Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.01 @ 21:19:35 Player: Fly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (4102) 4102 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 10569 Bonus ------- Follower Combat Kills 508 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 341/800 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Advanced Cooling System Energy Well Energy Well Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Trap Scanner Experimental Power Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Heavy Machine Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Energy Well Advanced ECM Suite Improved Utility Shielding Gauss Rifle Heavy Machine Gun Self-destruct Interrupter Self-destruct Interrupter Self-destruct Interrupter [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . 2 2 . . . 2 2 Power 2 | . 1 . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 Utility 5 | . . . 1 . 1 1 . . . 2 . Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 96 | 9 . 5 6 6 21 14 9 . 4 9 13 Power 15 | 1 . . 1 2 5 3 2 . . 1 . Engine 8 | 1 . . 1 2 3 1 . . . . . Core 7 | . . . . . 2 2 2 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 26 | 4 . . 2 1 7 2 2 . 3 4 1 Treads 5 | . . . 2 1 2 . . . . . . Leg 19 | 2 . . . . 5 2 2 . 3 4 1 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 2 . 2 2 1 4 9 3 . . 2 9 Device 21 | . . 1 . . 3 8 2 . . 2 5 Storage 4 | . . 1 1 . . . . . . . 2 Processor 3 | 1 . . 1 1 . . . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 5 | 1 . . . . 1 . 1 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . 3 1 2 5 . 2 . 1 2 3 Energy Gun 4 | . . 1 . 1 1 . . . . 1 . Energy Cannon 2 | . . . . . 1 . 1 . . . . Ballistic Gun 12 | 2 . 1 . 1 3 . 1 . 1 1 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 2 | . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . . . . Parts Lost 23 | . . . . 2 . 1 1 . . 2 17 Power 7 | . . . . 2 . 1 . . . 1 3 Propulsion 4 | . . . . . . . . . . . 4 Utility 6 | . . . . . . . . . . 1 5 Weapon 6 | . . . . . . . 1 . . . 5 Highest Loss Streak 15 | . . . . 2 . 1 1 . . 1 15 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 87 87 94 99 98 97 92 92 92 91 84 Engine 7 | . 12 12 14 19 10 7 7 7 7 3 . Core 12 | . . . . . 13 12 14 14 14 12 14 Treads 1 | . . . 18 20 3 . . . . . . Leg 17 | . . . . . 12 21 21 21 21 18 20 Device 15 | . . 4 10 10 14 20 14 14 14 24 15 Storage 7 | . . 4 10 10 8 7 7 7 7 6 5 Processor 1 | . 12 7 10 10 1 . . . . . . Protection 6 | . 12 7 . . 7 6 6 7 7 6 8 Energy Gun 4 | . . 9 10 10 8 7 3 . . 3 4 Energy Cannon 6 | . . . . . 6 7 7 7 7 6 4 Ballistic Gun 10 | . 25 14 10 19 9 7 10 14 14 8 4 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 92 | 10 10 13 35 39 63 62 81 81 82 86 92 Greatest Support 65 | 20 20 20 46 46 46 40 45 45 50 50 65 Greatest Overweight (x) 20 | . . . 1 . 20 1 1 1 1 1 11 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 5 5 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 5 6 14 15 15 15 15 15 15 15 14 Most Carried 15 | 4 4 6 9 15 15 15 15 15 15 15 15 Average Carried 13 | 2 4 4 6 10 12 12 14 14 14 13 14 Final Capacity 15 | 5 5 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 4 6 6 13 12 11 15 15 15 14 . Class Distribution -------------------- 76% | Scavenger-Tank 11% | Hacker-Tank 4% | Hacker-Skirmisher 3% | Hacker-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Skirmisher | -9/Storage Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Matter Collected 2314 | 308 . 92 137 328 373 252 162 . 158 350 154 Remotely 485 | . . 40 137 288 20 . . . . . . Salvage Created 4681 | 41 . 84 131 713 612 720 357 . 269 1043 711 Parts 220 | 1 . 2 1 35 25 35 22 . 15 37 47 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 76 | 1 . 5 3 10 11 13 7 . 6 10 10 Guns 45 | 1 . 5 2 10 8 8 5 . 1 1 4 Cannons 26 | . . . . . 3 4 2 . 5 8 4 AOE 5 | . . . 1 . . 1 . . . 1 2 Classes Destroyed 21 | 1 . 2 2 5 . 2 2 . . 