Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:26:16 Player: Hachimocho Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1522) 1522 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4547 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Improved Cooling System Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Improved Assault Rifle Improved Light Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Lightning Gun Improved Assault Rifle [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon 2 | . . . . 2 . Parts Attached 59 | 6 3 . 9 9 32 Power 6 | 1 . . 2 1 2 Engine 4 | 1 . . 1 1 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 18 | 2 . . 5 3 8 Treads . | . . . . . . Leg 14 | 2 . . 5 3 4 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 2 | . . . . . 2 Utility 14 | 1 1 . . 1 11 Device 4 | . 1 . . . 3 Storage 4 | 1 . . . 1 2 Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 21 | 2 2 . 2 4 11 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 1 2 . 1 2 2 Ballistic Cannon 6 | . . . . 2 4 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . 1 . 2 Parts Lost 25 | . . . 1 . 24 Power 1 | . . . . . 1 Propulsion 10 | . . . 1 . 9 Utility 5 | . . . . . 5 Weapon 9 | . . . . . 9 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 97 100 99 100 61 Engine 4 | . 14 14 8 4 2 Core 2 | . . . 2 4 1 Leg 26 | . 28 28 43 36 14 Hover 1 | . . . . . 2 Device 4 | . 12 14 11 3 1 Storage 9 | . 14 14 11 14 7 Processor 3 | . . . . . 6 Protection 3 | . . . . . 7 Energy Gun 3 | . 8 . 10 3 . Energy Cannon 1 | . . . . . 2 Ballistic Gun 11 | . 20 28 11 25 3 Ballistic Cannon 5 | . . . . 6 7 Naked Turns 58 | . . . . . 58 Heaviest Build 45 | 12 15 15 17 27 45 Greatest Support 55 | 20 20 20 40 55 55 Greatest Overweight (x) 3 | 1 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 7 7 8 8 8 Average Carried 5 | 2 5 7 6 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 7 7 8 8 2 Class Distribution -------------------- 53% | Mutant 24% | Gunner 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1209 | 154 . . 420 335 300 Remotely . | . . . . . . Salvage Created 1455 | . . . 570 409 476 Parts 88 | . . . 36 26 26 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 34 | . . . 11 11 12 Melee 1 | . . . . . 1 Guns 26 | . . . 11 10 5 Cannons 6 | . . . . 1 5 AOE 1 | . . . . . 1 Classes Destroyed 11 | . . . 6 1 4 Worker 2 | . . . . . 2 Builder 1 | . . . . . 1 Tunneler 2 | . . . 1 . 1 Hauler 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 7 | . . . 3 4 . Grunt 18 | . . . 6 5 7 Brawler 1 | . . . . 1 . Sentry 3 | . . . 2 1 . Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | . . . 6 3 5 Combat Bots Only 6 | . . . 6 3 4 Max Kills in Single Turn 3 | . . . 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 353 | . . . 49 35 269 Missed 97 | . . . 15 9 73 Damage Taken 4181 | . . . 402 354 3425 Core 814 | . . . 52 52 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 100 87 90 . Volleys Fired 102 | . . . 33 22 47 Largest 4 | . . . 2 4 4 Hottest 157 | . . . 68 129 157 Shots Fired 275 | . . . 64 88 123 Gun 180 | . . . 64 77 39 Cannon 93 | . . . . 11 82 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 197 | . . . 33 76 88 Thermal 28 | . . . . . 28 Explosive 2 | . . . . . 2 Electromagnetic 48 | . . . 31 12 5 Robot Hit Streak 9 | . . . 8 6 9 Robot Miss Streak 9 | . . . 5 6 9 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 172 | . . . 45 42 85 Core Hits 100 | . . . 24 22 54 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 3 | . . . . . 3 Destroy 2 | . . . . . 2 Smash 1 | . . . . . 1 Melee Attacks 11 | . . . . . 11 Impact 9 | . . . . . 9 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3906 | . . . 723 671 2512 Guns 1662 | . . . 686 575 401 Cannons 1376 | . . . . 96 1280 Explosions 526 | . . . 37 . 489 Melee 291 | . . . . . 291 Ramming 51 | . . . . . 51 Kinetic 1960 | . . . 312 546 1102 Thermal 571 | . . . 37 . 534 Explosive 489 | . . . . . 489 Electromagnetic 544 | . . . 374 125 45 Impact 262 | . . . . . 262 Slashing 29 | . . . . . 29 Piercing . | . . . . . . Highest Corruption 24 | . . . . . 24 Average Corruption 9 | . . . . . 9 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 11 | . . . . . 11 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 3 | . . . . . 3 Alerts 2 | . . . . . 2 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 114 | . . . 7 . 107 Projectiles 16 | . . . . . 16 Explosions 14 | . . . 7 . 7 Melee 84 | . . . . . 84 Knockbacks 27 | . . . . . 27 Impact . | . . . . . . Kinetic 26 | . . . . . 26 Secondary 1 | . . . . . 1 Self-Inflicted Damage 146 | . . . 36 . 110 Shots 3 | . . . 1 . 2 Rammed 5 | . . . . . 5 Targets Rammed 23 | . . . . . 23 Kicked 18 | . . . . . 18 Crushed . | . . . . . . Highest Temperature 559 | . . . 46 160 559 Average Temperature 133 | . . . 14 57 207 Received Heat Transfer 1215 | . . . 