Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 18:22:07

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1048)     1048
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2448

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             211/400
Matter                     184/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (200) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Titanium Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Utility Shielding
>          --- WEAPON (2) -------
           Flail (fused)
>          --- INVENTORY (15) ---
     Light Ion Engine
           Titanium Leg
           Titanium Leg
  Improved Terrain Scanner
    Medium Armor Plating
    Medium Armor Plating
           Autogun
           Autogun
     Light Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
     Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Rocket Launcher
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
           Titanium Leg
           Titanium Leg
  Improved Terrain Scanner
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
           Autogun
           Autogun
           Autogun
           Autogun
     Light Cannon
           Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   10  1   20  
  Power                    4    | 1   .   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   1   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  11   | 1   2   1   7   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   1   1   5   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   6   .   8   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   3   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   2   .   3   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 14   | .   .   1   13  
  Power                    3    | .   .   .   3   
  Propulsion               1    | .   .   .   1   
  Utility                  5    | .   .   1   4   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  88  
  Engine                   12   | .   14  14  10  
  Leg                      26   | .   27  28  21  
  Device                   2    | .   .   .   8   
  Storage                  14   | .   18  14  11  
  Protection               12   | .   9   13  16  
  Ballistic Gun            18   | .   25  14  11  
  Launcher                 5    | .   .   14  6   
  Special Weapon           1    | .   2   .   .   
Peak Build Rating          20   | 6   12  12  20  
  Average Rating           12   | 5   10  11  17  
  On Entrance              7    | .   6   11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 14  38  38  43  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 3   15  15  15  
  Average Carried          13   | 1   12  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 3   15  14  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           973  | 193 357 76  347 
  Remotely                 .    | .   .   .   .   
Salvage Created            1170 | 87  384 170 529 
  Parts                    95   | 10  26  21  38  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           4    | 1   2   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  40   | .   10  10  20  
  Melee                    4    | .   .   .   4   
  Guns                     12   | .   8   1   3   
  AOE                      23   | .   2   9   12  
Classes Destroyed          10   | 2   3   .   5   
  Worker                   6    | 1   .   1   4   
  Builder                  2    | .   .   .   2   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | .   2   1   .   
  Mechanic                 1    | .   .   .   1   
  Swarmer                  22   | .   6   8   8   
  Grunt                    13   | .   4   2   7   
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           9    | 2   3   4   9   
  Combat Bots Only         6    | .   3   3   6   
Max Kills in Single Turn   4    | 1   2   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        182  | .    42   19   121  
  Missed                   49   | .    15   3    31   
Damage Taken               2090 | .    275  303  1512 
  Core                     251  | .    29   33   189  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  8    | .    .    .    8    
Core Remaining (%)         87   | 100  .    75   .    
Volleys Fired              75   | 5    27   18   25   
  Largest                  2    | 2    2    1    2    
  Hottest                  100  | 40   100  30   56   
Shots Fired                110  | 10   52   18   30   
  Gun                      75   | 10   50   3    12   
  Cannon                   .    | .    .    .    .    
  Launcher                 34   | .    1    15   18   
  Special                  1    | .    1    .    .    
  Kinetic                  75   | 10   50   3    12   
  Thermal                  1    | .    1    .    .    
  Explosive                34   | .    1    15   18   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | 5    6    4    6    
  Robot Miss Streak        3    | 1    2    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           85   | 7    31   7    40   
  Core Hits                80   | 4    17   20   39   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    3    
  Critical Strikes         5    | .    .    .    5    
    Smash                  5    | .    .    .    5    
Melee Attacks              27   | .    .    .    27   
  Impact                   27   | .    .    .    27   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3307 | 86   587  681  1953 
  Guns                     711  | 86   459  48   118  
  Cannons                  .    | .    .    .    .    
  Explosions               1708 | .    97   612  999  
  Melee                    761  | .    .    .    761  
  Ramming                  127  | .    31   21   75   
  Kinetic                  711  | 86   459  48   118  
  Thermal                  .    | .    .    .    .    
  Explosive                1708 | .    97   612  999  
  Electromagnetic          .    | .    .    .    .    
  Impact                   761  | .    .    .    761  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    .    6    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  15   | .    .    .    15   
    Message Errors         3    | .    .    .    3    
    Matter Fused           5    | .    .    .    5    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            240  | .    .    28   212  
  Projectiles              .    | .    .    .    .    
  Explosions               61   | .    .    28   33   
  Melee                    179  | .    .    .    179  
Knockbacks                 5    | .    .    .    5    
  Impact                   5    | .    .    .    5    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      469  | .    .    167  302  
  Shots                    15   | .    .    7    8    
  Rammed                   .    | .    .    .    .    
Targets Rammed             26   | .    5    4    17   
  Kicked                   26   | .    5    4    17   
  Crushed                  .    | .    .    .    .    
Highest Temperature        79   | .    79   12   68   
  Average Temperature      19   | .    26   6    13   
