Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.09 @ 22:05:48 Player: Marie Result: Destroyed by as-23113 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (356) 356 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 832 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 0/250 Matter 246/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Disposable Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Heat Sink Large Battery (300) High-capacity Battery (400) Small Matter Pod (0) Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Disposable Heat Sink > --- WEAPON ----------- Medium Laser Mini Grenade Launcher > --- INVENTORY -------- Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Storage High-capacity Storage Unit Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 5 7 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 2 | 2 . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 2 | . 2 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 2 5 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 85 | . 91 59 Engine 11 | . 14 2 Leg 22 | . 27 2 Wheel 1 | . . 9 Device 14 | . 14 14 Storage 8 | . 6 14 Energy Gun 10 | . 13 . Ballistic Gun 2 | . 3 . Launcher 12 | . 10 16 Naked Turns . | . . . Heaviest Build 40 | 6 40 40 Greatest Support 20 | 20 20 16 Greatest Overweight (x) 11 | . 3 11 Average Overweight (x) . | . . 2 Largest Inventory Capacity 12 | 4 12 12 Average Capacity 7 | 4 7 12 Most Carried 6 | 2 6 6 Average Carried 2 | . 2 4 Final Capacity 12 | 4 12 12 Final Carried 5 | . 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 407 | 259 86 62 Remotely . | . . . Salvage Created 280 | 44 106 130 Parts 41 | 1 27 13 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 12 | 1 7 4 Guns 3 | 1 2 . AOE 9 | . 5 4 Classes Destroyed 7 | 1 5 1 Worker 1 | . 1 . Builder 2 | . 2 . Recycler 1 | . . 1 Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 6 | 1 1 4 Best Kill Streak 7 | 1 7 5 Combat Bots Only 4 | 1 4 4 Max Kills in Single Turn 3 | 1 3 3 Gunslinging . | . . . Exploded 3 | . 2 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 713 | 32 272 409 Core 258 | . 73 185 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 32 | 3 25 4 Largest 2 | 2 2 2 Hottest 80 | 60 80 60 Shots Fired 49 | 6 37 6 Gun 34 | 6 28 . Cannon . | . . . Launcher 15 | . 9 6 Special . | . . . Kinetic 7 | 3 4 . Thermal 27 | 3 24 . Explosive 15 | . 9 6 Electromagnetic . | . . . Robot Hit Streak 5 | 4 5 4 Robot Miss Streak 5 | 1 5 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 22 | 4 14 4 Core Hits 31 | 2 18 11 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1306 | 35 740 531 Guns 120 | 35 85 . Cannons . | . . . Explosions 1176 | . 655 521 Melee . | . . . Ramming 10 | . . 10 Kinetic 12 | 12 . . Thermal 108 | 23 85 . Explosive 1176 | . 655 521 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 61 | . 6 55 Projectiles . | . . . Explosions 61 | . 6 55 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 257 | . 72 185 Shots 7 | . 2 5 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 146 | 12 146 7 Average Temperature 36 | 9 43 4 Received Heat Transfer 86 | 18 24 44 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 297 | 50 247 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 193 | 20 193 97 Initial 27 | . 13 27 Average 75 | 1 88 86 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | 1 14 22 Peak Tracking Total 17 | 1 4 17 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 4 | . 4 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 2 | . 2 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 7 | . . 7 Total Damage 85 | . . 85 Kills 2 | . . 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 746 | 109 514 123 Spaces Moved 462 | 75 321 66 Core 28 | 24 . 4 Treads . | . . . Legs 379 | 51 321 7 Wheels 55 | . . 55 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 132 | 97 134 158 Slowest Speed 600 | 120 210 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 6 47 14 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 94 | . 57 37 Melee . | . . . Projectile . | . . . AOE 94 | . 57 37 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 553 | 105 367 81 Wait 25 | 18 . 7 Move 460 | 74 320 66 Hop . | . . . Pick Up 18 | 5 11 2 Fast Attach . | . . . Attach 9 | 5 3 1 Detach . | . . . Swap 4 | . 4 . Drop 4 | . 4 . Fire 32 | 3 25 4 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 624 | -10/Materials | Entered Mines 625 | -10/Mines | Met a Derelict testing a Signal Generator 635 | -10/Mines | Found Signal Generator 640 | -10/Mines | Discovered new exit (range 13) 646 | -10/Mines | Core integrity fell below 50% 674 | -10/Mines | Lost 3 parts (1p1n1w) 722 | -10/Mines | Assembled infested the area 727 | -10/Mines | Assisted by a Guerilla fighting off Assembled 734 | -10/Mines | Learned location of Zion (-7) 746 | -10/Mines | Core integrity fell below 20% 747 | -10/Mines | Destroyed by as-23113 with Assembled Blade Last Messages --------------- 00716_ U-05 Engineer lays Concrete. 00722_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00727_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 00733_ VE-NOA(h): "I'll hold them off! Go on ahead or try to find another way!" 00733_ HV Slug penetrates Wall. 00734_ Acquired derelict log, extracted data. World map updated: -7/Zion. 00737_ as-81904 knocked back. 00739_ HV Slug penetrates Wall. 00742_ as-81904 destroyed. 00743_ VE-NOA(h) destroyed. 00744_ Com. Wheel destroyed. 00744_ Acquired 14 matter. 00746_ Mni. Grenade Launcher destroyed. 00746_ as-88085 destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????#### ###??????????????????? | | ????????????????????## ##?????????????????? | | ???????????????????## ###???????????????? | | ???????????????????# ##??????????????? | | ????????????######## # #??????????????? | | ????????????# ^ = #??????????????? | | ????????????# # # ##??????????????? | | ????????????# # ###[! # ###???????????????? | | ????????????# #^ ^# # =## ##?????????????????? | | ????????????# ## ###!* # ##??????????????????? | | ????????????# ##???????????????????? | | ????????????###### #????????????????????? | | ???????????????## #????????????????????? | | ??????????????## ###????????????????????? | | ??????????????# ##??????????????????????? | | ??????????????# ####???????????????????????? | | ??????????????## < ##???##??????????? ?????????? | | ??????????####### ##??##;########a ????????? | | ??????????# ##???# aaaa=%a aa ????????? | | ??????????# ##### #????#@a a aa #?????????? | | ????????????????# #????#aa##### #???????????????? | | ????????????????# #????#g##?????????????????????? | | ????????????????# #????# #??????????????????????? | | ????????????????# #????# #??????????????????????? | | ????????????????# #????# #??????????????????????? | | ????????????????# ###### #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Coolant Potential 100 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed DimensionalIntegrityBay Manual? 0 Play Time 00:18:44 Cumulative 0.5 hours Start 2021.08.09 @ 21:42:54 End 2021.08.09 @ 22:05:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fa44acf2-913c-408b-98b6-faa4e7b8314a