153 189 873 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 753 | . . . 50 . 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 362 | . 15 5 362 316 240 Initial 86 | . . 5 1 26 86 Average 117 | . 11 5 115 171 109 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 82 | 100 100 100 79 72 85 Level 1 17 | . . . 20 27 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . 2 2 7 Investigation 2 | . . . 1 1 . Extermination 3 | . . . . . 3 Reinforcement 5 | . . . 1 1 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 1 . 18 15 23 Peak Tracking Total 7 | . 1 . 7 4 5 Tactical Retreats 6 | . . . 2 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 1 2 2 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . . . 3 4 6 Terminals 9 | . . . 3 3 3 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 30 | . . . 7 15 8 Successful 18 | . . . 4 10 4 Failed 12 | . . . 3 5 4 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . . . 7 10 5 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . 5 . Garrison Access 1 | . . . . . 1 Terminal Hacks 12 | . . . 4 6 2 Record 6 | . . . . 5 1 Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 2 | . . . . 1 1 Unreport Threat 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 2 4 4 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating 5 | . . . . . 5 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 2 | . . . . . 2 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 440 | . . . . . 440 Kills 1 | . . . . . 1 Allies Corrupted 3 | . . . . . 3 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2796 | 57 132 26 517 671 1393 Spaces Moved 1987 | 43 98 22 306 453 1065 Core 130 | 15 . . . . 115 Treads . | . . . . . . Legs 1341 | 28 98 22 306 453 434 Wheels . | . . . . . . Hover 483 | . . . . . 483 Flight 33 | . . . . . 33 Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 105 | 97 120 120 120 120 93 Slowest Speed 200 | 190 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 3 14 10 23 30 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 20 | . . . 4 1 15 Melee 2 | . . . . . 2 Projectile 5 | . . . . 1 4 AOE 13 | . . . 4 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2452 | 58 114 21 391 527 1341 Wait 168 | . . . 30 22 116 Move 1982 | 42 97 21 305 452 1065 Hop . | . . . . . . Pick Up 69 | 10 9 . 9 12 29 Fast Attach . | . . . . . . Attach 37 | 6 1 . 3 2 25 Detach . | . . . . . . Swap 22 | . 2 . 6 7 7 Drop 38 | . 5 . 5 10 18 Fire 102 | . . . 33 22 47 Melee 11 | . . . . . 11 Ram 5 | . . . . . 5 Kick 18 | . . . . . 18 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 6) 190 | -10/Materials | Entered Mines 201 | -10/Mines | Discovered new exit (range 10) 203 | -10/Mines | Met a Derelict bent on vengeance 216 | -10/Mines | Entered Materials 216 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 718 | -9/Materials | Discovered new exit (range 10) 733 | -9/Materials | Entered another Materials area 733 | -8/Materials | Evolved 2 slots: Weapon x2 1069 | -8/Materials | Build established: Gunner 1389 | -8/Materials | Discovered new exit (range 10) 1404 | -8/Materials | Entered Factory 1404 | -7/Factory | Evolved 2 slots: Utility x2 1681 | -7/Factory | Fabricated Imp. Actuator Array (x1) 1702 | -7/Factory | Build established: Tank 2014 | -7/Factory | Lost 3 parts (1n2w) 2052 | -7/Factory | Lost 3 parts (1n1u1w) 2094 | -7/Factory | Lost 3 parts (1p1n1w) 2258 | -7/Factory | System corruption reached 10% 2270 | -7/Factory | Core integrity fell below 50% 2320 | -7/Factory | Build established: Mutant 2674 | -7/Factory | Core integrity fell below 20% 2689 | -7/Factory | Allied Derelicts emerged from ambush trap array 2702 | -7/Factory | Lost 6 parts (1n2u3w) 2797 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- floor. 02689_ 34-BB3(g) emerges from a hatch in the floor. 02691_ 5F-WVG(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 02703_ Acquired 30 matter. 02708_ TVV RFOAE Q8A76GSOF J86P1IT&Y 2XIITVGROD 02708_ K-01 Serf cleans the Megafabricator. 02717_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02735_ Acquired Gravmag System. 02737_ CFJV9HNEO||T8VXQHUS9&18Q/MECWMN>1A 02756_ OJH1X T/|,2:SSLWQC|YQQ/8AT8O#FF7CV#2TEV 02758_ Acquired 3 matter. 02779_ System corrupted: Matter fused (-6). 02779_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 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"" #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????#?########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 356 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Target Analysis 9 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Actuator Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher Challenges ------------ None Game ------ Seed SpreadAlertLaser Manual? 0 Play Time 00:34:18 Cumulative 6.0 hours Start 2024.04.02 @ 19:51:42 End 2024.04.02 @ 20:26:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8395fed2-f128-4034-9cb8-b36f89e7ce17