Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 13:24:07 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (1849) 1849 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 5861 Bonus ------- High Alert Combat Kills 22 Met Imprinter 300 Cogmind --------- Core Integrity 54/700 Matter 112/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Cooling System High-capacity Storage Unit Experimental Sensor Array Makeshift Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Wheel Armored Wheel Armored Huge Wheel Medium Storage Unit Large Matter Pod Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Kinecellerator Propulsion Shielding Improved Light Armor Plating Heavy EM Pulse Gun Improved Light Cannon Advanced Assault Cannon Missile Launcher Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 147 | 5 10 37 2 21 32 21 8 2 9 Power 11 | 1 4 4 1 . . . 1 . . Engine 7 | 1 2 3 1 . . . . . . Core 4 | . 2 1 . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 13 . 1 2 . 2 . 2 Treads . | . . . . . . . . . . Leg 6 | 2 2 2 . . . . . . . Wheel 18 | . . 11 . 1 2 . 2 . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 75 | 1 2 8 1 19 18 17 4 1 4 Device 34 | . . 2 1 9 9 9 1 1 2 Storage 7 | 1 1 2 . . 2 . . . 1 Processor 5 | . 1 2 . . 1 1 . . . Hackware 2 | . . . . 1 . . . . 1 Protection 27 | . . 2 . 9 6 7 3 . . Artifact . | . . . . . . . . . . Weapon 37 | 1 2 12 . 1 12 4 1 1 3 Energy Gun 4 | . . . . . 2 2 . . . Energy Cannon 7 | . . 2 . 1 4 . . . . Ballistic Gun 13 | 1 1 9 . . 2 . . . . Ballistic Cannon 8 | . 1 1 . . 4 1 1 . . Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 24 | . . 9 . . 4 1 3 . 7 Power 4 | . . 2 . . . . 1 . 1 Propulsion 6 | . . 3 . . . . . . 3 Utility 6 | . . . . . 1 1 2 . 2 Weapon 8 | . . 4 . . 3 . . . 1 Highest Loss Streak 7 | . . 5 . . 3 1 2 . 7 Average Slot Usage (%) 87 | . 98 94 100 100 89 91 90 74 75 Engine 5 | . 7 9 11 9 7 7 5 . . Core 2 | . 6 1 . . . . 1 7 5 Leg 2 | . 28 1 . . . . . . . Wheel 9 | . . 19 22 18 8 7 7 7 7 Device 11 | . . 6 21 22 16 14 9 7 6 Storage 13 | . 14 14 11 9 14 15 15 15 15 Processor 15 | . 13 11 11 9 10 19 23 23 23 Hackware 4 | . . . . 2 7 7 7 7 8 Protection 4 | . . 9 . 10 7 3 4 . . Energy Gun 1 | . . . . . 3 5 3 . . Energy Cannon 1 | . . 1 . 6 1 . . . . Ballistic Gun 6 | . 13 18 22 11 3 . . . . Ballistic Cannon 3 | . 13 . . . 4 8 10 . . Slashing Weapon 1 | . . . . . . . . 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 11 18 32 35 46 85 91 78 57 61 Greatest Support 28 | 20 20 26 20 20 28 28 28 28 28 Greatest Overweight (x) 4 | 1 . 2 1 2 3 3 2 2 4 Average Overweight (x) 1 | . . 1 1 1 1 2 2 1 2 Largest Inventory Capacity 22 | 6 8 10 10 10 22 18 18 18 18 Average Capacity 14 | 5 6 9 10 10 16 18 18 18 17 Most Carried 18 | 3 6 10 10 10 18 18 18 18 18 Average Carried 14 | 1 5 8 9 9 15 17 16 17 17 Final Capacity 18 | 6 8 10 10 10 18 18 18 18 8 Final Carried 18 | 2 6 10 10 10 18 18 16 18 4 Class Distribution -------------------- 61% | Mutant 24% | Assassin 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2812 | 222 450 841 26 232 465 428 47 77 24 Remotely . | . . . . . . . . . . Salvage Created 2519 | . 372 1103 16 480 455 72 . . 21 Parts 146 | . 26 68 3 18 20 8 . . 3 Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . . Parts Field Recycled 4 | . . . . . 2 2 . . . Retrieved Matter 80 | . . . . . 78 2 . . . Parts Self-Destructed 3 | . . . . . . 2 . . 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 45 | . 8 17 . 6 6 6 . . 2 Guns 22 | . 4 13 . 3 2 . . . . Cannons 16 | . 4 3 . 2 4 3 . . . AOE 5 | . . . . . . 3 . . 2 Classes Destroyed 14 | . 4 6 . 2 1 1 . . . Worker 8 | . . 8 . . . . . . . Builder 3 | . . 2 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . 1 2 . . . . . . . Recycler 5 | . 1 1 . 1 2 . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 4 | . 1 2 . 1 . . . . . Swarmer 9 | . . 4 . . . 3 . . 2 Grunt 22 | . 8 8 . 4 2 . . . . Brawler 1 | . . 1 . . . . . . . Sentry 9 | . . 4 . 1 3 1 . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . . 1 1 . . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 5 4 1 4 2 3 . . 2 Combat Bots Only 4 | . 4 4 . 3 2 3 . . 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 4960 | . 298 1152 . 296 989 423 530 . 1272 Core 1052 | . 67 298 . 41 188 81 84 . 293 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 73 . 