Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:22:18 Player: Lusvit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1150) 1150 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 3616 Bonus ------- Follower Combat Kills 253 Met Imprinter 300 Was Imprinted 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- Improved Heat Sink Signal Interpreter 0b10 Decoder Chip [Looter] Melee Analysis Suite Reaction Control System Improved Power Shielding Improved Trap Extractor (0/6) Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Kinecellerator Hardlight Generator > --- WEAPON ----------- Heavy Battle Rifle Ripper > --- INVENTORY -------- Improved Heat Sink Signal Interpreter 0b10 Decoder Chip [Looter] Melee Analysis Suite Reaction Control System Improved Power Shielding Improved Trap Extractor Remote Datajack [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 52 | 7 15 17 6 5 2 Power 11 | 2 2 3 2 . 2 Engine 8 | 2 1 3 2 . . Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 11 | 2 2 5 2 . . Treads 4 | . 1 3 . . . Leg 6 | 2 1 1 2 . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 15 | 1 7 4 . 3 . Device 6 | 1 2 1 . 2 . Storage 4 | . 3 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 2 2 . 1 . Artifact . | . . . . . . Weapon 15 | 2 4 5 2 2 . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 2 5 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 3 3 . 8 Power 5 | . . 1 1 . 3 Propulsion 3 | . . 1 . . 2 Utility 5 | . . 1 2 . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 1 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 78 84 84 87 79 Engine 9 | . 6 13 22 11 3 Core 3 | . 7 4 . . 5 Treads 3 | . 6 4 18 . . Leg 13 | . 5 12 3 22 19 Device 10 | . 3 4 . 18 17 Storage 12 | . 13 11 11 11 11 Protection 5 | . 7 12 7 2 . Energy Gun 3 | . 8 . . . . Ballistic Gun 12 | . 17 21 10 5 11 Launcher 2 | . . . 2 4 . Special Weapon 2 | . . . 8 4 . Slashing Weapon 2 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 41 | 8 38 38 28 35 41 Greatest Support 40 | 20 20 40 40 30 30 Greatest Overweight (x) 9 | . 9 3 1 1 1 Average Overweight (x) 1 | . 2 1 . . . Largest Inventory Capacity 25 | 5 25 15 10 10 10 Average Capacity 12 | 5 14 12 10 10 10 Most Carried 14 | 5 14 11 10 10 9 Average Carried 7 | 2 6 8 9 8 8 Final Capacity 15 | 5 15 10 10 10 10 Final Carried 9 | 2 9 8 8 8 8 Class Distribution -------------------- 62% | Mutant 23% | Derelict-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1513 | 276 269 727 144 31 66 Remotely . | . . . . . . Salvage Created 1472 | 39 278 901 158 . 96 Parts 115 | 2 18 74 14 . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | 1 4 20 5 . 3 Melee 2 | . . . . . 2 Guns 30 | 1 4 20 4 . 1 Cannons 1 | . . . 1 . . Classes Destroyed 10 | 1 2 6 . . 1 Worker 2 | . . 2 . . . Tunneler 2 | . 1 . 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 7 | . 3 4 . . . Swarmer 11 | . . 6 3 . 2 Grunt 15 | 1 4 9 1 . . Duelist 2 | . . 1 1 . . Sentry 4 | . . 4 . . . Programmer 1 | . . . . . 1 Thug 1 | . . . 1 . . Best Kill Streak 17 | 1 2 17 2 . 2 Combat Bots Only 11 | 1 2 11 2 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 233 | 3 12 113 37 . 68 Missed 66 | 2 5 36 7 . 16 Damage Taken 2312 | 10 146 929 337 . 890 Core 449 | . 30 101 41 . 277 Absorbed by Shields 68 | . . . . . 68 Redirected to Shielding 119 | . . 10 109 . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 133 | 3 39 66 16 . 9 Largest 2 | 2 2 2 2 . 1 Hottest 125 | 40 85 50 125 . 33 Shots Fired 247 | 6 71 131 30 . 9 Gun 239 | 6 71 131 22 . 9 Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special 7 | . . . 7 . . Kinetic 220 | 6 52 131 22 . 9 Thermal 26 | . 19 . 7 . . Explosive 1 | . . . 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 4 7 11 5 . 3 Robot Miss Streak 9 | 1 3 9 7 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 133 | 5 34 70 16 . 8 Core Hits 77 | 2 18 40 11 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2315 | 44 363 1344 314 . 250 Guns 2141 | 44 363 1344 256 . 134 Cannons . | . . . . . . Explosions 34 | . . . 34 . . Melee 116 | . . . . . 116 Ramming . | . . . . . . Kinetic 1970 | 44 192 1344 256 . 134 Thermal 195 | . 171 . 24 . . Explosive 34 | . . . 34 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 116 | . . . . . 116 Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 2 | . . 2 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . 9 7 1 . Message Errors 4 | . . 1 3 . . Matter Fused 3 | . . 2 1 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . . . 1 . Parts Fused 2 | . . 1 1 . . Data Loss (minor) 2 | . . 2 . . . Misfires 2 | . . . 2 . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles . | . . . . . . Explosions 2 | . . . 2 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . . 23 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 238 | . 147 167 238 . 52 Average Temperature 43 | . 41 24 93 . 24 Received Heat Transfer 618 | 6 63 264 36 . 249 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 531 | . 481 . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 354 | 20 73 354 276 . . Initial 82 | . 13 . 82 . . Average 46 | 6 12 106 181 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 90 | 100 100 73 61 . . Level 1 9 | . . 26 38 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | 1 15 29 8 . 15 Peak Tracking Total 9 | 1 2 9 3 . 6 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 3 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 2 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 9 2 . . . Successful 7 | . 6 1 . . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 11 | . 