Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 16:10:28 Player: Folded_Phoenix Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1952) 1952 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 4535 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 7 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 128/160 System Corruption 0% Temperature Critical (708) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Improved Melee Analysis Suite Medium Reactive Plating > --- WEAPON (3) ------- Particle Gun Particle Gun Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Coolant Injector Relay Coupler [NC] (27) Improved Field Recycling Unit (0) Datajack Plasma Cutter Katana Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Targeting Computer Improved Melee Analysis Suite Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Coolant Injector Structural Scanner Signal Interpreter Transport Network Coupler Light Armor Plating Improved Field Recycling Unit Heavy Laser Rocket Launcher Datajack Plasma Cutter Katana Katana [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 85 | 6 17 23 10 4 25 Power 11 | 1 3 3 1 . 3 Engine 6 | 1 2 2 . . 1 Core 5 | . 1 1 1 . 2 Reactor . | . . . . . . Propulsion 23 | 2 6 6 3 1 5 Treads 13 | . 2 5 2 1 3 Leg 6 | . 3 . 1 . 2 Wheel 3 | 2 1 . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 30 | 1 6 8 4 2 9 Device 8 | . . 4 2 . 2 Storage 8 | 1 4 1 1 . 1 Processor 5 | . . 1 1 1 2 Hackware . | . . . . . . Protection 9 | . 2 2 . 1 4 Artifact . | . . . . . . Weapon 21 | 2 2 6 2 1 8 Energy Gun 12 | 2 1 2 2 . 5 Energy Cannon 4 | . . 3 . 1 . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 16 | . 4 1 . . 11 Power 4 | . 2 . . . 2 Propulsion 4 | . 2 . . . 2 Utility 4 | . . 1 . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . 2 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 95 97 89 98 92 Engine 3 | . 9 3 1 . . Core 7 | . 4 7 9 9 7 Treads 14 | . 6 21 22 18 6 Leg 5 | . 11 . . . 10 Wheel 1 | . 9 . . . . Device 12 | . . 21 22 18 4 Storage 10 | . 14 11 11 9 8 Processor 5 | . . 1 . 7 17 Protection 7 | . 10 7 1 9 11 Energy Gun 11 | . 22 2 9 9 16 Energy Cannon 8 | . . 17 12 18 3 Ballistic Gun 1 | . 5 1 . . . Slashing Weapon 1 | . . . . . 3 Peak Build Rating 33 | 6 11 17 24 30 33 Average Rating 18 | 5 8 15 22 27 24 On Entrance 14 | . 6 11 16 23 30 Naked Turns . | . . . . . . Heaviest Build 60 | 13 33 40 40 43 60 Greatest Support 45 | 32 40 43 43 45 45 Greatest Overweight (x) 16 | . 1 1 . . 16 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 9 10 15 15 14 Most Carried 15 | 1 10 11 15 15 15 Average Carried 10 | . 6 9 14 13 9 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 1 10 11 15 15 11 Class Distribution -------------------- 58% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1337 | 175 345 294 141 . 382 Remotely . | . . . . . . Salvage Created 2150 | . 457 1014 54 . 625 Parts 139 | . 29 72 2 . 36 Haulers Intercepted 7 | . 2 5 . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 43 | . 7 14 2 . 20 Melee 3 | . . . . . 3 Guns 13 | . 7 . 1 . 5 Cannons 20 | . . 14 1 . 5 AOE 7 | . . . . . 7 Classes Destroyed 10 | . 4 4 1 . 1 Worker 1 | . . 1 . . . Builder 3 | . 2 1 . . . Hauler 7 | . 2 5 . . . Operator 1 | . . 1 . . . Watcher 6 | . 1 4 . . 1 Swarmer 5 | . . . 1 . 4 Cutter 3 | . . . . . 3 Grunt 28 | . 7 8 1 . 12 Duelist 1 | . . 1 . . . Sentry 6 | . . 5 . . 1 Best Kill Streak 9 | . 4 5 1 . 9 Combat Bots Only 9 | . 2 4 1 . 9 Max Kills in Single Turn 3 | . 2 1 1 . 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 243 | . 63 44 10 . 126 Missed 61 | . 19 17 3 . 22 Damage Taken 2863 | . 599 411 85 . 1768 Core 723 | . 123 12 . . 588 Absorbed by Shields 30 | . . . . . 30 Redirected to Shielding 37 | . 37 . . . . Ignored by Resistances 15 | . . . . . 15 Core Remaining (%) 82 | 100 50 . 97 . . Volleys Fired 144 | . 44 57 4 . 39 Largest 3 | . 2 2 2 . 3 Hottest 216 | . 115 136 148 . 216 Shots Fired 292 | . 85 114 8 . 85 Gun 163 | . 85 20 1 . 57 Cannon 115 | . . 94 7 . 14 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 21 | . 14 7 . . . Thermal 257 | . 71 107 8 . 71 Explosive 14 | . . . . . 14 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 8 3 . 11 Robot Miss Streak 7 | . 7 4 2 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 173 | . 54 62 4 . 53 Core Hits 97 | . 27 30 2 . 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Burn 3 | . 3 . . . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3930 | . 748 1250 74 . 1858 Guns 1497 | . 743 206 12 . 536 Cannons 1311 | . . 1044 62 . 205 Explosions 880 | . . . . . 880 Melee 237 | . . . . . 237 Ramming 5 | . 5 . . . . Kinetic 106 | . 68 38 . . . Thermal 2702 | . 675 1212 74 . 741 Explosive 880 | . . . . . 880 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 237 | . . . . . 237 Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . 11 13 . . Message Errors 6 | . . 3 3 . . Matter Fused 8 | . . 4 4 . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 4 | . . 1 3 . . Data Loss (minor) 2 | . . 1 1 . . Data Loss (major) 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . . 17 Projectiles 1 | . . . . . 1 Explosions 11 | . . . . . 