25 92 . . . . . Volleys Fired 210 | . 29 90 2 26 43 16 . . 4 Largest 2 | . 2 2 2 2 2 2 . . 1 Hottest 112 | . 55 112 46 79 101 96 . . 39 Shots Fired 390 | . 58 173 4 52 72 27 . . 4 Gun 249 | . 29 147 4 33 32 4 . . . Cannon 132 | . 29 26 . 19 40 18 . . . Launcher 9 | . . . . . . 5 . . 4 Special . | . . . . . . . . . . Kinetic 315 | . 58 151 4 33 51 18 . . . Thermal . | . . . . . . . . . . Explosive 9 | . . . . . . 5 . . 4 Electromagnetic 66 | . . 22 . 19 21 4 . . . Robot Hit Streak 26 | . 10 15 1 8 15 26 . . 1 Robot Miss Streak 3 | . 3 2 2 2 3 2 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 266 | . 42 123 1 36 43 19 . . 2 Core Hits 111 | . 16 47 1 13 16 12 . . 6 Critical Hits 1 | . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5444 | . 575 2003 46 699 849 881 26 . 365 Guns 2493 | . 264 1539 46 289 302 53 . . . Cannons 2172 | . 311 464 . 410 547 440 . . . Explosions 753 | . . . . . . 388 . . 365 Melee . | . . . . . . . . . . Ramming 26 | . . . . . . . 26 . . Kinetic 3524 | . 575 1590 46 289 584 440 . . . Thermal . | . . . . . . . . . . Explosive 753 | . . . . . . 388 . . 365 Electromagnetic 1141 | . . 413 . 410 265 53 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 3 4 10 10 . Average Corruption 3 | . . . . . 2 3 4 10 . Corruption Purged . | . . . . . . . . . . Effects 38 | . . . . . 12 18 5 3 . Message Errors 8 | . . . . . 3 4 1 . . Matter Fused 14 | . . . . . 4 6 2 2 . Heat Flow Errors 3 | . . . . . 1 1 1 . . Energy Discharges 7 | . . . . . 2 4 . 1 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 3 . . . Targeting Errors 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . . 12 . 26 31 67 . . . Projectiles 69 | . . 12 . 26 31 . . . . Explosions 67 | . . . . . . 67 . . . Melee . | . . . . . . . . . . Knockbacks 15 | . 9 . . . 5 1 . . . Impact . | . . . . . . . . . . Kinetic 14 | . 8 . . . 5 1 . . . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 79 | . . . . . . 42 13 . 24 Shots 3 | . . . . . . 1 . . 2 Rammed 2 | . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 271 | . 37 210 . . 123 271 102 . . Average Temperature 50 | . 12 67 . . 36 90 76 . . Received Heat Transfer 1299 | . 165 507 . 108 261 42 84 . 132 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . Parts Fried 7 | . . 4 . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 438 | . 167 438 162 105 126 . . . . Initial 157 | . . 42 157 . . . . . . Average 109 | . 82 282 149 38 37 . . . . Maximum Alert Level 2 | . . 2 . . . . . . . Low Security (%) 83 | 100 100 25 100 100 100 . . . . Level 1 13 | . . 60 . . . . . . . Level 2 3 | . . 13 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 4 . 2 6 . 1 . . Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 10 | . 2 4 . 2 2 . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 9 | . 1 3 . 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 14 36 . 14 14 7 10 . 7 Peak Tracking Total 15 | . 4 5 . 3 6 2 15 . 6 Tactical Retreats 10 | . . 6 . . 3 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 31 | . 6 7 1 7 10 . . . . Terminals 22 | . 4 5 . 6 7 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . 1 1 . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 11 24 1 17 20 . . . . Successful 52 | . 7 18 1 10 16 . . . . Failed 21 | . 4 6 . 7 4 . . . . Catastrophic 6 | . 1 . . 3 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 4 7 . 9 4 . . . . Terminals 54 | . 8 17 . 16 13 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 4 | . 2 2 . . . . . . . Recycling Units 4 | . 1 . . 1 2 . . . . Scanalyzers 7 | . . 5 . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 3 9 1 7 8 . . . . Part Schematic 2 | . . 2 . . . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Emergency Access Points 3 | . 2 . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 3 | . . . . 2 1 . . . . Locate Traps 3 | . . 1 . 1 1 . . . . Patrol Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Extermination 1 | . . . . . 1 . . . . Recall Assault 1 | . . . . . 1 . . . . Registered Components 3 | . 1 1 . 1 . . . . . Zone Layout 6 | . . 3 . 1 2 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . Scan Component 2 | . 1 1 . . . . . . . Repair 2 | . 1 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . Scanalyzer 7 | . . 5 . . 2 . . . . Insert Component 3 | . . 2 . . 1 . . . . Analyze 4 | . . 3 . