Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 23:17:33 Player: Sapphichivemind Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (904) 904 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1383) 1383 TOTAL SCORE: 6342 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 830 Met Imprinter 300 Was Imprinted 300 Friendly Fire -60 Cogmind --------- Core Integrity 990/1000 Matter 290/300 Energy 20/400 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Small Storage Unit Improved Targeting Computer Makeshift Light Armor Plating Force Field Z-Drone Bay (2/2) > --- WEAPON (4) ------- Heavy Laser Thermic Laser Particle Cannon Mini Grenade Launcher > --- INVENTORY (8) ---- Particle Cannon Coil Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Storage Unit Improved Targeting Computer Makeshift Light Armor Plating Force Field Z-Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Thermic Laser Particle Cannon > --- INVENTORY -------- Ion Engine Particle Cannon Coil Gun Mini Grenade Launcher Mini Grenade Launcher [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Makeshift Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Coil Gun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . . . . . 3 2 Weapon 2 | . . 1 . . . 1 . Parts Attached 44 | 5 6 9 . 2 . 17 5 Power 8 | 1 2 1 . 1 . 2 1 Engine 8 | 1 2 1 . 1 . 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . 4 . . . 3 1 Treads . | . . . . . . . . Leg 10 | 2 . 4 . . . 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | . 1 2 . 1 . 3 2 Device 4 | . . . . . . 2 2 Storage 1 | . 1 . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 3 | . . 2 . 1 . . . Artifact . | . . . . . . . . Weapon 17 | 2 3 2 . . . 9 1 Energy Gun 6 | 2 . 1 . . . 3 . Energy Cannon 5 | . 2 1 . . . 2 . Ballistic Gun 2 | . . . . . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . . . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . 2 4 . . 1 2 4 Power 4 | . 1 1 . . . 1 1 Propulsion 3 | . . 1 . . . 1 1 Utility 2 | . . 1 . . . . 1 Weapon 4 | . 1 1 . . 1 . 1 Highest Loss Streak 4 | . 2 3 . . 1 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 81 77 100 100 93 84 88 Engine 10 | . 14 7 11 11 11 9 11 Leg 28 | . 28 20 33 33 33 22 19 Device 1 | . . . . . . 6 15 Storage 9 | . 10 11 11 11 11 6 5 Processor 1 | . . . . . . 5 5 Protection 8 | . . 5 11 11 11 6 5 Energy Gun 4 | . 15 3 . . . 13 16 Energy Cannon 24 | . 10 29 33 33 27 8 5 Naked Turns . | . . . . . . . . Heaviest Build 51 | 7 18 27 27 27 25 47 51 Greatest Support 56 | 20 20 40 40 40 40 50 56 Greatest Overweight (x) 2 | . . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 Most Carried 8 | 5 7 8 8 8 8 8 7 Average Carried 6 | 2 5 5 8 7 7 6 5 Final Capacity 8 | 5 8 8 8 8 8 8 8 Final Carried 8 | 3 7 8 8 8 7 6 3 Class Distribution -------------------- 58% | Tank 14% | Mutant 12% | Gunner 10% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 665 | 216 . 104 . 14 81 215 35 Remotely . | . . . . . . . . Salvage Created 1282 | . 366 509 . . 121 235 51 Parts 61 | . 20 22 . . 5 9 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 18 | . 7 6 . . 2 2 1 Guns 6 | . 5 . . . . . 1 Cannons 9 | . . 6 . . 2 1 . AOE 2 | . 2 . . . . . . Classes Destroyed 8 | . 2 3 . . . 2 1 Worker 6 | . . 1 . . . 5 . Builder 2 | . 1 1 . . . . . Recycler 3 | . . 3 . . . . . Watcher 2 | . . . . . . 2 . Grunt 13 | . 7 5 . . 1 . . Sentry 3 | . . 1 . . 1 1 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 4 . . 1 3 1 Combat Bots Only 4 | . 4 2 . . 1 1 1 Max Kills in Single Turn 2 | . 2 1 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 217 | . 33 53 . . 35 45 51 Missed 62 | . 6 10 . . 14 15 17 Damage Taken 2178 | . 304 620 . . 271 394 589 Core 255 | . 102 77 . . 23 43 10 Absorbed by Shields 145 | . . . . . . 82 63 Regen/Repaired (Parts) 30 | . . . . . . 30 . Core Remaining (%) 82 | 100 59 . . . 75 94 . Volleys Fired 79 | . 22 18 . . 8 20 11 Largest 4 | . 2 3 . . 3 4 4 Hottest 291 | . 136 204 . . 