4 3 Worker 6 | . . . . 1 . 1 . . . 2 2 Builder 3 | . . . . . . . . . . 2 1 Tunneler 2 | . . . . . . . . . . 1 1 Hauler 1 | . . . . 1 . . . . . . . Recycler 6 | . . . . 3 . 1 . . . 2 . Carrier 1 | . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . 1 . Watcher 9 | . . . . 2 2 1 . . . 1 3 Swarmer 8 | . . . . . . 2 2 . 3 1 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 33 | 1 . . 1 7 9 7 2 . 2 4 . Brawler 2 | . . . . 1 . 1 . . . . . Duelist 3 | . . . 1 . . 1 . . . 1 . Protector 1 | . . . . . . . . . . . 1 Sentry 10 | . . . 1 2 2 1 1 . . 1 2 Demolisher 1 | . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 Hunter 5 | . . . . . . . 1 . 1 2 1 Programmer 6 | . . . . . . 1 . . . 1 4 Behemoth 1 | . . . . . . . 1 . . . . Assembled 4 | . . 4 . . . . . . . . . Best Kill Streak 9 | 1 . 5 2 9 5 4 5 . 2 7 9 Combat Bots Only 5 | 1 . 5 2 3 3 3 5 . 2 3 2 Max Kills in Single Turn 3 | 1 . 1 1 2 1 2 2 . 1 3 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . . 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 641 | 5 . 8 10 35 41 68 83 . 20 63 308 Missed 188 | 3 . 1 2 9 11 26 24 . 6 24 82 Damage Taken 4805 | 14 . 125 98 206 378 422 524 . 229 370 2439 Core 1287 | 14 . 8 9 12 77 37 96 . . 33 1001 Absorbed by Shields 224 | . . . . . . 6 115 . . 103 . Redirected to Shielding 124 | . . . . . . . . . . . 124 Ignored by Resistances 2975 | 9 . 73 58 129 179 263 373 . 136 289 1466 Core Remaining (%) 90 | 94 . 91 . 94 86 . . . 81 96 . Volleys Fired 219 | 5 . 10 13 28 27 31 19 . 15 40 31 Largest 4 | 2 . 2 3 3 3 3 3 . 3 3 4 Hottest 241 | 40 . 70 103 99 152 152 152 . 148 180 241 Shots Fired 600 | 10 . 20 21 83 72 93 52 . 45 120 84 Gun 425 | 10 . 20 17 83 45 62 33 . 30 80 45 Cannon 171 | . . . . . 27 31 19 . 15 40 39 Launcher 4 | . . . 4 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 293 | 10 . 10 13 55 18 31 24 . 30 66 36 Thermal 272 | . . 10 4 28 54 62 28 . 15 40 31 Explosive 4 | . . . 4 . . . . . . . . Electromagnetic 31 | . . . . . . . . . . 14 17 Robot Hit Streak 42 | 5 . 15 18 42 30 16 18 . 14 16 18 Robot Miss Streak 2 | 1 . 1 1 2 2 2 1 . 1 1 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 430 | 8 . 16 19 61 49 66 43 . 30 81 57 Core Hits 212 | 2 . 10 6 33 26 30 17 . 13 39 36 Critical Kills 2 | . . . . 1 . . . . . . 1 Critical Parts Destroyed 5 | . . . . 1 . . . . . 2 2 Critical Strikes 15 | . . 1 . 4 1 3 1 . . 2 3 Burn 8 | . . 1 . 2 1 3 1 . . . . Destroy 7 | . . . . 2 . . . . . 2 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11468 | 108 . 210 344 937 1026 1519 934 . 808 2870 2712 Guns 5423 | 108 . 210 203 934 629 784 517 . 359 1032 647 Cannons 3467 | . . . . . 393 479 417 . 449 911 818 Explosions 2530 | . . . 141 . . 237 . . . 905 1247 Melee . | . . . . . . . . . . . . Ramming 48 | . . . . 3 4 19 . . . 22 . Kinetic 3466 | 108 . 97 151 621 209 299 363 . 359 788 471 Thermal 5522 | . . 113 52 313 813 964 571 . 449 1087 1160 Explosive 1897 | . . . 141 . . 237 . . . 729 790 Electromagnetic 535 | . . . . . . . . . . 244 291 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . . . 3 Average Corruption 2 | . . . . . 2 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . 13 . . . . . 3 Message Errors 6 | . . . . . 6 . . . . . . Matter Fused 3 | . . . . . 2 . . . . . 1 Heat Flow Errors 2 | . . . . . 2 . . . . . . Energy Discharges 3 | . . . . . 2 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 307 | . . . 27 . 6 . . . . 114 160 Projectiles 53 | . . . . . 6 . . . . 2 45 Explosions 254 | . . . 27 . . . . . . 112 115 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . 1 . . . . . 1 Impact 1 | . . . . . 1 . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . 26 . . 63 . . . . 50 Shots 4 | . . . 1 . . 1 . . . . 2 Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 4 | . . . . 1 1 1 . . . 1 . Kicked 3 | . . . . . 1 1 . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 824 | . . 73 92 238 824 489 471 . 