11 Melee 5 | . . . . . 5 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . . . . . 153 Shots 7 | . . . . . 7 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 708 | . 298 462 171 . 708 Average Temperature 141 | . 120 121 73 . 195 Received Heat Transfer 1299 | . 336 156 27 . 780 Effects 22 | . 3 4 . . 15 Shutdowns 2 | . . 1 . . 1 Energy Bleed 3 | . 1 . . . 2 Interference 6 | . 2 2 . . 2 Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 4 2 1 . 2 Heat Transferred 5976 | . 1954 2294 136 . 1592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 558 | . 129 400 215 . 558 Initial 135 | . . 26 135 . . Average 153 | . 50 192 66 . 279 Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 63 | 100 100 55 87 100 21 Level 1 26 | . . 39 12 . 47 Level 2 10 | . . 5 . . 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 6 | . 1 4 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 13 29 5 . 26 Peak Tracking Total 9 | . 4 9 3 . 6 Tactical Retreats 5 | . . 2 1 . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 9 | . 1 . . . 8 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 11 | . 4 4 1 1 1 Terminals 9 | . 4 4 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . 10 13 1 1 1 Successful 7 | . 1 3 1 1 1 Failed 19 | . 9 10 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 11 | . 6 5 . . . Terminals 24 | . 10 13 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 1 3 1 . 1 Record 1 | . . 1 . . . Open Door 1 | . . . 1 . . Emergency Access Points 2 | . . 1 . . 1 Terminal Index 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 4 . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 3 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 11 | . . . 1 . 10 Total Damage 126 | . . . 12 . 114 Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 4397 | 98 730 1057 1149 81 1282 Spaces Moved 2170 | 88 421 468 664 46 483 Core 17 | 1 . . . . 16 Treads 1446 | . 91 468 664 46 177 Legs 442 | . 152 . . . 290 Wheels 265 | 87 178 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 160 152 100 Average Speed 163 | 99 127 160 160 156 216 Slowest Speed 850 | 100 190 240 160 160 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 55 47 98 5 53 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . . . . 59 Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . . . . . 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2720 | 95 532 661 744 54 634 Wait 173 | 1 19 81 52 2 18 Move 2166 | 87 420 467 663 46 483 Hop . | . . . . . . Pick Up 55 | 1 19 15 5 2 13 Fast Attach 23 | 6 4 3 3 . 7 Attach 28 | . 8 4 1 3 12 Detach 6 | . 1 . 3 . 2 Swap 34 | . 5 16 6 1 6 Drop 45 | . 11 18 7 . 9 Fire 144 | . 44 57 4 . 39 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis 38 | . . . . . 38 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 18) 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 9) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Utility x2 1026 | -9/Materials | Discovered new exit (range 11) 1610 | -9/Materials | Discovered new exit (range 10) 1683 | -9/Materials | Build established: Scavenger-Mutant 1738 | -9/Materials | Discovered new exit (range 16) 1886 | -9/Materials | Entered Mines 1960 | -9/Mines | Discovered new exit (range 4) 1976 | -9/Mines | Met a Derelict shopkeep closing up shop 2176 | -9/Mines | Learned 4 Materials zone layouts 2289 | -9/Mines | Discovered new exit (range 8) 2304 | -9/Mines | Build established: Mutant 2554 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2660 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3035 | -9/Mines | Entered Materials 3035 | -8/Materials | Accompanied by 3 allies 3035 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3116 | -8/Materials | Identified exit to Garrison 3116 | -8/Materials | Entered Garrison 3116 | -8/Garrison | Accompanied by 3 allies 3332 | -8/Garrison | Build established: Gunner 3346 | -8/Garrison | Triggered checkpoint 3413 | -8/Garrison | Destroyed 9 combat bots 3534 | -8/Garrison | Triggered checkpoint 3544 | -8/Garrison | Triggered checkpoint 3579 | -8/Garrison | Core integrity fell below 50% 3605 | -8/Garrison | Lost 8 parts (2p2n2u2w) 3607 | -8/Garrison | Core integrity fell below 20% 3930 | -8/Garrison | Triggered checkpoint 3994 | -8/Garrison | Garrison Relay disabled 4058 | -8/Garrison | Discovered new exit (range 10) 4262 | -8/Garrison | Build established: Scavenger-Tank 4342 | -8/Garrison | Triggered checkpoint 4399 | -8/Garrison | Core destroyed Last Messages --------------- Particle Gun. Destroyed Lgt. Nuclear Core. Overheating: Lgt. Nuclear Core damaged (-11). Overheating: Med. Reactive Plating damaged (-132). Overheating: Lrg. Storage Unit damaged (-145). G-47 Trooper overheating. Particle Gun broken. Overheating: Short circuit. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat damages core (-6). Acquired Heat Sink. G-47 Trooper overheating. Overheating: Broken Particle Gun damaged (-51). Melted Particle Gun. G-47 Trooper overheating. Overheating: Particle Gun damaged (-18). G-47 Trooper heat damages Aluminum Leg. Overheating: Core damaged (-60). 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