Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 22:35:18 Player: YppY Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (704) 704 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4889 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 560/700 Matter 300/300 Energy 335/335 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Zion Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (6) ------ Improved Cooling System Improved Cooling System Lightpack 2.0 Core Shielding Propulsion Shielding > --- WEAPON (3) ------- EM Shotgun Riot Gun Heavy Riot Gun > --- INVENTORY (24) --- Light Nuclear Core Improved Treads Armored Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Energy Filter Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Riot Gun Makeshift Laser Storm Laser Improved EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Bore Cannon Rocket Launcher Enhanced Flamer Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Lightpack 2.0 Core Shielding Propulsion Shielding > --- WEAPON ----------- EM Shotgun Riot Gun Heavy Riot Gun > --- INVENTORY -------- Light Nuclear Core Improved Treads Armored Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Riot Gun Makeshift Laser Makeshift Laser Storm Laser Advanced Assault Cannon Gauss Cannon Gauss Cannon Bore Cannon Rocket Launcher Enhanced Flamer Self-destruct Interrupter Self-destruct Interrupter [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage Lightpack 2.0 Protection Core Shielding Weapon Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 50 | 5 . . 1 . 2 9 16 12 5 Power 8 | 1 . . . . 1 3 2 1 . Engine 7 | 1 . . . . 1 3 2 . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . . . . . . 3 2 1 Treads . | . . . . . . . . . . Leg 6 | 2 . . . . . . 1 2 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 2 . . Utility 11 | . . . 1 . . 2 4 2 2 Device 6 | . . . . . . 1 4 . 1 Storage 2 | . . . 1 . . 1 . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 23 | 2 . . . . 1 4 7 7 2 Energy Gun 14 | . . . . . 1 2 5 4 2 Energy Cannon 6 | . . . . . . 2 2 2 . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Parts Lost 15 | . . . . . 7 . 2 6 . Power 3 | . . . . . 2 . . 1 . Propulsion 3 | . . . . . 2 . 1 . . Utility 1 | . . . . . . . . 1 . Weapon 8 | . . . . . 3 . 1 4 . Highest Loss Streak 4 | . . . . . 3 . 1 4 . Average Slot Usage (%) 62 | . 71 71 73 85 35 14 47 90 92 Engine 7 | . 14 14 14 14 2 . 8 9 7 Core 2 | . . . . . . . . 4 7 Leg 12 | . 28 28 28 28 10 . 2 12 15 Flight 1 | . . . . . . . 4 2 . Device 9 | . . . . . . 3 10 21 18 Storage 6 | . . . 2 14 7 5 7 7 7 Protection 3 | . . . . . . . . 7 11 Energy Gun 7 | . . . . . 4 3 6 11 19 Energy Cannon 3 | . . . . . . . 5 9 3 Ballistic Gun 7 | . 28 28 28 28 11 . . . . Naked Turns 78 | . . . . . 37 41 . . . Heaviest Build 45 | 9 9 9 25 25 26 15 45 45 40 Greatest Support 35 | 20 20 20 20 20 20 3 15 25 35 Greatest Overweight (x) 10 | 2 . . 1 1 2 4 10 2 1 Average Overweight (x) . | . . . . 1 . 1 1 1 . Largest Inventory Capacity 24 | 4 4 4 10 10 10 24 24 24 24 Average Capacity 18 | 4 4 4 5 10 8 20 24 24 24 Most Carried 24 | 3 1 1 4 5 5 12 12 8 24 Average Carried 7 | . . 1 2 3 3 7 7 5 14 Final Capacity 24 | 4 4 4 10 10 4 24 24 24 24 Final Carried 24 | . 1 1 3 5 4 12 5 7 24 Class Distribution -------------------- 31% | Mutant 24% | Hauler-Mutant 17% | Hauler-Tank 14% | Hauler-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 1034 | 209 40 . . 283 62 90 169 112 69 Remotely . | . . . . . . . . . . Salvage Created 791 | . 40 . . 29 121 98 143 360 . Parts 30 | . 5 . . . 2 5 9 9 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 8 8 . Prevented 8 | . . . . . . . 2 6 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 21 | . 3 . . 2 3 2 4 7 . Guns 15 | . 3 . . 2 3 . 4 3 . Cannons 3 | . . . . . . 2 . 1 . AOE 1 | . . . . . . . . 1 . Classes Destroyed 8 | . 1 . . 1 2 1 1 2 . Swarmer 7 | . 3 . . . 1 . 3 . . Grunt 5 | . . . . . 1 . . 4 . Duelist 2 | . . . . . . . . 2 . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . . 2 . . . Thief 1 | . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 3 | . 3 . . 1 1 1 3 2 . Combat Bots Only 3 | . 3 . . 1 1 1 3 2 . Max Kills in Single Turn 1 | . 1 . . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 1737 | . 179 . . 121 389 273 258 517 . Core 254 | . 63 . . . 