92 20 252 Average Temperature 137 | . . 31 34 65 251 138 138 . 30 12 106 Received Heat Transfer 1382 | 12 . . 36 147 306 240 87 . 75 80 399 Effects 34 | . . . . 1 31 2 . . . . . Shutdowns 11 | . . . . . 11 . . . . . . Energy Bleed 4 | . . . . 1 3 . . . . . . Interference 6 | . . . . . 4 2 . . . . . Matter Decay 3 | . . . . . 3 . . . . . . Short Circuit 3 | . . . . . 3 . . . . . . Damage (minor) 4 | . . . . . 4 . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 1 3 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . . . 2 4 3 . . . 3 . Heat Transferred 9708 | . . 407 148 999 1554 1961 1014 . 700 1550 1375 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Peak Influence 379 | 20 9 62 136 336 249 277 . . . 288 379 Initial 103 | . 9 2 17 40 31 81 . . . 33 103 Average 111 | 5 9 43 37 139 92 120 . . . 123 139 Maximum Alert Level 1 | . . . . 1 1 1 . . . 1 1 Low Security (%) 87 | 100 100 100 100 82 86 89 . . . 90 78 Level 1 12 | . . . . 17 13 10 . . . 9 21 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . . . 1 1 2 . . 1 4 4 Investigation 5 | . . . . . 1 1 . . . 1 2 Extermination 4 | . . . . . . 1 . . . 1 2 Reinforcement 2 | . . . . 1 . . . . . 1 . Assault 2 | . . . . . . . . . 1 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Distress Signals 5 | . . . . . 4 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | 1 1 10 4 16 19 17 7 . 19 13 19 Peak Tracking Total 9 | 1 2 6 2 4 4 3 5 . 7 4 9 Tactical Retreats 4 | . . . . 2 . 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Traps Triggered 4 | . . . . . 1 1 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Machines Disabled 35 | . . . . . 2 3 . . 1 16 13 Max in Single Turn 8 | . . . . . 1 3 . . . 8 5 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Machines Accessed 15 | . . . . 5 2 4 . . . 1 3 Terminals 9 | . . . . 3 2 3 . . . . 1 Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 3 | . . . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 34 | . . . . 11 4 8 . . . 4 7 Successful 19 | . . . . 8 2 4 . . . 2 3 Failed 15 | . . . . 3 2 4 . . . 2 4 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . . . . . 4 . . 5 Terminals 13 | . . . . 5 4 3 . . . . 1 Fabricators 7 | . . . . . . . . . . 4 3 Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units 11 | . . . . 6 . 5 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . . . . 4 2 2 . . . . 1 Record 1 | . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . 1 1 1 . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 Alert Level 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 1 Load Schematic 1 | . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . 1 1 Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . . . 4 . 2 . . . . . Recycle Component 4 | . . . . 2 . 2 . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . 2 1 1 . . . 1 2 Full Trace Events 5 | . . . . . 1 1 . . . 1 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 49 | . . . . . . . . . . 49 . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 4 | . . . . 2 . 2 . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 15 | . . . . 15 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Total Allies 7 | . . . . . . . . 7 . . . Largest Group 7 | . . . . . . . . 7 7 2 . Highest-Rated Group 223 | . . . . . . . . 223 223 68 . Highest-Rated Ally 41 | . . . . . . . . 41 41 41 . Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . . . 52 22 . Total Damage 1924 | . . . . . . . . . 1649 275 . Kills 16 | . . . . . . . . . 13 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 1 1 . . Drone Launches 2 | . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Turns Passed 9482 | 104 33 95 227 504 1193 954 1778 2033 627 1102 832 Spaces Moved 4494 | 72 41 63 122 240 420 402 886 1067 301 491 389 Core 41 | 23 . . . . 3 . . . . . 15 Treads 418 | . . . 104 240 74 . . . . . . Legs 3909 | 45 . . . . 