Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.09 @ 22:05:48

Player: Marie

Result: Destroyed by as-23113 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (356)      356
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-14)                -14
              TOTAL SCORE: 832

 Bonus
-------
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/250
Matter                     246/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Heat Sink
          Large Battery (300)
  High-capacity Battery (400)
          Small Matter Pod (0)
                Signal Generator

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Disposable Heat Sink
         Disposable Heat Sink
>        --- WEAPON -----------
  Medium Laser
    Mini Grenade Launcher
>        --- INVENTORY --------
         Assault Rifle
         Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 5   7   1   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 2    | .   2   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   2   3   
Average Slot Usage (%)     85   | .   91  59  
  Engine                   11   | .   14  2   
  Leg                      22   | .   27  2   
  Wheel                    1    | .   .   9   
  Device                   14   | .   14  14  
  Storage                  8    | .   6   14  
  Energy Gun               10   | .   13  .   
  Ballistic Gun            2    | .   3   .   
  Launcher                 12   | .   10  16  
Naked Turns                .    | .   .   .   
Heaviest Build             40   | 6   40  40  
  Greatest Support         20   | 20  20  16  
  Greatest Overweight (x)  11   | .   3   11  
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 12   | 4   12  12  
  Average Capacity         7    | 4   7   12  
  Most Carried             6    | 2   6   6   
  Average Carried          2    | .   2   4   
  Final Capacity           12   | 4   12  12  
  Final Carried            5    | .   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           407  | 259 86  62  
  Remotely                 .    | .   .   .   
Salvage Created            280  | 44  106 130 
  Parts                    41   | 1   27  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | 1   7   4   
  Guns                     3    | 1   2   .   
  AOE                      9    | .   5   4   
Classes Destroyed          7    | 1   5   1   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | 1   1   4   
Best Kill Streak           7    | 1   7   5   
  Combat Bots Only         4    | 1   4   4   
Max Kills in Single Turn   3    | 1   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               713  | 32  272 409 
  Core                     258  | .   73  185 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              32   | 3   25  4   
  Largest                  2    | 2   2   2   
  Hottest                  80   | 60  80  60  
Shots Fired                49   | 6   37  6   
  Gun                      34   | 6   28  .   
  Cannon                   .    | .   .   .   
  Launcher                 15   | .   9   6   
  Special                  .    | .   .   .   
  Kinetic                  7    | 3   4   .   
  Thermal                  27   | 3   24  .   
  Explosive                15   | .   9   6   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | 4   5   4   
  Robot Miss Streak        5    | 1   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           22   | 4   14  4   
  Core Hits                31   | 2   18  11  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1306 | 35  740 531 
  Guns                     120  | 35  85  .   
  Cannons                  .    | .   .   .   
  Explosions               1176 | .   655 521 
  Melee                    .    | .   .   .   
  Ramming                  10   | .   .   10  
  Kinetic                  12   | 12  .   .   
  Thermal                  108  | 23  85  .   
  Explosive                1176 | .   655 521 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            61   | .   6   55  
  Projectiles              .    | .   .   .   
  Explosions               61   | .   6   55  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      257  | .   72  185 
  Shots                    7    | .   2   5   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        146  | 12  146 7   
  Average Temperature      36   | 9   43  4   
  Received Heat Transfer   86   | 18  24  44  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         297  | 50  247 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             193  | 20  193 97  
  Initial                  27   | .   13  27  
  Average                  75   | 1   88  86  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | 1   14  22  
  Peak Tracking Total      17   | 1   4   17  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               7    | .   .   7   
  Total Damage             85   | .   .   85  
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               746  | 109 514 123 
Spaces Moved               462  | 75  321 66  
  Core                     28   | 24  .   4   
  Treads                   .    | .   .   .   
  Legs                     379  | 51  321 7   
  Wheels                   55   | .   .   55  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            132  | 97  134 158 
  Slowest Speed            600  | 120 210 600 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 6   47  14  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          94   | .   57  37  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      94   | .   57  37  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      553  | 105 367 81  
  Wait                     25   | 18  .   7   
  Move                     460  | 74  320 66  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   11  2   
  Fast Attach              .    | .   .   .   
  Attach                   9    | 5   3   1   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     4    | .   4   .   
  Fire                     32   | 3   25  4   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   77 | -11/Scrapyard | Discovered new exit (range 8)
  110 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  624 | -10/Materials | Entered Mines
  625 | -10/Mines     | Met a Derelict testing a Signal Generator
  635 | -10/Mines     | Found Signal Generator
  640 | -10/Mines     | Discovered new exit (range 13)
  646 | -10/Mines     | Core integrity fell below 50%
  674 | -10/Mines     | Lost 3 parts (1p1n1w)
  722 | -10/Mines     | Assembled infested the area
  727 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  734 | -10/Mines     | Learned location of Zion (-7)
  746 | -10/Mines     | Core integrity fell below 20%
  747 | -10/Mines     | Destroyed by as-23113 with Assembled Blade

 Last Messages 
---------------
00716_ U-05 Engineer lays Concrete. <x2>
00722_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00727_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
00733_ VE-NOA(h): "I'll hold them off! Go on ahead or try to find another
  way!"
00733_ HV Slug penetrates Wall.
00734_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
00737_ as-81904 knocked back.
00739_ HV Slug penetrates Wall. <x2>
00742_ as-81904 destroyed.
00743_ VE-NOA(h) destroyed.
00744_ Com. Wheel destroyed.
00744_ Acquired 14 matter.
00746_ Mni. Grenade Launcher destroyed.
00746_ as-88085 destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          100
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Let's See Who's Tougher
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              DimensionalIntegrityBay
  Manual?         0
Play Time         00:18:44
  Cumulative      0.5 hours
  Start           2021.08.09 @ 21:42:54
  End             2021.08.09 @ 22:05:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fa44acf2-913c-408b-98b6-faa4e7b8314a