforcements    2    | .   1   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   3   .   .   .   
  Terminals                5    | .   2   .   3   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               6    | .   1   .   .   5   .   .   
  Largest Group            4    | .   1   .   .   4   4   2   
  Highest-Rated Group      74   | .   10  .   .   74  74  32  
  Highest-Rated Ally       31   | .   10  .   .   31  31  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  .   .   
  Total Damage             183  | .   .   .   .   183 .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   .   .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               4065 | 62   696  417  757  981  1142 10   
Spaces Moved               2227 | 33   416  247  264  559  703  5    
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   420  | 2    15   50   198  155  .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1807 | 31   401  197  66   404  703  5    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            100  | 100  100  140  140  150  150  190  
  Average Speed            153  | 103  121  148  182  163  157  190  
  Slowest Speed            240  | 160  180  180  240  200  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    77   64   28   98   71   4    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 5    | .    2    .    3    .    .    .    
Terrain Destroyed          118  | .    18   33   57   10   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      118  | .    18   33   57   10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2623 | 45  530 274 431 598 740 5   
  Wait                     103  | .   29  .   51  19  4   .   
  Move                     2221 | 32  415 246 263 558 702 5   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | 1   18  2   20  .   22  .   
  Fast Attach              10   | 1   3   .   6   .   .   .   
  Attach                   15   | 1   2   7   4   .   1   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     39   | 1   10  6   15  7   .   .   
  Drop                     39   | 1   9   .   16  2   11  .   
  Fire                     131  | 8   43  13  56  11  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   1   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   63 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 14)
  308 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 15)
  759 | -10/Materials | Entered Mines
  867 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1001 | -10/Mines     | Build established: Hauler-Mutant
 1020 | -10/Mines     | Assembled infested the area
 1071 | -10/Mines     | Core integrity fell below 50%
 1085 | -10/Mines     | Core integrity fell below 20%
 1117 | -10/Mines     | Lost 5 parts (1p3n1w)
 1148 | -10/Mines     | Discovered new exit (range 16)
 1176 | -10/Mines     | Entered Materials
 1176 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1582 | -9/Materials  | Discovered new exit (range 15)
 1913 | -9/Materials  | Discovered new exit (range 12)
 1933 | -9/Materials  | Entered Mines
 1993 | -9/Mines      | Build established: Hauler-Tank
 1994 | -9/Mines      | Discovered new exit (range 4)
 2259 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2560 | -9/Mines      | Discovered new exit (range 9)
 2775 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2775 | -9/Mines      | Discovered new exit (range 5)
 2914 | -9/Mines      | Entered Exiles
 2914 | -9/Exiles     | Accompanied by 4 allies
 2944 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2952 | -9/Exiles     | Met 8R-AWN
 2976 | -9/Exiles     | Met EX-HEX
 3034 | -9/Exiles     | Met EX-DEC
 3042 | -9/Exiles     | Learned location of Zion (-6)
 3322 | -9/Exiles     | Met EX-BIN
 3343 | -9/Exiles     | Aligned with FarCom system
 3345 | -9/Exiles     | Given EX-Vault access code
 3379 | -9/Exiles     | Opened EX-Vault
 3416 | -9/Exiles     | Found Cloak of Protection
 3448 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4036 | -9/Exiles     | Discovered new exit (range 10)
 4056 | -9/Exiles     | Entered Mines
 4056 | -8/Mines      | Accompanied by 2 allies
 4066 | -8/Mines      | Self-destructed

 Last Messages 
---------------
03779_ Acquired Lgt. Armor Plating.
03782_ Acquired Hacking Suite.
03787_ Acquired Grenade Launcher.
03790_ Acquired Hcp. Storage Unit.
03795_ Acquired Lgt. Armor Plating.
03798_ Acquired Hvy. Assault Rifle.
03800_ Acquired Lgt. Treads.
03801_ Extracted 20 matter.
03803_ Acquired Lrg. Matter Pod.
03806_ Acquired Lgt. Treads.
03815_ Acquired Humpback. <x2>
03929_ Extracted 32 matter.
03931_ Acquired Hcp. Matter Pod.
04036_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
04056_ Receiving FarCom transmissions...
04057_ K-01 Serf collects debris. <x3>
04066_ Connecting with Terminal...
04066_ Current location identified: Mines

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ????????????????????????#########??                |
| ????????????????????????#       #??                |
| ???????????????????????## """   #??                |
| ???????????????????????#Tk"""   #??                |
| ????????????????????????#@"""   #??                |
| ????????????????????????#   g   #??                |
| ????????????????????????#g"""   #??                |
| ????????????????????????# """   #??                |
| ????????????????????????#k"""   #??                |
| ????????????????????????#       #??                |
| ????????????????????????### #####??                |
| ??????????????????????????# #??????                |
| ??????????????????????????# #??????                |
| ??????????????????????????  #??????                |
| ??????????????????????????##???????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialPulsePropulsion
  Manual?         0
Play Time         00:40:10
  Cumulative      395.9 hours
  Start           2020.10.02 @ 20:10:53
  End             2020.10.02 @ 20:55:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           20
  Types           10/4/1/0/2/0/3/0/0
Lore%             87
Gallery%          93
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8398709-2b75-4a5a-9941-bf2540ec62fc