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 1 2 . 2 4 . . . . Terminals 8 | . 1 2 . 2 3 . . . . Assimilate 3 | . . 1 . . 2 . . . . Botnet 5 | . 1 1 . 2 1 . . . . Fabricators 1 | . . . . . 1 . . . . Prioritize 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 4 4 . 4 10 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 . . . . Parts Built 1 | . . . . . 1 . . . . Matter 102 | . . . . . 102 . . . . Time 25 | . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . 1 . . . . Parts Repaired 2 | . 1 1 . . . . . . . Time 58 | . 26 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . 10 . . 5 . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . 1 2 . 1 . . . . Largest Group 2 | . . 1 2 2 1 . . . . Highest-Rated Group 45 | . . 10 45 45 10 . . . . Highest-Rated Ally 31 | . . 10 31 31 10 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . 12 . . . . . Total Damage 205 | . . . . 205 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 . . . 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 8267 | 55 691 999 424 690 1637 898 273 2356 244 Spaces Moved 6205 | 40 434 591 408 478 1217 644 213 2000 180 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 502 | 31 434 37 . . . . . . . Wheels 5694 | . . 554 408 478 1217 644 213 2000 180 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 85 90 90 90 120 120 110 110 Average Speed 111 | 106 120 94 90 90 113 120 120 117 120 Slowest Speed 150 | 150 120 120 90 100 130 130 120 120 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 71 51 89 51 36 74 42 90 29 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . 1 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 8 | . . . 1 . . 2 1 3 1 Spaces Dug 7 | . . . . . 7 . . . . Terrain Destroyed 101 | . . . . . 12 62 . . 27 Melee . | . . . . . . . . . . Projectile 16 | . . . . . 12 4 . . . AOE 85 | . . . . . . 58 . . 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 7168 | 50 548 860 462 677 1401 731 227 2005 207 Wait 485 | 3 61 110 45 144 79 40 3 . . Move 6196 | 39 433 590 407 477 1216 643 212 1999 180 Hop . | . . . . . . . . . . Pick Up 52 | 3 7 10 2 5 16 6 1 1 1 Fast Attach 32 | 4 4 13 1 1 6 1 1 1 . Attach 22 | 1 . 6 1 2 4 1 2 1 4 Detach 17 | . . 8 1 . 5 . . 2 1 Swap 93 | . 6 18 . 18 22 19 5 . 5 Drop 59 | . 8 15 3 4 10 5 1 1 12 Fire 210 | . 29 90 2 26 43 16 . . 4 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . 2 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 10) 435 | -10/Materials | Repaired Assault Rifle 464 | -10/Materials | Discovered new exit (range 11) 636 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Utility x2 826 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Lost 5 parts (2p1n2w) 1275 | -9/Materials | Core integrity fell below 50% 1341 | -9/Materials | Lost 4 parts (2n2w) 1599 | -9/Materials | Discovered new exit (range 11) 1634 | -9/Materials | Repaired Hvy. Assault Rifle 1655 | -9/Materials | Build established: Scavenger-Mutant 1746 | -9/Materials | Entered Mines 1768 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1770 | -9/Mines | Found Prototype Device 1772 | -9/Mines | Identified Exp. Sensor Array 1801 | -9/Mines | Learned Materials emergency access door positions 1857 | -9/Mines | Learned Materials security intel 1936 | -9/Mines | Learned Materials interactive machine intel 1985 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2104 | -9/Mines | Learned location of Storage (-7) 2154 | -9/Mines | Discovered new exit (range 9) 2162 | -9/Mines | Identified exit to Materials 2170 | -9/Mines | Entered Materials 2170 | -8/Materials | Accompanied by 2 allies 2170 | -8/Materials | Evolved 2 slots: Utility x2 2173 | -8/Materials | Loaded intel: 17 interactive machine locations 2175 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2655 | -8/Materials | Build established: Mutant 2805 | -8/Materials | Discovered new exit (range 4) 2859 | -8/Materials | Identified exit to Factory 2860 | -8/Materials | Entered Factory 2860 | -7/Factory | Evolved 2 slots: Utility x2 2949 | -7/Factory | Discovered new exit (range 15) 3308 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3500 | -7/Factory | Discovered new exit (range 5) 3522 | -7/Factory | Identified exit to Factory 3745 | -7/Factory | Lost 3 parts (1u2w) 4169 | -7/Factory | Identified exit to Storage 4169 | -7/Factory | Identified exit