  Received Heat Transfer   582  | .    93   39   450  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       6    | .    .    .    6    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             380  | 20  191 216 380 
  Initial                  66   | .   13  60  66  
  Average                  114  | 5   72  73  216 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         76   | 100 100 89  29  
  Level 1                  23   | .   .   10  70  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   2   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   25  12  31  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        5    | .   2   2   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   1   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   1   1   3   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          13   | .   6   .   7   
  Terminals                13   | .   6   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   17  .   21  
  Successful               19   | .   7   .   12  
  Failed                   19   | .   10  .   9   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   30   | .   17  .   13  
  Terminals                38   | .   17  .   21  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   .   3   
  Robot Analysis           1    | .   1   .   .   
  Locate Traps             1    | .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   6   .   9   
  Terminals                15   | .   6   .   9   
    Botnet                 3    | .   1   .   2   
    Skim                   12   | .   5   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   6   .   6   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3889 | 104  1590 1023 1172 
Spaces Moved               1878 | 69   779  515  515  
  Core                     10   | 10   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1868 | 59   779  515  515  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  130  
  Average Speed            184  | 109  186  190  185  
  Slowest Speed            200  | 120  190  190  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 4    93   90   51   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     4    | .    2    1    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 9    | .    1    8    .    
Terrain Destroyed          203  | .    10   112  81   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    1    .    .    
  AOE                      202  | .    9    112  81   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2144 | 84  866 541 653 
  Wait                     62   | 2   21  .   39  
  Move                     1875 | 68  778 514 515 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 3   17  2   3   
  Fast Attach              13   | 6   1   .   6   
  Attach                   8    | .   1   1   6   
  Detach                   1    | .   1   .   .   
  Swap                     16   | .   8   .   8   
  Drop                     16   | .   7   2   7   
  Fire                     75   | 5   27  18  25  
  Melee                    27   | .   .   .   27  
  Ram                      .    | .   .   .   .   
  Kick                     26   | .   5   4   17  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / [*Sto])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  105 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 12)
  449 | -10/Materials | Discovered new exit (range 14)
  765 | -10/Materials | Discovered new exit (range 8)
  967 | -10/Materials | Discovered new exit (range 6)
 1316 | -10/Materials | Learned 2 Storage zone layouts
 1434 | -10/Materials | Learned Storage stockpile data
 1478 | -10/Materials | Learned location of 2 exits from Mines
 1534 | -10/Materials | Identified exit to Materials
 1534 | -10/Materials | Identified exit to Subcaves
 1545 | -10/Materials | Learned 4 Subcaves zone layouts
 1568 | -10/Materials | Learned 4 Subcaves zone layouts
 1599 | -10/Materials | Learned 2 Mines zone layouts
 1638 | -10/Materials | Learned Storage interactive machine intel
 1695 | -10/Materials | Entered Mines
 1777 | -10/Mines     | Discovered exit to Materials (range 15)
 1943 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2231 | -10/Mines     | Learned location of Storage (-9)
 2427 | -10/Mines     | Learned Materials stockpile data
 2718 | -10/Mines     | Entered Materials
 2718 | -9/Materials  | Evolved 2 slots: Utility x2
 3232 | -9/Materials  | Discovered new exit (range 12)
 3593 | -9/Materials  | Lost 4 parts (1p1u2w)
 3656 | -9/Materials  | Discovered new exit (range 9)
 3726 | -9/Materials  | Learned Storage stockpile data
 3758 | -9/Materials  | Learned Storage emergency access door positions
 3779 | -9/Materials  | Loaded intel: 18 trap records
 3789 | -9/Materials  | Learned Materials trap positions
 3797 | -9/Materials  | Identified exit to Materials
 3813 | -9/Materials  | Learned Storage trap positions
 3890 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03855_ Y-45 Defender suffers critical hit (Smash).
03855_ Destroyed Heat Sink.
03855_ Y-45 Defender system corrupted by crushing effect.
03856_ U-05 Engineer works on Processing Tank.
03860_ Y-45 Defender IFF system glitched.
03861_ U-05 Engineer works on Processing Tank.
03865_ Y-45 Defender suffers critical hit (Smash).
03867_ U-05 Engineer works on Processing Tank.
03869_ Autogun destroyed.
03872_ U-05 Engineer works on Processing Tank.
03875_ Titanium Leg destroyed.
03877_ U-05 Engineer works on Processing Tank.
03879_ System corrupted: Matter fused (-8).
03880_ Ion Engine destroyed.
03882_ U-05 Engineer works on Processing Tank.
03883_ Weight Redist. System destroyed.
03883_ Y-45 Defender suffers critical hit (Smash).
03883_ Y-45 Defender destroyed.
03886_ Acquired 34 matter.
03887_ U-05 Engineer works on Processing Tank.

 Map 
-----
+----------------------------------------------------+
| ?^?????????????????????????????????????????????    |
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| ??????????????? ??###########??????????????????    |
| ###############  ?#    !!] *##?????????????????    |
|                 ??#    !!@=  #?????????????????    |
|                 ??#    !!]  ##?????????????????    |
|                 ? #         #??????????????????    |
|                   # <     ""#??????????????????    |
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| "  """  """  """  #  <<<< ""#??????????????????    |
| "  """  """  """  #   u     #??????????????????    |
|                   ######+###########???????????    |
|                                    #???????????    |
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|         %                          #???????????    |
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| #######        ####?#         #????????????????    |
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| ??????????#         #    #???????##########????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingSubatomicArmor
  Manual?         0
Play Time         00:18:08
  Cumulative      173.1 hours
  Start           2024.08.31 @ 18:06:17
  End             2024.08.31 @ 18:22:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          71
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39575811-c8ed-49e7-bb8f-54b99f347b2c