343 402 886 1067 301 491 374 Wheels 126 | 4 41 63 18 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 160 190 190 190 190 190 186 50 Average Speed 186 | 95 80 80 148 160 242 190 190 190 190 188 175 Slowest Speed 1050 | 120 80 80 160 160 1050 190 190 190 190 190 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 7 13 17 7 48 32 11 88 80 55 17 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . . Scrap Searched 7 | . . . . . . . 2 3 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 171 | . . . 52 . . 22 1 . 1 69 26 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . . 1 . 1 8 8 AOE 153 | . . . 52 . . 22 . . . 61 18 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Fac Fac Total 5128 | 96 40 86 151 299 533 523 942 1075 326 583 474 Wait 165 | . . . . . 40 50 12 3 . 29 31 Move 4483 | 71 40 62 121 239 419 401 885 1066 300 490 389 Hop . | . . . . . . . . . . . . Pick Up 96 | 11 . 6 7 18 13 14 8 3 2 7 7 Fast Attach 3 | . . . . . . . 1 . . . 2 Attach 33 | 7 . . 3 3 5 3 1 . . 3 8 Detach 3 | . . . . 1 . . 2 . . . . Swap 60 | 2 . 5 3 3 16 11 7 . 4 6 3 Drop 62 | . . 3 4 6 12 12 7 3 5 7 3 Fire 219 | 5 . 10 13 28 27 31 19 . 15 40 31 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . 1 1 . . . 1 . Crush 1 | . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Identified exit to Materials 64 | -11/Scrapyard | Discovered exit to Materials (range 8) 105 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Evolved 1 slot: Power x1 134 | -10/Materials | Identified exit to Mines 134 | -10/Materials | Discovered exit to Mines (range 6) 138 | -10/Materials | Entered Mines 139 | -10/Mines | Assembled infested the area 144 | -10/Mines | Assisted by a Guerilla fighting off Assembled 218 | -10/Mines | Identified exit to Materials 218 | -10/Mines | Discovered exit to Materials (range 14) 221 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 233 | -10/Mines | Entered Materials 233 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 284 | -9/Materials | Identified exit to Storage 284 | -9/Materials | Discovered exit to Storage (range 15) 460 | -9/Materials | Entered Storage 535 | -9/Storage | Build established: Hacker-Gunner 900 | -9/Storage | Build established: Hacker-Skirmisher 951 | -9/Storage | Identified exit to Materials 951 | -9/Storage | Discovered exit to Materials (range 7) 964 | -9/Storage | Entered Materials 964 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1306 | -8/Materials | Build established: Hacker-Tank 2119 | -8/Materials | Identified exit to Factory 2119 | -8/Materials | Discovered exit to Factory (range 7) 2157 | -8/Materials | Entered Factory 2157 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -7/Factory | Build established: Scavenger-Tank 3070 | -7/Factory | Identified exit to Lower Caves 3070 | -7/Factory | Discovered exit to Lower Caves (range 10) 3111 | -7/Factory | Entered Lower Caves 3211 | -7/Lower Caves | Encountered a Warlord checkpoint 3495 | -7/Lower Caves | Learned location of Extension (-5) 3961 | -7/Lower Caves | Spotted B-75 Beast 4075 | -7/Lower Caves | Destroyed B-75 Beast 4670 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4739 | -7/Lower Caves | Identified exit to Lower Caves 4873 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4889 | -7/Lower Caves | Entered Zion 5082 | -7/Zion | Identified exit to Proximity Caves 5082 | -7/Zion | Discovered exit to Proximity Caves (range 11) 5384 | -7/Zion | Gained Derelict followers 5924 | -7/Zion | Learned location of 1 exit from Lower Caves 6172 | -7/Zion | Imprinted 6174 | -7/Zion | Declared Zion's savior 6922 | -7/Zion | Entered Proximity Caves 6922 | -6/Proximity Caves | Accompanied by 7 allies 7241 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7336 | -6/Proximity Caves | Lost 3 allies 7530 | -6/Proximity Caves | Identified exit to Factory 7530 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7549 | -6/Proximity Caves | Entered Factory 7549 | -6/Factory | Accompanied by 