51 61 30 49 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 74 90 . . . . Volleys Fired 66 | . 6 . . 6 15 12 7 20 . Largest 3 | . 2 . . 2 3 2 3 3 . Hottest 171 | . 40 . . 40 85 115 165 171 . Shots Fired 136 | . 12 . . 12 30 13 14 55 . Gun 96 | . 12 . . 12 30 1 14 27 . Cannon 40 | . . . . . . 12 . 28 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 45 | . 12 . . 12 21 . . . . Thermal 20 | . . . . . . 12 . 8 . Explosive . | . . . . . . . . . . Electromagnetic 71 | . . . . . 9 1 14 47 . Robot Hit Streak 19 | . 5 . . 4 5 5 5 19 . Robot Miss Streak 2 | . 2 . . 1 2 2 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 92 | . 7 . . 7 18 9 11 40 . Core Hits 40 | . 3 . . 4 8 4 7 14 . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1991 | . 89 . . 86 303 255 194 1064 . Guns 1045 | . 89 . . 86 299 4 194 373 . Cannons 710 | . . . . . . 251 . 459 . Explosions 232 | . . . . . . . . 232 . Melee . | . . . . . . . . . . Ramming 4 | . . . . . 4 . . . . Kinetic 380 | . 89 . . 86 205 . . . . Thermal 626 | . . . . . . 251 . 375 . Explosive . | . . . . . . . . . . Electromagnetic 981 | . . . . . 94 4 194 689 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 3 8 8 8 Average Corruption 5 | . . . . . . 2 4 8 7 Corruption Purged 1 | . . . . . . . . . 1 Effects 47 | . . . . . . 5 13 25 4 Message Errors 9 | . . . . . . 1 2 4 2 Matter Fused 6 | . . . . . . . 3 3 . Heat Flow Errors 7 | . . . . . . 2 3 2 . Energy Discharges 10 | . . . . . . 2 2 5 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 2 3 1 Data Loss (major) 4 | . . . . . . . . 4 . Misfires 1 | . . . . . . . . 1 . Targeting Errors 2 | . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 4 | . . . . . . 4 . . . Projectiles 4 | . . . . . . 4 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . 2 . . 52 . Shots 1 | . . . . . . . . 1 . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 225 | . . . . . 66 225 182 91 . Average Temperature 62 | . . . . . 43 103 63 50 . Received Heat Transfer 315 | . . . . . 144 . . 171 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 8 | . . . . . 1 . 2 5 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 705 | . . . . . . 333 . 372 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 108 | . 77 30 . . 60 108 . . . Average Influence 38 | . 46 30 . . 29 56 . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . 1 3 . . . Investigation 1 | . . . . . . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 3 | . 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 37 | . 6 . . 2 11 4 4 10 . Peak Tracking Total 5 | . 3 . . 1 5 2 3 4 . Tactical Retreats 3 | . . . . . 2 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 2 | . . . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 5 | . 1 . 1 . . 3 . . . Terminals 4 | . 1 . . . . 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 3 . 1 . . 8 . . . Successful 9 | . 2 . 1 . . 6 . . . Failed 3 | . 1 . . . . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 1 . 1 . . 2 . . 1 Terminals 11 | . 3 . . . . 8 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 . . 4 . . . Branch Access Points 2 | . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 . . . Terminals 3 | . 1 . . . . 2 . . . Track 2 | . 1 . . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 3925 | 47 127 18 481 289 210 779 643 641 690 Spaces Moved 2689 | 36 83 13 383 165 145 637 430 335 462 Core 1000 | 9 . . . . 82 637 272 . . Treads . | . . . . . . . . . . Legs 1663 | 27 83 13 383 165 63 . 132 335 462 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 26 | . . . . . . . 26 . . Fastest Speed 50 | 50 120 120 120 150 50 50 100 150 130 Average Speed 130 | 105 120 120 125 150 94 110 139 159 143 Slowest Speed 550 | 150 120 120 150 150 180 250 550 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 28 3 69 35 20 16 63 62 47 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . 2 . . 1 3 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . . . . . . 10 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 10 | . . . . . . . . 10 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 2984 | 45 98 15 385 195 188 705 462 401 490 Wait 81 | . 9 3 . 23 24 10 2 10 . Move 2680 | 35 82 12 382 164 144 636 429 334 462 Hop . | . . . . . . . . . . Pick Up 64 | 5 1 . 2 2 1 11 7 17 18 Fast Attach . | . . . . . . . . . . Attach 42 | 5 . . 