204 291 291 Shots Fired 211 | . 43 49 . . 20 71 28 Gun 104 | . 40 2 . . . 45 17 Cannon 104 | . 2 47 . . 20 24 11 Launcher 3 | . 1 . . . . 2 . Special . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Thermal 164 | . 2 47 . . 20 67 28 Explosive 3 | . 1 . . . . 2 . Electromagnetic 42 | . 40 2 . . . . . Robot Hit Streak 10 | . 9 5 . . 6 10 6 Robot Miss Streak 5 | . 3 3 . . 4 2 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 120 | . 29 24 . . 8 42 17 Core Hits 56 | . 12 11 . . 5 21 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 2 . . . . 4 1 Burn 5 | . . . . . . 4 1 Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2923 | . 586 675 . . 168 1097 397 Guns 1161 | . 391 . . . . 574 196 Cannons 1282 | . 41 569 . . 168 303 201 Explosions 477 | . 154 106 . . . 217 . Melee . | . . . . . . . . Ramming 3 | . . . . . . 3 . Kinetic 15 | . . . . . . 15 . Thermal 2216 | . 114 675 . . 168 862 397 Explosive 298 | . 81 . . . . 217 . Electromagnetic 391 | . 391 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 2 2 2 . 2 4 Average Corruption 2 | . . 2 2 2 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . 4 1 2 . 2 1 Message Errors 3 | . . 1 . 1 . 1 . Matter Fused 3 | . . 1 . 1 . 1 . Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . 74 . . . 29 . Projectiles 11 | . . 8 . . . 3 . Explosions 92 | . . 66 . . . 26 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 583 | . 399 486 . . 330 583 571 Average Temperature 189 | . 187 198 . . 136 204 248 Received Heat Transfer 655 | . 162 366 . . 24 99 4 Effects 34 | . 1 8 . . 1 15 9 Shutdowns 13 | . . 3 . . . 7 3 Energy Bleed 3 | . 1 . . . 1 . 1 Interference 14 | . . 3 . . . 7 4 Matter Decay 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . 1 . . . 4 . Heat Transferred 4517 | . 124 1086 . . 296 2169 842 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 595 | . 187 203 40 . . 595 384 Initial 291 | . . 78 40 . . 142 291 Average 221 | . 104 107 40 . . 342 309 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 60 | 100 100 90 100 . . 31 . Level 1 16 | . . 9 . . . 18 100 Level 2 22 | . . . . . . 49 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . . 2 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . . . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . . 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 8 14 . . 10 17 8 Peak Tracking Total 6 | . 3 6 . . 4 4 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 6 | . 2 3 . . . 1 . Max in Single Turn 3 | . 2 3 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 5 | . . 2 . 1 . 2 . Terminals 3 | . . 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . . 2 . 5 . 5 . Successful 11 | . . 2 . 5 . 4 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . 2 . 8 . Terminals 3 | . . 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 2 . 5 . 1 . Part Schematic 5 | . . . . 5 . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 19 | . . . . . . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 6 6 6 Highest-Rated Group 344 | . . . . 344 344 344 344 Highest-Rated Ally 96 | . . . . 96 96 96 96 Zionite Dispatches 1 | . . . . . . 1 . Recon 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 126 | . . . . . 35 59 32 Total Damage 2925 | . . . . . 1157 1216 552 Kills 24 | . . . . . 8 11 5 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 3 | . . . . . . . 3 Zionite Intel Received 1 | . . . . . . 1 . Guard Positions 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 4501 | 57 308 605 16 2033 449 918 115 Spaces Moved 2670 | 52 189 305 14 1217 304 546 43 Core 24 | 24 . . . . . . . Treads . | . . . . . . . . Legs 2646 | 28 189 305 14 1217 304 546 43 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 127 | 87 120 147 120 120 120 140 157 Slowest Speed 260 | 120 120 260 120 120 120 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 27 31 19 90 54 16 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . 7 9 . . . 