Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.26 @ 16:07:55 Player: Max Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (163) 163 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 829 Bonus ------- Friendly Fire -9 Cogmind --------- Core Integrity 138/250 Matter 297/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Disposable Heat Sink Huge Storage Unit Visual Processing Unit Signal Interpreter Terrain Scanner Power Shielding Scrap Shield Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Utility Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Signal Interpreter Power Shielding Assault Rifle Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon . | . . . . Parts Attached 14 | 6 8 . . Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 5 . . Device . | . . . . Storage 4 | 1 3 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 11 | 5 10 12 . Power 2 | . 2 2 . Propulsion 1 | 1 2 2 . Utility 5 | 2 4 6 . Weapon 1 | . 1 2 . Tool/Special . | . . . . Unused Backups 13 | . 2 . 11 Power 2 | . . . 2 Propulsion 3 | . 1 . 2 Utility 7 | . 1 . 6 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 100 . Engine 12 | . 12 12 . Treads 24 | . 24 25 . Storage 12 | . 12 12 . Processor 11 | . 11 12 . Protection 11 | . 11 12 . Ballistic Gun 25 | . 25 25 . Peak Build Rating 9 | 6 9 9 . Average Rating 8 | 4 8 9 . On Entrance 6 | . 6 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 46 | 16 46 46 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 4 | 4 2 1 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 25 | 10 25 20 . Average Capacity 18 | 9 18 20 . Most Carried 14 | 8 13 14 . Average Carried 11 | 5 10 13 . Final Capacity 20 | 10 20 20 20 Final Carried 14 | 8 11 14 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 416 | 186 213 17 . Remotely . | . . . . Salvage Created 185 | . 162 23 . Parts 12 | . 12 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 4 | . 4 . . Guns 4 | . 4 . . Classes Destroyed 4 | . 3 1 . Turret 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 2 | . 2 . . Grunt 2 | . 2 . . Best Kill Streak 1 | . 1 1 . Combat Bots Only 1 | . 1 . . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 81 | . 25 56 . Missed 28 | . 9 19 . Hits 53 | . 16 37 . Projectile 53 | . 16 37 . Critical Strikes 2 | . 2 . . Actively Blocked 1 | . 1 . . Damage Taken 309 | . 108 201 . Core 112 | . 41 71 . Absorbed by Shields . | . . . . Redirected to Shielding 3 | . 2 1 . Ignored by Resistances 212 | . 73 139 . Core Remaining (%) 100 | 100 . . . Volleys Fired 35 | . 25 10 . Largest 2 | . 2 2 . Hottest 40 | . 40 40 . Shots Fired 70 | . 50 20 . Gun 70 | . 50 20 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 70 | . 50 20 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 25 | . 25 15 . Robot Miss Streak 4 | . 1 4 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 59 | . 44 15 . Core Hits 20 | . 14 6 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 501 | . 370 131 . Guns 501 | . 370 131 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 501 | . 370 131 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 18 | . 18 . . Average Temperature 10 | . 10 . . Received Heat Transfer 240 | . 84 156 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 30 | . 30 . . Initial . | . . . . Average 5 | . 5 . . Influence Increases 314 | . 264 50 . Destroy 0b10 Robot/C 100 | . 80 20 . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 24 | . 24 . . Lose Combat Pursuer 180 | . 150 30 . Influence Decreases 314 | . 264 50 . Time Decay 314 | . 264 50 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 15 11 . Peak Tracking Total 6 | . 3 6 . Tactical Retreats 12 | . 10 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 4 | . 4 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 11 . . Successful 10 | . 10 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 8 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 7 . . Process 2 | . 2 . . Report Inventory 3 | . 3 . . Retrieve Matter 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 28 | . 28 . . Retrieved Matter 28 | . 28 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 1455 | 78 796 581 . Spaces Moved 595 | 44 321 230 . Core 12 | 12 . . . Treads 583 | 32 321 230 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 . Average Speed 219 | 140 216 240 . Slowest Speed 320 | 250 320 240 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 66 15 8 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 682 | 57 381 244 . Wait 16 | . 13 3 . Move 592 | 43 320 229 . Hop . | . . . . Pick Up 18 | 8 8 2 . Fast Attach 8 | 6 2 . . Attach 3 | . 3 . . Detach . | . . . . Swap 5 | . 5 . . Drop 5 | . 5 . . Fire 35 | . 25 10 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 234 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Discovered exit to Materials (range 16) 303 | -10/Materials | Build established: Hacker-Mutant 457 | -10/Materials | Identified exit to Mines 457 | -10/Materials | Discovered exit to Mines (range 10) 822 | -10/Materials | Discovered exit to Materials (range 16) 860 | -10/Materials | Identified exit to Subcaves 860 | -10/Materials | Discovered exit to Subcaves (range 7) 875 | -10/Materials | Entered Subcaves 876 | -10/Subcaves | Approached by a straggling Scientist 1010 | -10/Subcaves | Ambushed by swarm of Subdwellers 1420 | -10/Subcaves | Identified exit to Recycling 1420 | -10/Subcaves | Discovered exit to Recycling (range 16) 1456 | -10/Subcaves | Entered Recycling 1456 | -9/Recycling | Self-destructed Last Messages --------------- PL-PKJ(c): "I think it's somewhere southwest of here" PL-PKJ(c): "I think it's somewhere west of here" Subatomizers dissect the Flight Unit. PL-PKJ(c): "I think it's somewhere west of here" Subatomizers dissect the Flight Unit. Subatomizers dissect the Lgt. Ion Engine. Autobeam Turret destroyed. Subatomizers dissect the Lgt. Ion Engine. Autobeam Turret suffers critical hit (Burn). Autobeam Turret destroyed. EXIT=FOUND: RECYCLING Subatomizers dissect the Lgt. Ion Engine. PL-PKJ(c): "I think it's somewhere northwest of here" Subatomizers dissect the Lgt. Ion Engine. Acquired 5 matter. LOCATION=RECYCLING GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????? ??????????????????????? | | ???# ??????????????????????? | | ???Y ??????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?????#### ???????????? | | ???# #???? ???????????? | | ???# #??? ??????????? | | ???# #### ??????????? | | ???# ??????????? | | ???# ?????????? | | ?### ?????????? | | ?# = ????????? | | ?#[% ????????? | | ?#[[ @z ????????? | | ???# ????????? | | ???# ????????? | | ???# ?????????? | | ???# ?????????? | | ???######"T"##///####??????????? | | ?????????####??//#?????????????? | | ????????????????##?????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyTimingReconfigurator Manual? 0 Play Time 00:22:14 Cumulative 3.4 hours Start 2025.12.26 @ 15:26:51 End 2025.12.26 @ 16:07:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cda0af15-ab9f-4306-9b61-072c4daf989d