9 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 1 . . . Record 5 | . 5 . . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 155 | . . . 45 155 155 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 28 | . . . 5 . 23 Total Damage 806 | . . . 86 . 720 Kills 8 | . . . 2 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7863 | 134 2938 969 360 3044 418 Spaces Moved 3729 | 104 1003 337 188 1845 252 Core 147 | 27 120 . . . . Treads 738 | . 502 96 140 . . Legs 2844 | 77 381 241 48 1845 252 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 120 120 120 Average Speed 196 | 101 278 221 150 164 152 Slowest Speed 500 | 120 500 330 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 10 97 40 29 90 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . 16 . . Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE 10 | . . . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4035 | 129 1096 448 225 1867 270 Wait . | . . . . . . Move 3724 | 103 1002 336 187 1844 252 Hop . | . . . . . . Pick Up 74 | 12 25 17 8 10 2 Fast Attach . | . . . . . . Attach 34 | 6 10 11 1 4 2 Detach 3 | . 3 . . . . Swap 18 | 1 5 6 5 1 . Drop 44 | 4 12 12 8 8 . Fire 133 | 3 39 66 16 . 9 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 15) 718 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Discovered new exit (range 16) 1204 | -10/Materials | Discovered new exit (range 16) 1610 | -10/Materials | Discovered new exit (range 5) 2506 | -10/Materials | Discovered new exit (range 14) 3073 | -10/Materials | Entered another Materials area 3073 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3720 | -9/Materials | Discovered new exit (range 7) 3773 | -9/Materials | Build established: Scavenger-Mutant 3890 | -9/Materials | Destroyed 11 combat bots 3986 | -9/Materials | Discovered new exit (range 14) 4042 | -9/Materials | Entered Mines 4088 | -9/Mines | Discovered new exit (range 11) 4098 | -9/Mines | Discovered new exit (range 6) 4101 | -9/Mines | Received a Mining Laser from a helpful Derelict 4391 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4402 | -9/Mines | Entered Zion 4402 | -7/Zion | Accompanied by 2 allies 4452 | -7/Zion | Led the pair of lost Derelicts to a safe place 4456 | -7/Zion | Discovered new exit (range 15) 4474 | -7/Zion | System corruption cleaned by Quarantine Array 4529 | -7/Zion | Learned location of Recycling (-7) 4702 | -7/Zion | Build established: Mutant 4939 | -7/Zion | Given A8's code to call for help 5071 | -7/Zion | Imprinted 5073 | -7/Zion | Declared Zion's savior 5216 | -7/Zion | Given the Hacking Drone Bay 6076 | -7/Zion | Build established: Derelict-Mutant 7446 | -7/Zion | Entered Proximity Caves 7446 | -6/Proximity Caves | Accompanied by 4 allies 7759 | -6/Proximity Caves | Core integrity fell below 50% 7806 | -6/Proximity Caves | Lost 3 parts (1n2u) 7859 | -6/Proximity Caves | Core integrity fell below 20% 7864 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg destroyed. S-27 Virus destroyed. Hardlight Generator destroyed. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Acquired Lgt. Nuclear Core. Autogun fries itself beyond repair. Acquired 10 matter. VTOL Module self-destruct mechanism malfunctions. G-50 Soldier springs to life. Machine disabled. Hvy. Battle Rifle destroyed. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Carbon-fiber Leg destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #???# #? #?????????????????????? | | #??? ?? #?????????????????????? | | ### ####?? ## ##????????????????????? | | #?????? ?### ######???????????????? | | #?????? ???## #???????????????? | | ######?????? ????## #???????????????? | | #????????????## ??????# #???????????????? | | ??????????????# ??????# #???????????????? | | ??????????????# ?#??????## ##???????????????? | | ###???????????????????####?## #???###??????????? | | #??????????????????## #?# #### #??????????? | | #????????????????# ## ####???????? | | ## # #??????????????## ##??????? | | ??? ???????????????# #??????? | | ???? ?????????? #??????? | | ????? ????????? ## #######??????? | | ?????? #????????? #####?## ###????????????? | | ?? # #?#?????????##?????????## #??????????????? | | # #????????????????????####### #??????????????? | | #????????????????????## #??# ###????????????? | | ##????????????????????# #### #????????????? | | ###???????????# ######## ##???????????? | | ??????????????# #???????????? | | #?????????????# #???????????? | | #????????????????######/M######## #???????????? | | #???????????????#"""T M@g"""""# ##???????????? | | ##???????????????#"" gg # #????????????? | | ?????????????????#" ggg # #????????????? | | ?????????????????#" ####### #????????????? | | ?????????????????#" ?????# #????????????? | | ?????????????????#" ?????+ ????????????? | | ?????????????????# " ????+ ???????????? | | ?????????????????+ "" ????? ???????????? | | ?????????????????+ " ????? ??????????? | | ?????????????????# "" #???? ??????????? | | ?????????????????# " ???? #?????????? | | ?????????????????#""" ? ???? ##?????????? | | ????????????????????" ?? ???? ???????????? | | ????????????????????" ?? #???? ?????????????? | | ?????????????????????????++#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 28 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Hey, That's Mine! Loot Pinata Maybe Next Time I'll Detach My Launcher One Hack Too Far Robot Respite Storm Trooper The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed NovaMatterNukerbomber Manual? 0 Play Time 01:18:09 Cumulative 1.2 hours Start 2024.03.31 @ 15:47:28 End 2024.03.31 @ 21:22:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cf1732a-5a52-4b04-9063-538171f0b8d2