Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 22:43:13

Player: Terminus

Result: Destroyed by as-67517 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (385)      385
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 919

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     66/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (16) ---
   Light Ion Engine
         Heat Sink
  Medium Storage Unit
   Light Armor Plating
  Medium Laser
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
   Small Laser
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Heat Sink
   Light Armor Plating
         EM Pulse Gun
  Medium Laser
   Light Assault Rifle
   Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   17  5   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   7   3   
    Treads                 .    | .   .   .   
    Leg                    12   | 2   7   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 1    | .   1   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             4    | .   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     96   | .   96  95  
  Engine                   13   | .   13  12  
  Leg                      27   | .   27  28  
  Device                   1    | .   1   .   
  Storage                  24   | .   23  28  
  Energy Gun               11   | .   11  13  
  Ballistic Gun            15   | .   16  12  
Naked Turns                .    | .   .   .   
Heaviest Build             39   | 9   39  39  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  10   | 1   10  1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         11   | 5   11  16  
  Most Carried             11   | 1   11  11  
  Average Carried          8    | .   8   10  
  Final Capacity           16   | 6   16  16  
  Final Carried            11   | 1   11  8   

 Class Distribution 
--------------------
 80% | Scavenger-Mutant
 19% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           546  | 272 272 2   
  Remotely                 .    | .   .   .   
Salvage Created            775  | 69  654 52  
  Parts                    42   | 1   34  7   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  14   | .   14  .   
  Guns                     14   | .   14  .   
Classes Destroyed          7    | 1   6   .   
  Worker                   3    | .   1   2   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
Best Kill Streak           9    | 1   9   2   
  Combat Bots Only         9    | .   9   .   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1142 | .   502 640 
  Core                     250  | .   50  200 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              81   | 6   69  6   
  Largest                  2    | 2   2   2   
  Hottest                  60   | 40  60  60  
Shots Fired                157  | 12  137 8   
  Gun                      157  | 12  137 8   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  116  | 12  102 2   
  Thermal                  37   | .   35  2   
  Explosive                .    | .   .   .   
  Electromagnetic          4    | .   .   4   
  Robot Hit Streak         10   | 7   10  6   
  Robot Miss Streak        5    | 1   5   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        6    | .   6   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           100  | 9   89  2   
  Core Hits                45   | 3   39  3   
  Critical Hits            1    | .   1   .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           840  | 77  732 31  
  Guns                     840  | 77  732 31  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  588  | 77  502 9   
  Thermal                  252  | .   230 22  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         10   | .   .   10  
  Average Corruption       9    | .   .   9   
  Corruption Purged        .    | .   .   .   
  Effects                  2    | .   .   2   
    Energy Discharges      1    | .   .   1   
    Parts Rejected         1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   40  20  
  Average Temperature      12   | .   12  12  
  Received Heat Transfer   356  | .   216 140 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         575  | .   525 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             473  | 5   473 88  
  Initial                  78   | .   3   78  
  Average                  224  | 1   277 82  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         39   | 100 19  100 
  Level 1                  49   | .   65  .   
  Level 2                  11   | .   15  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   23  8   
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               15   | .   15  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   22   | .   22  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Machine Index            1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                7    | .   7   .   
    Track                  1    | .   1   .   
    Botnet                 6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1455 | 64   1087 304  
Spaces Moved               816  | 36   591  189  
  Core                     15   | 14   1    .    
  Treads                   .    | .    .    .    
  Legs                     801  | 22   590  189  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            143  | 108  143  150  
  Slowest Speed            550  | 120  550  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 3    96   53   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      963  | 48  714 201 
  Wait                     23   | .   22  1   
  Move                     814  | 35  590 189 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 1   8   .   
  Fast Attach              15   | 6   8   1   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     10   | .   9   1   
  Drop                     8    | .   8   .   
  Fire                     81   | 6   69  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Destroyed 9 combat bots
  385 | -10/Materials | Discovered new exit (range 14)
  534 | -10/Materials | Discovered new exit (range 16)
  549 | -10/Materials | Build established: Scavenger-Mutant
  710 | -10/Materials | Discovered new exit (range 3)
  954 | -10/Materials | Discovered new exit (range 14)
 1152 | -10/Materials | Entered Mines
 1153 | -10/Mines     | Learned location of Storage (-7)
 1219 | -10/Mines     | Discovered new exit (range 10)
 1393 | -10/Mines     | Assembled infested the area
 1419 | -10/Mines     | Core integrity fell below 50%
 1429 | -10/Mines     | System corruption reached 10%
 1446 | -10/Mines     | Core integrity fell below 20%
 1456 | -10/Mines     | Destroyed by as-67517 with Assembled Rifle

 Last Messages 
---------------
01405_ K-01 Serf destroyed.
01417_ as-30739 sneak attacks.
01417_ R-06 Scavenger system corrupted by crushing effect. <x3>
01418_ R-06 Scavenger system terminally corrupted.
01420_ Sml. Laser destroyed.
01425_ Ion Engine destroyed.
01425_ System corrupted by crushing effect (+3).
01427_ EM Pulse Gun destroyed.
01427_ Aluminum Leg destroyed.
01427_ System corrupted by crushing effect (+4).
01427_ System corrupted by crushing effect (+1).
01428_ Aluminum Leg destroyed.
01428_ System corrupted by crushing effect (+2).
01428_ Knocked back.
01430_ System corrupted: Aluminum Leg rejected.
01430_ Acquired Aluminum Leg.
01431_ as-14138 destroyed.
01433_ U-05 Engineer destroyed.
01453_ Knocked back.
01456_ System corrupted: Energy discharge (-31).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|    ##??????????????????????????####??#  #???       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialOpticalUnit
  Manual?         0
Play Time         00:09:27
  Cumulative      1092.7 hours
  Start           2020.09.21 @ 22:35:16
  End             2020.09.21 @ 22:43:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          357
  Rogue           357
  Adventurer      0
  Explorer        0
Win Type          -
  Total           79
  Types           14/9/35/5/1/2/12/0/1
Lore%             96
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30ae1392-71c4-4071-acc2-9f039d31b29c