2 allies 7549 | -6/Factory | Evolved 2 slots: Utility x2 8548 | -6/Factory | Identified exit to Factory 8548 | -6/Factory | Discovered exit to Factory (range 15) 8651 | -6/Factory | Entered another Factory area 8651 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8652 | -5/Factory | Noticed a derelict Sapper rigging charges 8652 | -5/Factory | Identified exit to Upper Caves 9352 | -5/Factory | Cargo convoy interrupted 9450 | -5/Factory | Core integrity fell below 50% 9472 | -5/Factory | Core integrity fell below 20% 9483 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09471_ Penetrated by Slug. 09472_ Self-destruct Interrupter emitting active interruption sequence. 09473_ Acquired Hvy. Machine Gun. 09474_ Self-destruct Interrupter emitting active interruption sequence. 09475_ U-05 Engineer repairs door. 09476_ Self-destruct Interrupter emitting active interruption sequence. 09476_ Slug penetrates Fabricator. 09476_ U-05 Engineer builds a Wall. 09478_ Self-destruct Interrupter emitting active interruption sequence. 09481_ Penetrated by Slug. 09481_ Hvy. Machine Gun destroyed. 09481_ Penetrated by Slug. 09482_ Slug penetrates Fabricator. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?????????????????# #??#??????????????? | | #?????????????????# #? #??????????????? | | ??????????????????# #? #??????????????? | | ??????????????????#/######### ##?????????????? | | T ??????????????????# ######## #?????????????? | | ?? =????????????????### """ +?????????????? | | ????????????????????#"" "Y" #?????????????? | | ????????????????????#" % #### ???????????? | | ?????? "###########?#"F = + ????????? | | ?????? #?#"" # ??????? | | ?????? ##### ##????????????? | | ??????? ?????? | | ???????? #####+##+##+##+#######?????????? | | ??????????? # # #???????????? | | ????????????# # = # #???????????? | | ????????????# # # #???????????? | | ????????????# # ! # + ????????? | | ????????????# + ! # #### ?????? | | ????????????# # ! # # ????????? | | ????????????# # # / ????????? | | ????????????# # # # ! ????????? | | ????????????# # ############%#????????? | | ????????????# ############### #!#????????? | | ????????????# # !!!! """" ## #=#????????? | | ????????????# %;R g!! &""F" ## #%#????????? | | ????????????# "# g! !@"" #?? #*#????????? | | ????????????# # !!&]h #####+##!####?????? | | ????????????# # pg= h + +?????? | | ????????????# ####/######### !! ####?????? | | ????????????# ^^^ #??# #??###### ! |%= ##???????? | | ????????????# !%* !! #????????? | | ????????????# ? ?############## #????????? | | ????????????+ ?????????# #?# #????????? | | ????????????# ?????????###?# #????????? | | ????????????# #????????????# #????????? | | ????????????# ####+###????????????# #????????? | | ????????????# ????????????????????# #????????? | | ????????????? ????????????????????# #????????? | | ??????????????? ????????????????????#=#????????? | | ?????????????? ??????????????????????#=#????????? | | ???????????????????????????????????????%?????????? | | ???????????????????????????????????????!?????????? | | ???????????????????????????????????????=?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 65 Energy Generation 34 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Beamcaster | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Microactuators | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness I Survived The Infestation I'm Back, Baby! Knowing Is Half The Battle Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Oh No You Don't! One Hack Too Far Please Form A Line Preemptive Strike Risk Taker Robot Respite Serviceable Loadout The More The Merrier The One Tourist Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SpectralBeamSuperbattery Manual? 0 Play Time 02:13:09 Cumulative 2.2 hours Start 2024.05.01 @ 17:05:55 End 2024.05.01 @ 21:19:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bcb5640-f4f2-4369-8bce-0ae482b3d248