9 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 25 | . 7 9 . . . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3599 | 63 226 420 13 1789 371 647 70 Wait 769 | . . 81 . 568 59 52 9 Move 2663 | 51 188 304 13 1216 303 545 43 Hop . | . . . . . . . . Pick Up 35 | 7 8 8 . 1 . 9 2 Fast Attach 5 | 1 1 . . 1 . 2 . Attach 28 | 4 2 7 . . . 10 5 Detach . | . . . . . . . . Swap 11 | . 3 2 . 1 . 5 . Drop 8 | . 2 . . 2 1 3 . Fire 79 | . 22 18 . . 8 20 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 11) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 650 | -9/Materials | Lost 3 parts (1p1n1u) 882 | -9/Materials | Discovered new exit (range 15) 971 | -9/Materials | Entered Mines 975 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 987 | -9/Mines | Entered Zion 1078 | -7/Zion | Build established: Tank 1104 | -7/Zion | Discovered new exit (range 10) 1223 | -7/Zion | System corruption cleaned by Quarantine Array 1255 | -7/Zion | Given A8's code to call for help 1441 | -7/Zion | Received a visual enhancement algorithm 2253 | -7/Zion | Imprinted 2255 | -7/Zion | Declared Zion's savior 2509 | -7/Zion | Learned location of Data Miner (-6) 2793 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2795 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2820 | -7/Zion | Learned location of Warlord (-4) 3020 | -7/Zion | Entered Proximity Caves 3020 | -6/Proximity Caves | Accompanied by 6 allies 3236 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3368 | -6/Proximity Caves | Identified exit to Factory 3469 | -6/Proximity Caves | Entered Factory 3469 | -6/Factory | Accompanied by 6 allies 3469 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3985 | -6/Factory | Retrieved Zion intel report: Guard Positions 4097 | -6/Factory | Repaired Carbon-fiber Leg 4183 | -6/Factory | Zion Recon squad teleported in 4311 | -6/Factory | Build established: Scavenger-Tank 4355 | -6/Factory | Discovered new exit (range 16) 4387 | -6/Factory | Entered another Factory area 4387 | -5/Factory | Accompanied by 6 allies 4387 | -5/Factory | Evolved 2 slots: Utility x2 4502 | -5/Factory | Self-destructed Last Messages --------------- 04482_ Z-Drone released from Z-Drone Bay. 04482_ K-01 Serf collects debris. 04484_ Penetrated by Slug. 04484_ K-01 Serf collects debris. 04488_ Penetrated by Slug. 04489_ Hvy. Laser destroyed. 04490_ U-05 Engineer builds a Wall. 04491_ Slug penetrates Wall. 04492_ R-10 Processor collects Carbon-fiber Leg. 04495_ Penetrated by Slug. 04495_ R-10 Processor collects Carbon-fiber Leg. 04496_ P-70 Sage destroyed. 04496_ U-05 Engineer builds a Wall. 04498_ Slug penetrates Z-Drone. 04498_ Penetrated by Slug. 04498_ R-10 Processor collects Antigrav System. 04499_ Z-Drone retrieved by Z-Drone Bay. 04501_ System corrupted: Energy discharge (-14). 04501_ U-05 Engineer builds a Door. 04502_ Adv. Heat Sink destroyed. 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R%u ?????? | | ???????????# !!%=![ % p ?????? | | ???????????# !!%=[!%|* = !%* R ?????? | | ???????????# %%!=!!= %!% |=h ?????? | | ???????????# !@%]![u= [ ?????? | | ???????????###########+######+#############??????? | | ??????????????????# #? ???????????????? | | ??????????????????# #??""""" #????????????? | | ??????????????????#"""" #???"""" #????????????? | | ??????????????????#"""" #?????"" #????????????? | | ??????????????????#"""" #?????????????????????? | | ??????????????????#"""" ! #?????????????????????? | | ??????????????????#"""" #?????????????????????? | | ???????????????????"""" #?????????????????????? | | ??????????????????? #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 28 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Mak. Spear | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Sapphic Manual? 1 Play Time 00:34:27 Cumulative 12.0 hours Start 2024.04.13 @ 17:37:01 End 2024.04.13 @ 23:17:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fb7c551a-9430-433f-bfd4-112644d00e67