1 . 2 9 14 10 1 Detach 10 | . . . . . . 8 . 1 1 Swap 8 | . . . . . . . 2 2 4 Drop 14 | . . . . . 1 1 1 7 4 Fire 66 | . 6 . . 6 15 12 7 20 . Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Met 8R-AWN 175 | -10/Materials | Entered Mines 176 | -10/Mines | Followed 8R-AWN into the Mines 187 | -10/Mines | Discovered new exit (range 5) 193 | -10/Mines | Entered Exiles 222 | -10/Exiles | Welcomed by 8R-AWN 243 | -10/Exiles | Met EX-HEX 276 | -10/Exiles | Met EX-BIN 289 | -10/Exiles | Aligned with FarCom system 291 | -10/Exiles | Given EX-Vault access code 315 | -10/Exiles | Build established: Mutant 319 | -10/Exiles | Opened EX-Vault 328 | -10/Exiles | Found Lightpack 2.0 355 | -10/Exiles | Warned to stay clear of 0b10 Research branches 391 | -10/Exiles | Met EX-DEC 661 | -10/Exiles | Discovered new exit (range 11) 674 | -10/Exiles | Left Exiles lab with Lightpack 2.0 674 | -10/Exiles | Entered Mines 689 | -9/Mines | Assembled infested the area 938 | -9/Mines | Discovered new exit (range 9) 963 | -9/Mines | Entered Materials 963 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1095 | -8/Materials | Lost 3 parts (1p1n1w) 1125 | -8/Materials | Garrison activated, responded to threat 1165 | -8/Materials | Discovered new exit (range 16) 1167 | -8/Materials | Lost 3 parts (1n2w) 1173 | -8/Materials | Entered Factory 1173 | -7/Factory | Evolved 2 slots: Utility x2 1484 | -7/Factory | Identified exit to Storage 1484 | -7/Factory | Identified exit to Lower Caves 1648 | -7/Factory | Build established: Hauler-Mutant 1952 | -7/Factory | Entered Lower Caves 2100 | -7/Lower Caves | Learned Factory non-interactive machine intel 2558 | -7/Lower Caves | Build established: Hauler-Gunner 2576 | -7/Lower Caves | Discovered new exit (range 10) 2595 | -7/Lower Caves | Entered another Lower Caves area 2644 | -7/Lower Caves | Discovered new exit (range 14) 2838 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2884 | -7/Lower Caves | Spotted B-75 Beast 2942 | -7/Lower Caves | Imp. Heat Sink stolen by Master Thief 3217 | -7/Lower Caves | Discovered new exit (range 13) 3236 | -7/Lower Caves | Entered Zion 3377 | -7/Zion | System corruption cleaned by Quarantine Array 3401 | -7/Zion | Learned Factory terminal intel 3475 | -7/Zion | Received a hallucinogenic algorithm 3613 | -7/Zion | Build established: Hauler-Tank 3697 | -7/Zion | Found Prototype Energy Gun 3773 | -7/Zion | Learned Factory recycling unit intel 3843 | -7/Zion | Found Prototype Device 3896 | -7/Zion | Learned location of Quarantine (-2) 3922 | -7/Zion | Visited the Megawrench Repair Shop 3926 | -7/Zion | Self-destructed Last Messages --------------- over time, so I can't imagine it's a nice place for a stroll. J8-CYO(z): It's so new we only know about it via hacking, but there is apparently a branch of the Research levels dedicated to the quarantine of unidentified alien artifacts. World map updated: -2/Quarantine. 03913_ Searching scrap... 03913_ Found 20 Matter. 03913_ Found Imp. EM Pulse Cannon. 03913_ Found Energy Filter. 03913_ Found Mak. Axe. 03913_ Found Transmission Jammer. 03916_ Acquired Imp. EM Pulse Cannon. 03918_ Acquired Energy Filter. L3-22E(m): Welcome to the Megawrench Repair Shop, where we can repair anything! And by "we" I mean me. And by "anything" I mean lots of things but probably not absolutely anything. Let me know whenever you need help, though I can tell you now your core isn't... how to put this politely... normal. So I can't help you there, buddy. 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""""" " "" | | ???????????????????????????? "" """##"#"" ? | | ???????????????????????????? " "???#"##" "? | | ???????????????????????????? ? ??????"" ""? | | ????????????????????????????? ??????????" "?? | | ??????????????????????????????????????????" "?? | | ??????????????????????????????????????????" "?? | | ??????????????????????????????????????????" "?? | | ??????????????????????????????????????????? "?? | | ??????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingSeismicShockpuncher Manual? 0 Play Time 00:33:59 Cumulative 84.9 hours Start 2020.05.14 @ 00:27:51 End 2020.07.12 @ 22:35:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 59 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 477a430a-ba82-4f0b-9b59-2ae1030b7b28