to Lower Caves 4497 | -7/Factory | Entered Lower Caves 4643 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5096 | -7/Lower Caves | Kinecellerator stolen by Master Thief 5392 | -7/Lower Caves | Discovered new exit (range 3) 5394 | -7/Lower Caves | Identified exit to Lower Caves 5395 | -7/Lower Caves | Entered another Lower Caves area 5415 | -7/Lower Caves | Learned location of Extension (-4) 5441 | -7/Lower Caves | Discovered exit to Factory (range 4) 5566 | -7/Lower Caves | Spotted B-75 Beast 5597 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5656 | -7/Lower Caves | Discovered new exit (range 10) 5660 | -7/Lower Caves | Core integrity fell below 50% 5660 | -7/Lower Caves | System corruption reached 10% 5665 | -7/Lower Caves | Identified exit to Zion 5668 | -7/Lower Caves | Entered Zion 5718 | -7/Zion | Found Prototype Launcher 5747 | -7/Zion | System corruption cleaned by Quarantine Array 5848 | -7/Zion | Learned location of Recycling (-7) 6196 | -7/Zion | Identified exit to Deep Caves 6505 | -7/Zion | Build established: Assassin 6844 | -7/Zion | Discovered new exit (range 21) 6910 | -7/Zion | Identified exit to Proximity Caves 8024 | -7/Zion | Entered Proximity Caves 8144 | -6/Proximity Caves | Learned Factory stockpile data 8226 | -6/Proximity Caves | Spotted B-75 Beast 8262 | -6/Proximity Caves | Identified Gui. Missile Launcher 8263 | -6/Proximity Caves | Core integrity fell below 20% 8268 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08240_ Arm. Huge Wheel destroyed. 08241_ The unstable cave ceiling collapses. 08249_ Adv. Sensor Array destroyed. 08253_ Arm. Wheel destroyed. 08253_ Knocked back. 08259_ Arm. Wheel destroyed. 08259_ Dropped Imp. Light Cannon. 08260_ Dropped Com. Matter Pod. 08260_ Dropped Hvy. Rocket Launcher. 08261_ Dropped Hvy. EM Pulse Gun. 08262_ Identified Gui. Missile Launcher. 08262_ Gui. Missile Launcher destroyed. 08264_ Dropped Adv. Signal Interpreter. 08265_ Dropped Battle Rifle. 08265_ Mak. System Shield destroyed. 08265_ Dropped Lrg. Storage Unit. 08266_ Dropped Hcp. Matter Pod. 08266_ Dropped Adv. Assault Cannon. 08267_ Dropped Missile Launcher. 08267_ Dropped Adv. Assault Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????# ??????? ?????????????????????? | | ?????????????????# ??????? ?????????????????????? | | ?????????????????? #?????? #?????????????????????? | | ?????????????????? #?????s#?????????????????????? | | ??????????????????? #???? #?????????????????????? | | ??????????????????? C ??? ?????????????????????? | | ???????????????????? ??? ?????????????????????? | | ???????????????????? ??? ?????????????????????? | | ????????????????????# ???s??????????????????????? | | ???????????????????## ?## ??????????????????????? | | ???????????????????# ## ??????????????????????? | | ???????????????????? s ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????????## ##?????????????????????? | | ???????????????????## ] ##????????????????????? | | ?????##????????????# ]!! #????????????????????? | | ????# ##???????????# ]!@[###???????????????????? | | ?### #????####?### !][ ##??????????????????? | | ## #??### ?# # #??????????????????? | | ####??# ### ##??????????????????? | | ###????# #???????????????????? | | ##???## s #???????????????????? | | ###?## # #???????????????????? | | ### ###???????????????????? | | ### ##?????????????????????? | | #### BB ;#?????????????????????? | | ####### #??# BB #?????????????????????? | | ##?????# #??# #?????????????????????? | | #?????## #?## #?????????????????????? | | #????## ### ##????????????????????? | | ##????# ## # #????????????????????? | | #?????# #### ##; ##????????????????????? | | ??????## #### "## ##?????????????????????? | | ???????# ### ## #??????????????????????? | | ???????# ###? #?????????????????????? | | ???????# ##??? ##?????????????????????? | | ???????###########???######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 43 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Propulsion Shielding | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonPulseFalx Manual? 0 Play Time 02:37:01 Cumulative 299.9 hours Start 2020.11.26 @ 17:02:54 End 2020.11.27 @ 13:24:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 87 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eef0b5b5-c1df-41e0-8a19-6ffbb2e1e6fa